Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

V O R K

Members
  • Joined

  • Last visited

Everything posted by V O R K

  1. Well I played conquest today and I won much joy :3
  2. Is this for the black santa hat? it's going to be so aesthetically pleasing, if black mystic looks the way I remember, that is.
  3. Whoa, wish I could've been there :o
  4. Apparently MM had a disclosure a few weeks ago. RIP one of the largest and longest-lasting pure clans to date? sigh:(
  5. brb buying pouches
  6. I can see myself in an archon headress striking swift justice :3 Go armadyl ^-^, i'm happy with cooldowns and abillities :), the slayer monsters seem nice I just hope the gloves don't degrade.
  7. I've been camping his FC for days;( Good luck on your endeavors, sir!
  8. Gold membership ends soon, let's see what for pathetic excuse they'll throw at us this time for the dwindling playerbase/non-subscribers.
  9. Thanks that message gives me hope, from which subsection is that?
  10. Could use an explanation aswell. Funny how graphical crap gets the most feedback :s
  11. hngggg only been getting crap!!! nice robin
  12. Jagex: Soul-eaters :c
  13. Using your enviroment is the best :). If there are several hotspots in the wilderness and with the various teleports around now like lodestones, Games necklace, Portals, Ardougne lever it's much easier to call in friends or clanmates coming to help you. i'm entirely afraid and thought about the Warband fc's that now dominate but I think that's great with resources all over since there were always PK teams and clans to be afraid of and it does spread things out more. There is action in the wilderness it's just too concentrated. Yeah I do feel the same way that it's kind of a fake filler but PKing eventually piqued my attention from how I started out just gathering and eventually realizing I would really have to fight otherwise i'd lose my income, i'd take noob gear and lure them to a multi areas where friends were or i'd just take good gear in inventory or something I wouldn't mind losing but still could do damage with, the PVP armours could make this DIY pking if the rates of revenants and randomized items are adjusted accordingly. Randomized items are not like Warbands they spawn random all over the Vast wilderness, there's not telling where the next one will be and is heavily chained to the Roaming factor but you mean like Falling stars and such with the veins to gather from? I'd love that, you will have to scout the entire area though, Scouting was done before too and it does give newer players a chance since they are lower combat and can't be attacked and it gives people that want these resources the chance to not get discovered. The combat itself is much different now but that'd still work for me, maybe it can slowly bring in other too. :$ Same here, Kimberley, I was hoping to keep the toggle and enforce multiway in some areas like before, you should have a choice in not to get ganged upon when entering but certain deep areas are just too dangerous(Hey why not both! :P). If I have clanmates around waiting in solo we can pull of a fight no matter who we meet ;)! If anything i'll just be as happy if they do get around of reworking minigames. I'm going to add those ideas on RSOF too (if you don't mind :P), not that it's going to change anything but I appreciate your thoughts.
  14. Someone who chooses welding as his profession can weld all his life for a good pay however they could also choose to go weld underwater, with an even heftier pay. That's the risk versus reward you take though. With Mod Pi regarding the Wilderness as PVP - Endgame it has shifted my view, I no longer want to see newer players in the wilderness neccesarily but it'd be nice. Taking that into account and only looking at the higher levels, the more experienced welders, there should be various rewards in the wilderness. I don't want to grief you, I don't want to kill you, if it was for a pure PVP experience i'd go Pest control or BH, Castle wars, Soul wars, Clan wars, Crucible, Fist of Guthix, Duel arena... All of these should come with a PVP tutorial. Starting from the bottoms up, explaining each form of PVP (and safety) and then eventually, as final touch; The wilderness, deemed a very dangerous place where the predator rules but also where the experienced player can take a risk and receive something for it. Nobody's forcing you. I volunteered to kill dragons in the wilderness or RC runes in the abyss or gather herbs from Chaos monks, I just had to PVP in the process, and loved it. I agree with you, the balance is gone. There is absolutely no risk and no reward. More reward vs. risk74-75-608-65148577 QFC "Fixing the wilderness" suggests a lever/safe zone/bank at the church up north at ice plateau. Full Support. -Add frost dragons to the ice plateau, green dragons are rarely hunted since these are worth more and have little risk. Give them brawler glove drops aswell (all Wilderness monsters should have). Eradicate the wall that divides P2P/F2P wilderness so players can explore the Ice plateau, agility arena, Rune rocks & MB which would be at closer proximity to eachother.