Everything posted by archimage_a
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Dungeoneering
Grim- As it leaves the building it seems to be virtually melting before your eyes, something tells you that even if you heal it it will never be as strong as it was(1)
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Dungeoneering
Kemios fails to repair the palisade.
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Dungeoneering
Ares- He writes for you to stay and the guests get up a few moments later and leave...staring daggers at you.
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Dungeoneering
Grim- You widen the hole...though it hardly seems worthwhile as it just walks though the wall. It begins collecting your stuff, but you sense that it is being damaged by the gas.
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Dungeoneering
Igos drains some more energy. Archarnis begins roping up the spiders. The Spiders that have regains consciencnous follow the Zombie Hoard.
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Dungeoneering
Kemios- .4 XP You continue blasting at the Zombies, blowing up part of the Palisade.
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Dungeoneering
Ares- He seems to hesitate for the moment, then allows you entry. When you are inside you see that he is entertaining guests. As you stand there you sense that they don't like you for some reason.
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Dungeoneering
Grim- Your healing doesn't do much, you feel that your body might be saturated with healing energy already. The Prince puts you in a fireman's lift and you disappear into the woods. As you leave you can see that this building was only one in seemingly a town.,
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Dungeoneering
Igos- You drain some energy from the spiders, causing 9 of them to remain asleep. Archarnis wakes up,
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Dungeoneering
Umbra- Unfortunately you had already got a snootful of the gas and pass out.
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Dungeoneering
Ares- He open the door.
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Dungeoneering
Kemios- You continue laying into the Zombies, which seem to increasingly think that this attack was a bad idea and begin to retreat. (Probably)
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Dungeoneering
Grim- You widen the hole and literally fall out of the room. You can see your lower body has been badly burned and won't respond to your commands. You seem to be outside of a building, with about 500 yards between it and some woods.
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Dungeoneering
Umbra presses down on the bottom of the chest and releases a poisoned gas.
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Dungeoneering
Igos is more successful, but unfortunately the Spiders begin recovering! Archarnis remains unconscience.
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Dungeoneering
Umbra- 'Gotcha!'
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Dungeoneering
Grim- You can't get a good angle to cast with. You feel your extremities begin to burn/melt...you arn't sure.
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Dungeoneering
Archarnis fails to wake up. Igos manages to control two of the Zombies, but they are quickly destroyed by the other Zombies. You can't dispell the living dead...
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Dungeoneering
Umbra- There is a piece of paper inside.
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Dungeoneering
Grim- The ring seems too fidderly to find quickly, you get stuck in the hole.
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Dungeoneering
Kemios knocks some of the Zombies back with Sound Bolts, then manages to discharge a huge bolt of electrity, killing 30 of them. The Wyven swoops down and knocks more flying. (Not that I know off) +.5 Lightening.
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Dungeoneering
Igos- No, they are stronger than before.
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Dungeoneering
Ares- 10 minutes The wings need more time to recover.
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Dungeoneering
Umbra- You open the chest.
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Dungeoneering
Grim- You heal yourself again, but are not sure you will be able to heal yourself again. As you grab at your stuff it falls off the table and spreads across the floor, thusly you are only able to retrieve your Staff. You blow a smallish hole in the wall.