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Who

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Everything posted by Who

  1. Only one is possible, but I think you can have a Lazy and Wiley
  2. Mage Training Arena (MTA) UPDATE - June 09, 2008 - Removed profit gain (Two reasons for this. First, the forum rollback. Second, with the GE changing the prices so randomly, I don't find a point anymore. The guide will still have the part of how much it costs to get the item, but you can figure out your net profit yourself. UPDATE - December 31, 2007: - Updated prices - Added my comments on each item - Fixed a broken hide link causing half the guide to have white text - An improved diagram for the Alchemist's Playground added UPDATE - June 30, 2007: - Fixed some minor mistakes - Updated prices UPDATE - April 04, 2007: - Removed some unnecessary pictures. - Added spoiler tags on pictures for people with bad computers. - Fixed some small grammar mistakes and added some more content in some parts. - New calculations to relate to price changes. - Replaced Telekinetic Theatre formula with the one I think is more correct. - Edited the Alchemist Playground pattern to make it neater. - Removed Sapphire-Ruby enchant for pricing. I don't know what I was thinking. Who the hell uses those? #-o Besides if your using those enchant spells, you probably ain't here to make serious cash. - Prices have been changed accordingly. Just a little comment by me. _____________________________________________________________________________________________________________________ First of all I would like to thank everyone for their time for reading this, and the people who have already made guides for the Mage Training Arena. I think you guys did a great job, but there was something missing. I'm not sure what but this guide will cover everything. _____________________________________________________________________________________________________________________ Section One: Introduction Section Two: Why should I go there? Section Three: Getting there Section Four: Point Conversion 4a. Introduction 4b. Telekinetic Theatre 4c. Creature Graveyard 4d. Alchemist's Playground 4e. Enchantment Center Section Five: The Telekinetic Theatre 5a. Introduction 5b. Equipment 5c. Strategies 5d. Maze Solutions Section Six: The Creature Graveyard 6a. Introduction 6b. Equipment 6c. Strategies Section Seven: The Alchemist's Playground 7a. Introduction 7b. Equipment 7c. The Pattern 7d. Strategies Section Eight: The Enchantment Center 8a. Introduction 8b. Equipment 8c. Exp Reduction Chart 8d. Strategies Section Nine: Rewards 9a. Introduction 9b. Infinity Items 9c. Wands, Mage's Book and Bones to Peaches 9d. Runes Section Ten: Final Things & Credits _____________________________________________________________________________________________________________________ Section One: Introduction Welcome to the Mage Training Arena, an ancient ground used by Third Age Mages to practice the art of magic. This place was defecated upon by the Warriors and the Rangers, as they had no special place to practice their techniques. Soon after the construction of this facility, it was quickly destroyed by said Warriors and Rangers. But now of the Fifth Age, this place has been discovered by a wandering mage. He rebuilt this place by hand, and used his powerful magic to create "Guardians", to protect the arena and reward mages for their effect. As of now, this facility stands, awaiting curious wizards to test their skills, wits, and courage. I welcome you here, and I hope you enjoy your stay... _____________________________________________________________________________________________________________________ Section 2: Why should I go there? Well, for starters, this place is a godsend for magic experience. The rewards are also another reason why you would go there. Want a new spell? Here's the place to get it. The Bones to Peaches spell await anyone that gains enough Pizazz points. It is an improved version of the Bones to Bananas spell, healing 8 HP per! Want to look cool? The infinity robes are the way to go. Not only do you get more magic bonus then mystic robes, but you look real fruity, in a good way! So whether you want magic exp, some new armour, or a new spell, you should at least give this place a try. You might like it. :wink: _____________________________________________________________________________________________________________________ Section 3: Getting There It isn't very hard to get there. There