Everything posted by archimage_a
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Dystopia
Been working on a project, on and off, for about two years, and one of the many byproducts of that project was a wealth of half completed stories. If anyone wants in on the action please PM me so I know people are interested. :thumbsup: Luke sat in the lazy classroom on the lazy Tuesday afternoon in the lazy month of November. It wasnt that he was lazy usually. It was simply the feeling that he got from the constant gloom of the rain clouds out of the window. The lesson was dragging somewhat, not that it wasnt an enjoyable lesson; he usually enjoyed history, but the rewriting of coursework on this lazy afternoon was not the only thing he could have been doing. The absent daydream was beginning to take hold but he needed to concentrate and so regrettingly he opened his eyes again. The blank, unlined, page was before him, which was odd because he was writing in his notebook but then Mr Gate had said that he might be getting a computer down for him. Luke felt the smile creep onto his face, he had been daydreaming longer than he intended. He flipped the note pad open and flicked though till he found the page entitled Can Industrialisation Be Justified? The day he had chosen this topic had been much like today, a lazy, gloomy afternoon, though it had been upstairs, quite whatever possessed the board to move the teachers around was beyond even him. He smiled again at his lack of modesty; that really needed to be ironed out. The queerly blue, gray and white program, with its black bar, blinked at him, must be an old computer, though that was to be expected. He drew a breath, noticed the keyboard and exhaled, a seriously old computer. Meekly the title is entered, the return key used and the essay begun. Mr Gate returned, watched Luke type for a moment, then went to the desk, sat down, shuffled some papers, stood up, walked across the room, flicked the radiator on, came back, checked the desk draw, got a pen. All seen out of the peripheries of Lukes eyes, he seemed agitated, or maybe restless, in any eventuality the little clock in the corner of the screen said there was fourteen hours and nine minutes left of the lesson. He looked back at the clock on the wall, ten past two, that wasnt right, not at all. He put the thought from his head, perhaps the computer was playing up. He tried to concentrate on the essay but his typing skill, in QWERTY anyway, was not exactly proficient, each few seconds he had to check what had been written which was slowing him considerably. A half hour later the computer had restarted thrice and had been reprogrammed once, it was the keyboard more than anything that was the problem. Mr Gate had finally settled on marking and was making ticking motions here and there. The operating system was terribly written, a number of halfities and nonities were corrected. Then the basic program had to be reset to accommodate the new software. That of course had been after the keyboard had been reshuffled to Kent-Standard, speeding the process greatly, although a microphone would have been even better. He flicked the power switch and the computer began to work, there was an amount of angry clicks coming from the box, which for the first time he realised was self contained, meaning it had been made in the last few years though why the system was so frail was beyond him. A smile for modesty. The processors, or by the sound of it processor attempted to come up to capacitate, failed, tried again, worked, searched for the data strings it needed, couldnt find them, began to create them then hummed softly as the login screen came up.
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Falador Library-NEW POLL
Because it achieves nothing. Because it makes a mess if anyone then restarts any of the threads. Because moving stuff around, merging stuff and generally messing around either makes no difference or creates problems. Not moving stuff around does nothing. So our options no longer include not screwing around with things? Also, what is the purpose of this change? Space saving? Making the forum look tidy? The actual benefit of doing any of that is non-existant since Rusco and Falador Library take up 3 words on the index.
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Falador Library-NEW POLL
You mispelled Komrade. Also, did you vote?
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Falador Library-NEW POLL
Indeed. Doing nothing makes more sense than doing something, but if something is going to be done then it makes sense for that something not to be foolish.
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Falador Library-NEW POLL
Merging is worse than deleting. If you delete something it is gone, if someone wants to bring it back then they have their memories and are not constrained by what may have happened. If you merge something then it isn't really gone, so you can't bring it back...and detangling takes an age to do so you are in a wound up mood before you even start playing. And there is no real benefit to merging everything anyway...any more than there is a benefit from taking a filing cabinet full of files and emptying all the files into a pile. Only Benefit: Pile is smaller than the Filing Cabinet.
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Falador Library-NEW POLL
People do not still play it, occationally people get nostalgic and post.
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Falador Library-NEW POLL
If Rusco was merged into one large thread then yeah, it could work. Still...there seems to be no benefit to creating this new forum.
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Delta V
Playing Dungeoneering and Hegemony at the same time is kind of impossible.... Dungeoneering takes place over days and weeks, Hegemony takes place over months and years. Unless Hegemony was put on hold every time anyone wanted to go on a little mission, or Dungeoneering was played at an ultra accelerated rate....I can't see it theoretically working, let alone practically working.
