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Raichase

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Everything posted by Raichase

  1. From the sound of it, you want everything handed to you on a platter, simply because you pay $5 a month. Perhaps we get more training spots, and more things to do to raise skills. Better weapons, etc. Yes, thats worth what we pay. We are not paying to try to gain silly advantages. About your idea with the various levels and under. Sounds like a good idea, until you consider that it has already been done - it's called the wilderness. You know what would happen? People with their level 40-50 pures would all fill up the level 50 and under section, and do exactly whats happening now. Sheesh, the game is a *last man standing* compeition. This implys a bitter fight to the death, where the best/strongest player wins. Oh, and by the way, we better make it so that any level can win it too... Uhh, no. Last man standing, fight to the death. Those words indicate that it's going to be cutthroat, and ruthless.
  2. It's a nice idea, but it would be abused more than it would be used properly :).
  3. So I'm a newb because I use the chocolate spawn there? Oh, bummer. Here I was thinking I was getting good at this game... The cooking guild needs an overhaul. ESPECIALLY after farming, what with brewing and whatnot. Rather than having item spawns, have a shop that buys and sells all the cooking ingredients, and have the equiptment spawn. Update it's level too, update what you can do there. Currently, it's useless, but after all the new things cooking got, I wouldn't mind seeing it kicked up a notch. Perhaps even have a food store inside, where you can sell your cooked product? Would be a novel way to level cooking and make a little money, rather than being forced to fish and sel the fish...
  4. Thats the kicker that made it funnier than normal. Not only is it a poorly thought out idea, should this super armour be invented and added to the game, of course it should be free to play. Yeah, that makes plenty of sense... F2P: Can't get updates, so they start suggesting updates, that should be added to both P2P and F2P. I think begging for existing P2P features is going to yield better results :lol:
  5. I wouldn't mind having divider lines, that can be moved around at will. Like we can do with our favorites menus. Unless you use folders (I don't), using dividers to help split it up makes it a lot easier. Not as good as tabbed banking, but it's easier to work around for those that don't want tabbed banking.
  6. Ooooh, good suggestion. Oh, wait, I got it mixed up... Bad suggestion. Yeah, thats it. I don't think you should use the "new post", or heaven forbid the "new topic" buttons for a day or two...
  7. Exactly what this topic is about! Suggestions?
  8. Now we're talking! I must admit, the wilderness features are not all used very much, due to the risk of being pked. I think it is a very valid risk, but not one people are willing to explore, or experience for themselves... I find the best time to visit the abyss is late at night, when everyone has gone to bed. Generally, when the worlds are all less crowded, there are less people around. However, I can't understand why people want to pk runecrafers anyway? They are so low in the wildy level, and really won't want to stay around for the fight, so it just seems to be a waste of time to me... Hoping that someone within 5 levels of you will wander up and die for you... Ah, I wasn't aware that the sextant, chart and watch were needed. I thought the wildy clues were maps, or directions. Of course. Although, how much of that stuff will actually drop. Say they get a bad clue, they are going to drop food/telerunes and perhaps the ring of life. They wouldn't have much food on them anyway, to save room for the reward... I just don't see pking treasure trailers paying off. 90% of them would get away, and then you would have to kill a lot of the 10% of them to get one that got a good clue. Perhaps if there were better items out there, making the risk worthwhile? I'm glad you like my idea. The random spawns item was coined by Triplets_KGB though, I can't take credit for that part :). With more people going into the wildy to grab these items, there would be more people for pkers to kill, which should cut down on their whining, and it would give non-pkers more of a reason to go into the wildy in the first place.
  9. Go back. Read my post. Here, allow me to highlight it for you... Hell, read just that paragraph, then consider replying and contributing to the discussion... I'm trying to have a proper discussion here, not just a whinefest... I will adress your point about addy and mith "mucking" things up. IF you back your point up with some logic to make this wild claim a point. I stated that such items should be guarded by suitably high level monsters, or challenges (perhaps an agility obstable over to a trapdoor, with said monsters and an item spawn under that trap door? That certainly adresses the point of telegrab being used to avoid the monsters).
  10. Hmm, perhaps not rune, but Mithril and Addy items wouldn't be too bad a stretch. The rune items would have to be REALLY deep, and guarded by god-knows what...