are many methods, shown in this map. [hide=Map to Mage Training Arena][/hide] Method 1 (Orange): Ring of Dueling Rub your Ring of Dueling, choose Duel Arena, and walk there. Method 2 (Red): Gnome Glider [hide=Gnome Glider map][/hide] From your current Gnome Glider, go to "Ta Quir Priw" (Grand Tree), and then go to "Kar-Hewo" (Al-Kharid) and then walk. Method 3 (Yellow): Amulet of Glory Rub your Amulet of Glory, choose Al-Kharid, and walk there. Method 4 (Green): Lumbridge/Home Teleport Teleport to Lumbridge, go through the border gate, and walk there. Method 5: (Blue): Canoes From any Canoe Station, make a canoe and go to Lumbridge, then go through the border gate, and walk there. Method 6 (Purple): Crossbow Grapple Go to Lumbridge, into the swamps, and grapple the tree, then walk. _____________________________________________________________________________________________________________________ Section Four: Point Conversion 4a. Introduction Using mathematical formulae, you can determine how much runes you need for a particular item. These formula's aren't 100% accurate, but they should give you an estimate of how many runes you will need. Feel free to correct my formulas. 4b. Telekinetic Theatre 8.3 * 5 = 41.5 41.5 - 10 = 31.5 31.5 / 5 = 6.3 6.3 / 18 = 0.35 Average Law Runes used per maze (8.3) multiplied by the Number of mazes done (5) - Law Runes gained for 5 mazes done (10) = 31.5 Law runes used per 5 mazes Law Runes used for 5 mazes (31.5) / Number of mazes (5) = 6.3 Law Runes per maze including bonus ones. Law Runes per maze (6.3) / Points per 5 mazes earned (18) = 0.35 of a point per Law Rune 4c. Creature Graveyard This doesn't require a precise formula, as 16 fruit is clearly stated as to equal one point. But assuming you have at least 16 per cast: Bones in inventory (16) = Fruit in inventory (16) Fruit in inventory (16) = Points gained (1 Point per Nature Rune) 4d. Alchemist's Playground This once again doesn't require a formula as 100 coins equals 1 point. You could use 100 coins as a percentage to conclude that: Coins needed for a point (100) / Coins obtained from alching (1,5,8,15,30) = 0.01, 0.05, 0.08, 0.15, or 0.3 of a point per Nature Rune Note that you only get points for 100 integer numbers (100, 200, 500, etc). If you deposit 101, or 999, you would only get 1 or 9 points respectively. 4e. Enchantment Center This one gets confusing because people use different enchantment spells. Use the numbers in the chart below, and depending on your spell, replace the X variable with it. Take note that you only get points for enchanting 10 shapes in a row. If you enchant 9 shapes using Diamond enchant, you won't get any points, but enchanting 1 more will get you 14 as the chart shows. You get 10 default points after enchanting 10 shapes plus a bonus amount depending on the enchant spell you use. Sapphire = 1 (This is the value of the bonus points you get for enchanting 10 points) Emerald = 2 (The pattern continues as each enchantment spell higher than the previous gives 1 more bonus point) Ruby = 3 Diamond = 4 Dragonstone = 5 Onyx = 6 10 + X = Sapphire = 11 Emerald = 12 Ruby = 13 Diamond = 14 Dragonstone = 15 Onyx = 16 The points listed above all require 10 Cosmic Runes. Now to determine how many points a Cosmic Rune is worth. Replace the X variable with the spell numbers above. X / 10 Sapphire = 1.1 Point Emerald = 1.2 Point Ruby = 1.3 Point Diamond = 1.4 Point Dragonstone = 1.5 Point Onyx = 1.6 Point Well to summarize, here is the worth of each rune: Law = 0.35 of a point Nature (Graveyard) = 1 (or more depending on held bones/fruit) Nature (Alchemy) = 0.3 (assuming you only alch the item worth the most at the moment) Cosmic = X (Replace X with spell) _____________________________________________________________________________________________________________________ Section Five: The Telekinetic Theatre 5a. Introduction Welcome to the Telekinetic Theatre, your most boring destination during your stay. Get some music, talk on some chat program, browse the forums, do anything to keep you sane here. If your looking for exp, look elsewhere. This is the worst place for exp. The objective of this place is to move the statue from the starting point, to the ending point (Black Square). Make sure to click on the statue's observe option to get a full view of the place. [hide=Before Observing][/hide] [hide=After Observing][/hide] 5b. Equipment [hide=Equipment for the Telekinetic Theatre][/hide] Multi-tasking is good here. With this set up, you get free arrows, and free death runes from the kitten you're raising with the fish. Energy Potions so you never stop running. Air staff for infinite Air Runes and Law Runes for the Telekinetic Grab spell (Level 33 Magic Required). Boots of Lightness for less weight (Penance gloves too if you have them) and don't forget your Progress Hat! 5c. Strategies You can get around 100 points an hour here. To save time, always use the corners. You don't have to stand directly in front of the statue to move it, only on the same side. [hide=Spots to Telegrab][/hide] Notice the orange spots. Those are the only spots you should stand to Telegrab. It will save time and energy. 