Everything posted by archimage_a
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The Hegemony (12th Feb = 2018, Part 2)
What a cunning plan "My fellow American. We have decided to raise taxs!"
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Dungeoneering
Ended for the night so...
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The Hegemony (12th Feb = 2018, Part 2)
55% is from foreign sources at time of publication, which was 4 years ago. Current figures are around 2/3rds so 66% Now, Canada, Saudi Arabia, Mexico make up the top three sources of Oil. Canada and Mexico are obvouisly prefered trading partners and buy mainly from the USA, so the balance of trade is good. Arabia is good for another 20-30 years, and is a prefered trading partner, so that balance of trade is good too. Japan, comparatively, has just appeared and seems to be offering a cheap fix to a massive problem, which just seems to be too good to be true. With a balance of trade which is entirely in Japan's interest. (NB http://en.wikipedia.org/wiki/United_States_oil_politics ) So realistically America has little to gain from this trade deal with Japan, and a lot to lose.
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The Hegemony (12th Feb = 2018, Part 2)
Retech, why don't you do what everyone else does and post a link...rather than making a random guess.
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Dungeoneering
Jen- A band of 20.
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The Hegemony (12th Feb = 2018, Part 2)
Retech- The point is a large part of them are, the small amount that isn't is part of the balance of trade or by printing small amounts of money....its a fairly simple concept to grasp.
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Dungeoneering
Brigards tend to be a band.
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Dungeoneering
Ok then, done for the night. I will update the stats soon.
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Dungeoneering
Igos creates a Pyro Staff. +.3 Pyro Archarnis suggests that Igos should have it, since Archarnis can probably survive some of it himself.
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Dungeoneering
Jen, you are beset by a brigard.
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Dungeoneering
Archarnis breaks one of the rubies and creates an Anti-Sun shield with the other. Igos fails.
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Dungeoneering
Ares- 20 minutes(I am gonna finish so tommrow)
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Dungeoneering
Umbra(There are far too many of them, but you got a 20) You manage to create a veil of darkness, isolating all the Ants in little cocoons of hardened darkness. +.5 dark
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Dungeoneering
Grim- Rituals need a focus and a lair.
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Dungeoneering
Jen- Not alot I can do about that, given the papers are scattered slightly around the room. Well, if you have 11 Ice magic then you have 1.1 for that, + 1.1 for Water Magic +1 for dying...and .8 for other stuff is probable, so I just rounded up, in lie of exact results.
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Dungeoneering
Ares- You get a faint trace on your materials. The man explains that these 'Zoos' have been set up all over the territory(Which I have forgotten the name of) to help educate people about other races. The emperor is out of touch though and the zoos have become attractions with little educational value.
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Dungeoneering
Umbra fails. The lumps see to be ant colonies, the ant's look rather powerful. Thats when you notice the ground is swarming with them.
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Dungeoneering
Grim blows up the pillar he creates. +.1 Geomancy +.1 Fire magic.
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Dungeoneering
Igos, there is nothing much going on.
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Dungeoneering
Jen- There is no need to roll on it, you die. (Seriously, do people have something against waiting!) -4.0 Skill points.
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Dungeoneering
Kemios The metal explodes while in the heat. You are dazed but unharmed.
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Dungeoneering
Ares- He leads you back to his home and gives you a set of clothes. The shirt rubs on your wing stubs. (In truth there was only 1 item there...so you would have had to have done something else anyway, also your wings won't grow back for a few days yet)
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Dungeoneering
Umbra fails.
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Dungeoneering
Igos+Archarnis fail.
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Dungeoneering
Retech, you are on your last legs, ripping or even tearing your shoulder blade would kill you.