  11. Hehe, I don't count them, because they don't really participate in the wilderness. Just bug people.
  12. Actually, having read some good posts on mining in the help and advice board, I retract my comments. I think mining is fine the way it is, people just need to find the best mining spot. And as has already been said in the H&A forum, the best mining spot may not be the closest to the bank :). EDIT: Whoo, my first, accidental double post. Thats not like me...
  13. Actually, having read some good posts on mining in the help and advice board, I retract my comments. I think mining is fine the way it is, people just need to find the best mining spot. And as has already been said in the H&A forum, the best mining spot may not be the closest to the bank :).
  14. No, this isn't a whiny topic, but rather, I would like to see a proper discussion about the Wilderness, whats wrong, and what needs to be adressed. If people start saying "X is overpowerd" or "Y is broken", I think we should all ignore it. What I want to address, is who and why people go into the wilderness, what can be done about it. Pkers want to PK, but we need more people to take the risk, and go into the wilderness, only to not run away again. I'm not a PK'er by the way... I think the current system is fine, but we need to address the *reasons* we go into the wilderness... Lets come up with the common ones why someone would be wildy roaming, and would not want to be killed: 1. Mining (That was the central reason I spent a week living in the wilderness and edgeville.) 2. Treasure Trails (Luckily I haven't had to go in for one of these yet). 3. Training on Greaters/Ice Warriors/Giants (Mostly F2P, to avoid the traditional crowds). 4. Slaying Green/Red dragons for slayer, or fighting the KBD for s**ts and giggles. 5. Lava maze (hey, I used to love that place, still do, it's a fun distraction). 6. Runecrafters and the Abyss Now, lets adress what happens when a PKer attacks one of these chaps. 1. Miner - They usually have a pickaxe, rune chainmail, and another weapon/kite sheild. Sometimes they may take useless (bronze/iron/steel/mith) armour with them that they can stand to lose if they die. Usually without food, sometimes with tele runes. Always with prayer. Attacking a Miner, will cause them to run, pray or tele. Sometimes you get some hits in, othertimes they get a hit or two in. Result, you lose some HP, and make no gain. Bummer. 2. Treasure Trailers. Again, usually 3-iteming, full prayer and tele runes. Lets face it, they don't want to die. They will go out of their way to avoid combat. You won't get a kill off them, and will usually be wasting time/runes/arrows. 3. Folks training on the mid/high level monsters will have food, armour, runes, etc. Some of them will be 3-iteming, but hopefully the fact that they are so deep in means you can trap them, or kill them before they can get away or get into tele range. Again, most of them are not going to stick around for a fight, but if you get a kill, they might drop some armour/weapons/food/runes/arrows/monster drops. 4. The dragon hunters are likely going to run, or log at even the threat of a pker. The best bet here are the mages, as they can bind or teleblock. Otherwise, they are too valuble to hang around for a fight, as they are usually with their best weapons/armour/food, and don't want to die. Especially not if they also have nice dragon-drops, like bones and/or hides. 5. If you can trap them at the end of the maze where the lessers are, and not have them log out, then they are essentially trapped. However, most *smart* mazers (I like training on the lessers and nabbing the steel plate when it pops up), will see someone coming, and world hop before you get within cooee of them. The only time I have been attacked in the maze, was when I was wandering through, and some little upstart mage on the outside tried to zap me. I had some fire runes from the lessers, some mind runes from god-knows where, and an air staff (for teleing), so I started zapping back. He ran away. 6. Honestly, who in their right mind fights people going to or from the abyss... Most of the time they are going to be wearing dragon-hide and have tele runes. If you manage to get in a teleblock without them noticing, they will run like hell. Get a bind in, and while you are trying to put teleblock on them, they have already teled out of there. On the off chance you catch one, and pin them down, they might drop some runes. Wow. Now, I'm not a PK'er, this is just my observing, hanging around the willderness, reading various posts by various users with various opinions on the wildy. Such posts range from "OMG TELETUBBIES AND PRAYER NOOBS SHULD BE BANZOReD OMG!!!111one" to "I got attacked in the wildy and died, mage/ranger/melee is so overpowered", and all the ones in between. What *I* want to see, is more of another type of person going into the wilderness. The adventurer. When I was a lot younger (speaking in runescape terms here), I used to go into the wilderness, and camp at the saph house. That was my main source of wealth in RSC. I would smith myself up full bronze, grab a full invy of trout, and go in and fight the spiders at the saph house. I used to get pked, and sometimes I would die, othertime I