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Falador Library-NEW POLL
If intelligent spammers invade then the moderators and admin are powerless to stop them without becoming biased, but I guess that intelligent spammers would just apply for membership to Falador Library as well and then spam stuff then too. Ah well, I am still of the opinion that the Library should be kept, or it should be deleted/archived....Since merging the forums brings two totally different entities together, same as merging the hegemony threads. No real negatives or positives unless it was ever actually used, in which case it would confuse things.
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Falador Library-NEW POLL
Personally, Rusco should be merged with Falador Library and the Library made a subforum of this one. That way the history is preserved, everywhere is less cluttered and if the tavern was ever invaded by spammers, we would have the option to retreat. I don't know, it all seems rather worthless to me. Falador Tavern stands to gain nothing.
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Napoleonic Hegemony
260,000 apparently.
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Napoleonic Hegemony
If the peasants are happy then I am happy...although I will still need that money.
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Napoleonic Hegemony
So he said he would stick with 10 days until the 10 days are up.
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Napoleonic Hegemony
You are stuck without money unless someone gives you some, or Dusty allows you to print money/get loans from bankers.
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Napoleonic Hegemony
Remember, it could be you! Anyway, Earth, its a simple choice, you end or significant curtail, your deal with Russia....Or you start a war with me. Now there is no way I can defeat Russia AND Poland, just as there is no way that Russia can defeat me AND Poland...And Retech gains nothing by premptively attacking me....at best he gets a few pieces of Prussian Territory with a significantly weakened army on all three sides...and we ALL get killed by someone else. Thus, the best course of action is that you end the deal with Russia, declare a national holiday in honour of Poland's Awesomeness to offset the Peasant's anger and allow me and Retech to work out a new deal that protects all three of us without invoking the wrath of the moderator.
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Napoleonic Hegemony
Retech, forcing Earth out of the game at this early stage, though something I am willing to do, is not the best course of action. Just let Poland back down, you can remain friends with Earth and Earth can remain in the game. I will settle for Earth paying my deployment costs plus 20,000 Ducats.
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Napoleonic Hegemony
Prussia sends 2,000 Skirmishers to the Polish Boarder. They are to give an Ultimatium to the Polish Government, either they give up their deal with Russia or they surrender their arms to Prussia.
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Delta V
Cool, make sure you let me know as soon as he lets you know(Yea or Nay). Its not overly important as I will be manually adding the empires anyway, but it saves me typing it 3,000 times if I know that it will be usable. Anyway, project update report: Because of the vastness of the project, and the comparative pointlessness of it, I am gonna skip over generating maps for individual planets. At this stage I am still considering keeping the Flora and Fauna, though they will be added after the generation is actually done(since there is no point saying that a herbivore evolves on a planet that the generator says has no plants!), but this may change. Resource types (WHICH ARE ONLY USED IN TRADE) will also be added afterwards. Anyway, for designing your races, this is what the planet information thing looks like: The first thing is name of the planet(Hopefully none are duplicated) Second is the owner/s of the planet. Then Development. Now development plays a big part of the game so I will go into that afterwards. Radius is only important if it is below 1,000 as this is the minimum required for 10 developments(The max). 900 caps it at 9 developments, and so on and so forth. Surface Temperature is listed in the main three formats...Anyone who is more familiar with another temperature scale, please consult here, or your local science lab/weather station... The distance from standard temperature (20 degrees Celsius, 49 Degrees Fahrenheit or 252 degrees Kelvin for humans) plus or minus 40 degrees C, will make it more expensive to settle these planets. Surface Gravity is measured in Newtons, 10 Newtons being Earth standard. Higher Newtons makes trading from said planet more expensive, but increases the strength of your units trained there. Lower Newtons makes trading easier from said planet, but makes your troops weaker. Settlements above 30 Newtons or below .3 Newtons are more expensive to settle. Atomsphere comes in 4 flavours; Trace, Carbon Dioxide, Oxygen and Fluorine. Trace Atomspheres doubles trade revenue. Carbon Dioxide makes the planet immune from energy weapon bombardment. Oxygen halves the cost of building developments. Fluorine doubles industrial output of planets. If your race can't breath in the atomsphere then building development costs are quarupled until level 3, after that they are normal. Resources represent the number of resources havestable per year without risking sustainability. Harvesting more than this number risks permenantly reducing the figure. 