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V O R K

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Everything posted by V O R K

  1. Hahahahah Rare merchants are already crying over prices falling. Ingame profits > good cause. LOL
  2. Apparently the days of fun events are over. XP lamps and titles, blegh. :wears jester hat:
  3. Sure, I pked mostly in F2P with pures so no problem. OSRS that is then, EOC? Not a chance
  4. Following the level of hype post-release of POP I would be more inclinee to say you are wrong. A great deal of players expected weapons as well. This all assuming you were refering to POP weapons. Where did you get that? I, for one, have never seen any speculation of POP weapons at all... But we're scourging the eastern lands. O wait RS logic, ofcourse.
  5. That doesn't bring in a lot of money though with the falling playerbase D: Gotta squeeze the lemon out as a whole aye
  6. NOOOOOOOOOOOOOOOOOOO my one chance to get my rubber chicken and easter ring back :(
  7. Let us know how much of a joke the PVP stage was :')
  8. It's vastly underwhelming versus using abilities though. Mashing the same rotation is nice and straightforward, boring and doesn't require a lot of effort.
  9. Today it struck me how true this is and how it reflects onto me. I don't understand PVM as endgoal, I recently had a wager and lost 500m which was my entire stack. I was rebuilding it to acquire my rares again but if I didn't put that as goal there's really nothing left in Runescape. What? Get drygore and torva? Why? To kill KK and nex over and over with no difference? Max? Why? To join the XP waste crew and then end up with a measly cape? What a joke. Oh well, not that PVP is any different now. Yay batwing & royal dhide.
  10. I don't really quest but when I do there are dead Saradominist monks on the floor!
  11. http://www.cracked.com/blog/6-groundbreaking-ways-video-games-are-screwing-players/ Ofcourse the house bans player-owned gambling. :')
  12. Desperate times bring desperate measures. Runefest next year, a couple of hundred spins and a lifetime membership are indeed sitting in my bank.
  13. I'm that one guy extending the teams life ^_^
  14. Better have ports being practically useless than having skills in OSRS actually and completely useless (only 90 RC is of any use, 90 crafting doesn't yield non-tradeable benefits, and 90 smithing is outright useless). Sure, Port armor doesn't have a lot of use right now, but being able to make tetsu armor and have it look good is much more useful than DIY'ing your own rune scimitar. I use port armours almost everywhere :thumbsup: Tanking is boss D:
  15. How so the players, Sy_accursed? I'll take your challenge, Full virtus vs Full virtus! I think you're missing the point, we're not moaning about abilities and neither are we discontent with the combat triangle; simply because there still is none. The golden goose is being able to use all three parts of the combat triangle, not being forced to one. I understand being weak to magic as meleer but why can't I quikly switch to ranged equipment to be at the advantage? I agree with point one, or even based on tier of armour. That'd be great finding equally leveled and geared players. 2) RIP Void equipment, Corrupt equipment, Barrows brothers equipment, God books/God staffs, Fighter torso, FoG Robes, -> all of these served their purpose which could be fixed with Tier-scaling the rewards alike BOL equipment. @Hedgehog, Fight for justice! :P
  16. I'm disagreeing since the wilderness was never safe and we already have multiple options for safe-pvp. but I should never be taken serious though, all suggestions towards pvp are :thumbsup: edit: Damn I suck at lying. Yeah I didn't see it, after rethinking this it'd be a great step-up to give people an introduction to the wilderness, perhaps after they have the taste they'll try to take a risk.
  17. Great moneysink, hilarious idea to see the "XP-wasters" slave their life away. Bad idea overall for a game like this, IMO, I guess my grinding days are just over though.
  18. Castlewars, FoG, Crucible, Duel arena (non-staked), Soul wars, clan wars, tzhaar fight pit, ... It seems safety nor rewards are a solution to revive PVP since most of these minigames are dead. Why turn the wilderness into this aswell? I'm angry at Jagex for taking so long but okay i'll respond in the same manner: It seems you can't handle critique that well, Ping.
  19. Runescape is one of the only games with loot on killdrop, why ruin that and make it completely WNB WOW There's a white portal for you.
  20. Brilliant piece of paper by the way then :). Fatigue is perhaps outdated :P not to say a good concept though. I agree that it won't happen but then again, from time to time I mine a runite rock or two so it's a shame there aren't more skilling opportunities in the Wilderness which are viable/profitable. I know I could kill grotworms instead but I want to mine ;). We need tier-scaling alike BOL equipment for PVP equipment. A longer ability bar or three ability bars under each other which are easilier to switch to.
