Everything posted by archimage_a
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Celebrating 1 year of Hegemony
Delta V seems to be earmarked for Hegemony. <_<
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Celebrating 1 year of Hegemony
:sad: We need Dungeoneering back.
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Napoleonic Hegemony
Prussia calmly notices the world around them, and smiles.
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Delta V
Success, my war against the mini computers has begun!
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Delta V
I think the peanuts from the other colour bowls would probably have a similar reaction with the elephant.... Anyway: http://users.aber.ac.uk/lug9/delta_v/ Site should be accessible from here, please explore the map (Ie clicking on it), and tell me any errors you find. Also, I am still looking for better pictures of stars, any help would be appreciated.
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Celebrating 1 year of Hegemony
Now that you come to mention it...I can't remember why Hex was banned, I think it was something to do with several someones asking me to create a poll removing him. Personally I had very little against him.
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Celebrating 1 year of Hegemony
Nah, it used to be that when someone zerged that other people would drown them in a sea of protests/quit. Now when someone zergs, because the rules allow it, people whine but the zerg stands and no one quits....Hence the game is over very quickly. Course, the other thing is that the moderator tends to try to balance the game, and because moderators are fallible the balance always goes wrong...Where as before people would uber when other people ubered and when they collided they would argue until someone gave up...or until something more interesting happened.
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Celebrating 1 year of Hegemony
Well, except in my Hegemony, where they were used extensively...
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Celebrating 1 year of Hegemony
Celebrating one year of not using these http://www.youtube.com/watch?v=Fo48YpNOesQ&feature=related
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Napoleonic Hegemony
FYI, Hegemony version 1+2 lasted 202 days.
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Delta V
Colour coded bowls are not colour coded? :blink: They do...but its kinda like Hegemony Government, in that there are a lot of different races that think they are right, and most of them like to focus on the big issues, like when will the budget be allocated, why does it take so long and how will it take? So the Peanut Ordinance Bill 28-B/54 is never gonna get passed.
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Delta V
Well those races don't tend to visit bars...but usually they ask, since there are quite a lot of things that are alright for one race, but would kill another race, in the future. But what did you expect? Some sort of labels on the bowls, or bowls of every race? Do you think bars are made of money!? :rolleyes:
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Delta V
Well there are usually 3 bowls of peanuts in the bars of the future, since there are 5 races that generally visit bars AND eat peanuts. Humans being one of them. Now, 3 of the races have similar enough genetics that they can eat the same kind of peanuts as each other, however humans and another race are too different to be able to eat the peanuts without server reaction. Humans and the other race have a similar reaction to each other's types of nuts, and therefore bars have taken to the habit of stocking their counters with 3 bowls of nuts and, as every galactic citizen knows, humans eat nuts from the yellow bowl. Since, if we were playing dungeoneering, you would all be galactic citizens, you would all know this.... QED
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Delta V
Well, as you would have learned if we were doing Dungeoneering, only eat the nuts in the yellow bowl, the other ones are toxic to humans.
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Delta V
Yeah...Sorry about the RAR file rather than html. As I explained earlier making the site accessable from the interweb would require me to go through a manually change over 1,200 files to allow outside viewing, or I need to find a way to communicate with the Unix server. when I have completed the sector map links and deleted the blasted active X script from the pages, I will log into to Unix and chmod the directory to allow outside viewing. Since the stars have a big white void in the center, and since I have to use seperate directories, I can plant flags on the files so it is easy to see how many planets and who owns what planets. Resources, populations and planet types will be system by system. Yes. Each star will have its own page, with a graphic of the planets and other stuff in the system. The data on planets will be limited to:- Size: Resources: Atomsphere: Owner(s): Population(s): Development(s): 3 Dominate Plants: 3 Dominate Animals: Notes: Important: I could really do with some help as to managing populations. If someone could design me short script which did: *Start* Run Once per Day. Grab Population from Population(3) Population+Population growth=Population(2) Population(2)+Manual Change(Default 0)=Population(3) IF Population(3)>=Development*X Reset to Development*X Post Population(3) *End* Then I would be seriously indebted to whoever did it.