would make it out a-ok. The lure? Treasure :D. The items that spawn in the wilderness should be enough to lure people into the wilderness to try and obtain these things. Guard such items with high level monsters, so poeple can't just run in with leather armour, grab a full invy, and run out again. So far, the most valuable spawns I have encountered are the sapphire and the steel plate. Whoo, how appealing. The pkers in the wildy, are all lvl 30/40 and up. The people attracted to such items, are, AT MOST, lvl 30. This is why there is nobody to pk but pkers. Look, these thoughts are by no means the be all and end all of it all, but hopefully we can have a POSITIVE discussion about this, rather than more arguments that class X is over powered, or whatever... May I remind you, I have only killed one person. I'm showing my friend the wilderness. My friend is lvl 22. We're in lvl 40 wilderness, and some little upsatrt (he was about level 35) runs up and follows us. He starts off with "free stuff plz". I tell him to bugger off, so he starts laying into my friend. I tell my friend to run *north*, towards the rune rocks (and thus, a multi-combat zone). He breaks north, and this guy goes "OMG noob, I kill you now". Hehe. I ran after him, and smashed the living snot out of our noobie friend. Only time I have ever pk'ed, and it was only to save my friend. So, hopefully we can have a proper discussion about the wilderness, seeing as it's not a pk-er or a pk-hater starting the discussion.
  15. Not a bad idea, but unless you feel like trawling through 45 pages of posts from this forum, catagorising everything into an index post... Don't think someone else will bother :|.
  16. I must admit, Runescape is the only place I have seen a "soft rock" :). The bit about the ore taking longer to dissapear is kinda what I was talking about when I talked about there being two ores in the rock. I guess it worded it wrong. What I mean is, there are two ores in the rock, but each player can only get it once. E.g. I mine the rock out, the ore will vanish for me, but it is still up for grabs for one more person to get. I guess there is no simple solution though, or it would have been implemented by now...
  17. I remember the painful mining days of RSC, where you had to "use pickaxe with rock" and it would mine... That was back when the ore didn't show at all, and you just had to keep trying till you got it. Then they made it one click to hit the rock, which was a vast improvement, but which led to people sitting around, clicking on a rock so many times their fingers would fall off. Then we scored the fatigue system, with the coloured rocks... Now we have the current system, which is excellent, but still prone to flaws. I agree with you, if there is some bloke power mining iron at varrock, and I show up to mine, we shouldn't have to go two each. Perhaps keep the ore in a rock until two players have got it? Or, have two ores in each rock? I don't know, I'm just throwing ideas onto the floor. Certainly seems something worth discussing anyway, as long as it doesn't make mining overly simlpistic, or more prone to autoing.
  18. Excellent. Thankyou for proving my point. You get a taster of "The Full Game" when you play F2P. Some bits you like, and want more of, other bits you don't like. In fact, your example just destroyed your own logic and reasoning, whilst strengthening mine. You mentioned nothing that would refute the point that F2P *is* the taster you mentioned, while P2P is the full version. Good to see you finally have some sense in you...
  19. As to the original topic - I love the idea. I think it's awesome. As it stands, the games room offers us no advantage whatsoever, and didn't even feature on why I got members. The only thing that would make it P2P only (logically) is the location, and for there to be a teleport portal from Lumby/Fally/Rimmington would be awesome, especially as to go up the stairs you would just get the "You can only do this on a premium server" message that you do when trying to do anything else members... Awesome idea. If you put it to a petition, I'll sign it a few times over with my various Runescape accounts :). WHAT THE HELL DOES THIS POST HAVE TO DO WITH THE TOPIC?!? This is not a topic for you to discuss your blatently stupid ideas. We get it. Warriors have Barrows. Thats their "perk". Downside? Has to be repaired, and it is very valuble. Mages have Ancient Magics. Thats their "perk". Downside? Try using it to train on chickens. Very expensive per cast. Rangers have a cannon. Thats their "perk". Downside? Try training with it in an area where the NPC's are spread out, or thinly spread. You seem to want all three classes to own each other equally and every time, and have all the same things. Good idea. Hey, lets save loading time, and every time you meet someone in the wildy, just have a rock-paper-scissors game replacing the three factors with the three combat types. I'm melee, you're a mage. You automatically get all of my items, and I am sent back to Lumby. Wow, that sounds like fun. :roll: Go push your tired, pointless ideas in your own threads, don't try to drag down a GOOD, WELL THOUGHT OUT IDEA with your gibberish. I'm sick of it, and clearly, a lot of other people are too.
