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Nazgul740

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Everything posted by Nazgul740

  1. interesting theme you chose... try dithering on the bg so that the color change will be more gradual...
  2. Yeah, I agree your anatomy is a bit awkward... but it looks as if your shadeing is gonna blow that outa the water... :shock:
  3. ok, lines have been cleaned up a bit... You should still try and thin out your ddp your amulet still need work on the string part to make it more a. thin and b. less scattered The d-med looks a bit too fat on the sides and too thin on the top.. also the horns look a bit small to me.. The hilt on your ddp needs a bit of work, its too fat and lop-sided try and make your poisen look more like liquid dropping from the tip of the dagger instead of bullets... Thats all right now, most people have given a ton of C\C try and use it...
  4. You just answered your own question. I use 3-4 doses per run and no food with guthans+magic. I am about your combat. i mage and don't use any prayer pots and only 16 monkfish each run... :-w
  5. Ah, ok I read that and I was like... Wha...??? I suppose so then
  6. how can it be grainy and shiney at the same time?? :?
  7. Ok here... this is a quick edit I did for your characters shield and hair... You need to dither more and stop placeing random dots everywhere... Or at least digipaint it sorta with useing colors that closely relate so a person can't see the change from one color to another...
  8. You need to work on facial anatomy quite a bit... your also need to stop pillow shadeing... It doesn't look hot when armor has highlights and such... Ill add a few more but my bros are pushing my off the comp
  9. The stone walls look awfully thin to me. Have you tried thickening them out? It just doesn't seem like they're going to hold up if they're as thin as the door. Yeah, three people can't be wrong... I am going to go back later today (if i have time) and redefine the stone walls over there... I think that I might dither the stones also... The tree by the water's edge looks like it's about to topple over - unless you're going for that effect, you might want to straighten it out. It is sopposed to be leaning, I might have gone a bit too far The pool, as you've already identified, is at an odd angle - maybe try making the pool widen as it approaches us. Not too sure what to do with it though. Yeah I might also try and make it square like what his name suggested... Anything to make it look a tad better It's probably just me, but the character (I assume it's supposed to be female) has very masculine facial features. Ignore me if I'm completely wrong. X_X hmm, the stickler... I really have no clue how to make her (yes her) fetures appear more feminine.. :-s I might try and thin the nose define the lips and highlight the face more Thanks for your comments and C\C... You got off, but over a hundred other people are waking up without legs :( [/b]
  10. Yeah, but imo they don't look as 3d-ish then... I don't know.. I could be wrong.. Maybe they do need some dithering on the edges and such... this is my first sig that I have ever tried (all my others have been avatars)
  11. I tried dithering on a few of the stonesl... they are so small it doesn't look good on them...
  12. yay!! kinky dave is back, swoot I don't like your light color on the top of the helm... it looks a bit too bright to me... I dunno might be my monitor... Still, nice to have you back :thumbsup:
  13. It is sopposed to be a femal mage overlooking an indoor garden with a treasure room spilling out and to the lh side of the pixel another outdoor garden... rh side of the pixel I have no clue what i am going to do with
  14. post! or I chop you into three parts... muwhaaaaaa hiyaaa!!! Post :evil:
  15. I pixel with my nose... i lost my hands in a weed-hacker incedent... Ok, well not really but we sympathise with you :wink:
  16. hm, i don't like where you used your highlights... because of the way they just seem kinda randomly thrown in there- the body does appear a bit lumpy and not as smooth as it could... you just need a few dark colors on the edge of a leg, then the fill color and then a highlight in the center... nothing more at least that my opinion :XD:
  17. eggs... cmon man... You can't shade your guy from just one angle... his nose, eyes, lips and ears all have depth... They need shadeing... You can't just drop in some shadeing from one angle and say - wala finished...- Try and draw some depth into your character..
  18. Yeah I woke up with my sword ready to slice and dice anyone who didn't post... ehhh but heck since you posted... I'll give em a second chance :wink: I will fix those arches first thing today
  19. Lol made me chuckle in rl unique and well done imo... :thumbsup:
  20. Having a rough time with that shark and the angle of the pool of water.. I finished up the stones Reworked the tree and placed a new one in Worked on pool Finished upper roof Redid second (smaller) door I need to add the ledge that the woman is standing on so that the perspective pops back into view... I also need to work on the rh wall... thoughts???
  21. I don't see a pic, and my computer isn't saying there is anything else to load up... :?
  22. :( thats for grunge\absract\renders Not for pixelers
  23. Great C/c, good job =D> The perspective seems okay, but the doors are pointed too far down in my opinion. They need a little less of an angle on them and that should look better. Lol, i read that and just had to smile... it looks alright imo... I am fine with double items and such so to me it looks fine.. You could make the walls on the far side a bit longer\large to make the room seem more close up...
  24. I have to agree i don't know what your asking...
  25. that is a runescape picture traced over... Doesn't take much skill to do that :?

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