  21. https://docs.google.com/document/d/1364ur0y9FBkzGCMt1146Xhe8wNWnL3zEgN6I3YD6aZE/edit?pli=1 RSN: Mierin
  22. I've been pking since 2005 and still am. (If there are people in wilderness, FoG, Duel arena, ...) What do you miss from the old system? Passive effects and variation of success through cycling of different weaponry and armour. I agree that the delay on abilities is crucial to PVP; because we are stuck to using one class of armour with no leeway at all. As example there is the "smash" ability which negates the opponents prayers yet when you switch to a godsword (whilst maging) to use this ability you are in a dire/dangerous moment which could get you killed whilst this should actually be a tactic. I'd love switching to a shield aswell when using dual wield magic. If this delay is gone* this opens up a plethora of options: I like most of the abilities and EOC is somewhat more balanced but the fact we are restrained to using a full armour set (which can cost in the millions with Tier 8+) makes it so that people don't risk and it makes the PVP-experience rather bland since you don't see any other armours or weapons used then everyone else. Solution*: I especially liked that we could imbue our Dagganoth king rings with Mobilising armies to make them stronger or the dominion tower gloves which have a passive effect on the gloves. We need more items like this with certain bonuses/effects/"specials"! Why not revive/renew/imbue a lot of the older items being used in PVP to spice the situation up; Whilst wearing the Fighter torso there's an extra DMG percentile on the "Sever" ability Defenders add accuracy to dual-wield abilities The barrows set effects without having to use the mainhand weapon (thus one can use chaotics, drygore, seismic, ascension instead) FoG Combat, battle, druid & range coifs get critical bonuses or extra percentiles on spell DMG or abilty DMG Give the wand of treachery an effect alike the Ghasts in Morytania; rots food! ^ All but examples With the imbue method you can also revive a lot of older unused items to the EOC-era "Improved" Amulet of accuracy: adds +x percent to range accuracy "Improved" Ring of recoil: more damage Aren't we living in the sixth age now? Why aren't we imbueing our weaponry and armour with divine energy to have PVP-only effects? If you need more examples I can make an endless list if you want. ---- "Counter-stun" or "Evade-stun" ability which replenishes rather fast and must be timed at the same time as when the opponent uses a stun abilty. Soulsplit is nice but we need a better "Smite" counterpart. Ultimates should be stronger, the glory of pking before was switching to another weapon and KO"ing the opponent, this is no longer possible since the ultimates aren't strong enough. We need more items in Tier 7 - 7,5 - 8 since nobody wants to risk full armour sets (which cost up to 100-200m discarding the T9 weapons), if we have more options along with interesting passive effects or imbued powers people will perhaps find interest again. Vengeance was great, it no longer is. The HP bar lags, this is crucial. ---- Duel arena and wilderness tournaments, BH should be reimplented, years back this was a bad idea but for the EOC these are excellent minigames. I know it's shallow hope to see these returned but since I staked all of my RS-playtime and it's dead now I will be investing all of my GP's into player-made clan events: Duel arena tournaments. Pvp highscores We shouldn't tunnelvision on the wilderness but whilst I used to PK at: Mage bank, green drags (west and east), edgeville, zamorak prayer altar/chaos altar, forinthry dungeon/revenants, RR(runerocks), Chaos elemental and found people everywhere on every world nowadays I find nobody and I switch to EVERY world. I feel the maxed people have it the hardest now, why would I risk taking my full seasinger and chaotic staff when someone in Ganodermic/Staff of light can as easily win with the same ability rotation. The wilderness is no longer a place where people venture to gather riches, there are better places to gather runite ores now, the QBD has better loot then the KBD and the chaos elemental has drops which other non-wilderness monsters have aswell. Solution: Add more runite rocks, add another place where revenants roam and spice up the droprate since it's abysmal (brawler gloves are unheard of), Wilderness tournaments, more specialized weaponry/armour that is PVP-catered from minigames/wilderness kill. Still brainstorming, any feedback/criticism/suggestions/thoughts are highly appreciated.
  23. [qfc]45-46-530-65177282[/qfc] Discuss.

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