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mario_sunny

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Everything posted by mario_sunny

  1. BH was just a temporary minigame anyway. It was flawed in so many places, I'm so glad they are getting rid of it.
  2. I believe the process will be quite simple: tip.iters just join general's cc's. A general will probably have around 80-100 people in his chat if the turnout is the same as last year. I don't expect much organisation (like last year, there was virtually none when dbz disconnected at the ditch) because of the massive numbers, so I won't be forcing organisation on my troops. It will probably just turn out to be a wreck if I force them all to do something. Just imagine only half the clan actually following my orders, while they scream in the cc to get the others to pay attention... I just don't want to deal with that. It would be better if I just gave general orders that the entire tip.it team seams to be doing. For example, I might say "Tip 126" every now and then, to clear away the level 126's, the most dangerous threat. If we can overwhelm the 115+'s by mass piling them, picking off the rest should be a breeze. Oh, now that I think about it, the caller function may be very good to use here. I'll be sure to order my troops to set me as their caller (that is, if I do become a general).
  3. I went exactly two weeks before the event (the same world, same time). Unfortunetely, no one was there. :'( Last year I spotted five tip.iters standing there, 2 thought the war was at that date, and 3 were just there because it was exactly two weeks ahead. Such patriotism. :o
  4. I'll try to make it. So just to confirm we're all meeting in edgeville right?
  5. Thanks das for mentioning me. ;) I'll be buying/making several dozen sets for the war starting now. Unfortuntely I cannot give out as many sets as I'd like in a period of time (due to the trade limits). My sets will include everything except the untradable items and the rune scimmies. I'll probably sell the scimmies at half price or something, just to get around the trade limits.
  6. It's a real event, I guess we're the only fansite that takes this seriously, by the way, Zybez is officially not in MSSW4. All MSSW4 threads get locked when made on Zybez. We're so going to win \ I find it sad that zybez won two of the wars, but absolutely can't stand to lose just one. If they manage to hold a huge recruitment program like tip.it, they may have a large chance of beating us. Zybez hasn't got the numbers tip.it has, but they've got all the high levels and the clans. I don't know about you guys but an easy win gets old after the first time. Tip.it had a huge advantage in numbers, and the last war was just a slaughter because zybez underestimated us. Now since they have completely dropped out of the MSSW4, this might not be as exciting. Who knows though, runehq might make a comeback. They have quite a large number of people and I'm sure they are sick of losing the wars like tip.it was sick of losing the wars in the third MSSW.
  7. yes my dear friend it is clan war..... but only with steel armour and tons of people will be fighting for tip it so basically is a massive clan war Oh, ok. Thank you! It's not a clan war. The only clans involved are those that are sided with a particular fan site (and sometimes those who just like to fight). The MSSW is quite unique as a war because it involves all the major runescape fan sites. It is a fan site war, not a clan war. Over the years the MSSWs have become a really important war for tip.it. To attend it would show your true patriotism as a tip.iter. ;) (And if you want to be even more patriotic, you would use the MSSW4 signature to recruit more people) And guys... knife man won't be re-scheduling the entire event because one person can't attend. Hundreds of people attend this, and knife man tries very hard to get the MSSWs set at a date and time that appeal to the majority of runescape players. He's not suddenly going to move the event 3 hours later because someone has piano lessons at the time.
  8. That and, players are completely unaware of how the PvP worlds will work (except for the few teasers to the rules jagex has given us). Who knows? The way I read that behind the scenes it sounded like you have to make a totally new account to make a 'pker' to join the PvP worlds. There are so many unknown factors I would highly suggest sticking to the regular FFA portal. The only major thing I'm concerned about is the capacity of warzones, and FFA hosts as much as the server can hold, so that's fine.
  9. I think the PvP worlds will bring back the true epicness of the MSSWs. No boundaries, no rules, we aren't confined to this one area. On the other hand it may get a little out of hand as tip.iters may betray eachother before the war can start (trust me, it happened at the end of MSSW3, mass 'bsing').