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Delta V
Ok, another site update: http://users.aber.ac.uk/lug9/site/delta_v%20(2).rar Completed all the sector maps and have begun adding the links from the master map to the sector maps.(done the first 40, or first 2 rows) Are there any comments on how the site looks? Anything I can do to improve it? Any design ideas? The quality of the stars has been a slight sticking point so if anyone wanted to generate some proper images of stars then please feel free. However, please make sure they are saved as 256 colour images (Gifs of 256 colour Bitmaps), as the program converts pngs to jpegs....helpfully.
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Delta V
Site info update: 82 pages completed, site currently weighs in at 2.12 megabytes in total. Pages are, on average, 14 kb, with the master map being 900kb.
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Delta V
Polls were declared evil so... :angry: Anyway, there is no reason that the map can't be reused to create a Hegemony game if we decide to do a Dungeoneering game. Would simply be a case of spending one or two days randomising the star systems.
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Delta V
1. Ok. 2. Research would be open plan, you can research whatever you like...your scientists will tell you that your donut powered generators are unlikely to work...but you can try to research them if you like and there is, sometimes, an outside chance you will be proved right. At the same time your scientists will occasionally tell you about this really awesome sounding thing...which actually is an excuse for them to get a research grant off you and their wonderful tech will never work....Or it could give you the edge that you need. 3. Very true. If you want to create races then you can, either Hegemony or Dungeoneering is gonna need to be populated.
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Delta V
At the moment the website looks like this: http://users.aber.ac.uk/lug9/site/delta_v.rar (Hosting it requires me to manually reset the security on all the files in the website (Or workout a way to send Unix a single command line that would do it all for me), so this is the website as it is on my hard drive. There is nothing particularly special about it right now, it is just 400 tiles(The sectors) on the original map background...and now to spend a dozen hours making the sector maps :thumbsup:
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Delta V
Greetings from the land of the skyships! Rules for Developments: [hide] Soon as you like. Make sure you leave spaces for Roads, try to use less than 256 colours: Spaceports are 50 pixals by 50 pixals. Each house is 1 pixal by 1 pixal and can support 10 workers. Each job is 1 pixal by 1 pixal and will harvest 1 resource. Garrisons are up to 20 pixals(total) can be any shape. Laser batteries, shield generators, power generators, fire stations, police stations, farms, and all that jazz, have bigger effects the bigger they are, but require more workers(1 per pixal). Everything on the planet works as one big city, so if you have 10,000 houses in one development then you can deploy 100,000 people overal. Fortifications and natural landmarks are seperate. Any Questions I am usually around. Please use key provided and explain any additional colours. [/hide] Ok, as some of you may remember I created a nice big space map...and with the demise of Crete, my retirement and lack of anything to do over the next few weeks....I have decided to create the most awesome game ever... However, I have hit a slight snag.... I don't know whether to design: Hegemony set in the Future with Advanced Start(Delta V) OR Dungeoneering set in the Future with Advanced Start(Delta V) Delta V being the name I have decided on regardless. The game would feature a fully operative website, 400 sectors, with around 500 systems and roughly 3,000 planets, all with tailored environments and maps/mapetts(Maps of a small area of the planet, like cities or generic woodland, so you know what the planet is actually like) In the Hegemony game, this would work out as an explorable map, with clustered or distant start points, no limits on super-weapons, Admirals and Generals to do your strategy for you, the ability to restart as a different race if you get destroyed, in a different part of the universe, away from whoever just killed you, a 2 page random event newsletter, every day, telling you what is happening around the universe, giving you clues as to upcoming events to avoid them, maximise them or to just stay informed. Those random events, chosen at random, will range from a new race being discovered in the backward arm of the universe, to mad scientists asking you to bankroll their dangerous experiments with Ultra-Nuclear Torpedos of Ultimate Doom, to the explosives you, Ultra Secretly, planted on the Flagship of a foe, or to the latests results from the Galactic Frungy League, and how your police chief is worried that the riots caused if they lose next year could set back production of the new battleships for years...and how he thinks he knows how you could make sure you win! Aliens will feature as anything from small tribes, to massive empires, to long dead empires that you can scavange advanced technology off of. Exploration probes, starmap sales and manned expeditions to the unknown will all peel back the map for you....and only you...giving you the chance to colonise that ancient planet with cities made out of death beam lasers, without getting dogpiled. Combat Data Recovery will make sure that if someone has developed a new superweapon, that you can discover exactly how it works through brute force...never again will they gloat on their own brilliance while blasting your legion of Star Destroyers into Oblivion without making sure it can never happen