1% chance of losing 10% for every 1% over you go. So if you are 5% over then you have a 5% chance of losing 10% of the resources on the planet. Orbital resources are a small bonus in resources which you can access multiple times, depending on how many spaceports you have on a planet. Now, Developments are the cities/colonies you have on a planet. Each development represents a 100 pixal by 100 pixal, 256 colour, space which you can use to give yourself all sorts of advantages, depending on how you design it and what you put in it. These sections are blank to start with, but you can redesign them any way you want, adding water, cliffs, roads, houses, research labs, factories, farms, mines, barrack, fortifications, planetery shields, self-destruct devices, whatever. Each pixal you allocate to something gives you a bonus of 0.01%(So if you devoted all 10,000 pixals to something you could double your bonus) to whatever thing it is devoted to. Cliffs, water and such, unless you are using them in some way, do not offer a bonus, but are used for your defences, as the Developments are also where you will fight your battles. This method of battling is to prevent armies of 10 million being wheeled around the galaxy, and so invasion actually take place on a managable scale, allowing an elite team of soliders to land, break into the research facility, steal research and be out again without having to wade through the 5 million men who were convienantly, if uncomfortably, stationed in the entrance. In short, it allows armies of 1,000 to land and split into smaller teams to achieve specific objectives. Each pixals represents 10 meters, so the map is 1 kilometer by 1 kilometer. There will be some examples/defaults to choose from if you arn't that fussed. And a list of recommended buildings (Comms towers, Space Ports, Barracks and the like) will be compiled. Any questions so far? tl:dr Version Developments are where you fight battles and boost up your planet's bonuses, if nothing else you need to know that.
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Napoleonic Hegemony
At the moment we are just saying we will support them, since out ambassadors are currently working behind the scenes. I would have sent you a PM telling you I was invading if I actually was.
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Napoleonic Hegemony
Prussia is willing to assist the Polish in their struggle to overthrow their government/riot the hell out of places to prevent the Russians from establishing dominion.
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Napoleonic Hegemony
I don't want someone to use legitimate research because it spoils my strategy? Rocco, Steam Engines and Hot Air Balloons are both created and usable in the Napoleonic Period, denying access to them is therefore ridiculous. Sigh...Yes, Hot Air Ballons are a super weapon, their ability to blow up small towns and fire lasers out of their eyes are clear giveaways. What ruins these games is people freaking out because someone goes 'I develop some tech'. Steam Engines and Hot Air Ballons are not super weapons, they do not irrevocably change the course of history by being invented. A super weapon, for the Napleonic Period would be a tank, or a guided missile....You stick one of them on the battlefield/in the air, then the course of history is gonna change pretty quick because both of those things will destroy the enemy. You stick a hot air balloon with a sniper in(Let alone the exposed position, limited height, chance of weather problems, the range of weapons, troops developing a fear of the new tech or citizens freaking out because of the new tech) and the only change that is likely to happen is 1/50 extra dead generals, and improved targetting for cannonade. Steam Engines, similarly, are not super weapons...Some sort of Mass Produced Solar Powered Hovercraft would be a superweapon because you could use them anywhere and in any conditions, regardless of terrain and never need refuelling. A Steam Engine needs a paddle wheel or a screw propeller, or rails, or to be stationary with a long length of rope to pull whatever it is you are moving. It needs to have a coal mine somewhere nearby, with a network of transports to bring the coal from the mine to the ship/train, it needs skilled craftsmen to make it and a hell of a lot of cash to build/train all that. I really don't get why people have the need to freakout when new technology is discovered, but when someone trains an army of 300,000 people they go 'Hmmm, how interesting.' and move on. Kinda like freaking out over someone chewing a paperchip while someone else takes a hammer to your computer screen.
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Napoleonic Hegemony
Sigh....Dusty already controls when and what tech we get so the entire arguement is academic. Also I still want muskets banned, people will abuse them and I won't be able to charge with my calvery and thats all I want to do, and therefore it ruins the game to allow them.
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Napoleonic Hegemony
Once again the research is semi-plausible.
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Napoleonic Hegemony
In France, by 1774 Marquis Claude de Jouffroy and his colleagues had made a 13-metre (42 ft 8 in) working steamboat with rotating paddles, the Palmipède. The ship sailed on the Doubs River in June and July 1776, apparently the first steamship to sail successfully. In 1783 a new paddle steamer, Pyroscaphe, successfully steamed up the river Saône for fifteen minutes before the engine failed, but bureaucracy thwarted further progress. Yeah, I also want a blanket ban on muskets and firearms, they make no sense in the Napoleonic period[/sarcasm]
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Celebrating 1 year of Hegemony
Hehe, Dungeoneering was supposed to be about a team of adventurers exploring dungeons and occationally visiting the surface...Having these games turn out the way we expect is a non sequiter.