  10. What amazes me is jagex has not realized after one major failed attempt that LIMITS DO NOT WORK. We don't need any more limits jagex. What we do need is creative ideas that will not add on ridiculous limits but rather change the way something works. Just give manipulators a few weeks, they will figure out a way around this just like RWT did, and thrive once again.
  11. That recent clw update is actually a good thing. It will encourage people to go more for food than all the rune scimmies they can hold (and then they may abandon the field during battle to bank). I just realized how funny it will be to see hundreds of gravestones all close together.
  12. I'd prefer to take Barrows gloves, a Zamorak Spear, Ring of Life, Fury, Helm of Neitiznot, Climbing Boots, a God Cape and Black D'hide, you'd protect the 3 items which give big bonuses to stab and strength and not lose much. If you're going to protect your glory if you're taking it, you'd be better off taking a fury instead. You'd only lose about 50k if you die, and around 10k if you substitute the Neitiznot for another helm. Thanks for the advise. I've replaced the glory amulet for fury (as you are correct) for the melee and ranged sets. I've also noted your suggestion of d'hide (as it has been proven to reduce magical attacks). However, I have kept Proselyte up there because I still think it is a good armor set. Both choices are generally balanced in their usefulness in the lair. If you want your prayer to last longer, you choose the proselyte. If you want reduced magical damage, you choose d'hide. I've also taken note of the climbing boots. While I do think the stats are quite pitiful- it is a good alternative for players who don't want to lose their rune boots on death. I forgot to add the capes slot to the melee equipment sets anyway... I'll add god capes while I'm updating the guide.
  13. Now all the Defender of Varrock whiners will stop. ;) Personally, storyline > combat in quests. I love storylines so I know I'll enjoy this quest. I'll get right on it as soon as I can. I bet the reward will be something chatworthy.
  14. Thank you. I try to keep my guides as simple and to the point as possible, including text and pictures.
  15. Killing the Corporeal Beast Introduction The Corporeal Beast is the most powerful monster in runescape, being level 785. It differs compared the typical boss monster. Foremost, it has an incredible 2000hp, beating Bork, who held the previous record at 300hp. The beast also manages to hold the most powerful KO ability of any monster in runescape. In a single second, a player's health can be reduced from 85hp to 5hp. The beast can hit up to 66 with its magic attacks, and uses them the most often. The beast also maintains a massive defense, perhaps at par with the GWD bosses, if not more. There is a large chance that you will die here. Men drop like flies, and there will be no less than 3 deaths on the team for an average team. However, players have adapted to the beast and have altered equipment to minimize losses in the event of death. Do not underestimate the beast, and you will take a huge chunk of risk out of the fight. If you remember this you will find fighting the beast can be a fun, rewarding, and challenging experience. (A typical death) Equipment Those who are new or those who have just caught on with the strategies should be using these set ups: [hide=Rangers]Inventory set-up for a 10-20 man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]3 saradomin brews [*:z6tg3ttn]1 super restore [*:z6tg3ttn]2 prayer potions [*:z6tg3ttn]1 range potion [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]100 diamond bolts (e) [*:z6tg3ttn]Rest sharks or tuna potatoes Inventory set-up for a 20+ man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]3 saradomin brews [*:z6tg3ttn]2 super restores [*:z6tg3ttn]2 prayer potions [*:z6tg3ttn]2 range potions [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]150 diamond bolts (e) [*:z6tg3ttn]Rest sharks or tuna potatoes Equipment Archers helm > cheap range helm Fury > glory > Life necklace Rune crossbow > lower crossbow Black d