All_Bogs
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Hello Kattmatix, thank you for your submission and welcome to the forums :) I have added this drop to the gargoyle's bestiary page and credited you. Thanks again!
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Thank you for your submission :) He definitely seems to be missing. This really confuses me. The fact that the other two instances of Sigmund have the -2- and -3- label seems to imply that a page labelled -1- existed at some point. I'll go ahead and move this to the Quests subforum, so that we can take care of it when a Crewbie next does this quest. Thanks again :)
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Our calculator is based on Obliv' formula which can be found here: [qfc]154-155-606-6079805[/qfc] Taking a look at it, it would seem that the Void bonus is also factored into your base damage. It influences your effective ranged level, and isn't just a 20% modifier tacked on afterwards. It is unlikely that this will multiply the +100 bonus damage from flail skill. Furthermore, it would seem most logical that the +100 is applied completely afterwards. If the formula were ... (base damage * void bonus + 100) * 1.5 ... and you rolled a 0 for base damage, you'd end up doing 150 damage minimum, after all. RuneScape Wiki claims that each level of flail skill adds +10 to your minimum hit and then "refers" to a topic on the RSOF which states nothing of the sort - the JMod there merely claims that "the blisterwood weapons receive a very slight damage increase depending on how many vyrewatch corpses you have cremated". I'm taking that with a grain of salt. I couldn't find anything about blisterwood weaponry doing 50% bonus damage, either. To me, it seems most logical that the damage increase works in a similar fashion to the Ivandis flail. That is, every time you increase your flail skill, the stakes' ranged strength is increased a little bit. The +100 thing could be explained by the fact that blisterwood is just that awesome and simply adds bonus damage. If people do hit for less than 100 with blisterwood weaponry, maybe the bonus scales with flail skill as well. At this point it's hard to tell. Entering a strength value of 62 (12 + 50 from the 10 flail skill-ups) and then using 99 Ranged + Eagle Eye + Void merely leads to a maximum hit of 355, so that doesn't explain it unfortunately. I have an entire 1 Vyres killed myself, so if I every end up doing the quest I'll be sure to investigate.
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Hey Whyte Wych, thank you for your submission and for taking to time to register an account here. Welcome to the forums :) I've edited the coin drop listed for the Ice Strykewyrm and credited you. Thanks again!
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Max hit calc: Add void deflector.
All_Bogs replied to Powerfrog's topic in Completed Website Corrections
Whoops! They should now hopefully be mutually exclusive :P -
An actual study? That may take a while - it's just a small feature of a specialist calculator, so it's not that high on the list right now. Nevertheless, thank you for the offer, it is much appreciated :)
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Max hit calc: Add void deflector.
All_Bogs replied to Powerfrog's topic in Completed Website Corrections
I've split "Void Melee" into "Void Melee (deflector)" and "Void Melee (gloves)", and added the Goliath Gloves. Enjoy :) -
Thank you for your submission :) I would love to add the auras, but unfortunately we lack the specifics on how they work. We know that they slow down prayer drain rate and boost prayer potion restore rate by some rough percentage, but these percentages are unfortunately not accurate enough to base calculations on. I'm sorry :(
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Max hit calc: Add void deflector.
All_Bogs replied to Powerfrog's topic in Completed Website Corrections
Hey there, thank you for your submission :) It looks like the void set-up is still assuming the set consists of four items only. It's probably be easiest to add two void configurations - one for body-legs-gloves and one for body-legs-deflector. I don't think the other possible configurations are used at all? I'll add the goliath gloves too when I update the thing. Hopefully I can get its unarmed effects to work properly. Please check back in a day or so :) -
The default "custom value" options allows you to enter any ranged strength value. Prayers like Eagle Eye are already included in the base damage. Then it'd be ((base damage * void bonus) + 100) * 1.5? Also, is there a source that verifies the +100 damage from flail skill? Not too familiar with these fancy weapons myself, so forgive me if this is common knowledge.
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Hey, I could add the stakes, but as Sy said, information surrounding how they function exactly against their intended targets (Vyre) is unclear at best. Are they used against regular monsters at all? And yes, the situation is similar for x-bane bolts.
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Really now? Never realized that. Guess that's something to keep an eye on as well, then.
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As the above posters mentioned, there are multiple rare drops. Personally, I thought the last RoW update added a third drop table with new goodies, leaving the two old ones intact. It may very well be true that it merely added things to the existing tables - it's not something we've been able to do a lot of research on. At any rate, I'm fairly sure that the new drops are not just added to the uncut gems table. I don't see any hobgoblins suddenly dropping Vecna skulls and thousands of rune essence. Once we figure it out, we will improve the way such drops will be listed. We will most likely end up using an item groups for this, much like how we list drops for many dungeoneering monsters now. As for clue scrolls, that's a separate issue entirely. The RoW simply improves odds of getting a clue scroll from monsters that are able to drop them. It is unrelated to rare drops and the like.
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Calculator says I can do something which I can't yet
All_Bogs replied to Ezee's topic in Completed Website Corrections
I'm working on a general update that will affect all calculators, and this is indeed exactly how the colours will function after said update - things that you unlock along the way to your goal will be coloured yellowish / orangey, instead of green. Please bear with us for the time being :) -
Best change is being able to blow up bunnies :mrgreen:
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Calcultors not getting high scores
All_Bogs replied to floss_woman's topic in Completed Website Corrections
I've added a disclaimer to the three calculator index pages, about the "Get stats!" button only working for those skills that are listed on the hiscores. -
Hey, Thank you for your submission :) according to our tech guy who is in charge of the GE Centre, this is not what was causing us troubles. Thanks for taking the time to drop us a note though!
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That's unfortunate. Thank you for taking the time to try and verify this, though :) If we can't actually verify this in game, I suppose we could try and put some faith in the new official Wiki. Unfortunately, they only state that the level requirements for woodcutting are between 10 and 34 for the different vines, without going into specifics. (see here) Edit: locked 'cause it is not verifiable :(
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Hey nezumisan, welcome to the forums, and thank you for your feedback :) Urns are surprisingly difficult to properly add to the current calculator set-up. You can use the "Urns" category to estimate how much XP you will end up with after using a certain amount of urns. This is the best we can do for now. A future update will make it much easier to approximate what the effect of using urns will be. As a rule of thumbs, constantly using urns will grant about 20% extra XP.
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DmrSkiler has now also received credit. Sorry about that :unsure:
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Hey DmrSkiler, welcome to the forums and thank you for your submission :) You're right, strike spells no longer seem to inflict maximum damage to Salarin, even though they do hit harder against him than they do against regular monsters. I will update his description momentarily.
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Oops, I assumed that the 96 and 103 mummies looked just about the same so I used the same image for those. I'll snap a new one when I get back. (Be sure to F5, as I updated the old image for the 103 mummy as well. That one looked nothing like what we used to show...) Edit: looks like the 96 version has a bit more wrappings, unless both the 96 and 103 versions share a number of different skins. Furthermore, only fire spells will work. Other spells will simply splash. I could kill one with a ring of recoil but I didn't get any loot that way. Looks like fire spells is the only way to go. Thanks again :)
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Thank you for your thorough submission :) I've added the monster (see here) and credited you appropriately. I tried killing a handful, and was unable to hit them with melee and ranged. I somehow forgot to try air spells on them :unsure: I will probably go back later to verify.
