Everything posted by All_Bogs
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dungeoneering tool
Hey dafydd_balst, thank you for your suggestion :) I agree that initially determining your exact starting position can be a bit of a pain. Personally, I find it easiest to mentally divide the in-game map into four blocks of 4x4 rooms and determine the exact starting position from there. Adding controls to move the map about has been suggested before, and would actually require a fair amount of re-coding due to how the map planner is set up. It's on my list of things to do, though it's not very high up there, as this is just an inconvenience.
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Solo Dungeoneering
There'd be a lot of overlap. Some things could simply be left out, such as the dungeoneering etiquette section. The only section that'd need some real rewriting would be the one explaining the different roles - much of the information in there is still useful, though the presentation can be a little bit confusing if you're not in a grouping mindset. That said, Scotaidh, you mention that you have problems getting past floor 30? Being an abandoned floor, it has the same goons as floors 12 through 17 or so, so the floor itself can't be the problem? If you're having issues with the shadow-forger boss, refer to the bestiary for more information on his attacks and whatnot, and some pointers on how to handle him.
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Ranged max hit correction
Bit late, but I've plugged in the latest formula from the RSOF. Should scale up the damage bonus granted by full void a little, from what I can see. Hope that takes care of the issues with the calculator being too cautious when estimating your max hit when wearing void. New feedback in a new topic, please, for administrative purposes.
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Wind Rush
The spell indeed seems to give 3.7 XP on average. It has been added to the calculator and planner.
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Artisan's Workshop Calculator
Thank you very much, I'll get that updated as soon as possible :) Edit: done!
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Solo Dungeoneering
Hey Scotaidh :) There isn't such a guide on our site right now. That said, many things mentioned in our guide to dungeoneering in a group also apply to solo dungeoneering. For instance, the berserker ring is still great, as you'll be doing all the killing by yourself, and that ring specialisation happens to speed up killing the most, generally. Likewise, much of the other information in the guide that doesn't directly relate to grouping is useful to people who like to solo but wish to speed things along. We're discussing a redesign of the dungeoneering section right now. As quite a few people prefer to solo dungeons (see here), such a guide might pop up in future. In the meantime, if anybody knows of such a guide located on another website, feel free to link to it here.
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Artisan's Workshop Calculator
If you could make just a single piece using a clay hammer while showing the increased XP bonus, that'll be fine :) To post a screenshot here, upload it to an image service (I like imgur.com) - once you did that, simply copy the "Message Boards" link into your post. [img=http://i.imgur.com/lcqSD.png]
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Advanced Dungeoneering Guide Corrections
Okay, let's leave it at that. Note that I'm just posting my personal opinion here; I'm not representing the opinion of the crew as a whole. We're still discussing how to structure everything, including some new ideas that are being thrown around. Your input has definitely been useful thus far :) What about "Grouping Basics", by the way? I'd say the biggest difference between the main guide and the 'advanced' one is that the latter covers grouping and teamwork to a greater degree - the main guide merely mentions that you can in fact make groups, but doesn't say much else about it. As long as we leave a disclaimer somewhere that the new guide assumes you're after dungeoneering XP, and not after woodcutting xp or down there to look pretty, I'm fine with mentioning the word basics in the title, I suppose :P Glad you found the guide useful!
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Advanced Dungeoneering Guide Corrections
And in turn, the concepts we cover in our main (basic) dungeoneering guide should be understood before people move on to our advanced dungeoneering guide. The concepts we cover in our advanced dungeoneering guide may be stupidly simple to you, but they'll make zero sense to a person who isn't familiar with the stuff in our basic dungeoneering guide, ie somebody who is totally new to the skill. Oh, and WMX is reading this, don't worry about that.
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Advanced Dungeoneering Guide Corrections
But it is. It is a reference of sorts, and covers all the 'static facts' about dungeoneering, much like all other skill guides do for the other skills in the game. The guide that is current called 'advanced' is more about the application of this static knowledge for the sake of efficiency, or 'proper dungeoneering' if you will. I'm can understand that - they'd probably be [cabbage]ting all over your playstyle, though it's perfectly fine with mine. It underlines that not everything in the guide applies to all team, unless anyone here is willing to claim that some people are "playing the game wrong".
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Advanced Dungeoneering Guide Corrections
Again, I disagree. I'm positive that if I suddenly demanded my non-keyer teammates to bind a SSH and have them clear guardian rooms over skilling, some of them would probably never dungeoneer with me again. In addition, your 'advanced tricks' you mentioned earlier would _also_ apply to every dungeoneering team, as those too would improve performance. Yet we're not calling those basics, are we? Also, while it's not an argument against calling this a basics guide, I'm wondering what the current 'main dungeoneering guide' should be referred to if we were to call this the basics guide.
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Advanced Dungeoneering Guide Corrections
Um, yeah, I probably meant to say section. I realize you're not going to cover special tactics for all bosses in a single paragraph :P having them on separate pages is probably a good idea. Adding some sort of 'dungeoneering landing page' that in turn links to all the pages covering various subjects - if we add pages for those things we'd have the basics, tour/tutorial, skills reference, resource dungeons, "advanced basics ;)", advanced tricks, puzzle tricks and boss tricks - would be a bit messy having links to that thrown all over the site. Well, everything but the section on etiquette focuses on techniques that in the end will reduce the amount of time you spend horsing around in the dungeon. I'm also willing to bet that the majority of players doesn't rush, and that the vast majority of players will set foot in Daemonheim before they get to 60-70 through tears and pengus. Those people don't _need_ to know this stuff, but it may be interesting to them nonetheless. Still, I'm hesitant to call it basics that everybody should know.
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Advanced Dungeoneering Guide Corrections
What do you mean exactly by "really begin training the skill"?
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Advanced Dungeoneering Guide Corrections
Very important to keep this in mind. It may be basic stuff for DGS-members and other people with an interest in maximizing their XP gains, but the average W117-goer and your average casual DG-once-a-week player will no doubt pick up a thing or two from reading the guide. And frankly, the latter category makes up the majority of the people reading our site - other than being a handy reference list, we just don't have a whole lot to offer to experienced players who know pretty much everything there is to know already. Our basic guides are, for the most part, just a reference. This is true for the main dungeoneering guide as well. The advanced guide definitely goes a step above that. Still, 'advanced' might not really cover the contents - what does 'advanced' mean exactly? The guide's focus is mostly on things that improve speed, so having something like speed or efficiency in the guide title might be better. Nicely sidesteps the issue of the knowledge in the guide being basic or advanced as well :P We're working on a combat basics guide - praying flashing will be covered in that. Dungeoneering specifics such as boss tricks, puzzle tricks, lossless gathering and whatnot definitely deserve a place in this guide, though. Boss and puzzle tricks probably each deserve a paragraph of their own, whereas more general stuff such as the lossless gathering could be collected in an 'expert tricks' section or such.
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Wind Rush
The base XP given by the spell is 2.7; with a maximum hit of 10 it'd do an average of 5 damage, for an average of 2.7 + (5 * 0.2) = 3.7 XP if I'm not mistaken? I'll have to verify that, so if somebody could confirm that I'll go ahead and add it.
- Witch's House
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Farming calculator
Why is this still here? Off to completed submissions you go.
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Artisan's Workshop Calculator
Hey Worldashes, thank you for your submission :) That's why it doesn't apply the XP bonus to burial armour - we don't know if it works, and we don't want to give people false hope.
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Torstol Related(ish) corrections...
Nothing stopping us from adjusting the dungeon page's main header to say "Yanille Agility Dungeon" though, so I did just that :P hopefully that should make the dungeon easy to identify both for veteran and new players alike. Adjusted a few references in other places as well - I'll do a more thorough check later. As for torstol, it's part of the new rare drop table released along with the updates to the RoW. I'm not sure why only Ancient Mages are listed as dropping them - I'm sure I saw pictures of other monsters dropping them in the RoW update topic on the general forum. Will look into that later as well. Edit: actually, I won't, because it's silly to list all rare drops individually for each monster that is known to drop rare drops.
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Tip.It Times - 8th May 2011
I'm still not sure of what to think on the entire capes debate, so I'll refrain from commenting on that article. As for Dungeoneering, it's quite likely the only reason why I'm back to playing RuneScape nowadays. Read the times, get insulted for free. Thanks, man. The archaeology thing sounds like it might end up being interesting, but I don't feel you're really doing this potential skill a favour by talking down previously released skills, that are (judging on the highscores) being enjoyed by quite a few people.
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Vecna Skull
Discussion seems to have died. Moving this to completed submissions.
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Pie Making
Hey Hotdogcore, thank you for your submission :) I can foresee a situation where a user only recalls the ingredients for the summer pie and the fact that you "can't add them in the wrong order". Might be a bit annoying to suddenly end up with an apple pie with no refunds. Some information in the table seemed to be a bit out of date as well. I went ahead and gave it a little overhaul, and included a note on being careful when baking summer pies at the bottom of the table.
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Legends' guild page error
It should be easily fixed once someone from the mapping team can take a look at it. Currently the mapping team consists only of Cowman_133 and he's unavailable for the time being, unfortunately, so it might take a little while.
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Dungeoneering
Hey Rebasack, thank you for your submission! :) As Litterbug said, you're reading them the wrong way around, which isn't that surprising considering how everything's presented as one block of text. I've added some spacing to the list to prevent confusion in future. Changes will be live in a few days...
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Full Completionist Cape Requirement List (Including Trim. Reqs)
Those are some crazy requirements. It's just a trim though, I can live with not having that :P By the way, the basic list seems to be missing 'unlocking all music'.