hide > lower d hide Barrows gloves > lower gloves Unholy book OR spirit shield (for small teams) > range book Ring of life Snakeskin boots > cheap range boots 150 ruby bolts (e)[/hide] [hide=Meleers]Inventory set-up for a 10-20 man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]3 saradomin brews [*:z6tg3ttn]1 super restore [*:z6tg3ttn]2 prayer potions [*:z6tg3ttn]1 super attack potion [*:z6tg3ttn]1 super strength potion [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]Rest sharks or tuna potatoes Inventory set-up for a 20+ man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]3 saradomin brews [*:z6tg3ttn]2 super restores [*:z6tg3ttn]2 prayer potions [*:z6tg3ttn]2 super attack potions [*:z6tg3ttn]2 super strength potions [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]Rest sharks or tuna potatoes Equipment Neitiznot helm > cheap melee helm Fury > Glory > Life necklace Zamorak spear > dragon spear > dragon halberd Proselyte (for longer lasting prayer) or black d'hide (reduced hits) Barrows gloves > lower gloves Unholy book (shield can be nearly anything) God cape or fire cape (if you want to risk more) Ring of life Rune boots (better stats but more lost) or climbing boots (bad stats, far less loss)[/hide] The expert inventory is more dangerous, and there is a slightly higher chance of dying. However, an expert is extremely familiar with the beast and can dodge its attacks quicker, saving him more food during the trip. [hide=Rangers]Inventory set-up for a 10-20 man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any) [*:z6tg3ttn]1 super restore [*:z6tg3ttn]1 range potion [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]100 diamond bolts (e) [*:z6tg3ttn]Rest monks, sharks, or tuna potatoes Inventory set-up for a 20+ man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any) [*:z6tg3ttn]1 super restore [*:z6tg3ttn]2 range potions [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]100 diamond bolts (e) [*:z6tg3ttn]Rest monks, sharks, or tuna potatoes Equipment Archers helm > cheap range helm Fury > glory > Life necklace Rune crossbow > lower crossbow Black d hide > lower d hide Barrows gloves > lower gloves Unholy book OR spirit shield (for small teams) > range book Ring of life Snakeskin boots > cheap range boots[/hide] [hide=Meleers]Inventory set-up for a 10-20 man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any) [*:z6tg3ttn]1 super restore [*:z6tg3ttn]1 super attack potion [*:z6tg3ttn]1 super strength potion [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]Rest sharks or tuna potatoes Inventory set-up for a 20+ man trip [*:z6tg3ttn]Several house tabs [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any) [*:z6tg3ttn]2 super restores [*:z6tg3ttn]2 prayer potions [*:z6tg3ttn]2 super attack potions [*:z6tg3ttn]2 super strength potions [*:z6tg3ttn]1 games necklace [*:z6tg3ttn]1 cannon + cannonballs (optional) [*:z6tg3ttn]Rest sharks or tuna potatoes Equipment Neitiznot helm > cheap melee helm Fury > Glory > Life necklace Zamorak spear > dragon spear > dragon halberd Proselyte (for longer lasting prayer) or black d'hide (reduced hits) Barrows gloves > lower gloves Unholy book (shield can be nearly anything) God cape or fire cape (if you want to risk more) Ring of life Rune boots (better stats but more lost) or climbing boots (bad stats, far less loss)[/hide] The Fight Starting off There are two methods to how a team can start off killing the beast. Method 1: Only for 10+ man teams. At the beginning of the fight, everyone should stand under the beast's spawn (center of the room, to the far east). Once the fight begins, the team should make even walls of players surrounding the beast on the north, south, and west side. All players should be in melee range of the beast (including rangers). Method 2: For all teams. At the beginning of the fight, the team should stand outside the lair. One person will enter the lair (the lurer), catching the beast's attention, and exit the lair very fast to avoid being hit twice. The trick here is to get the beast as far west as possible before the fight actually starts. Once the beast is