-Spread out several runite rocks, more to the east, add several to the deep wilderness mines. I'm grateful for the 1/3 cut of spawntime but that still doesn't defeat that there are only two rocks in a F2P(!) area. & That several monsters (alike grotworms) drop far more runite then one could mine 2 per world and then quikhopping.-Add revenants to the middle crater and rework the ABYSMAL droprates of brawler gloves & PVP equipment (or read further on about Wilderness roaming)-Add Dragon bones & Infernal ashes (2) to the boneyard-Make the god spells/books relevant again: BOL, Wilderness warbands, Emissaries, TWW, the history of the wilderness, all of it has defined RS3, how could this be overlooked for PVP.-Add Tormented demons to the Greater Demonic ruins (Lucien has summoned several in the wilderness!)-Buff the exp gained from magic axes, ice warriors & pirates or replace these with monsters that are semi-hard to kill but worthwhile for the experience they provide.-Wilderness clues or clues gathered from the wilderness have increased odds of getting Third age equipment and several more rarer rewards (The wilderness is ancient, ofcourse there would be clues leading to arcane armours!)-Increased exp rate or using only one ore, less coal or getting multiple bars when smithing at west or east-Increased exp rate or using only one ingredient when cooking at bandit camp-Make bakriminel bolts matter again in PVP so bloodwood trees will be cut in the wilderness, There's these trees both in and outside the wilderness, perhaps when gathered from the wilderness itself these logs should be able to be banked. -Completely randomized itemspawns(*) Wilderness Roaming (without the solo/multiway toggle):With all these extras this still doesn't mean it'll attract players to the wilderness, there are still multiple safe alternatives to all of the above. I want to counter that by implementing "Wilderness Roaming" When a player first enters the wilderness an invisible timer will start counting if you keep exploring and your Roaming factor will go up after a fixed amount of time with a capped maximum (which takes quite a while to build up effectively). When you have a high roaming factor you will be rewarded:-Increased damage output agains dragons & demons in the wilderness-More runes from the abyss-Faster mining rate of ores-The odds that revenants or wilderness monsters drop Brawler gloves & PVP armours is near doubled-The odds of clues from wilderness monsters are higher.-Sigil , Dragonrider boots/gloves, DFS, Dragon items, rare/very rare drops droprates are increased.-Increased rate of gathering Warband supplies aswell as receiving the wand of treachery drop. With the solo/multiway toggle: The roaming factor will go up depending on in which area you are and if you are either solo or multiway. Depending on which one you choose there's different benefits to each. When solo:-The increased damage output (whilst being at Ice plateau, the cemeteries, several dragon spots)-More runes, faster mining rates (whilst at hobgoblin mine, rune rocks, deep wilderness mines)-Increased exp rates at ice warriors, magic axes, pirates (whilst being around MB/Agility arena/Pirate hideout)-Revenant buffed drops (Forinthry, Crater) When multiway:-Increased drop rate of very rare/rare items. (Near KBD, Corporeal beast, Forinthry dungeon, Ice plateau, Chaos elemental)-Higher chance of receiving the Wand of treachery (Warband locations)-The higher the roaming rate the more probability of you get resources over someone with a lower rate. (Warband locations)-Revenant buffed drops (Forinthry, Crater)--------------------------------------------------------------- Possible issues:Players reside in one spot and stay there untill the roaming factor has gone up, this can be tackled that it just won't go up if you aren't constantly roaming. When a player gets killed the roaming factor also goes up (or down).Players with a high roaming factor have unfair benefits: the moment the wilderness is left (Over the ditch!) there's a penalty that's imposed and it goes down the less time you spend in the wilderness. This is a high risk activity nontheless.Players feeling forced into the wilderness - This is endgame content, there are various skill minigames, Warbands was intended to get players into the wilderness, not around skillers receiving a hefty experience bonus for leeching. ------------------------------------------------------------- (*) Randomized drops There are several bone, plank, Herblore secondaries, gems, runes, ... spawns over the whole wilderness, remnants from ancient times, whilst they were useful for starting players in F2P long ago this is no longer the case, as an addition to the roaming factor there could be COMPLETELY randomized drops all over which spawn from time to time (something alike the rares on 07). Various planks up to mahogany, Summoning secondaries (tortoise?), fragments for PVP armours/weaponry, runes, gems up to dragonstone... This could make use of the broadcasting chat when you are exploring and a message pops up you found something. Thank you for your time. I love you guys too. I'll let you know I pk Penguin & Agility arena pkers. ALL OF MY WAT, when I first started out I had to defend myself! Apparently that's an oddity nowadays.
