Everything posted by Raichase
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Balancing weapons (formerly "useless weapons")
Yes, exactly. One of the more exiting weapons of RS2, was a bit sad. I thought "hey good, the plate-busting power of a 2h, but with a sheild". But no. Just no. Yes, this is the root of the problem. However back in RSC, weapon speed meant precious little, it was all about the power you could get for your buck. Weapons all hit the same vs plate as they did vs chain (it was a pure defence stat boost, with nothing else), so the 2h was the weapon to have, if you had good armour. The battle did almost the same job, but let you keep a sheild. The longsword was better used against monsters, because it had less power and was a lot cheaper. The short sword, mace, dagger and scimmy were useless. There was no point even using them for looks, because the short, dagger and scimmy all looked like a longsword when weilded. Weapon speeds were INTENDED to make the wepaons work better in certain situations, and stop there being a "catch all" pker weapon that everyone wants. The RS2 made the first 99 smithers millions of gp, which would be like having a billion gp today. Weapon Speeds, plus an emphasis on attack types was a nice idea, but the advantages/disadvantages were/are not enough or too much. For example, the warhammers advantage vs plate fails to work when compared with a scimmy, that may hit 5/10 times on plate, which is hitting far faster than the warhammer or 2h, which may be hitting 7/10 times, but at a far slower attack speed. Ah, the problem is, then you're just swapping everyone over to the 2h as being the best weapon again. Perhaps people would use the longsword again for NPC killing, and people more interested in defence would grab the battleaxe out again and their kite. Really, I think there should be MORE differentiation between the weapons. Take the longsword as our "median" weapon. Give it average stats, and an attack speed of medium. Let it be weilded in a single hand, and be good against chainmail/leather. Now, going down the scale. Have the scimmy attack slightly faster than the longsword, but with slightly less power. It must be calibrated so that any advantage of the speed will be more or less lost by the strengh or accuracy. So, that in a 5 minute fight, I can hit roughly the same amount of damage as if I were using a longsword. This would be the preffered weapon in a shorter fight, but not as good in a longer fight. The short sword (or "sword" as it's called now), should be faster again, and BETTER then a longsword at piercing chainmail or d.hide, but make it reduced power. Essentially you want to balance it out as the ideal weapon to use against a mage or ranged character, because it will be attacking fast, hitting a lot against weak armour, but not hitting as high as a long sword. This will make it good in a short fight, so you can get hits in before they run away. Make it lame vs plate :) Bring your mace speed DOWN a bit (who can honestly swing a top-heavy sucker like that around in one hand that fast), but make it a powerfull crushing weapon, thats almost useless on chainmail. Drag that prayer bonus up, to make it worthwhile to a warrior priest/monk character. Very little damage vs chain, slow to attack with, but a GOOD prayer bonus, andhave it hit alot/do higher damage on plate. This would be a good choice for a monk character or someone not interested in killing, but doing damage to warriors that attack them. A good non-pker weapon to be sure. Dagger. Eheheh :). I wouldn't mind seeing the poisoned combat daggers being f2p, but you do run into the issue of getting anti-poison pots, and if not herblore, do you buy them from members, or the chemist or what. Would also bring melee power up too much in the wildy with the present triangle. Make this weapon the fastest of them all, and I mean FAST. I want to see it hitting at twice the speed of a longsword (perhaps faster), but being good against chainmail, and hitting low damge. So, as it is now, but a lot faster, to make it great for a ranger/mage to use as a HTH weapon vs other mages/rangers. Going forwards form the Long now... Warhammer. Bring it's crushing power WAY up, and perhaps slap on a prayer bonus, the same as the mace. I seem to remember warrior monks using a hammer as a weapon in some fantasy novel or other. Bring the speed down, slower than a mace, but hitting harder. Make it VERY good against plate, but near useless against leather/d.hide, and pointless vs chainmail. Again, it would be another good non-pker weapon, or