in that position, everyone except the lurer should enter the beast's lair. Don't worry, the beast will not attack anyone in the lair so long as he is after the lurer (who is standing outside the lair). Now the team should make walls around the beast, with the majority of the players standing on the east wall. All players should be within melee range of the beast (including rangers). Don't attack the beast until everyone gets in position. A wall of players keeps the beast trapped in the spot so that he doesn't move. This allows tanks to shake the beast with extreme ease, opposed to when the beast is rapidly moving around the room. Here is a picture of sucessful wall formations. Tanking Like GWD, there is a single tank during the fight at all times. However, unlike GWD, holding your position while tanking is not a good idea because of the deadly K0 ability. You should tank switch using the One-step method. If the beast attacks you, simply take one step toward the center of the beast. Since the beast is trapped, it cannot move and cannot attack you (because you are under it). A single step is all that is needed. On average, you usually get tanked at least once per kill on a regular team. The tanking is completely random, except when you hit high (approx. 50+) on the beast. If that happens (and if will for rangers with the ruby bolts special), there is a high chance you will be the beast's next target, so be ready. Here's the movement which should be preformed you are tanked. During the entire fight, make sure you have 80+ hp. If your base hp is not 80, drink a saradomin brew to raise it above the max. Even if you have 80+ hp, it is wise to drink a saradomin brew anyway to keep your hp high. Always have protect from magic on as well, it can reduce the beasts damage significantly (the exception is the expert method). Meleers should be using the STAB style of attack, as that is the beast's weakness. Rangers should make sure they switch to their diamond bolts when the beast hits 30% hp. The beast has three attacks: [*:z6tg3ttn]A melee attack, less powerful than the magic attacks, but more accurate. The animation is a head-butt or a swipe with the claws. [*:z6tg3ttn]A magic 'splash' attack that hits multiple targets. It aims for a main target and can hit above 60. The splash produces 5 smaller magical bolts which spread in random directions 2-4 squares away from the hit of the main attack. These smaller bolts hit 10-20 damage. The animation is a bowing motion. [*:z6tg3ttn]A direct magic attack that hits one target. It can hit above 60, is the most accurate of the magical attacks, and lowers prayer and stats. The animation is a bowing motion. The three attacks The Core The core, as it is referred to by most players, is the tiny, purple minion that flies around the room during the fight. It can effectively heal the beast for the exact amount it hits on players (i.e. if it hits a player a 10, it will heal the beast a 10 immediately). Its attacks are extremely accurate and rapid, and hits 5-10 damage in the 3x3 area around it. The core usually stops only for a second when it is in attackable mode, and if it cannot find any players to heal off, it moves to another location. The core spawns extremely fast upon death, so it is a waste of time to kill the core. Just focus on dodging it. Cannons Cannons are helpful as a second man in the lair. They are not necessary, and aren't that acurate versus the beast, but they kill the core effectively with no effort from players. Cannons should be spread around the room, as cannons close together sometimes do not work. A maximum of 6 cannons will work at one time in the room. If you set up 12 cannons, for example, only 6 will actually fire. Teams Beast teams nowadays consist of 10-20 people. Some do coinshare, some do lootshare. Teams look for 85-90+ range, and 90s melee stats. Beast 'masses' are teams with large amounts of people, usually 25+. The requirements are usually quite low. Teams can easily be found on the Runescape forums, under the PVM forums. Beast teams actually run continuously, unlike other boss teams, where the bank is a