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jayc3399

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Everything posted by jayc3399

  1. Do you want the analysis or the data or both?
  2. In that case with juju and t3 green fingers I average 47.03 herbs per run with slightly more seeds back the deaths. Snapdragon is currently ~147k profit per run and torstol are ~80k. This is based off a log of 1500ish seeds. edit: this also assumes the scroll for seeds back.
  3. I thought it was decided that level doesn't effect yield
  4. If you make an effort to farm regularly my data current shows T3 greenfingers as a 3.6 herb/trip increase along with 1.7 % less deaths, which can amount to a significant increase in profits.
  5. I'm not sure where the discrepancy comes from but I used both the xp tracker and a written record of bones to monitor how many I was using. I was getting ~1200 per tort, and a tort lasts 43 minutes. It doesn't quite work out to 1800/hour but it is close. I also didn't use the program that cannot be named, or mouse keys. One thing I did use that I know some people may not is that instead of having the left click for summon be "Take BoB" I used interact it would allow for me to have faster banking, also my lag for loading my house was ~1second so I didn't loose much time for that. The only other thing I can consider is that I'm fairly fast with moving and clicking the mouse, often having it where it needed to be before the game would switch displays.
  6. The estimate for 230k/hour on ashes is terribly low, I just finished getting 95 using ashes, my own alter, tele tabs, rings of dueling, and a wartort, and I averaged 1800 ashes per hour which is close to 390k/hour. Something to consider.
  7. https://docs.google.com/spreadsheet/ccc?key=0AldEhLOK6ejJdGxma1R3NlNOS1F2UEpMNUY4MU11Rmc&hl=en_US i believe is what you want
  8. Saw this as well, and I assumed it meant GP, not actual money. That makes no sense at all... If someone wants to spend that much? It comes free with membership your not paying any extra for it.. I'm completely baffled as to what your thinking. I think it's a knee-jerk reaction to the idea that, after paying for 4-5 months of membership, AND saving up roughly 4-5 months of loyalty points, you can get a [sarcasm]whopping[/sarcasm] 2.5% boost to your XP rate for a whole half hour per day, is akin to "buying" massive amounts of more XP ... :rolleyes: I'd also like to point out that the 2.5% in prayer, using frost dragon bones, which is arguably one of the fastest skills to train, only works out to a savings of 17 frost dragon bones, roughly 187k gp/day. I for one won't be buying that aura any time soon. EDIT: If you want to look at summoning, with Geyser Titans, you save 36 blue charms per day.
  9. Another bit of quick math, to buy all the available auras, it takes 2 years and 7 months of continuous membership.
  10. Just some quick math for anyone interested, the spec restore aura with a crapier restores 22.5% spec bar every 30 seconds instead of the standard 10%, Darts & knives on rapid restore 35%, is it just me or does that seem like a lot of claw specs?
  11. First off, I think your crazy to think you can get a x5 boost and carry it for that whole time, second, using the numbers you gave, and without and super restores I have you finishing at 4,619,279xp, thats a rough count. Anyways best of luck.
  12. I burn any that are under 2k-2.5k in value.
  13. I take it back 350k is right, but its 350k gp/hour lol
  14. I would assume that the 0 is a mistake and he meant 35k/hour, if it was 350k everyone would train fishing that way.
  15. I'd like to point out that infernal ashes crashed in price hard, you dont need 105mil for turmoil.
  16. Your sharing did work thank you. And the time stamp is an auto generated field if your using the form. You dont have to put it in if you manually enter data.
  17. Would you mind telling me what your block list is?
  18. Thank you everyone for helping out, for this to work I need tonnes of data. So every little bit helps.
  19. I've got 300 seeds logged and I'm averaging 8.81 herbs per patch, and 10.08% both for death and seeds back. I use Jujus and sectures.
  20. The first thing I'm going to look for is distribution in each log to see if there is a relationship between the tasks you do get and how often they occur. With a big enough sample size to have valid data with different sets, I *should* be able to come up with fairly accurate numbers. Now one thing I am concerned about is that the tasks you may receive could be effected by the Combat level of the person, IE) Someone who is 120 combat, may have a different distribution of tasks then that of someone who is 138. With that I need to eliminate some variables or assume Ceteris Paribus. I have the feeling some things may need to change but until I get some data to look at I can't validate those assumptions.
  21. I've removed the sample and changed the option. Thanks
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