5d. Maze Solutions [hide=Maze Solutions] [/hide] _____________________________________________________________________________________________________________________ Section Six: The Creature Graveyard 6a. Introduction The Creature Graveyard, a very deadly place. It is where all the bones of the monsters go if they were not buried. It is the only place that you can die here because the falling bones will hit constant 2's on you. But if you die, fear not. You won't lose any items, only 10 Graveyard Pizazz points. 6b. Equipment [hide=Equipment for Creature Graveyard][/hide] This is what you should wear before entering. The food is for people who do not have Bones to Peaches Spell. For people who do however... [hide=Equipment for the Creature Graveyard with Bones to Peaches][/hide] Just take away the food. You can use Bones to Peaches spell to heal yourself up and stay forever. Note that Bones to Peaches tablets WILL NOT WORK! The prayer attire is for the use of the prayer Rapid Heal (Level 22 Prayer needed). It doubles the restoration of the HP stat. Protection prayers won't work here so don't try. The Mud Staff gives infinite Water and Earth Runes so it's perfect here. You can replace it with a Earth/Water Staff, but you will need to bring extra of the opposite rune. The runes shown in my inventory are rewards you get for depositing fruit. For every point you get, you also get either 1 Earth, Water, Nature, Death, or Blood Rune. 6c. Strategies Don't die. Is rule one here. You may think that by dying and restoring your HP you save food. But that's bad because you lose 10 Graveyard Pizazz points, and you'd be lucky to even get that much before you need to eat. So don't die. You need Level 15 Magic for Bones to Bananas and 60 for Peaches. There are 2 ways I found very effective here: The Blue Bones Method: [hide=The Blue Bones Method][/hide] You can get around 100 Points an hour here. Once again, this is a bad place for exp. The picture above labels the important things. The Bone Chart is important to see the value of each bone. And by value I mean how many fruit you will get by using a Bones to spell. Blue Bones: 4 Black Bones: 3 White Bones: 2 Yellow Bones: 1 It is best to fill your entire inventory, or 16 at least. 4 Blue Bones gets 16 so this is why it is a good method. To get your points, you must deposit the fruit into the Food Chute, which is done by clicking on it. Four Space Method: [hide=Four Space Method][/hide] Once again you can see the Bone Chart, and the Bone Pile. You can also see the space between the Bone Pile and the Food Chute. Exactly 4 spaces. This method is good because all you do is grab the bones, change them into fruit, and deposit in the chute, which is a short distance away. _____________________________________________________________________________________________________________________ Section 7: The Alchemist's Playground 7a. Introduction Welcome to the Alchemist's Playground, where Alchemy mages roam freely. The only thing you need to worry about is lagging out here, as if you do, all your coins will disappear, which is the key to your points. As long as you deposit your coins often, you won't have to worry about that. This place is also one of the best places to get magic exp. You get 65 exp per High Alch and an extra 60 exp. The extra exp comes from the item you alch, because Coins * 2 = exp. But you only get this exp when you deposit the coins. The Coin Collector is at the end. Last thing to note, only deposit your coins if it is a 100 numeral. Eg. 100, 200, 1000, etc. You don't get fractions of a point so do this to save alchs. 