large distance away (Dagannoths), or there is some requirement which takes over 5 minutes to enter the boss room (GWD). The beast lays just 130-150 energy away from the Bounty hunter bank. It is easy to bank and return fully prepared in just 2 minutes. In long running teams, you will find a constant in-and-out flow of people in the lair. Some things you should avoid: [*:z6tg3ttn]Familiars - Familiars, although proven NOT to heal the beast, are quite useless as they do get eaten and dissapear. [*:z6tg3ttn]Leeching - A leech is someone who waits outside the lair for the drop, not contributing to the fight, then hopping back in the lair to get the drop. 99% of teams kick leeches. [*:z6tg3ttn]1-3 iteming - Although this strategy used to be praticed on the first few days of beast hunting, it is no longer accepted as a good method. Unless you have just died and lost your main gear, most teams doni't like it when you show up in 2 pieces of d hide and a zammy spear. Terminology All in A statement commanding a team to go in the lair. All out A statement commanding a team to abandon the lair. Core The small, purple minion who heals the beast. "Hold the line" - A statement commanding a team to re-form the line of players whom block the beast when it is trapped. Leach Someone who safespots, or waits outside the lair, not attacking the beast, and not taking any hits himself. His objective is to get the team to kill the beast while he does no work, but still gets the loot like a regular member. Leaches are despised by all teams and will be kicked from the clan chat. K0 Death of a player. Meet at door A statement commanding players to meet at the entrance to the beasts lair. One-step method - The method that involves taking a single step toward the beast when it is trapped to shake it off if tanked. Redbarred When a players ingame health bar turns completely red but he does not die. Rol Ring of life, usually rold. Tank The player taking the beasts hits. Rewards Drop list (thanks to Tip.its bestiary) [*:z6tg3ttn]26,626-49,425gp [*:z6tg3ttn]Mystic air staff [*:z6tg3ttn]Mystic earth staff [*:z6tg3ttn]Mystic fire staff [*:z6tg3ttn]Mystic water staff [*:z6tg3ttn]Spirit shield [*:z6tg3ttn]Regen bracelet [*:z6tg3ttn]Blue mystic robe top [*:z6tg3ttn]Blue mystic robe bottom [*:z6tg3ttn]Law rune(250) [*:z6tg3ttn]Cosmic rune (300,500) [*:z6tg3ttn]Death rune(300) [*:z6tg3ttn]Soul rune (50,250) [*:z6tg3ttn]Onyx bolt(e)(150-185) [*:z6tg3ttn]Runite bolt(250) [*:z6tg3ttn]Adamant bolt(750) [*:z6tg3ttn]Runite ore(20-noted) [*:z6tg3ttn]Adamantite bar(35-noted) [*:z6tg3ttn]Adamantite ore(125-noted) [*:z6tg3ttn]Cannonball(2000) [*:z6tg3ttn]Pure essence(2500-noted) [*:z6tg3ttn]Raw shark(70,100-noted) [*:z6tg3ttn]Tuna potato(30) [*:z6tg3ttn]Uncut gem(5) [*:z6tg3ttn]Half key [*:z6tg3ttn]Shield left half [*:z6tg3ttn]Desert goat horn(120-noted) [*:z6tg3ttn]Green dragonhide(100,300-noted) [*:z6tg3ttn]Magic log(75-noted) [*:z6tg3ttn]Mahogany plank(150-noted) [*:z6tg3ttn]Mahogany log(150-noted) [*:z6tg3ttn]Teak plank(100-noted) [*:z6tg3ttn]Whiteberry(120-noted) [*:z6tg3ttn]Antipoison++(4-dose)(40) [*:z6tg3ttn]Nature talisman [*:z6tg3ttn]Dragon bone(100-noted) [*:z6tg3ttn]Herb seed(10) [*:z6tg3ttn]Watermelon seed(24) [*:z6tg3ttn]Gold charm (13) [*:z6tg3ttn]Green charm (13) [*:z6tg3ttn]Crimson charm (13) [*:z6tg3ttn]Blue charm (13) [*:z6tg3ttn]Holy elixir [*:z6tg3ttn]Spectral sigil [*:z6tg3ttn]Arcane sigil [*:z6tg3ttn]Divine sigil [*:z6tg3ttn]Elysian sigil [hide=Rare drops] - The spirit shield is a common drop from the beast (and other otherworldly spirits in other portals) - The spirit shield can be blessed with the Holy elixir, which increases its stats slightly. - The arcane spirit sheild can be made by attaching a Arcane sigil to a regular spirit shield. - The Divine spirit shield can be made by attaching a Divine sigil to a regular spirit shield. - The Elysian spirit sheild can be made by attaching a Elysian sigil to a regular spirit shield. - The spectral spirit shield can be made by attaching a Spectral sigil to a regular spirit shield. The following shields, besides their stats, also have special powers: Divine spirit shield: 30%, or as much as if possible if 30% is more than your current amount of Prayer points of any damage you take is removed. Half of this 30% is deducted from your Prayer instead, while the other half is ignored completely. Elysian spirit shield: 70% chance of reducing the damage you receive by 25%.[/hide] [hide=Stat Comparisons] [/hide] Guide history: 9/15 - Guide created 10/12 - Guide re-done to fit new trapping strategy 10/13 - Guide edited to fit another trapping strategy
