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Toxicologist

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Everything posted by Toxicologist

  1. Most of your spells, despite being expensive, will make mages who can afford them invincible. And levels do not go above 99.
  2. That's what his followers wear: his symbol is actually an upright crooked line; similar to a lightning bolt. What we are talking about it the necklace item symbol.
  3. Maybe. Oh, and as an afterthought; costs 2 souls, 5 minds and 5 bodies to cast.
  4. Lol, well firstly; it isn't her suggestion in the first place. Secondly... I don't know, what else? Oh wells.
  5. Until you whack them unconscious with your staff. Then they would look ridiculous.
  6. Guess what? Runescape will be tilted upside-down. Mages will overrun the Wilderness. Well, maybe not; considering that some high level spells require specific staves... but it will still unbalance everything. Mages basically don't have to risk much anymore.
  7. Runescape is aimed at no age group in paticular. Generally, it is suitable for all (yes, even perverted old men living with their mothers). No offense.
  8. Why on Earth would you want twin shields?
  9. Then you don't get to reanimate them... Those that drop ashes (demons and such) do so because they are not of this dimension... they are from the "demonic" dimension, so when they die in this world, they go back to their own dimension (burn up into ashes). Since they no longer exist in our world, you can't reanimate them.
  10. Well, Guthix himself had personally answered this question the the Letters from the Gods section of the website... It is because Guthix does not require human worship, so he needs no symbol for his followers to wear.
  11. They could make an attack prayer that uses up 1 prayer point each shot... Holy Arrow, Arrow of Chaos, and whatever. Stupid idea.
  12. And wouldn't it be inappropriate for you children to learn how to hack people with swords and turn them into pincushions at your age?
  13. Magic Shield... lol. Once it is activated, it absorbs 30% of damage dealt to you rounded down (eg. someone hits you 10 damage, 3 damage is absorbed). For every damage the Shield absorbs, you use up maybe 10 mind runes and 10 body runes. If you don't have enough runes, the Spell disappears. Oh, and last for 3 minutes. It has to be high level too.
  14. You can hit faster with two because once you've hit once with one weapon, you can immediately hit with the other while you raise your previous weapon up... that is, they cover each other's "slack time". And the set-back would be lower defense (no shield) and probably lower accuracy (attack).
  15. Well I have thought about using it on NPCs, but then you need to add all these stuff like goblin skeletons, bear skeletons, dragon skeletons... etc. So I thought best stick to humans. =)
  16. Well, just because you cannot accept a change in your perfect little world doesn't mean everyone likes a repetitive environment.
  17. I don't think it should be an attack increase though... it should be an attack speed increase.
  18. Does human bones (or your own) gives extra experience!?
  19. Yes... I speak Mandarin as my first language. =)
  20. Good idea, but it won't be coming anytime soon... not until POH's come out, anyway.
  21. I have no idea what you are trying to say... are you saying wielding two weapons at once?
  22. Well, tatoos can be a warrior thing, apart from decorations... They can have magical powers and act as armour, like an amulet of defense.
  23. Lots of Runescape players are still rather young... you think it is a good idea to teach young children how to gamble? Grown ups won't like that at all...
  24. Yes... sorry, reanimation then. >< English is not my first language, so forgive my grammar.
  25. Alright here is a stupid idea for Necromancy... if it is ever implemented. Perhaps when you use a Necromancy spell on the bones of a player (a player dies and drops his/her bones), you can resurrect that player as a Skeleton Mage, a Skeleton Warrior or a Skeleton Archer, depending on the highest combat skill of the decreased player. The level of the resurrected skeleton will be equal to the level of the decreased player, thus the more powerful the player you resurrected was, the more powerful it is as a skeleton. If your Necromancy Level (or Magic Level) is the same as the decreased player's level, chance of a successful summon will be 50%, with an extra 1% for every level you got above the level of the player, and less 1% for every level lower than the level of the player. If the summon fails, the bones of the decreased player is destroyed. No more than one skeleton at a time, and after a few minutes (maybe 5?) it will disappear: provided it is not killed beforehand. Alright that is my idea on Necromancy... might be useful in the Wilderness PKing...

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