7b. Equipment [hide=Equipment for the Alchemist Playground][/hide] You don't need much here. Just a Fire/Lava Staff, some Nature Runes, and your Progress Hat. 7c. The Pattern There is a pattern here. I'm surprised many people don't know it, because I see a lot of people checking every drawer or running around like crazy. Well I'll try to explain the pattern as simply as I can. [hide=The Pattern][/hide] You see 3 things in the picture above. The main screen of Runescape, the mini map (Compass is in the North direction), and the Alchemist Conversion Chart. Where the character is standing is where the item "Rune Longsword" is located. This is shown on the mini map as my character's white dot. The Conversion Rate of the Rune Longsword right now is 30 gp, the highest. Now here is where the pattern begins. If you move south one drawer, to the green dot on the mini map, and search the drawer, you will find an Emerald 100%. Note that the Emerald is always going to be after the Rune Longsword. Go south another drawer and search that one, you will get Adamant Helm, 100%. This rule also applies, that the Adamant Helm will always be after the Emerald. So by following the rule, Adamant Kiteshield is after Adamant Helm, and Leather Boots is after Adamant Kiteshield. Now when you get to the Leather Boots, there will be 3 blank drawers, always. After those 3 drawers it goes back to the Rune Longsword. The pattern is basically following the Alchemy Conversion Chart, going up from the bottom. Which is counter clockwise. Here is a better diagram provided by Jondea0: Remember that it goes counter clockwise. And that the pattern will always apply. As long as you find 1 of the items and not a blank, you should be able to locate the 30 gp item or the free item (Green arrow next to it) on your second try, assuming that your first try you found an item. Last thing to note is to always check the drawer you are currently at when the prices change. It might be the item you're looking for. 7d. Strategies Once again there are 3 good methods to use. Note that you need 21 magic for Low Alchemy and 55 for High Alchemy Stockpile Method: I don't use this method, but it works I guess. If for some strange reason you don't understand the strategy (Which I did my very best to explain :wall: ), then this is the next best thing you can do. [hide=Stockpile Method][/hide] Basically get like 10 of 2 different items and fill the rest of your inventory space with another item. Wait until one of those items is either free to convert, or costs 30 gp, and then alch. When you finished alching and the prices change, if you don't have anything worth alching, go stockpile another item. Finding Method: The Finding Method requires you to memorize the strategy I just explained above. If you can, it's about 100 Alchemy Points in 40 minutes if you alch fast. Free Exp Method: Horrible exp and horrible points, but it's free. Just alch the items that are free to convert (They have a Green arrow ( --> ) next to the name of the item). I guess it's good if your poor and have a low magic level. _____________________________________________________________________________________________________________________ Section 8: The Enchantment Center 8a. Introduction The Enchantment Center. This is by far the best place to go for magic exp. With the highest spell, it rivals Pest Control for the best magic exp in the game. Take note that because of the easiness here, you will need more points here than anywhere else. But there are Dragonstones that you can enchant for bonus points. 8b. Equipment There are many set ups here as there are 6 different spell types you can use. Note that the Death and Blood runes are there for placeholders for the reward you get. You get 3 Death, Blood, or Cosmic Runes for every 20 orbs you deposit. [hide=Equipment for Onyx Enchant for the Enchantment Chamber][/hide] If you know your spells, you'll realize that all enchantment spells will only cost 1 Cosmic Rune if you have the respective staff to produce the elements. (Water, Air, Fire, Earth, Mud, Lava) in order of lowest to highest enchantment spell. 