  16. Very nice work guys! Signatures so far: N odie's [url=http://forum.tip.it/viewtopic.php?f=112&t=762036][img=http://img88.imageshack.us/img88/8794/mssw4sigqk1.gif][/url] Lordofrah1's [url=http://forum.tip.it/viewtopic.php?f=112&t=762036][img=http://i34.tinypic.com/2w1vclv.png][/url] Knife man's [url=http://forum.tip.it/viewtopic.php?f=112&t=762036][img=http://dimg.biz/dynamicImages/Custom/MSSW4/Sig/MSSW4TI.png][/url]
  17. It's a nice idea, but I've seen some mages cast continuous weaken spells at him the entire fight without one sucessful hit. Of course, they were 3 iteming. Perhaps if someone in actual mage gear came, it could be sucessful. And about the protect from magic: Putting in protect from magic reduces the max hit only slightly, from 66 to 63. However, you will notice a significant difference in the beast's hits if you have it on. I don't know how some people can say it barely affects it, you can defintely note the difference, it's around 10 less damage each time. The fact is you should have protect from magic on at all times if you are not an expert. And even if you are a meleer, protect from magic > melee. It's been proven the beast hits higher with his magic attacks, and about half the time he does hit people in his melee range with a magical attack. It doesn't matter if melee completely protects you, what you should be worried about are the 60+'s.
  18. I believe I have a few pictures left over from MSSW3. My favorite one:
  19. Next day you'll be seeing untradable 'quest air talismans.' Get em while they're hot. And don't forget about the corp beast safespot, that's sure to be nerfed as well.
  20. Everything is right except the last one. I hear all types of sigils being dropped daily. Some teams recieve 2 a day. I doubt the drop rate is more than 1/1000 for any sigil. That would just be ridiculous. I've already wasted 2-3M on supplies for 120 kills, I don't really think jagex would make a creature that is unprofitable in the long run. According to the 1/1000 rate, you would actually be losing around 15M every sigil drop. Jagex set the base prices of all the sigils, and I trust they did their calculations and made sure people profited after x number of kills. And you may want to add: Some people are actually figuring out not bringing some expensive supplies is more cheaper, even with the increased risk of death (because on death, you would lose less). I've always used the recommended supplies (3 sara brews, 1 sup restore, 2 pray pots, 1 range pot, sharks). But now some people are substituing sharks for monks and replacing sara brews with more monkfish. You see about a quarter to half of people in teams not using prayer at all (pray pots are quite expensive). I've noticed the majority of my losses come from supplies, not equipment, when I die. Infact, the most expensive equipment I lose are my snakeskin boots upon death. I will be further investigating this and doing some tests/calculations. Also note it appears the more experienced players tend to do this (those who are quicker at dodging attacks).
  21. Man, that whole war was epic, I'm so glad I got to be a part of it. It was the reason I joined TIF on December 8th, 2007. 2 freaking DAYS until the legendary updates. The last great war of the Wilderness for sure :shock: Yep, we really dodged a bullet. Just imagine having it the next Saturday. That would have just been terrible, especially for me, being one of the main recruiters.
  22. Just to show you a glimpse of what this will probably turn out to be:
  23. So the name changes when you are a man?

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