  15. I disagree: Why do I go there? I remember:Edgeville/Varrock was a place with strictly PVP'ers or the occasional abyss RCer. ZMI, RC runners are better.Green dragons there were bone/hide collectors aswell as PKers. -> Frost dragonsRevenants drop brawler gloves aswell as PVP armours. -> ABYSMAL drop rate/not worthwhile Mines - Runite was the best at the time and people fought for it (F2P) - Dungeoneering, Hero mine, GrotwormsMage bank was for higher-levels or people looking for cheap runes and a new spell/staff - God spells are obsolete, runes are dirt cheapAgility arena - Coupled with the brawler gloves this is a great way of getting a lot of agility exp. - Still being usedBoneyard - Big bones were big money! (F2p) - Not worth it anymoreDemonic ruins: Rune full helm, multiway (F2P) - Toggle removed all the fun of this placeIce plateau - Very good combat exp (ice warriors/F2P)Magic axes - Very good combat exp - Not so good combat exp :c All of that is now obsolete since evolving to RS3. Although runite has lessened spawntime, it's still only one (F2P!!) spot I roam all of these places and with no reason. It isn't worth my time to go look for the occasional PVP'er (which are found mostly in low levels or warbands) and neither will I encounter a skiller/PvM'er due to teleports and better alternatives. There really is no other reason to get into the wilderness then get insane amounts of exp from warbands. (a highly monopolized minigame) Why wouldn't they add more risk vs. reward ALL OVER so it's spread out instead, with various reasons to go there instead of at a fixed time every 6 hours? All that instant gratification, yuck.
  16. Doubt you pked in Barrows. & Which 'serious' gear loadout do you mean, full dragon versus dragonhide? i'm open for ideas, suggestions & criticism but "I don't want this!" ... Defenders were easy to get, so was the book. Good alternative when whipping in Ahrims and you wanted to barrage ;). & yeah Alg, doesn't neccesarily have to be for the wilderness, it could be for the world events. Just looking for ideas, I should stop focusing on the wilderness alone:\. Sir Gahalad has a broader spectrum: 1. PvP - Player versus Player content. Could be anything, not even necessarily combat. 2. Combat PvP - Player versus Player content involving combat. (What this thread is about) 3. Wanted combat PvP - combat where everyone involved wants to be in the fight. 4. Unwanted combat PvP - combat where one side of the fight wants to be fighting, and the other doesn't. 5. Escapable combat PvP - combat that might not result in a victory, because it's possible to escape a fight. KO's are paramount in this situation. 6. Non escapable combat PvP - once you're in combat, it's a fight to the death. KO's are still useful, as they stop your opponent making use of all their food, but greater DPS over time until they run out of food will also result in victory. 7. Wealth transfer combat PvP - fights where the only rewards come from taking items from other players. 8. Wealth creation combat PvP - fights where rewards are created and earned through PvP, just like they are created and earned in PvM or skilling. 9. Incidental combat PvP - something where defeating the opponent (or even just slowing them down) is not the end, but a means to an end e.g. helps you win Castle Wars. With these definitions, we could then clearly state what we want, and investigate what effect a proposed solution has on any of these C'mon Jagex poll us
  17. If they would just bring out the shield updates they so promised :). I don't PvM that much but I think this is pathetic... Enough with all the band-aids, please!
  18. Updating these books can make use of the current situation. God lore, Emissaries, BOL, Warbands have certainly defined RS3 and have increased interest in allignment to different Gods. I know i'd like to show my allegiance to a god through PVP. This can be done with these books and I think a lot can benefit from it: -The PKers that are looking for fame can get this through a hiscore for x amount of people killed "showing allegiance to ...". -^ that want a risk/reward from these could get a 100-200k drop and when a player dies with a book a page gets torn from it and vanishes whilst lowering the stats of the book. -Newer players trying out different setups untill they find what they like (all-class book with critical bonuses so you can dual wield or you can play defensive) This tackles the issues of getting new blood into the wilderness aswell as creating diversity in your fight style/promoting trying out different styles. It's just a fun concept, higher levels already have chaotics which can be gathered fast once you get things going. To guide new players into the wilderness this could be one of many options to spice things up again under this new system without much variety (yet!).