8c. Exp Reduction Chart This place is extremely good for exp, but there is a down side. All enchantment spells done here only give 3/4ths of their exp. This table will show how much exp each spell gives. Sapphire - 12.75 exp Emerald - 27.75 exp Ruby - 44.25 exp Diamond - 50.25 exp Dragonstone - 58.5 exp Onyx - 72.75 8d. Strategies There are a few strategies here, some for points, some for exp. Note that if a shape is the Bonus Shape, then by enchanting it, you gain 1 free point. Dragonstone Method: Most people don't do this. But it is the fastest way to get points. Here is the Dragonstone Bonus Chart: Sapphire - 2 Emerald - 4 Ruby - 6 Diamond - 8 Dragonstone - 10 Onyx - 12 It's around 2000 Enchantment points per hour if you use the higher leveled spells. There should be 6 Dragonstone spawns in the room, go get them all, enchant them with your highest spell, and then exit the room. Don't bother depositing orbs as you need 20 for bonus runes. Also don't log out in the Enchantment Center, log out after leaving. You saved yourself some running. Experience Method: This is pretty simple. Just fill your inventory with any shape, and enchant away. This is very fast exp. And make sure to deposit your orbs for those extra runes. Exp and Point Method: Not as fast as the world hopping method, and less Exp, but it works. Choose a corner, and go there. Pick up 13 of one shape, and 12 of another shape from the one pile that has different shapes. Wait for the Bonus to be one of the shapes you have and enchant. _____________________________________________________________________________________________________________________ Section 9: Rewards 9a. Introduction The fruits of our labour. After countless hours you have enough for some infinity, or that new spell you want. But look here before buying to decide what suits your taste the best. O:) PS: These are only approximate estimates. It's always better to carry extra. 9b. Infinity Items Note: The requirements of wearing Infinity are 50 Magic and 25 Defence. Infinity Hat (The rest will be different because in Droolman's Equipable Items guide there is no Infinity Hat) +6 Magic Attack and Defence Points needed to buy: Telekinetic: 350 Alchemy: 400 Enchantment: 3500 Graveyard: 350 Runes needed: Laws: Around 1000 Natures: Around 1700 Cosmics: Diamond - 438 Cosmics (All these numbers use the Dragonstone Method) Dragonstone - 350 Cosmics Onyx - 292 Cosmics Costs around 900,000 GP to buy with points. My 2 cents: The only reason to get this is to sell it, or wear it since it looks like a Sombrero :D Ahrim's Hood is a cheaper alternative offering the same Magic boost and better melee defences. Points needed to buy: Telekinetic: 400 Alchemy: 450 Enchantment: 4000 Graveyard: 400 Runes needed: Laws: Around 1200 Natures: Around 1900 Cosmics: Diamond - 500 Dragonstone - 400 Onyx -334 Costs around 1,000,000 GP to buy with points. My 2 cents: This isn't a bad top, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this. Points needed to buy: Telekinetic: 450 Alchemy: 500 Enchantment: 5000 Graveyard: 450 Runes needed: Laws: Around 1400 Natures: Around 2000 Cosmics: Diamond - 625 Dragonstone - 500 Onyx - 417 My 2 cents: This isn't a bad bottom, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this. Points needed to buy: Telekinetic: 175 Alchemy: 225 Enchantment: 1500 Graveyard: 175 Runes needed: Laws: Around 500 Natures: Around 900 Cosmics: Diamond - 188 Dragonstone - 150 Onyx - 125 Costs around 475,000 GP to buy with points. My 2 cents: These gloves are tied with Dragon Gloves for the second best magical gloves in the game. The first being Barrows gloves. If you are a bad quester, or a pure, these are the gloves to go for. Points needed to buy: Telekinetic: 120 Alchemy: 120 Enchantment: 1200 Graveyard: 120 Runes needed: Laws: Around 400 Natures: Around 500 Cosmics: Diamond - 150 Dragonstone - 120 Onyx - 100 Costs around 300,000 GP to buy with points. My 2 cents: The best magical boots in the game. Second best being Wizard boots. These boots are very cheap now, and I see no reason to choose Wizard boots over these. 9c. Battlestaff, Mage's Book, Wands and Bones to Peaches Battlestaff Points needed to buy: Telekinetic: 1 Alchemy: 2 Enchantment: 20 Graveyard: 2 Runes needed: Laws: Around 10 Natures: Around 7 Cosmics: Around 2 Costs around 5,000 GP to buy with points. My 2 cents: An interesting addition to the Mage Training Arena roster of prizes. It is a good way to stock up on battlestaves, but getting Varrock Armour and buying it from Zaff is much better. Points needed to buy: Telekinetic: 500 Alchemy: 550 Enchantment: 6000 Graveyard: 500 Runes needed: Laws: Around 1500 Natures: Around 2300 Cosmics: Diamond - 750 Dragonstone - 600 Onyx - 500 Costs around 1,300,000 GP to buy with points. My 2 cents: The best magical shield in the game, offensive and defensive wise. Alternatives include Zamorak/Guthix book for magic attack, and various shields for magical defence. Although costing a few million, it is a very good book that every mage should have. Take note that the protection value of this is very low, at a mere 200gp. Note on wands - You must have the lower level wands in order to buy a