Everything posted by archimage_a
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The Hegemony (12th Feb = 2018, Part 2)
Retech....Alaska, Texas...plus off shore and land based projects controlled by American Companies...
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Dungeoneering
Ares arrives back at the location. +.2 Stamina.
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Dungeoneering
Umbra creates shadow shild +.3 Shadow Fails on the other two.
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Dungeoneering
Jen fails, she landed backwards with the spike though her shoulder blade. There is no way she can get the purchase to get a knife there.
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Dungeoneering
Grim fails twice....I did post.
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Dungeoneering
Ares- A dark rift seems over powered. You remember your saviour is still waiting for you.
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Dungeoneering
Igos manages to make himself look moderately ok.
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Dungeoneering
Umbra 3 encounters then. You come to a mound of dirt. You stop because you can see around 90 of them in the nearby area.
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Dungeoneering
Kemios 10 minutes and then repost.
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Dungeoneering
Jen is too drain of her magic to cast anything.
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Dungeoneering
Umbra fails.
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Dungeoneering
Ares- Somehow you succeed and knock both guards out. As you stand up more guards can be heard shouting, apparently they have finally arrived in force. The sounds of humans crying out in pain is all around you.(Take the long term view, escape and attack later...try getting some clothes too.
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Dungeoneering
Igos is healed but is disfigured. Archarnis suggests they go back to to town for a while and try something else...at least until the Orges stop being so guarded
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Dungeoneering
Jen falls off and skewers herself on another of the spikes. She is now at deaths door.
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Dungeoneering
Kemios- They are mages, not smiths...they have no idea.
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Dungeoneering
Umbra casts a dark nova +.1 dark.
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Dungeoneering
Grim fails twice.
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Dungeoneering
Igos is extremely burned during the trip. More Orges appear and Archarnis retreates to the river, with Igos.
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Dungeoneering
Ares- They seem to see you as a loose animal and attack before you can speak. They seem to carry stun batons and they knock you to the ground and restrain you with ease. You are blasted with the batons numerous times before they start dragging you away. (You want to try anything?)
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Dungeoneering
Umbra- Still too powerful. Outside of Ritual shields and extremely high level shields they are only temporary.
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Dungeoneering
Grim creates some flashes. Nothing seems to happen.
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Dungeoneering
Igos sets fire to himself. The Orge charges and seriously injures Archarnis. Archarnis fails to hit.
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Dungeoneering
Umbra-Far too powerful.
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Dungeoneering
Ares- You have no lockpicks. Two guards finally appear, they look seriously annoyed.
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Dungeoneering
Grim attracts the attention when it blows a branch off of one of the trees. The door locks. (I am kinda behind with keeping track, I will do them tonight, though if you need something specific I can work it out)