a weapon good against plate armoured foes (good in the duel arena when you take in all of your weapons and really grab the best one for the moment) Battle-axe. I would bring this into two hands, TBH. Make it very anti-plate, but also decent against d.hide or leather. Not too crash hot against chainmail. Making it 2h, I would bring the accuracy of it down, but bring it's power above the 2h sword. Make it a very powerfull, but slow weapon. The 2-hander, would then fill the role of a battle-axe, only with less power, slightly more speed (still the second slowest weapon though) and more flexibility. Still, it has to be worth using over using a long/sheild combo. Heck, even dump the 2-hander altogether, and replace the long with the "broad sword" which could be weilded in one or two hands. Then, bring the short up to the stats of a long, and work from there? I agree. The increased range of the longbow is all fine and dandy when NPC training, as you get all of one extra shot off at range, then they get into shortbow range, and you're firing slower than if you had a short. Pking, someone can run so fast that by the time you've swapped to a longbow and attacked them again, they are out of range anyway. As to the crossbow, it was average at best in RSC days. I remember it being moderatly powerfull, but the advantage of the sheild was good. However, it just can't compete with the other bows, even with it's fancy ammo (which is a bitach to get the materials for and make, even for P2P). It's especially stepped on in F2P, where it IS useless. I agree, give the crossbow an upgrade, perhaps smithable arrow heads, and you add them to the bolts. Make the bolts F2P (up to the current level of the F2P arrows), and use the fletching skill to attack to the existing bolts. Short range, plus sheild plus the similar ammo of a bow, would be a fair trade. Give the rarer bolts advantages (perhaps poisoning barbed bolts, making pear/opal bolts do something else, I dunno), and generally bring it into line with the bows, in both F2P and P2P, because really, it's not a F2P update like a new quest or skill, but it's something that should happen just to bring the F2P game into line with what you expect fromm P2P. Comments?
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Balancing weapons (formerly "useless weapons")
I agree, it's really upsetting. However, a lot of pkers and gamers in general, will analyse a weapon to the death, and pick out the single best one. In RSC, everyone had a long sword, battle axe, or (at least in the early days) those who could afford it, a 2h. With the advent of RS2, the 2h sword plummeted in price (I remember seeing R2h's going for many millions of gp, back in the days before rares being over 100k and before rune 2h's were commonplace). The scimmy became the weapon of choice. I toyed with the warhammer, thinking "ooh, goody, an anti-plate sucker", but just didn't attack as fast as the scimmy. I toyed with the mace in RS2, because of the prayer bonus, but it's not enough to make up for such a lame weapon. I admit that as you progress your smithing level, the weapons should get more powerfull. But, there should still be a reason to use a rune dagger over a rune long for example. I agree with you again Lim, and it's not only a F2P problem (but, certainly a predominant one more visible in F2P) but a game-wide problem. I wouldn't mind chatting possible solutions though?
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my rsn is mexican 149
:lol: Thats funny :lol:.
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Why people don't use the report button...
Yes, because someone saying over and over again... "Selling item X for Ygp!!!!!!!!!!!! Username Ted848934256" Every second is really hard to guess it's an autotyper...
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OMFG!!! LOOK WHAT HAPPANED!!!!!! OMFG!!!!!!! THIS IS CRAZY!!
Go away.
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Macro Prevention Idea
That would stop the macroers pretty well and good. But, it would also stop everyone else from playing the game, which would probably be the factor that removed the macroers. I wouldn't play a game where I get screamed at for no reason. Think. Then post. Two step process.
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More Free Privilages
Yes, on my f2p account, I like picking fights with NPC's... "What did you say" "..." "Take that back, you stupid lvl-2 man" "..." "Thats it" lvl-2 man dies :D. Everyone who walks past and calls me a noob thinks they are clever, but they are having half the fun I am.