higher level one. For example, to buy an Apprentice Wand, you need the Beginner Wand. And for Master Wand, you need a Teacher Wand. Points needed to buy: Telekinetic: 30 Alchemy: 30 Enchantment: 300 Graveyard: 30 Runes needed: Laws: Around 100 Natures: Around 100 Cosmics: Diamond - 38 Dragonstone - 30 Onyx - 25 Costs around 70,000 GP to buy with points. My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it. Points needed to buy: Telekinetic: 60 Alchemy: 60 Enchantment: 600 Graveyard: 60 Runes needed: Laws: Around 200 Natures: Around 300 Cosmics: Diamond - 70 Dragonstone - 60 Onyx - 50 Costs around 170,000 GP to buy with points. My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it. Points needed to buy: Telekinetic: 150 Alchemy: 200 Enchantment: 1500 Graveyard: 150 Runes needed: Laws: Around 500 Natures: Around 900 Cosmics: Diamond - 188 Dragonstone - 150 Onyx - 125 Costs around 470,000 GP to buy with points. My 2 cents: Not worth getting unless you're getting Master wand the hard way. Points needed to buy: Telekinetic: 240 Alchemy: 240 Enchantment: 2400 Graveyard: 240 Runes needed: Laws: Around 800 Natures: Around 1000 Cosmics: Diamond - 300 Dragonstone - 240 Onyx - 200 Costs around 600,000 GP to buy with points. My 2 cents: If you buy a Teacher wand and plan to upgrade it, it is a huge loss of profit. This is not an item you want to get to make money. Bones to Peaches Spell (Requires 60 Magic to use. Only works on normal bones) Points needed to buy: Telekinetic: 200 Alchemy: 300 Enchantment: 2000 Graveyard: 200 Runes needed: Laws: Around 600 Natures: Around 1200 Cosmics: Diamond - 250 Dragonstone - 200 Onyx - 167 Costs around 600,000 GP to buy with points. My 2 cents: A must have spell for any hardcore Slayer. Peaches heal 8 HP, and only work on normal bones. But this spell has a wide variety of uses including Barrows, GWD, Dust Devils, the possibilities are endless! 9d. Runes My 2 cents on all runes: I don't suggest buying runes with your points as you can only buy 1 at a time. Very annoying and much more worth it to buy an Infinity item, sell it, and buy the runes you desire. Elemental Combination Runes Points needed to buy: Telekinetic: 1 Alchemy: 1 Enchantment: 10 Graveyard: 1 Runes needed: Laws: 8 (You get points only by completing the maze) Natures: 5 (Assuming you alch the 30gp all 4 times and had 16 bones using the last Nature Rune) Cosmics: Diamond - 2 Dragonstone - 1 Onyx - 1 Costs around 4,000 GP to buy with points. Cosmic Rune Points needed to buy: Enchantment: 5 Runes needed: Cosmics: Diamond - 1 Dragonstone - 1 Onyx - 1 Costs around 150 GP to buy with points Chaos Rune Points needed to buy: Alchemy: 1 Enchantment: 5 Graveyard: 1 Runes needed: Natures: 5 Cosmics: Diamond - 1 Dragonstone - 1 Onyx - 1 Costs around 2,000 GP to buy with points Nature Rune Points needed to buy: Alchemy: 1 Graveyard: 1 Runes needed: Natures: 5 Costs around 1,500 GP to buy with points. Death Rune Points needed to buy: Telekinetic: 2 Alchemy: 1 Enchantment: 20 Graveyard: 1 Runes needed: Laws: 8 Natures: 5 Cosmics: Diamond - 3 Dragonstone - 2 Onyx - 2 Total cost in gp and profit: Costs around 4,000 GP to buy with points. Law Rune Points needed to buy: Telekinetic: 2 Runes needed: Laws: 8 Costs around 2,500 GP to buy with points. Soul and Blood Rune Points needed to buy: Telekinetic: 2 Alchemy: 2 Enchantment: 25 Graveyard: 2 Runes needed: Laws: 8 Natures: 9 Cosmics: Diamond - 4 Dragonstone - 3 Onyx - 3 Costs around 6,000 GP to buy with points. -=--=--=--=--=--=--=-FULL INFINITY-=--=--=--=--=--=--=- Points needed to buy: Telekinetic: 1495 Alchemy: 1695 Enchantment: 14700 Graveyard: 1495 Runes needed: Laws: Around 3400 Natures: Around 8000 Cosmics: Diamond - 1838 Cosmics Dragonstone - 1470 Cosmics Onyx - 1225 Cosmics Costs around 4,000,000 GP to buy with points. _____________________________________________________________________________________________________________________ Section 10: Final Things and Credits This is a pretty long guide. Congratulations if you read it all. If you didn't, go back and read it! It's some very good information. There's one question during my 6 month stay at the Mage Training Arena that I couldn't answer. That question was prior to my goal, which is "When does the Progress Hat change color?" I guess I will never know, but I know one thing, with this many points I think my hat likes the little bit of orange left in it. :) [hide=And this is why I am the Master of the Mage Training