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Godslayer

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Everything posted by Godslayer

  1. I'm not accsusing you of doing something illegal or anything, just pointing out things to be avoided. Hopefully you can take what I said in consideration next time and not have me write in vain. :wink:
  2. Whoopdedooda. Seriously, if people care so much, they'll find a way to do it anyway, get over it.
  3. Free vector please? :P No, seriously, I did make you that avatar that one time... :lol:
  4. Shrink plus recolor = pixel.
  5. Or stop...caring about the game...:|
  6. Let me rephrase: 954 colors used. 954. (Graphics gale can count colors). You used 954 colors for the love of god! 954colors= 55colors= The guy has 900 less colors than you! Which looks better? Hmm? I'm trying to tell you that the most outrageous thing your doing is using over 100 colors. Thats unheard of and uneccesry. Most of my pieces are about 20 colors tops.
  7. I really want to love it, but there are some glaring anatomical issues you need to rectify on later drawings. I can tell you have pencil skill, and that your shading doesn't need much mroe help (maybe a little less open white space is all) but let me point out some issues here- + The shading on his face. When you put on a hood, your face doesn't become black. If the hood doesn't go far over your face, you have slight highlights on your brow, cheeks, nose and chin. When the hood goes far enough out to block all the light, there is no need to shade according to the face is, but rather just darken everything within the blocked space. This includes the neck. The reason the black face looks so hokey is because you can see his neck right there, as if he's wearing a mask or thre shadows are afraid of his Adams apple. :) (The shoulderplate is near perfect) +(His) right arm. The bandages at his elbow would make it near impossible to move, but aside from that, they seem to be cutting off his circulation. Just above the bandages his arm bulges like a baloon. Bandages follow the musculature of the arm, so draw the arm first, then add the bandage so you can mould it on. Also, his arms are incredibly small.It looks like you began the arm where the shoulderplate leftoff, where in reality, the area right under the plate is apporxamately where the elbow should be. You have the elbow 3/4ths down his arm, and the forarm is sickeningly small. Also, his wrist is way to small, and his hands look a little pudgy. I couldnt possibly write this much on every imperfection, so heres a list +He has a models waist, a goog cleave could cut him in half. Hell, a butter knife could cut him in half.. Huge muscle=waist +His waist is too far down. Remember where I said the elbow should be? Thats where the waist should be. +His legs are really short. Like really. Make them longer, and add a defined knee area. Also, his feet look like his in some sort of balleria stance. +His muscels are way to segregated. Modestly hint where the muscles are, unless your on his breasts or something, you can make them a bit more defined than other muscles. But really, no one has muscles made of little squares with huge dark lines between them. On (his) left arm, it looks like he has random blobs instead of any sort of structure. I can't make out an elbow, but rather the 'random bubble muscle syndrome'. Like his other arm, that hand has a too small wrist and a too pudgy hand. Good job overall on your shading. :wink:
  8. I'll be sure tokeep it 'obhese', plya. Thanks all.
  9. Something I wanted to share. I may pixelize one of these guys. :wink:
  10. Would it be better if no one even replied at all? If you refuse to recognize what people are telling you, why waste our breath? Look around you! The signature has dismall proportions, and no dynamicism. Look them up. Perhaps being a bit more harsh could get your attention. Also, your using about 10 shades more than neccesary for everything. I could do the same with 5 shades on a hue that you've done with 20.
  11. Anatomy looks totaly screwedup on the...clown? I wish I had your background talent. :shock: But I think you need to read up on human proportions somemore, as well as maybe lighting.
  12. Oh my god it does. :shock: Holy [cabbage]. Err, think of the swastika as it was before Nazis... :shock:
  13. Just dreading a thread derailing debate.
  14. Thanks guys.
  15. I opened up my graphics gale program, and cleared out the cobwebs. Something I whipped up that y'all might enjoy-(14 colors) Oh the hyperactivity!
  16. If you have to use Mspaint or something, atleast do manual antialiasing. This looks a little stylistic, but mostly poorly drawn. If you were to take even more liberties with form and not clutter it so much (while making everything smoother with antialiasing) I'd say it'd be very sigworthy.
  17. Such leet skill. So leet infact, that I cannot distinguish the part thats fake. The leetness is so extreme, the entire picture is wholly unremarkable! Like throwing a baseball around the planet.
  18. Your don't have to dither, but please, lose the gradient thing. Trust me, the gradient is no where near as good looking as some well placed single shades that define area.
  19. The arm on our left side needs to have a more distinguished shadow indication the bend in his arm, right now it looks like his arm is broken. Also, his wrists are to long. Nice job though, I envy your shading technique.
  20. Even if they looked decent they would still look photocopied and mass produced.
  21. Eww buddies... Hide the children!
  22. Who am I to tell him how to fix his own art? I'll most likely be ignored, so why bother? Its far easier to say whats wrong and let them figure it out on their own.
  23. your just being an all around a**hole today, aren't you? giving constructive criticism is one thing, but the way you put it makes it sound like your just insulting his work rather than actually pointing him in the right direction. It really works the same way. If he could avoid bursting into tears when he reads it, I'm sure he could glean info on what he's doing wrong from it. Pointing him in the right direction you say? What paw claw said was partialy true (and partialy incorrect). I'm not going to go crusading around telling people what to do, thats their stylistic descision. What I find I can do however, is point out whats wrong and let the artist try and remedy that. The part pawclaw said wrongly is that you shouldn't be able to crit someone because everyone has a differant style. I'm not going to even point out whats wrong there. Just to make sure you know Smellysocks, I have nothing against you. :wink:
  24. You seriously need to learn how to shade differantly. I'll tell you a secret: Not everything has the same texture as a grainy rock. Astounding, no? Also, I've yet to see you demonstrate that you can succesfuly manipulate form, so far all I'm seeing is obese armoured blobs. Yea, so work on that and your golden I guess.

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