  19. Thank you for the upload. i'm happy to see a few issues got adressed on the Runefest video; my only issue with the single/multiway toggle at the moment: You are forced in either one but whereas before the whole wilderness was your play-yard and when you got to know the Multiway areas it was very interesting/tactical luring a team from singleway to your team multiway, eg. castle->bandits, MB, Greater demon ruins, ... now that is not possible anymore because you choose beforehand. I think Warbands is a great concept to tackle this yet it's simply not possible with the PvM-mindset. Someone in your PK team can't tank all the hits and "Voke" and heal the rest of your attackers (unless someone is willing to risk seasinger, a shield and a wand to make players want to attack this person). The sheer mass of warbands with FC's/clans and skillers alike that want to reap the rewards it's simply not viable to risk there. It definetly does split the community, i'm a singleway PKer, I always have been but I wasn't afraid of a few multiway battles when I was in a certain area/time came around. It's much nicer to fight a team singleway then having to block against three different styles and you can only attack one person. I can't switch from multiway by running to another area anymore! Please let Mod Pi rework his ideas. We are indeed getting ganged with no option to fight the team yourself. I adressed armour issues along with numerous players on page 14 and onwards and I think the main reason there are many 1 itemers now is because there are no viable alternatives to using offhands or shields other then GWD gear. Can the Zamorak book become a hybrid T7 offhand with critical bonuses in all styles?Can the Guthix book become a hybrid T7 shield?Can the Saradomin book become an offhand with a hefty prayer bonus? It's not exactly easy gathering the pages for each book and these were used by a lot of players, not just pures. I firmly agree that wilderness is PVP endgame. However there should be a multitude of options of what to take and whilst I don't agree on introducing new players to the wilderness through a safe method updating these books does give an alternative to people who just want to set foot in the wilderness with their good weapon (which is protected but can be Smited) and a cheap offhand. Pkers will prefer the better-tiered weaponry and know they're at an advantage but these are the people that are already at peace with what they risk. The new divination skill has a small PVP potential; why not make the signet of protection work in the wilderness? I like how you adressed different styles of combat, tank/berserker but i'll say it again with the ability delay a lot of "hybrid" has died down... shamefully. I started out as a F2P player and I spent a lot of time in the Hobgoblin mine, mining, superheating, running to the anvils. Your idea of implementing bonus exp on the wilderness anvils is a good one. I'm happy that you have a document full of ideas :). Like the comment on 35:00 with collecting one single chaos rune; simple, outdated yet it was a good idea at the time. Make the wilderness worthwhile again! Fist of Guthix is indeed a good example (32:00) i'm entirely sure this can be revived again and i'm eagerly waiting on the updates for the minigame-reworks along with their rewards. I'm not entirely against Portents/Phoenix necklaces since I equip a phoenix necklace now to avoid dying when I switch from Range->Mage or vice versa and since you are then a target to stuns and can't use any abilities it's a 'safe' solution to switching weaponry/armour (which shouldn't be neccesary!). Perhaps we should conduct a new code of honour for PVP when it comes to issues like these but we need a community of PKers for that first ;). 38:40 revive BH and make the portals with Tier-restrictions/scaling. T6-T7 and T8-T9. Please do think about it. One way or another i'll revive Duel Tournaments :). Also the strict adjusting of the combat triangle made it so that if I wear full seasinger and a chaotic staff someone in full karil and perhaps gano boots/gloves/visor with a staff of light will in the end win. Perhaps accuracy issues aswell should be adressed. If you want to see roles in PVP Wilderness alike PVM perhaps Lunar Magics should be reworked: Make it work on people that are in your FC and that are in radius. Before when I encountered a team i'd be sure to take the meleer out since he was the one doing the most damage. Now if I encounter a team i'd be sure to take out the "healer" since he's constantly reviving everyone! (Heal role) Add a provoke/incite-like ability for shields: When you do this ability all damage output/used abilities at that moment/next abilty that will be used in a 3x3, 6x6, ... radius will be redirected to you at halfed damage. (tank role) Hopefully see you next year, i'm good with EOC and just want to see it evolve. Please don't mind all the players that are hating on it.
  20. I was thinking there had to be something of, nontheless Mod Pi seems dedicated to the cause. Hopefully good comes from this.
  21. http://www.youtube.com/watch?v=l50URlB6aiU RuneScape RuneFest PvP Insider Session Does tutorial island, instantly duels someone, ahahaha :D
  22. I started POP with 90 fletching only, the earlier you start the better although if you're pursueing armours it's useful to have the level req's for the specialist. You can still just start though!
  23. I need to play OSRS so badly... Hows the PVP community at the moment? Are there any F2p pkers?
  24. Yeah it's taking me months :@!
  25. Shame that rings nor capes make a difference. Are they only going to be bringing out throwing axes? ... pff

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.