Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

pokemama

Members
  • Joined

  • Last visited

  1. grats! it feels so great even after waiting all this time :smile:
  2. mod easty revised post:
  3. I don't recognise the character/reference. OTOH, the drawing is very evocative, very clear what it looks like :D
  4. Okay, we had a level 99 and several 90-99's check xp and I've added them to the table. I've tried to sum up the verbal conclusions, but the "four level" explanation seems confusing to me. Suggestions for rewording it are welcome. ----------------------------------------------------------------------------------------------------- Xp earned (assuming you have the equivalent skill level) are as follows: Move Agility Magic Ranged Level Exp Exp Exp 10 312.5 970.5 687.5 20 416.5 2055 1455 30 830 2059 1458.5 40 833.5 2132.5 1510.5 50 1041.5 2206 1562.5 60 1354 2647 1875 70 1354 2794 1979 80 1354 3088 2187.5 90 1354 3525 2495 99 1354 3530 2500 TOTAL 10204 24933.5 17710.5 You get xp only when you succeed at doing a move. You can only earn experience once per performance for moves of a given level. If you do a move when you've already done one at that level you get the message "You already received XP for doing that move", even if it's two different moves (say blasting the shield and levitating the penguin in the magic performance, or juggling knives versus a handstand in agility). Maximum xp is received for succeeding at one trick of each level from 10 to 99. If you succeed in doing a move that's higher than your level, you receive a much reduced xp reward. The xp is equal to the reward for your actual skill level minus four. Examples: If you are level 80, and succeed at a level 90 move, you will get the xp for a level 40 move (4 levels down from 80). If you are level 70, and succeed in a 99 move ... you will get the level 30 xp (4 levels down from 70). The order in which you do the tricks isn't important, but keeping track (to avoid duplicating) is. If you fail a move, you can try it again. The audience won't like it, but you'll get the normal experience if you succeed. Definitely re-try a failed move between your skill level and four levels below, since they offer the best xp per move. Drinking potions etc. to boost levels has no effect on xp reward. They may or may not improve your chances of succeeding at a given move. Emotes and audience satisfaction have no effect on xp gained.
  5. Dude. :o I wish someone had told me about your thread when we wrote the guide, I definitely wanted that info! With a few friends, we collected info for a few months, but didn't get around to a tidy way to post it on the guide. Neko Negde is the guy who analyzed it: When you do an activity that is above your level, you get points equal to the xp from an activity 4 levels down from your actual Skill Level. So, if you are skill level 80, do a level 90 move successfully, you will only get the same xp that you got for a level 40 move. If you are level 70, and succeed in a 99 move ... you're still getting the level 30 move xp (4 levels down from 70). This also demonstrated by the data on your own post. (incidentally it does not matter whether you succeed, or succeed but just barely. The xp is still identical to the activity 4 levels below YOUR skill level.) AGILITY I can confirm your numbers up to 70 (1354xp). A level 99 (Toad aka Smellysocks) checked and got 1354 for EVERY level from 70 to 99. Here's a few you were missing: MAGIC 80 (barbells) 3088 xp 90 (assistant) 3525 xp NEW: 99 (anvil) 3530 xp RANGED level 60 1875 xp level 70 1979 xp level 80 2187.5 xp level 90 2495 xp NEW: 99 2500 xp Regarding juggling, the xp is the same if you juggle or do the same level move, and cannot be earned twice. So, once you are not working for costume points, it's simpler to just do the moves and skip juggling. So, we still need xp data from level 99s for all three, plus skill levels 80 and 90 agility. This finishes off the data but ... the top figures are ... interesting lol.
  6. This information has been brought to the Crew's attention before. This doesn't mean you did wrong to post, though. The previous submission included screenshots showing the person's skill level if they passed (and/or the level requirement message if they failed.) The decision at the time was not to include it. I guess I'm not sure how much of a difference it would make to add this to the guide - players are going to need a boost if they don't have the level. It is already a VERY long guide for a quite long quest. Putting footnotes about non-critical information would really just add confusion to the guide, in my opinion.
