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All_Bogs

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Everything posted by All_Bogs

  1. Thanks :) Willing to bet salve eels work too, then. Added both of those to the solution.
  2. Hey, thanks for your suggestion :) We've discussed this issue within the crew during the development of the calculators, and the general consensus was that having spells ordered quasi-alphabetically was more convenient than ordering them by level. Sure, finding the highest level spell in a list that's ordered by level requirement is easy enough, but for the other spells it'd be slightly more annoying, particularly for the non-elemental spells. If many people find that the current ordering causes them a headache we'll be happy to change it, though.
  3. I've played with a few people who actually prefer teleporting out each time. There won't be any summoned familiars interfering with clicking the teleport button, but in a hectic 5-man team they sometimes do mess up those who would left-click to walk behind the pillar. Clearly trying to interact with a familiar is more important than avoiding one of the most lethal attacks in the game. Thanks for that one, Jagex :P So while hiding behind a pillar remains the preferred way of handling things (which is as Sy pointed out, stressed by the bold text), the teleportation method may provide a solution to the few people who struggle. I hope that sounds reasonable?
  4. Looks like the book's name was updated at some point without Jagex mentioning it. We've later added the Translation book as a new item that was mysteriously not in our database yet. I've removed the old book from the database and given you glorious credit on the new one. Thanks! :)
  5. Sure, all feedback can go here. I don't think the staff should reset each time - probably a glitch caused after the calculator was made so you can no longer cast Miasmic spells without having Zuriel's equipped. The maximum hit for ISW tasks should be functioning properly soon.
  6. Thank you for your suggestions :) The "advancement" list is powered by infernal machinery. We can't manually edit that, so I'm unable to add the sub-quest to the advancement list. I'll add it to the tips, tricks and notes section instead. I'll add the suggestion to bring some armour and food if you don't have access to the protect from melee prayer. Both monsters only use melee attacks so praying against them would render the fights rather trivial.
  7. I can't find any mentions of the RoW influencing charm drop rates (in a reliable and beneficial way) on the official site. The wiki doesn't mention anything of the sort either. There were quite a few quirks with the new RoW release initially (sigils ahoy!), so I think it's safe to assume it was just a bug.
  8. There is indeed some randomness involved with this. Luck of the draw, as Sy said. It must've been a coincidence that you were able to stand the blows the first time after unlocking the defence blackjacks.
  9. Looks like this has served its purpose.
  10. Quynie has taken care of this since. Moving it to the afterlife.
  11. Okay, thanks. I'll update the guide appropriately :)
  12. Looks like this doesn't require further action. To the afterlife you go.
  13. Are you sure? We don't mention this on the itemsDB page for the ring of wealth, and the game update for the RoW doesn't mention charms either. Mini_Spawn, thank you for taking the time to report this, and sorry for sending you on a fruitless trek to the Frozen Fortress. Assuming your kill speed in the fortress and the ancient cavern is about equal, your sample provides pretty solid evidence that the drop rate in the fortress is indeed a bit lower. Was the difference in charms gathered caused by a lower charm drop-rate (taking into account the x2 charm drop) or by the fact that your kill rate is simply a bit lower in the fortress due to limited spawns and whatnot?
  14. I rolled a Shaman for the purpose of checking out the new Goblin starting area and the revamped Azshara. Had a blast wrecking stuff as Enhancement. Still, just about every class is pretty friendly to start out with. Just go with something you think you'll enjoy ^^
  15. Thank you for your submission :) We won't be listing drops such as mysterious chronicles and m & thok letters for dungeoneering monsters, though. Sorry!
  16. It's pretty hard to give a direct answer to this. The time commitment we expect of you would probably average to around one hour per day, but the actual workload may differ wildly. For example, if a big update is released, we typically have a team of people spending quite a bit more than that, so that we can release the guide that much sooner. If the people involved want to take it a little bit easier afterwards, nobody will complain about that, of course. Also, if you're willing to put in more hours because you're actually enjoying a certain project, nobody will stop you obviously :) Also, we understand that real-life still takes priority. If you have to take a few weeks off due to vacation, exams or other events, that's no problem at all. While we expect you to invest some time into crew-work, at the end of the day it should remain a hobby, something you can enjoy in your off-time.
  17. It's on the list, don't worry. I'll sneak in a ninja-edit to the notes section.
  18. Looks like we've got this covered. Thanks though :)
  19. Job's done - prayer drain calculator.
  20. It's being worked on :)
  21. I'm not really familiar with how fight caves goes nowadays, but you typically don't kill the healers more than once, I don't think? If so, I think it'd be best to mention that you'll kill 272 monsters plus however many healers you kill while fighting Jad, which means that dying will most likely result in you being unable to kill Jad before hitting the total of 280 monsters killed. Edit: apparently I suffer from goldfish memory. It's fine as is, case closed :)
  22. Guess that one slipped through. Fixed, thanks :)

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