Everything posted by Toxicologist
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ty jagex once again u did it
His post isn't evaluating matters... he is laughing at free players and congratulating JAGeX for not making a free player update. I believe he has an IQ composed of a single digit, by the look of things.
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Firemaking....Suggestion (not a flame) with pics!!
What kind of skill would you need to burn stuff? And the fireworks can just be merged into herblore and crafting. Firemaking should be an action not a skill.
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new magic type
Your killing spells would make things to easy... I mean, what kill an NPC in one hit and costs only one death rune to perform? Heck, we could just bring some deaths and go kill the King Black Dragon or something over and over... even if it doesn't apply to boss monsters, one can go and cast it on fire giants to get the drops or something...
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ty jagex once again u did it
You must have a very short attention span then.
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If you could pick you character's race...
Perhaps, but it has been suggested numerous times and personally I don't see it being implemented.
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Differing levels of run speed?
You could make Agility affect running speed as well as energy restoration.
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ty jagex once again u did it
You are congratulating JAGeX for not updating free players? What a sad, selfish, arrogant, ignorant, obnoxious... no, I won't continue. If you haven't realised, stuck-up members topic like these have attacted a lot of flaming, and yours is the worst. Summary: Pitiful.
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Sitting down
Very good idea, although it has being suggested many times before (by me even). I look foward to it being implemented.
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The star system ***
I don't see why you want to know the "truth", as you call it. Ever played Tibia? Well, Tibia doesn't have language censors, and I can tell you now the community is way worse than Runescape. The most stupid thing is that you could choose to say naughty words to NPCs, and they would reply with something like "Watch your mouth, boy!" which I think is encouraging to swearers.
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New Members Weapons/Armor!
A Dragon Pickaxe which special is prevents teleporting much like teleblock. That should end the whining of lots of PKers. On second thoughts, add a dart/throwing knife that does the same thing too.
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heres a suggestion thats a bit out there but just read it
8K for 100 adamant arrows is cheap... I need to pay 20K+ for 100 death runes... Not to mention rangers can retrieve their arrows. If anything is rediculous, it is the cost of runes.
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snow at christmas
They promised us Christmas clothes. Snowball is a good idea. Snow for just one week is too much in my opinion... and it's also summer here in Australia.
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Jagex needs a follow block option....
The Wine of Zamorak should be good, although personally I've never tried it.
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A Resolution for Teleportation in the Wilderness
I can't dispell the rest because they're just your personal opinions, not constructive criticism. You need to be more specific. But anyways... why are so many good things in the Wilderness? Because it is a dangerous place, so going there warrants a risk. You dispell that risk (PKing) and it will be too easy. I suppose that's what you are trying to say? You also admitted yourself the Wilderness is dangerous, and you don't want to lsoe your stuff. That's perfectly understandable, but no reason to make the game easier for your benefit.
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Change your name
But that way, people who have a bad name in the game or are hunted can just change their name and start over with a clean slate. It is also, as people said, confusing.
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removing the stat cap
A downside would be the fact that it's pointless. Another would be that it makes the game (like someone said before) seem endless, and people might give up playing it.
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A Resolution for Teleportation in the Wilderness
What does an evil Wilderness has to do with Abyss teleporting? Normal teleportation is basically opening an Abyssal gateway into another dimension (the Abyss) and coming out of it into another place in our dimension. So when we teleport, we basically all enter and exit the Abyss for a fraction of a second (like a wormhole, if you like). The Abyss isn't evil, it is another dimension. The Wilderness is full of chaotic forces that disrupts the opening of an Abyssal gateway. It doesn't however; stop you from entering it. A teleport lever has strong magical forces permanently attached, so can punch thorugh the auras of the Wilderness.
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A Resolution for Teleportation in the Wilderness
OK here goes... Many Pkers have been complaining how their victims teleport before they can kill them and get their stuff. Although I disagree with them, I can see their point of view: that teleporting makes PKing more (generally) unprofitable. Here's a suggestion to hopefully, end a lot of PKers whining while still allowing people to teleport in the Wilderness. The Runescape website manual states that "the evil auras within the Wilderness blocks teleportation above level 20 Wilderness". If that is the case, why not make it that "the evil auras in the lower levels of the Wilderness is not enough to prevent teleportation, but can cause disruption in the Abyss and thus damaging the teleporter to varying degrees". Basically, I am saying that if you teleport in the teleportable sections of the Wilderness, you will get randomly damaged: the damage might depend on the Wilderness level or just completely random, I don't care. Now if you die because of this when teleporting, the process will cease and you will just die on the spot. You might even make it so that if you're skulled, you suffer 2X damage... Well that's that. Thoughts?
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New Guild?
As said, there is no need for another combat guild. Someone had suggested a Nature Guild before (herblore, farming, woodcutting and therefore, fletching) run by druids, which I thought was a good idea. Agility guilds are just the various agility courses in the game, and a thieving guild is... unrealistic. You expect people to stand around waiting to be thieved? You might be able to consider the Rogue's den as an agility/thieving guild though. Runecrafting is supposed to be a secret skill, so a guild to announce it's presence is unlikely. The Abyss is as close as it gets. A smithing guild can just be an extension or part of the mining guild: no need to create a seperate guild for smithing. Wells... have I covered everything? Oh yes... slayer. Personally I think slayer should be a minigame rather than a skill... oh and firemaking? Maybe... a Pyromaniac's guild? Sounds nice...
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How do I make a pic under my name?
Not really... I don't have one either. Can't be bothered, frankly.
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Who cares about Rares?
I'm reminded of a tennis rally. Anyways I don't trade in the Holiday Rares trade (in fact I hardly even merchant), so I won't be too concerned about Holiday Rares.
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more in depth charicter customization...
One: it is hard to see your nationality. Two: aren't we all humans of the same race, Homo sapiens? Let that be enough for you. Three: the only in-dept customization i want is something like height, body shape (fat, thin, muscular), maybe more hairstyles, etc. Different races sounds like too much.
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Multi-talk
Well I always clean my friend list every week, so I really don't have these problems lol...
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about the cooking guild
Make the Cooking Guild a higher level to enter with a flour sack like in Sinclair Mansion... Also put some vegetable patches and a chicken coop attached to the Guild...
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Another suggestion....
No! Think of the lag it would create! Not unless JAGeX moves Runescape to a more powerful engine.