  20. Now, I apologise in advance to anyone that thinks I am a complete and utter jerk. I'm not. I'm a very calm, mild person, but I am very much annoyed by ignorance, stupidity... call it what you will. I hope most of you wil agree that this reply is called for. Archimage_a. You, my friend (I use the term purely as part of a cliche) are a complete and utter smackhead. What the hell are you thinking? Literally, what is the deal with your thought process? Let me spell it out so even you can understand it for you, and we're talking bloody neanderthal simple here. Runescape, like all other MMORPG games on the internet is a PAY to play game. This means that you, as a user, must PAY using real (not monopoly) money, and in return you are GIVEN a service. In this case, you are granted the right to play ALL of Runescape. I don't care how Runescape started. I KNOW it used to all be free. How wonderfull the world would be if all good things that we wanted were free. However, there is a little thing called MONEY that we use, have been using for many years, and... I got news for you... IT WORKS. Okay, so you want to play Runescape, but you don't want to pay for a game you have never seen. I bet they have a demo avaliable, or a trial, or something that gives you a taster of what the game is meant to be before you take the plunge, and get your real (no, paper drawings of money are not real) money out and pay for the game. Hey, look at that, you can play for free. Lets take a look at what you get to play with... Whoa, 1/5 of the whole world's playing area?!? Whoo, more than *10* quests?!? HALF the skills in the game!?! 3 DIFFERENT fighting styles?!? Are you kidding me?!? Whats the time limit on all of this, is this demo a week long, or just an hour long. What, you can play it forever with no end in sight?!? The only price is that there are banner ads? WHERE THE HELL IS THE CATCH?!? So, you want a TASTER of members. I'll let you in on a secret, on how you can get it for free. Go, log into your account on any of the free world servers. Now, stop for a minute and actually LOOK at all the stuff you can do... and you don't pay a cent! Don't even try to push that tired BS that you click on the ads to pay for your use. Thats bull, and you know it. Hey, now that you have tried your taster of members (I tried it for 3.5 years), why not sign up and get the full deal? It's only US$5 a month. Yeah, thats a lot cheaper than other online games. Perhaps Jagex have taken the wrong road. Perhaps it should be called "Runescape" and "Runescape Trial". Make F2P only playable for a week. Take away everything in all skills above lvl 25. Remove monsters stronger than lvl 50. Put the armour/weapons/pickaxe cap at mithril. Take away anything West of the Barbarian Village and East of Lumbridge. I don't like it either, but then you would have yourself a trial. Consdier how much you do get, and be happy. If none of that got through to you, I think I am going to have to hit you with my pickaxe a few dozen times. Either I'll knock some sense into you, or I'll knock you unconcious. I'm not complaining either way. Disclaimer: I realise that my reply is going to get this topic locked. If anyone has any problems with the way I have expressed my opinion here, you are more than welcome to take it up via PM.
  21. Enough! Your ideas are terrible too - stop being a hypocrit!
  22. I like this... But Varrock would be more fun! Also, perhaps a better prize base d on how fast you find her?
  23. See, after reading some of these crazy ideas, I have only one thing to say. Put down your crack pipe and step away from the keyboard. You're only doing yourself harm.
  24. Uhh, no it doesn't - what the hell is F2P if not a taster, or a demo, or a basic level of game?!?
  25. After reading the whole thread, allow me to add the following. You've. Got. A. Snowballs. Chance. In. Hell. But I think (all flames aside), the message has been brought across loud and clear already...

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