Arena!][/hide] _____________________________________________________________________________________________________________________ Credits: Time to give credit to where credit is due. So without further ado, I thank.. Jagex, for making the game Runescape, and the mini game Mage Training Arena. Myself, for spending a day on this guide. Imageshack, for hosting a lot of big images. Tip.it, I used some of your pictures. <img src='http://forum.tip.it/public/style_emoticons/<#EMO_DIR#>/icon_upup.gif' class='bbc_emoticon' alt=':<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/happy.gif' class='bbc_emoticon' alt='^_^' />:' /> Lord Soultar, he showed me the 4 spaces for the Creature Graveyard. Jedininja, corrected a really stupid math mistake on my part #-o mierdim, corrected yet another stupid math mistake :wall: Jondea0, the diagram of the Alchemist's Playeground pattern. MS Paint, helping with image cropping. Droolman's guide to equipable items for most of the infinity items. My computer, for not crashing on me while making something this big. All the people that made me make this guide. And last but not least the readers. I hope your stay at the Mage Training Arena was as boring as mine. Good luck! If you haven't checked out my Barrows with Verac guide you should. This is Manoman (Aka Who_Le_Ow) out. Give me a HYT sometime if ya see me. :wink:
  3. You need to get troop first by shooting small balls at the blue guys, the king doesn't count What blue guys? I'm still confused about how to summon them When you go on a blue square, there will be enemies, and blue people that either attack the enemies, or do nothing. By shooting an uncharged blue blast at them, you gain the use of them. Then when you have troops, charge the blue blast until you see an icon of the unit you want to summon, and then shoot it at an empty space and he will be summoned :-#
  4. Who replied to reich1337's topic in General Discussion
    Making money = Boring so theres nothing you can really do And btw Reich are you an Item Researcher, cuz your name is pink but you have no avatar :|
  5. First update is the best cuz I hung out there for 6 months :XD:
  6. Call me up anytime, I'm finally free from the mage training arena and got Guthans \
  7. You need to get troop first by shooting small balls at the blue guys, the king doesn't count
  8. All my summon guys died, I beat the game with 1% magic using small fireballs. Then I thought I won but I forgot to rescue Berlin :-w
  9. Diving Apparatus beats that...you people really like seeing me fat don't you :XD:
  10. I get the embarrassed feeling telling that I play Runescape as well. I think it's because they would make fun of you, bad social life, etc. But screw them I'm going home to play where my real friends are/
  11. Any significant reason for the Wild Pies? :-s
  12. This isn't finished. Hell it's not even close to completion. Expect lots of mistakes and new items imputed everyday. We just thought it would be a nice Christmas present :wink:
  13. If a year is 8 days in your world, so be it :|
  14. Quick Find Code: 15-16-749-35630741
  15. I did Mage Training Arena and Trouble Brewing before they picked me (without an application \ ), and was still credited
  16. You only need the required attack range and magic
  17. Must you eh? at everything?
  18. Extremely useful, yes, however I believe he means the points/free alc bonus. I like helping people out and pretending I'm magic when I know where the boxes are :D However, I tell them soon enough :P Not particularly defending them...but why's that? Just saying you disagree doesn't help perspective users :/ Of course, I'm sure being a researcher you'd know that, nevertheless... _________ And finally Dragon enchant is great, use a mud staff, and onyx enchant is INCREDIBLE but requires a higher magic level. Why's it incredible? It only requires a cheap lava staff for 60k : Well if you would check the link in my sig thats not the veracs guide, you would see why I disagree. I have the title of most points had at one time. Anyways, it's a fine guide, needs pictures, but I feel sorry for you when I make my guide
  19. I'll probably do some trips after the new year... ................ I'll get Guthans
  20. I disagree with your methods :-k
  21. The only thing that differs is the time you get. I believe 1 QP = 1 second :|
  22. Tears was always 60 exp per, no matter what level :|
  23. I'm the fattest tip.iter once weighing 980ish kg in game :lol:
  24. It just says page cannot be displayed :|

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