Everything posted by helring
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Dev Blog: Elite Skills
And how is this making it alive? (except for ironmen) Or is this only a rejuvenation for ironmen? Once smithing is crunched down, this opens up the other levels for devs to expand upon as needed. The crunch in itself would not save smithing, but would stabilize the skill so that it can be made useful quite easily as updates are made.
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Future Update Discussions
Podcast discussing what Mod Osborne wants to do in his new position is out http://runescape.podbean.com/
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Future Update Discussions
Just to add a bit more information to what Hajutze posted. That is a survey Jagex is currently e-mailing to players to help them decide on their 2016 update schedule. Osborne tweeted the link earlier today and also put it on the forums http://[Use Quick Find Code]/a=13/c=h9riGli4DJw/[Please Use QuickFind Code]?16,17,156,65649616
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Dev Blog: Elite Skills
When you randomly happen to walk by a rune rock in the course of your adventuring, how often is there ore in it, ready to be mined? In my experience, it's a small fraction of the time, well under a quarter. I guess it depends on which rune rocks you pass, the ones in elf city are gone a lot but when doing clues on neitz and jatz I don't think that rune rock has ever been mined.
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Behind the Scenes - July 2015
Honestly, I'm not too sold on the idea that runescape even needed raids or that they're a good idea. So, even if they work perfectly they may still suck. We'll see how it goes though, low expectations for this may mean I'll enjoy it more than I did the World Event where although the islands were relatively creative I had expected so much more and that killed it for me.
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Tuska Falls | Quick Lodestone Teleports
Well, she didn't turn to solid stone, so its hard to know exactly when she died (if she's not still alive), so its possible that being punched like that didn't kill her but wounded her, so she flew around dazed and injured before crashing.
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Tuska Falls | Quick Lodestone Teleports
I wouldn't be surprised if they had an idea of what would happen for each outcome but only animated the one winner.
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Behind the Scenes - July 2015
I'd rather test it out on some land that doesn't matter first. If Mazcab sucks, we can ignore it and forget about it. No one knew about Mazcab till they created it specifically for raids, and while people will be disappointed if Raids suck, they won't be disappointed that Mazcab didn't live up to its potential. Compare this to Fossil Island, Eastern Lands, Abbinah, Teragard, etc. Places that people really want to visit. If they created Raids there and the Raids sucked then the potential for those places was pretty much ruined and it ain't coming back. Better to start with a blank slate with few expectations, if it works out then afterwords maybe Jagex can do Raids elsewhere, if not they can either try to fix Raids by further exploring Mazcab or ditch them and go back to normal design for the places that people really want to see.
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Future Update Discussions
Mod Avatar is looking for suggestions for the Icthlarin vs Amascut event http://[Use Quick Find Code]/a=13/c=vWvcf4gPUKM/[Please Use QuickFind Code]?16,17,821,65648085 Not a World Event, more like a festive event. It won the RuneLabs poll.
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Dev Blog: Elite Skills
Tbf they could scale rune down to 50 without messing with the alchs/drop tables etc too much if they did a direct swap. IE Rune would go down to the 50s and its alch price would follow suit, along with this they would of course need to add in more rune rocks to make the mining more sustainable. But what you do is slip in a new metal at the very top end - probably used for modifying armours rather than a whole new tier - and replace the existing rune rocks and rune on drop tables with this stuff. That way only major impact area to look at would be rune dragon bar drop rates. Honestly I'm not sure they need to do anything except bring Rune and other ores down. There is already so much rune coming in during Trahaearn Voice of Seren that I'm not sure the new players wouldd have any effect on it. So drop Rune down, keep the alch price, keep the exp rates, keep the spawn rates, keep the current number of rocks. Currently what is keeping Rune prices up is the alch price of rune stuff, so just keep it. Later, when it fits with an update they can bring out new ores for the higher tiers.
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Behind the Scenes - July 2015
I don't really use the machine so not sure specifically, but looking at the chart it seems to be one of the lower ones, or at least mid http://runescape.wikia.com/wiki/Calculator:Rune_Goldberg_Machine
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Behind the Scenes - July 2015
I liked the vis wax idea because the only way to create it is to sink runes, so its still an increased rune sink at least. Laws being useful would be nice, but they kind of are if thats what your vis wax needs that day.
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This appears to be the game from Mark Gerhard's new company that several J Mods have left Jagex to work on.
I would say that Chris L leaving isn't really surprising at all. Last I knew he and Ana were a couple, so I figured it was likely that he would leave once he was done with raids since she had already left
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[29-6-15] Hero's Welcome | Summer Beach Party
Some free overrides and titles So nothing then as neither interest me lol Yea, the way you phrased it I figured they wouldn't interest ya but just in case
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[29-6-15] Hero's Welcome | Summer Beach Party
Some free overrides and titles
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[29-6-15] Hero's Welcome | Summer Beach Party
I actually think the "Elder Mirror" part seemed to apply to any elder artifact. They mentioned that they only used the mirror because it was handy and that others would work.
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RuneLabs Ideas
The game is getting pretty high levelled now, and higher quest reqs means theoretically better rewards. I figure its worth a shot. If it wins we can bump up quest reqs by player mandate, and if it loses well at least I tried.
