Everything posted by Dragondan_Ro
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25-May-2010 - The Elemental Workshop III
These Puzzles are a lot of fun! Right now I'm on the third part (Though, I failed twice on the second part because I kept making too hasty decicions! >.<) Also, you can move more than 1 brick at a time. And then it uses 1 move, for moving 2 bricks. Only works if you have two bricks like (O = open space X = brick) X X O Then pull the lever at the first X so that it becomes O X X Handy tip ^^
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Training Hunter
I want to know the fasted method (Not the method that makes most money) Should I do red salamanders or black salamander? Should I do something else past a certain level? My hunter level is 76. Thanks in advance guys! ^^
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72-74/75 smithing
You could do bolts. It would be 5x slower, and save you 1m. I check the mithril platebodies, I think you might easily sell 900 in a week or so. If you sell at minimum they might even go instant (Wasn't the case 3-4 months ago) It is still your choice though.
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72-74/75 smithing
Well, Iron platebodies might take too long I think. Mithril platebodies, depends on how many you make. I think you can get 100 platebodies sold a week. Or you can alch them if you'd really like.
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72-74/75 smithing
You could try Blast Furnace, with sacred hammers. It would certainly be cheaper, since the amount of coal is less. But you'd have to make the bars yourself, and probably make Bolt Tips too so you don't have to alch everything. But the fastest way of getting to that level is making platebodies. If you are at a decent combat level, and slayer level (115+ combat and 75+ slayer) then you could probably make that money back in no time. And, just so you know: Iron Platebodies are close to just 14 gp per experience (Instead of 28 gp per experience from Mithril bars) But Iron Platebodies gives half the experience. You save half your money, but spend double the amount of time. Good luck, and have fun!
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Skeletal Wyverns.
Does the super antifire do anything at all, compared to the antifire? If not, should I use melee armour with magic protect, or Karil's with melee protect? (It's a slayer task, long since I killed those.)
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Mining and smithing
I would recommend Mining Gold, use Gold gauntlets and make them into Gold bars. You can find Gold in Living Rock caverns (With 80+ mining) Or you can go to Crafting Guild south of Falador (Remember a brown apron!(There is also a way to tele there with a Skill necklace)) You could also just mine coal in the falador mining guild (60+) And mine mithril/adamant, use superheat item, and make mithril and adamant bars on the spot. Then later on make Platebodies (Fastest to get exp with of course) If not 60+ mining, there is a great place west of Seers' village where you can mine coal and put it in a truck, and unload close to the bank (Can load more if you have done achievement diaries) Remember a Varrock Armour! It will help a lot!
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Super Antifire and KBD
Thanks! I'll be sure to use this when I go KBD hunting =p
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Super Antifire and KBD
Just incase I get a Black Dragon task, I wonder: Would it be a good option to use Zamorakian spear together with Super antifire? Does Super antifire work as good as Antifire + Anti-dragon shield? Would Anti-dragon shield + super antifire give more protection against his breath? Thanks in advance ^^ Oh, by the way: I have 88 herblore (I use Greenman's ale for Extreme Strength) I have 92 attack, 90 strength and 88 defence. My Prayer level is 82. My Ranged level is 91 My Magic level is 99 My Summoning level is 89. So if anyone got a setup for King Black Dragon too, that would be great!
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Egg-streme Management (Easter 2010)
So, Easter is upon us yet again... Wonder what the reward is.
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Why Runescape needs instanced bosses.
Yeah.. and how many people were playing runescape and had the stats to hunt bosses back then? No, the question is, did we have summoning and godswords back then? Following that argumentations we would have an exploding function in needs for bosses: better weapons mean faster /easier boss kills -> we "need" another boss since rest of the bosses are crowded/easy -> new weapon which is better than previous best has to come into the game -> back to 1.. In the current scheme it holds at the third point: and since there simply is a maximum number of kills/hour for each boss, interest will dwindle and people will go back to the lesser bosses too. We need a boss that you need non-combat skills to access. Like Commander Zilyana who needs 70 agility for. Not like Graardor who needs 70 strength, which I guess 300k people have! It would be kind of fair to make it so that Soul wars products, can't get to the boss too easily. Like a quest for it that needs high stats. And not like Summer's end which needs stats you can achieve in a week... tormented demons? As far as I know... The highest stat you will need, is 65 farming. That will probably be the hardest. I was looking for something like... Difficuly of Corporeal beast + the good drops (Not the same, something else which is very good) + Skill requirement of something like Elite Ardougne and Quest requirement of Tormented Demons. Maybe harder, so that you need more than 1 person to kill it, but not 50000 who can kill them. Or 50k who wants to get the requirements to kill them.