again. But, at the same time, be wary...Building a fleet of Star Destroyers will only be so good for so long, as your foes gain combat data, you will find your advantage in battles slipping away, and your admirals will tell you its about time you designed a newer ship and start their production...Never again will building an army for now and forever be an option. Spies, Secret Agents and Double Agents can be a blessing or a curse, with that secret lab looking oh so tempting, but oh so trap like. Devise fiendish bases for other to assail, or leave it to your trusty Spymaster...Or be the secret agent, or commando team, advancing through trap strewn rooms, or leave it to the experts. Economics in the future are very different, with each colony producing its own resources and owning its own factories...but money still makes the galaxy go round, but balancing trade, industry and development is only half the story. Trade...Between colonies, between empires, you can gain money or lose money as the market responds to supply and demand...Can you corner the market with research or resources, or are you a link in a chain, generating resources you need in exchange for hard earned money. Orbital Strikes are old hat, be prepared to blow up the planet or even the solar system to get your own way...but watch out, when you start destroying planets people start getting very particular about the ships they let into their systems...and those husks of planets won't produce anywhere near as many resources as the undestroyed planet would have...so prepare to give the sign for invasion as well. Dungeoneering, on the other hand, takes place over days and weeks, not months and years. You play the role of a crewman aboard a mutinying frigate. Your first choice, do you support the captain, support someone else...or throw your hat into the ring and be prepare to kill to take the ship. From these turbulant beginnings, as a prisoner, crewman or capain(Cadavers will be jettisoned, losing the vital training that could have been yours, forcing you to start planet-side as a citizen.), you will be tasked to fight, trade or talk your way to greatness. Landing on exotic planets, ray guns at the ready, docking at starbases, your beer mug in your hand or life in the black of space, lasers trained on the next passing ship. The choice is always yours. Markets, shops and the people you meet will be your main source of weaponary and armour, but that doesn't mean you can't make it yourself too. The same is true of your star ship...If you are are left without a ship then get to a scrap yard and scavange your way off the rock. Of course, if you find yourself alone on a desert planet...maybe it is time you did the honourable thing and try again in the next life. The world expands and changes, with or without you...Humanity's sudden evolution has ruffled a number of feathers and war seems innevitable, but that is only in local space, you will have the ability to travel from this side of the universe to the other, discovering races and technologies that no one else has in the ruins of empires that no one even remembers...Or maybe that is not quite true, maybe you you remember, as an archeologist, your remember that sweltering morning in June when the professor made that one remark that has led you here, to lost city of the ages, and now you are faced with another choice... Or maybe you don't even know what June is, maybe your race doesn't have June or Summer or eyes, though I wouldn't count on surviving too long without them. You can choose from a wealth of races, or you can create your own...the last of your kind...or perhaps in search of your homeworld. And so you see, I don't know which one to do... Either one of them will take a few weeks to write, test and work out, and both of them could do with tweaking, so give me your feedback or questions and your ideas for random events, research and technology.
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Small Scale Modern Hegemony.
Kk, I relinquish Maine.
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Small Scale Modern Hegemony.
Will other powers be interfering? European landings and such? Or are we just gonna play in a vaccum? Are there ships? Do the states confer any special advantages? Wouldn't the best way to play be to turtle for 120 months, while everyone expands.... You would pull in 12 mill per year, compared to expanding, which wouldn't generate any money, and make improving infrastructure more expensive, so they would probably have around 10 mill...So you would win in a war of attrition, even though they put more effort into expanding and fighting wars? If so I take Maine and being Operation Turtle. I buy snipers and anti-tank troops and station them on the land boarder, research improved defences and bunker down, improving infrastructure and defences... :shades:
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Napoleonic Hegemony
Not really. Britian lands, kills the founding fathers, establishes a new system and retains the colonies. Or just acceeds to certain demands and retains its colonies. Someone decides to betray the founding fathers.... George Washington is bucked from a horse. Thomas Jefferson is hit by a stray bullet. The Declaration of Independance is accidently burnt. The Continetial Congress look at a mis-labled recon of a key area, think that it is the opposite to what it is and totally screw themselves over. A whole host of random events could've happened that ultimately lead to the retention of the colonies.
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Napoleonic Hegemony
I disagree. I think that those areas only become a major issue if we are allowing landgrabbing....If we are using a system that doesn't balloon when you conquer someone then it should be fine because there is no incentive to conquer vast swathes of rebel generating territory.