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Danqazmlp

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Everything posted by Danqazmlp

  1. I think once we drop low enough we should bounce back. That is if the game's system is as I think it is.
  2. Originally the thread was not locked as by the second and third page it had some discussion value. Now however, it had dropped back into a spiral of spam and OT posts, so I am now locking this,
  3. This is not the place to ask for jokes. That is what the internet is for. Locking thing.
  4. Posted my list http://forum.tip.it/topic/277322-danqazmlps-games-you-have-to-play/#entry4511548 Updated the front page (sorry nadril I need to stop editing it I know!)
  5. What I would like to ask any of the top players if you see this. What do you think of Zezima? E.g Is he still thought of as a top player to you, did he inspire you at all and is he still respected in the higher level circles now that his exp has been dwarfed?
  6. Not exactly a sequel, but the source engine needs a big upgrade at some point soon. It has occasional smaller updates to it to keep it almost up to date, but Imo valve need to do something big and mind blowing to the engine just as it was when it was first released. Super water physics, bullet physics or something like those that can change games just as much as the physics currently in the engine would be good. It would also mean we could finally get a new counter strike game. I would love a HD carmageddon game. Blood and guts were great in 1998 for Carma 2, but they would be glorious now.
  7. So basically you cannot make anything bold/italic etc? Do they work in the fast reply box or is it in any text field? Also, what happens when you press them, or enter them manually?
  8. We seem to be losing members. To be honest though, we only really made it for us lot anyway. I was so shocked when we suddenly rose in ranks, but i think the game has an almost 'hot guild' system where random heroes join certain guilds over other guilds. I think we have served our time at the top. But we still have our influence and money. We still have the golden calf too.
  9. Time for my games. This list will be in a bit of a loose chronological order but not in any order other than that. Many of my games aren't critically acclaimed titles, but games which I think are just incredibly fun, and usually fun for more than one person at once. It will be a fairly short list, and I will try not to include games that have already been included in other lists. Micro Machines 2 One of the earliest games I remember playing properly (actually trying to win). For those who do not know, it was a top-down racer in which you raced in miniature toys. Their size was roughly the size of your thumbnail, which means the tracks could encompass everything you could think of. Ranging from toilet rims to the garden, pool tables to a workshop. The game also had so much variety which made it incredible for multiplayer. You had cars, trucks, helicopters, boats, hovercraft's and even dragsters. The game had such great two player that I would love to have it today. You would intentionally push others off the track as the point of the game. You could even lay traps for opponents on certain tracks with the knots in some pieces of wood falling out as you ran over them, leaving a gaping hole in the track for anybody behind you. Worms Armageddon There are few games out there that can claim to be as full as jokes as this game. The maps were jokes. The worms were jokes. The teams were jokes. But most of all, the weapons were jokes. My personal favourite was the regular sheep launcher. Just the sound of the sheep 'baa''ing on its way to a huge explosion would crack me up. The graphics and smooth animation were top notch and still hold up with the style today. It was just a fun game for so many players. Carmageddon 2 (best explained in video, although this one has had its blood turned off) http://www.youtube.com/watch?v=V6TVqtNZWBY&feature=related Sheer bloody fun. With an extra helping of blood. This game was a racer with a difference. Open world racetracks set in various locations (such as an aircraft carrier, ski lodge, fairground and obviously, your not so average city level), with hundreds of pedestrians ready to be run over with huge splatters of blood. This was 1998, years before GTA3. It also had a great re-play system with frame by frame slow motion from a 360 degree angle, meaning you could see the killing from anywhere. The game had enough blood for it to be banned in various countries until the developers changed the game enough for it to be allowed. The UK version changed the pedestrians to zombies, while apparently the German version turned them into robots. However, there were numerous patches to turn them back into the original human. The game also had one feature which I have yet to find in any game, 12 years on. The car damage physics were astounding. You could crush, fold and split cars into any shape imaginable (giving you it them hard enough of course). The limit of the crushing would best be explained if you take four wheels and place a piece of paper between them. Then you could fold them, having all four wheels touching the same point, or even split them in two. This wasn't a mod, this was in the game. It would take a big crash, but you often had opponents stuck in one spot as they had been crushed and folded like a piece of paper. Then if you rammed them into the corner of a building or anything solid fast enough, they could be split in two. It is definitely one of my favourite games of all time. p.s Meowing penguins. Roller-coaster Tycoon 1,2 & 3 Very good management sim games. These games got me into sim-like games. What I loved most was that making a good roller-coaster was a skill. You would learn what guests like and dislike. You would have to go through data of where the G forces were too strong or where the cars would get stuck. With the third one, part of the fun was riding the roller-coasters you had taken the time to build and seeing just how good it is to ride. I don't have much to say about it other than that. Pokemon blue/red/yellow These were the best in the series by far in my opinion. These were back when catching them all was a possibility without having OCD. This was when the majority of the pokemon were unique, felt original and they were not just random shapes with patterns on them. The new games you can take a random animal, i.e a bear, put a white ring pattern on its stomach, some white bands around its arms, maybe some teeth or horns, name it yakabuzabomi and you have a new pokemon. I had a lot of fun trading pokemon with friends back in the craze. My level 99 charizard could take the pokemon league down on its own, but when teamed with my 80+ blastoise, 90+ mewtwo, 90+ moltres and 70+ pikachu, it was a crazy good team. Bigger isn't better in pokemon, and these games had the scale just right. Half life It was hard to decide between the original and the sequel, but I think the original had a little something extra but I can't quite put my finger on it. If given the choice I would play this one over the second. It had so many great set-pieces which instead of what at the