Warhammer 40,000 brings the war-torn universe of the 41st Millennium onto your tabletop - the ceaseless din of gunfire, thunderous explosions, the rumble of passing tanks and the high-pitched whining of anti-gravitic motors screaming overhead. You are in command of squad after squad of battle-hardened warriors, futuristic vehicles and devastating artillery. In the grim darkness of the far future there is only war! - Games Workshop well that's what warhammer 40k. You choose an army, collect them, build them, paint them, then duke it out with outer people. The minertures (sp?) come in many shapes and sizes, hailing from the Gigantic Monolith, to the tiny scarabs. All collectabla and painatable. The races inclued- -Eldar The Eldar are an incredibly ancient race who once ruled a vast empire that spanned the galaxy. Then came the hideous times of the Fall, when the Eldar were consumed by their own decadence and fell from power. The few who survived were scattered across the stars, though they still held claim to a heritage of great wisdom and advanced technology. Only a fool would think the Eldar can be beaten easily. The old idiom exists for a reason: "A cornered animal fights twice as hard." -Dark Eldar The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its rulers. From this lair they launch piratical raids across the length and breadth of the Warhammer 40,000 galaxy. The purpose of these raids is not to conquer planets or protect territory, but to cause mayhem, steal, pillage, and ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ most important of all ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ capture new victims to be taken back to Commorragh. What happens to these captives once they are in the cruel clutches of the Dark Eldar is best not considered. -Necrons The Necrons are a mysterious race of skeletal warriors that have lain dormant in their stasis-tombs for millions of years. They are ancient beyond reckoning, pre-dating even the Eldar. Yet, they are beginning to awaken, for the galaxy is ripe for harvest. In combat, the Necrons are unyielding war-machines that bring swift death to their prey. Armed with Gauss weapons that strip an opponent's molecules one layer at a time, the Necrons have fierce firepower. Also, the Necrons have a remarkable ability to repair themselves, making them an enemy dreaded by all races in the 41st Millennium. -Tau Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind, their Chapter second, and no other. [/url] -Chaos Space Marines Ten thousand years ago during the Horus Heresy, fully half of the Space Marines renounced their allegiance to the Emperor. These Traitor Marines had become Chaos Space Marines, despised and feared as traitors and heretics throughout the galaxy. They fight on, unrepentant of the choices they have made. The Chaos Space Marines will wage war without end until the Emperor is cast down and the Chaos Gods rule over a burning galaxy. -Daemonhunters The greatest threat to the Imperium of Man is, and always has been, the followers of Chaos and the foul daemons of the Warp. The Inquisitors of the Ordo Malleus are at war with forces too terrible to comprehend and, together with the holy warriors of the Grey Knights, they must take the light of the Emperor into the darkness. The threat of the daemonic is so great that only these heroic warriors have the necessary skills and knowledge to stand against such diabolical foes. -Imperial Gaurds The Imperial Guard is the largest and most diverse organisation the galaxy has ever seen. It contains billions of men from a million different worlds. Half-feral savages march alongside former hive plant workers. Men whose home was blistering desert, tropical jungle, icy steppe or desolate moorland are united under the banner of the Imperium of Man. The entire diversity of the massive Imperium is encapsulated in its ranks. -Orks Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost stars beyond the rim, burgeoning Ork empires rise and fall. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race and were they unified, the Orks would soon crush all opposition. However, the Orks' passion for violence is so unquenchable that they spend most of their time warring amongst themselves, and any Ork leader worth his followers' respect would never dream of voluntarily following another. -Space Marines Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind, their Chapter second, and no other. -Tyranids The Tyranids are without doubt the most alien race encountered by humanity. They have been likened to a galactic locust swarm, remorselessly hungry and too numerous to stop. Tyranids are a nomadic, space-dwelling race that has migrated from beyond our galaxy in search of new resources to consume. They have discovered sustenance in abundance in the Imperium of Man and the assorted alien races now in their path. Tyranids only descend onto planets to totally strip them of bio-mass before moving on, leaving nothing but balls of scoured rock in their wake. -Witch Hunters Deep within the dark underbelly of the Imperium lies a festering rot that threatens Humanity's very survival. The rogue psyker, the mutant, and the heretic gnaw away at the foundations of society, a subtle threat that demands a sinister response. The Inquisitors of the Ordo Hereticus provide just such a response, purging these foul corrupters of the Emperor's Light with bolter and flame. Known as the Witch Hunters, they command the full might of the Imperium ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ especially the Sisters of Battle. This unchecked power along with their unyielding suspicion make the Witch Hunters among the most feared agents in the Imperium. ALL THIS INFORMATION IS DIRECTLY FROM GAMES WORKSHOP Well enjoy the topic, chat about warhamer 40k ONLY. Rules: NO spamming NO flaming Have fun To get more information, go to http://www.gamesworkshop.com