  7. The one thing everyone has missed about grinding is the calming, self-hypnotic angle. Back before most RS players were born (that is, in the 90's), the desktop computer industry and commentators were astonished by the hypnotic appeal of a repetitive activity provided on new machines: Solitaire. Why? It's simple, it has easy rules, the player feels "in control" - just put the red 9 on the black 10 ... happiness! It's a break from real life (as long as you don't let it interfere with RL, like getting fired for playing it at work, lol.) It's a way to "decompress" from RL pressure. Grinding in RS was the same way - click on the bowstring in the lower corner, click on the unf bow just below it: click-click, click-click, click-click. If your workstation was set up properly so you didn't get sore, you could do this for hours. Easy. Hypnotic. Calming. Soothing. Happiness. Yay! There's no reason for someone to grind if they don't enjoy it. I was trying to get 92 fm in March 2009. After doing about 100K xp per night for a week, I decided I was fed up and would be ok if I NEVER got an inferno adze. A year later, the first double xp weekend got me to 92 (... and due to chopping ivy I never use the adze, lol.) I'll never grind FM again - it doesn't soothe me. Skillcapes pretty much ended all ability to profit from herblore, which used to be a respected and extremely necessary skill at higher levels. (Though friends point out that the GE started the slide - high levels with thousands of old pots in their bank finally could get rid of them without hawking them for hours in Falador.) There is NO profit in herblore now, if you count the sale value of the herb (versus considering it "free" because you picked it up.) That's "opportunity cost" - if you cash in the herb, and buy finished potions off the GE, you can spend the money on something else. The cost to train herblore (before the double xp weekend) ranged from 10 gp/xp up to 150gp/xp. But it's nobody else's business what a player chooses to do with their time. As the line goes, "Play your own game." RUNEFEST: Das and waheera1 expressed my feelings on not attending Runefest. An unknown and untested con, with no published agenda and no details, wasn't something I could justify flying overseas (from the US) to attend. It's not how cons are generally established. Jagex does make mistakes, as we've all experienced - it doesn't make them bad, they are only human. (no offence against them, I am an avid player and fan of Jagex.) But without experienced con organiser guidance, I wasn't sure what to expect, and didn't want to be out hundreds of dollars for a disappointment. Obviously the con turned out well - but this was entirely too unknown, with no agenda, nothing. I confess I am envious of the flag thing in RS, but I can't begrudge attendees their goodies. Doesn't make them better than me, it's just a souvenir, like a photo of the Eiffel Tower. p.s.: I liked the article (less the rant) - the point about meeting in pubs shared his experience of meeting RS friends in Real Life. Made the article more vivid and more enjoyable! I think it was well done. <3:
  8. I cannot remember if you can get two salve amulets anymore or not. (Many people have them from the "old days".) If someone can test this that would be great.
  9. This info has been verified and added to the guide. (Jagex said it was zero, and still does.) You have been credited in the skills guide. Thanks very much for posting!! Topic locked. Thanks again RSfreak! ~ Lady Shahdie
  10. These tips and more are included in our Dungeoneering Skill Guide. ;) Have a look! :thumbsup:
  11. Thank you for this information, it's been added and you have been credited for your help. :)
  12. The theory is that it may work like the slayer masters ... above a certain floor you won't see behemoths anymore, but will be getting the higher creatures. So we'll need a lot of people reporting to find out for sure. What you have so far is helping tremendously!
  13. We would have LOVED to have a construction planner, and I agree with you that a flexible "dungeon map" thing to mark resources would be GREAT! The problem is, we have had nobody interested and qualified to code it in a manner acceptable to the site. When construction was released, a guy made a super planner in Flash. Another guy made a planner, but it too was something we couldn't host. If you can find someone who wants to do this, in an efficient amount of time, I'm ALL FOR IT!! :thumbsup:
  14. Hey, RSfreak1234, Skull_Emblem, Peronix, and Morionic! This thread is awesome and the Crew is following it closely! It's fun to read the lore from the dungeon, and we also hope to put this text on the website (crediting you, of course). If you have a chance, please also get a pic of the book "item" in your pack, along with its' name and examine, so we can get the website posting started as soon as possible. You are doing great, hope you will get many more! Example item pic:
  15. Edtheripper, thanks for the item pic showing the name and stats, it's been added to our topic (http://forum.tip.it/topic/263204-dungeoneering-item-info-tipit-needs-you/ ) and you will be credited! Everyone please feel free to post item data here http://forum.tip.it/topic/263204-dungeoneering-item-info-tipit-needs-you/ , even if it's only a jpg, showing us stats or the item name or examine or anything you can share. There are a LOT of items and we need info on all of them. You will be credited on the website!

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.