time was the standard run along, shoot, run along, shoot (which even today seems to be the main theme) this game had a much slower pace but was much more interesting because of it. You had time to look around and make strategies before shooting the enemy in the face. It has also started one of the largest game franchise around at the moment, given the PC it's gaming mascot and given us a mystery which even Hercule Poirot could not solve which is the G-man. He has been in about 7 half-life universe games so far yet we still know next to nothing about him. It also launched valve into the limelight, without which we probably wouldn't have steam right now, and without steam PC gaming would probably be years behind what it currently is. Serious Sam (First and second encounter) This game, with others on my list was about fun. In this case, fun meant putting as many enemies as possible against you at once. It was wild and whacky. Enemies such as the headless kamikaze's or the sirian werebull would just get your heart pounding. It did give you weapons to even the odds, such as a hand-held pirates cannon, a lazer machine gun and the all-time favourite, the mini-gun. Flat Out 2 This game was often called Burnout's redneck cousin. Basically, it was a racing game which was all about carnage. The game boasted thousands of individual objects littering the track each with their own physics, which meant the track would evolve throughout the races. You would wreak havoc on the environments you raced through. The best thing on this game for me was the soundtrack which accompanied it. It had a load of metal/rock tunes going on in the background while you crashed through scaffolding, tyre walls, ship fronts, car washes etc. Oh and you can't forget the flat out mini-games, which involved throwing the driver out the front of the car. Fable 2 I did not play the original, but bought the second after recommendation from a friend and being told that you did not need to play the original to know the story. I am so glad I took his advice. The game was definitely not as free-roaming as other games such as Oblivion, but it made up for it in charm and style. It was full of witt and humour which may not have come off to all, but to me it was great. The game had a very British feel to it. It did help having all British accents. You also cannot fail a game which has Stephen fry doing a voice in it, even if he did voice a bit of an arse. Black & White This was a great game. It's main draw was the creature. Choosing a giant creature to nurture and grow to your will while you look after a population of people from one of the five main civilizations. You could rule the Celtic, Norse, Asian, Greek or Egyptian peoples, but would not exactly directly direct them. You could train deciples to do an individual job such as farm, fish or build. However, the main population would act on their own, doing what they wanted. As I said however, the main draw was the creature who you would moult into your image to look after your people. You can make the creature good by showing it good things, praising it and being good yourself, or you could make it evil by letting it eat people and destroy things. It really had to much in it making it hard to do the game justice. The second game was good, but imo the warfare was too forced, which is why I chose the first game for this list. There we go, my relatively short list of games which you really need to play.
  10. I think that people who have had metal armour as their best when it was the best in the game can be called old-school. Before the game went on tangents with unique items all over the place.
  11. Wow you guys are getting pretty far, good luck on this streak. Oops!
  12. Danqazmlp replied to Abc1230's topic in Forum Games
    186'd
  13. Danqazmlp replied to Abc1230's topic in Forum Games
    1....9.....4....mod...power....go!
  14. I want that skill. All personalities slowly retreat back to neutral. But I think death just angers the hero and makes him a little more evil.
  15. glad they fixed that, it was rather annoying =\ I'm actually surprised they "fixed" that. Intentionally lighting your own barricades to stall your opponents (usually when they're trying to rush through your base's defence) is a well-established strategy. Meh. Anyway, this update sounds great! I can't wait for the new and improved animations that are bound to come out now. :thumbup: I do find it a bit annoying that they decided to mess with item inventory images again, though. This has happened a few times in the last year, and the quality of the images always seem to decrease; it's never an "improvement", from what I can tell. I too find the barricade 'fix' confusing. With the massive magic defence available nowadays, cade burning was the only way to slow down attackers in cw wars. It has been in the mini-game for over 5 years, why suddenly decide it was a problem?
  16. "stop your quest"
  17. Danqazmlp replied to Abc1230's topic in Forum Games
    200.
  18. Danqazmlp replied to Abc1230's topic in Forum Games
    209
  19. Welcome to the forums everybody! Also, I remember you hatebringer.
  20. Danqazmlp replied to Abc1230's topic in Forum Games
    213
  21. Shotgun + mines > monkey. Shrink mode though was something I wish games would replicate today. That and infection with the fire. The game really had multiplayer which was fun, whacky and silly. Three things rarely done in games at the moment.
  22. If it is that is freaky. 22:34 Notes from arena battle: PwnagePenguin is on his knees. Danicus salutes to somewhere above! The winner got richer by 851 gold coins and a golden brick. I totally forgot I had got into a fight AGAIN. I remember going to the arena, but then I left, came back and thought my hero must have not been able to find a fight. Then looked in my diary and he had won. Got a bit lucky there,
  23. Timesplitters 2 really was an incredible game. It was basically an updated version of 007 goldeneye for the N64. It used almost exactly the same controls and style, with the health bars, snap aiming and in both, proximity mines ruled the roost. Both were the multiplayer games for thier respective generations, and I would love if a company made another game off the same system. It is all good having realism in games, but those two just had run and gun multiplayer which was just incredibly fun, especially in splitscreen.
  24. A well deserved win by Ferrari. They won that themselves and didn't have to rely on anybody else's misfortune. Button drove his heart out and was so close, but those Ferrari's just had so much pace. The pressure Button must have been under in the first half with Alonso right behind him must have been immense. He stuck fairly close even after he got past showing just how fast he can be on a good day, but his straight line speed was killing him. I haven't seen a GP with the top two that close for the whole race in a very long time, even if it didn't have a lot of action, it had a ton of tension. One mistake by Button would have let Alonso past. Again, a solid race by Kubica ending up in the points too. Vettel's pit on the last lap was strange but it worked so well for him.

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