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List of what you would want in a "Runescape"
Firstly, I consider it a mite bit rude that you have just shown up here to harvest us for ideas for your game. Secondly, you continue to post only in your own topic, needlessly. Thirdly, you are not here to discuss runescape, just to farm us for ideas. We are not a collective group here for your privelage. If you want to talk about runescape, then do so. If you want to use us for ideas, then AT LEAST look around the forums rather than sitting here waiting for us to line up and hand them to you. And, posting this in an OT-section would be far better than posting it here. I just think you're here to take advantage of us being here as a group, so you should just run along now. Or was that not the great idea you were looking for?
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Macro Prevention Idea
*Cries in the corner* Imagine how many questions there would be about why energy and fatigue are different. Why you need to sleep after mining 25 ores, yet you can run back and forth with a full load of them and not need a rest? :lol: Fatigue made me sad.
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More Free Privilages
Awww man, now I owe you ANOTHER pint. You just keep coming up with these gems. I tip my hat to you, yet again.
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What happened to tip.it?
I wonder who I burned first? :twisted:
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OMG! JaGeX contradicted!
Hehe, thats funny. I don't know why everyone pushes the point that members buy their levels. It's not like paying more gets you more levels, you just get more oppertunities in the game, and rightly so. I'm sick of seeing people trying to demean my stats because I'm a member... I got most of my mining exp on F2P in RS Classic :|.
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Bringing back some RuneScape Classic features
Yes, I remember this feature, twas a good one. I started as a ranger, used up my 25 or so arrows (no arrow types back then, just generic), then found a sword to hit people with. Been hitting people ever since :).
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Bringing back some RuneScape Classic features
Hehe, usually it's not worth invading... "PMG I PWNED SUM N00b" or "Phree stuff pl0x" both come to mind :D.
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No initiate plateskirt
Fashion. I mean, c'mon Bubsa, Plate Legs are SO last year. :lol:
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i Quit!!!
You Quit? See you in a month then. I'll be the one ignoring the "PMG IM BCK VRY1!!!!!" thread.
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Add more item to carry
Haha, could you imagine Falador World 2, with all the merchanters and their packhorses... You wouldn't be able to see the ground for all the players and their followers :D.
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Add more item to carry
Thats only ONE problem with the idea. What about the sheer gameplay logistics of it all? You have not addressed any GOOD reasons why it SHOULD be there, except for "I want it". This would make the game easier, and it's a pointless update, because Runescape was made to let players carry 28 items for a reason... Now, come up with some good reasons for it, rather than just "I want it".
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The crafting guild
As nice as that would be, it's the mining guild, not the smithing guild. No furnace or anvils for that reason really. And, the bank is a mere 3 or so clicks away, the closest mining spot to a bank... The only reason the fishing build has a bank is because the nearest one is a fair hike, and catherby would be closer and more desirable then. A couple of addy rocks wouldn't be a bad thing, but it seems to work well as it is.
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Random event stuff from Diango?
Give him a slow clap people. Show him he's clever. Really, this advantages P2P as much as, if not more than a F2P person, and it's not really something you can push members with "not only do you get more bank space, but you can get your random event junk back if you die!!!". Not a big selling point. If I was happy with everything F2P, including bank size (which I am on my F2P only acc.), then this option would hardly make me want to be a member.
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The crafting guild
A furnace would be nice, but it would make crafting VERY easy to level, especially with the jewlers shop only a short trip away. Although, there is a bank SCARILY close to the fishing guild (actually being in it the guild itself), so I don't know. I make my own comments invalid due to precendent at the fishing guild.
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Creation of private kingdoms
Oh, I am SO invading that kingdom :lol:.
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Smithing pickaxes?! Current approval rate: 83.33%!
Love the idea. I've always wondered why wood-cutters can make their own tools, and we have to hike for seven long days and nights to buy a new one :).
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Alch Return Centre
Uhh, how about being careful when you alch, and not clicking like a blind donkey? You alch it, you've alched it. Simple as that.
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mining update
Nail! On head! Excellent idea, this is whats needed to make seams different from rocks. Lots of seams are in hard-to auto areas anyway, so it wouldn't break the game.