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RuneLabs Ideas
Well, June Runelabs is over and my Faction Mobs idea made poll so here's hoping it wins the upcoming poll. July runelabs is a quest. For this one I wanted to explore what happened to Kaigi. She's a naragi (Guthix's race) whose journal pages are dropped when killing airut. Last known she and a group were trying to escape the destuction of her homeworld through a portal on Guthix's back. Please read it over and support if you like it. https://[LikelyScam]/m=player-proposal/a=13/c=2I4zrwJHI4I/view-idea?idea=39216 [spoiler= picture]
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[29-6-15] Hero's Welcome | Summer Beach Party
[hide] Chapter 1 Soon I will return to my homeland. From what I have learned it is more than in need of my guidance. The god wars have begun again and Guthix has fallen. Much as i respect him I now can see that his passive stance has brought nothing but corruption and collapse. I should have returned sooner and persuaded him to turn his powers to heroic endeavour, but I will not be an oathbreaker, not even for that. From what i can see from this distance it appears that my world and people face dire threats. Not only has that sanctimonious preacher Saradomin appeared, but some upstart called Sliske has goaded the gods into some sort of grotesque display of force. In addition I can tell a perfect jewel like Gielinor will soon draw the attention of outsiders. That brutal monster, Tuska, will not ignore this prize for long. Nor will the Queen of Ashes waste time recruiting the downtrodden to her infernal cause. I can even feel the tendrils of Xau-Tak have already taken root somewhere on the world. All of these taints will need to be cleansed away! Before I begin I must set forth my plan for how to defend my people, and the people of the world Chapter 2 Firstly I will need to work on the quality of the mortals available. Even the Fremennik have become indolent and lazy compared to the heroes of old. A return to the old way, coupled with a harsh training regime will soon put a stop to this. The Moon Clan will need to switch from contemplation to warrior magics, as well. I feel confident that many of them will become competent warrior-mages as a result. Recruitment will not be too much of a problem. I will first start with the goblin races. My personal strength coupled with a mercy they are not used to experiencing will win me many converts. The ogres and trolls may take more work, but I can steer this world's heroes towards eliminating any competition. As the god wars continue it will not be too hard to find further material for building my army. The dispossessed and vengeful can make a good addition to my forces. Chapter 3 I will also need to form a coalition of lesser gods to oppose the bigger players in this game. This has worked on multiple occasions before and will serve me well again. As the higher-tier gods tear themselves apart they will leave chances to strike. I and my companions will take these chances. To bring these other gods on my side I will need to employ trickery and statesmanship. Pulling the forces of a larger god into conflict with the reluctant will provide them little opportunity to refuse joining forces with me. By leading from the front I will secure their friendship and trust. With these two weapons at my disposal I should be able to enact a more fitting version of Guthix's plan. The gods will be swept from the world, sadly including my allies. I will of course need to fake my death at the hands of the last to be destroyed, but my 'death' will fuel my final victory. I will of course need to think of a new version of the 'carry on my legacy, my people' speech. Chapter 4 With luck this will leave behind a world free from gods, filled with heroes unbound by the decadence of the present civilization. This wil leave me free to journey elsewhere before my wanderlust becomes too great. Much as I would like to install myself as a permenant resident of my homeworld, this would both go against the spirit of Guthix's ideals and leave many good deeds undone. By faking my own death I will be free of further requests for aid, other than the most desperate pleas. Returning in a blaze of glory like a risen phoenix appeals to my sense of the dramatic. If I act swiftly enough I may even be able to head off to check the advances of the outer gods. [/hide]
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[29-6-15] Hero's Welcome | Summer Beach Party
Was this necessary? :P I am not seeing the point in playing ToG when you have near max XP, it is not like it is a real fun minigame. At least we cannot say they won't look at minorities :P 20 people can now play ToG again ;) The point isn't that they can play the game. The point is that "The Distracted" title requires you to play a game in order to unlock it. So those players were unable to unlock the Distracted title.
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Replay Myreque Quests in Beta
Posted by Mod Kelpie at http://[Use Quick Find Code]/a=13/c=Rg7yzcZSJlc/[Please Use QuickFind Code]?389,390,934,65643233 Limited Time Only – Replay Myreque Quests in Beta Click here to Play the BETA now! Hello For a limited time only we are allowing you to replay the Myreque Quests on the Beta world. To do this, speak to Amelia and Rory in Burgh de Rott. You will have the option to choose how far back in the quest chain you would like to reset it to. As far back as In Search of the Myreque. This is limited time only as it will be available as long as the current Beta lasts. This is not a feature that will be added to the main game. FAQ Q: Why the Myreque Quests? If you didn’t already know, the next quest in the series will be coming out later this year. Therefore we are giving you the chance to replay the quests beforehand. Q: Why won’t this be made available in the main game? Most of the work to reset these quests was done as part of the skill resets projects last year. However it completely resets everything, which means losing progress in Temple Trekking, etc. This type of quest reset is not something we want to add to the game. Therefore we are limiting it to the Beta world. The work required to develop a more desired quest reset would be a lot and at this time we do not think the work would be worthwhile. If however it becomes very popular, we will think more seriously about quest resets in the future. Q: How long is ‘limited time’? We don’t actually know right now. We do know we have some other plans for the Beta world later this year, which means we can’t keep this up forever. So if this interests you, best taking a look sooner rather than later!
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[1-6-15] Tuska World Event
3 God was at least hinted to be wrong/incomplete very early in RS development though. Temple of Ikov (the first mention of Armadyl) was in 2002, Dig Site (first mention of Zaros) was in 2003.
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This appears to be the game from Mark Gerhard's new company that several J Mods have left Jagex to work on.
https://legends.world/ or its at least one of them. The community team includes former mods Crow and Jane. Just thought it was interesting to see what they were working on.
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Future Update Discussions
Basically, think of Inventor as a completely new skill that unlocks once you reach level 80 in those 3 skills. Since its a new skill, its exp is entirely unrelated to the exp in other skills. So, the exp doesn't roll over, but training regular Smithing won't get you exp in Inventor anyway, and training inventor probably won't get you regular smithing exp.
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Future Update Discussions
I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff.