Jump to content

All_Bogs

Members
  • Posts

    2666
  • Joined

  • Last visited

Everything posted by All_Bogs

  1. I've got the bait in place, but the bots aren't biting. Any way to make them more likely to attack the guards, or do you just have to wait 'til you get lucky?
  2. Hiya Gr33n_B4r, welcome to the forums and thank you for your submission :) I have updated the flesh crawler's bestiary entry and credited you.
  3. Glad you like it :)

  4. Hiya, thank you for your submission :) Does your account actually have to have free-to-play status? When I log to a non-members world and try to get Silverlight back, I only get the option to retrieve Darklight.
  5. Should be working now, please give it a shot :)
  6. Thank you for your submission. I can see the value of your idea. I'll try to make it work, but unfortunately it might end up being pretty complicated, so no promises.
  7. You can't just "use" the ring on the portal, though. You wearing the ring and then using the "operate" right-click option?
  8. You're probably right, it'd be a pretty strange thing for them to drop anyway. I'll hide it for now. Thanks again :)
  9. Thank you for your submission :) Faulty HTML, has been fixed. As in, TDs don't drop part mud pies?
  10. Nor did I mean to imply that you were suggesting that great detail was needed :P just giving my reasoning for removing that tidbit. Locking this, it'll board the train to completed submissions shortly...
  11. According to the Warrior's Guild Guide - Second Floor section the: Single token mode consumes 20 tokens per minute and Multi token mode consumes 3 tokens of each type per minute, for a total of 15 points per minute It seems a bit silly to go into great detail on how the spending of tokens works, in a guide not related to the Warrior's Guild. I've removed the offending line - if people wish to find out more about the token system, there's a link that'll take them to the Warrior's Guild guide. Should take care of that :) The dragon defender is now the last defender available. In addition, according to the second paragraph, it would be wise to keep a spare rune defender, as you no longer need the adamant one. Upgraded rune defenders to dragon ones, and the adamant one to rune. Another alternative would be to keep a spare dragon defender, I suppose.
  12. Hello Tr33hugger! Welcome to the forums and thank you for your submission :) The current method's indeed far from perfect. The assumption of "hitting for average damage" clearly doesn't hold when you're pretty much not hitting your target at all. In addition, the average damage dealt varies depending on what equipment you wear (ie magic damage boosting items like staff of light, chaos gauntlets, etc). Unfortunately, it's nearly impossible to add some sort of damage and accuracy scaling to the current magic and ancient magic calculators, both from a technical and a user-friendliness point of view. We might create a calculator dedicated to combat magic spells at some point in the future.
  13. Speedfan isn't omniscient. In fact, if it doesn't properly recognize fans and whatnot for your setup, the program's author actually encourages you to send him your hardware specs so he can try and sort it out, iirc. The core temperatures for my Q6600 are accurately displayed, so I reckon it works fine for a Q8200 as well. As far as I know, your processor should be able to handle temperatures around 60 degrees, but still, it's pretty darn hot. If you weren't doing some serious gaming prior to taking those temperature measurements, I'd say it's a bit abnormal even. Your fan's busting its balls trying to cool things down, which is why it's making so much noise. You can force it to slow down and be quieter through speedfan, but at those temperatures I wouldn't recommend it. I do notice you have only one active fan, which strikes me as a bit odd. Since the noise only started recently, perhaps another fan has broken down? I'm not too familiar with this kind of thing though, so maybe somebody else has a more precise diagnose :P
  14. Good thinking :) I'll add the drop to the Ogress champion's entry, and credit the both of you. Thank you very much!
  15. For what it's worth, when I was gathering data to see which factors influence dungeoneering XP and factors don't, I did kill a few Bovimastyx during one dungeon just for giggles. Got exactly the same amount of XP as I did in another clear of that floor where I just left 'm alone. Like other people have said, killing them's a waste of time, and that's why people don't bother with them. They don't reduce XP or anything. As for using bones on altars, personally I only bother with dragon and frost dragon bones. Guess the lesser bones do provide a nice XP boost for lower prayer levels :)
  16. It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess.
  17. [spoiler=Got your own questions?]Mod Mark will be available tomorrow (22nd Jan 2011) on the RSOF at 3pm GMT. ?254,255,56,62214325"]This thread will be unlocked and you can post your questions there at the time given above. [spoiler=General FAQ]How will the Grand Exchange work now? Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right. Will there be guide prices? Yes. The guide price will be based on the previous day’s trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works. Will we be able to buy/sell items for whatever we want now? Yes, assuming you find a buyer/ seller of course. Can I give gifts to my friends now? Like a million if I wanted too? Yes indeed! You’ve said that the price limits will be removed, but what about the buying restrictions? Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords. [spoiler=Scamming]Will item scamming be a problem? What is being done to prevent item scamming? Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming – however, ultimately it’s up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is. Will the trade warnings still be in the trade window to prevent item scamming? Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed. [spoiler=Staking]What is going to happen with staking at the Duel Arena? Staking is returning! So you will be able to bet anything tradable on the outcome of the battle. Will I be able to stake in any other Activities? You will be able to stake in Conquest! The rat pits also remains if you want to bet a few coins on your cats prowess, but that’s just for fun and has restrictions in place. Will you add more options for staking in the Duel Arena? For example “No Degradable Items” or “Team Staking”? Not at this time, but potentially in the future. What’s happening to duel tournaments? We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasn’t providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. People’s ranks and hiscores will be preserved in case they are relevant in the future. [spoiler=Price Checker]Will the price checker feature be removed/changed now that players can freely trade? It’s not being removed, it just won’t show trade limits any more. It will show the guide price (discussed above). [spoiler=Gravestones]How will gravestones work now? If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately. Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items. If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot. [spoiler=Lending Items]How will item lending work? Will it be changed in anyway? You can’t use borrowed items in the wilderness and you can’t stake a lent item. Aside from that it’s exactly as it was before. This isn’t restricted to combat gear, no lent items can be used at all in the wilderness. If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available. [spoiler=Player-owned House Reward Chests]Will the limits on POH reward chests be lifted? The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions. [spoiler=Dropping objects in the Wilderness]How will dropping items in the Wilderness work now? If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players. If you manually put items on a table in the Wilderness, they will be visible to everyone immediately. [spoiler=Wilderness/PvP Questions]Will we able to use extreme potions in the Wilderness? No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds. What about untradeable items like Dungeoneering rewards/Korasi’s sword/fire capes etc? How will these work in the Wilderness? One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasi’s sword), others drop a tradable equivalent (like summoning headgear that’s enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish. What about the revenants? What is going to happen with them? Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc. The Forinthry bracelet now has new functionality – you can use it to repel revenants and also give temporary immunity to damage from them. What is going to happen to all the old PvP world drops like statius sets or artifacts etc? See above – will be dropped by revs. Will we have all the old PvP mechanics back just as they were? Will there be any big changes? It’s pretty much back as it was. There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack. Obviously we have new weapons, curses and an entire summoning skill to generate new tactics. What about all the quests that are in the Wilderness? Will these be left where they are or moved? No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking. Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the “bonus” we have added. Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast? No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If you’re feeling brave you can walk there of course. What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved? They will be relocated. There is a new cave located just north of Falador called the “Gamers Grotto” which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here. Clan wars dangerous “free for all” battles will now follow standard wilderness rules of item loss. What about penguins or shooting stars? Will they be moved out of the Wilderness? We have not changed anything regarding the penguins or the shooting stars. What about treasure trails? The number of possible treasure trail locations remains the same, however you won’t be sent to the wilderness as often as you were. Will you add any “safe” worlds for non-pkers to use without fear of being killed? No. It’s the wilderness, it’s not meant to be safe. Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back? No. What about 1 itemers? I hate 1 itemers... We’re designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds. Are you changing the PvP and Bounty worlds? Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above). In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back? That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat. [spoiler=The volcano banker]Is the bank by the craters going to be removed? Yes. Look out for Maximillian Sackville in a bank near you! [spoiler=Summoning]How will Summoning work in the Wilderness? While you are in the wilderness, your combat level will act as though you didn’t have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness. If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid. For example: If you are currently a level 138 player, your combat level in the wilderness would be displayed thus: xxepicpkerxx 126+12 If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas. What happens when my familiar or I die while in the Wilderness? When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you can’t sneakily dismiss your familiar to prevent pkers getting the loot. If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory. Can I attack other familiars? What will happen? Attacking someone’s familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if you’re the aggressor. Ordering your familiar to attack a player or familiar will follow exactly the same rules. [spoiler=Other small changes to Wilderness content]Anything else being added or changed? Runite rocks in the wilderness will refill much faster than other Runite rocks in the game. The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons. Quoting for visibility. If this could be edited into the OP that'd be great. In a few pages hardly anyone will be looking at page 16 :P They seem to have given things quite a bit of thought. I'm sure there'll be some hiccups, but all this is quite nice to read.
  18. Hello, thank you for your submission :) In case other readers are interested in the topic that's being referred to, it can be found here: [qfc]75-76-490-62201102[/qfc] (post #3) I'm not too familiar with the penguin chasing business myself, I'll see if any other crewbies are available to rectify this.
  19. Hello Waterfoul, thank you for your submission :) It's a pretty cool easter egg, but as Sy_Accursed mentioned our quest guides are intended to simply guide players through a quest. If we'd have to point out every little thing that doesn't really serve a purpose but is pretty cool regardless, I fear that our quest guides would become very, very long :P So no, we won't be adding that. Thanks for sharing though :)
  20. Indeed, for some of our crew members none of the locations listed yielded an elite clue. We're hesitant to put up an incomplete list, so please bear with us...
  21. Or alternatively, http://www.tip.it/runescape/construction_table.php, which also shows the materials needed, though you'll still need to manually add up the totals needed for each material. As for making something that's essentially a "house previewing tool", well, that sounds fairly challenging to make. I can see its use but it'll take a fair amount of time to make something that works. This is the first time I see this subject come up in a long time, so I'm not sure if it'll be worth it...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.