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Why Runescape needs instanced bosses.
Yeah.. and how many people were playing runescape and had the stats to hunt bosses back then? No, the question is, did we have summoning and godswords back then? Following that argumentations we would have an exploding function in needs for bosses: better weapons mean faster /easier boss kills -> we "need" another boss since rest of the bosses are crowded/easy -> new weapon which is better than previous best has to come into the game -> back to 1.. In the current scheme it holds at the third point: and since there simply is a maximum number of kills/hour for each boss, interest will dwindle and people will go back to the lesser bosses too. We need a boss that you need non-combat skills to access. Like Commander Zilyana who needs 70 agility for. Not like Graardor who needs 70 strength, which I guess 300k people have! It would be kind of fair to make it so that Soul wars products, can't get to the boss too easily. Like a quest for it that needs high stats. And not like Summer's end which needs stats you can achieve in a week...
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What was your first 99?
My first was magic. My favourite skills. A lot of different spells that are great for both skilling and fighting, cool animations, and even useful for fighting with other styles of combat! I got it this Sunday, which is yesterday. Also my birthday. It is my only 99 so far, and I'm not planning to get other 99's any time soon. But, I will be training other skills of course.
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Good magic training
I want suggestions on good ways to train my magic level from 97 to 99. I want to hear both the magic exp per hour, and how much it costs per hour. And if it is a benefit in it.
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Name changing
Yes. What I would like to know is: If I change my name, will other people be able to use my Ingame name?
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Santa Hat Woes
Santa hats can only disappear. They can't make new ones. (Although, I'm pretty sure Jagex can now easily just put in a few Santa hats in G.E without us noticing...)
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Fastest way to train magic?
I might try Barraging in the ape atoll dungeon. I'm sure I'll get charms for 99 through slayer anyway. Already at 80 summoning, with charms for 83 (I got 88 attack, 89 strength, and 87 defence) in the end, I might stick with rock lobsters to 97/98, but I'll probably go Ape atoll dungeon after that. You cannot efficiently ice barrage in ape atoll dungeon; you have to use more expensive spells (usually blood barrage), meaning that you'll max out 99 magic long before you hit 99 summoning and end up spending even more money and time. Anyone know a good Skeletal Monkeys guide? Also, Shadow barrage is 8 gp cheaper if you're using an ancient staff. (If using a water staff etc. Ice barrage is cheaper)
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Fastest way to train magic?
I might try Barraging in the ape atoll dungeon. I'm sure I'll get charms for 99 through slayer anyway. Already at 80 summoning, with charms for 83 (I got 88 attack, 89 strength, and 87 defence) in the end, I might stick with rock lobsters to 97/98, but I'll probably go Ape atoll dungeon after that.
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Fastest way to train magic?
Stunning = 350k cost per hour, 90k XP per hour Bursting = 800k cost per hour, 180k XP per hour, 100s of charms NP, glad I could help. That failing, you can revert to bursting as I advised. You forgot his friends to wear melee armour True, add full bronze to all of that. Well, that it gives equal exp to Ice bursting rock lobsters, might be true. Stun: Can be used over and over again every 3rd second. Burst: You have to collect all 9 rock lobsters, before you can kill them. And then, pick up the drops, and perhaps you have to even wait for run energy. Only way you'd manage 180k exp an hour, is an enemy that spawns right away, right next to you, and is 9 of. Honestly, I'm not getting more than 100k exp an hour ice barraging rock lobsters. Because I have to collect all 9 etc. That's why I wanted to know something faster... Or something I could do in change of it.
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Fastest way to train magic?
Well then, what to string? Seems like unstrung amulets are hard to buy.
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Fastest way to train magic?
Okay, going to get 18 of my friends to get 99 hp pures now, thanks for the advice.
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Fastest way to train magic?
Perhaps that is good charms but not so great for magic. you need to go collect all 9 lobsters, then use Ice barrage. And, you might have to wait for run energy sometimes. Not only that, it seems that you don't need more than 70-90 magic attack, after that, it makes no difference. Perhaps I can do that, if it's hassle free. Then again, I want the fastest magic experience. Any more ideas?
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Fastest way to train magic?
Money is not a problem for me. So, any good ideas? I'm also level 96 magic, maybe it helps.
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Runescape Banner with the "Sailing Cape"
They also said a Dragon Platebody wasn't going to happen. Guess what? It did anyway.
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26th November 2008 - While Guthix Sleeps
It was the last part of the quest. They probably was like "Let's hurry it up a few notches!"