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All_Bogs

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Everything posted by All_Bogs

  1. Considering that RSWiki also has it listed, that explanation's good enough for me. Adding it now, thanks again :)
  2. Heya, thanks for your submission :) I agree that information on which skills are 'assistable' should definitely be in there. I'll go add that. As it turns out we're already in the process of making some updates to the effigy guide, and the new version indeed does come with a dragonkin lamp XP calculator. Thanks for writing up a rough draft though, I appreciate the effort :)
  3. Yeah, the part where it's mysteriously immune to alchemy stood out to me. It seems that while we were busy neglecting this post (sorry! :oops:) we did find out that it was dropped by Men, but it was indeed still missing from Women. I've added it to their droplist and credited you :)
  4. Hey Dartagnan, thank you for your submission :) I know it's not that spectacular of a drop, but did you happen to screenshot it? If not, I'll just make an invisible note on it so we can credit you when we do confirm it.
  5. Heya CorporalKO, welcome to the forums and thank you for your submission :) Did you happen to screenshot the drop?
  6. Heya Noughat, welcome to the forums and thank you for your submission :) Are you absolutely sure that Arctic Pine gives 140 xp per log and not 140.2? The knowledge base does indeed list them at 140.2, and I reckon it's very easy to mistake this for a plain 140 xp value. Same thing for firemaking, the knowledge base does list arctic pine logs at 125 xp, just like our calculator does.
  7. It's good to see the DG grouping system see some attention :) while it is indeed a shame that all the time spent on coding it has been for naught, at the end of the day I feel that there's really nobody but the coders who are to blame for it. My opinion on things such as the DG grouping system is pretty black and white: if it's worth using, people will use it. As it is, there's just too many flaws and shortcomings in the system, some of which have already been pointed out in this topic. I'd like to add the fact that the entire system isn't really intuitively clear - the way rooms are linked to themes and FFA play is just rather abstract, and the fact that the KB article needs five paragraphs to explain the system kind of underlines that. There's really no way to find out about just what the rooms do unless you read about it or just randomly stumble into them for no reason, and as we all know there's many people who don't like reading much at all :P general design principle is that if you want people to use your stuff, keep it stupid simple. Not happening here. But hey, no shame in not getting it right the first time around. Even Blizzard needed two tries to properly nail down their 'looking for group' system. I can almost describe the situation before that by copying a sentence from the article and changing a whopping two phrases: 'people stand around in capital cities shouting an assortment of letters and numbers, waiting for people to whisper them as a request for joining their team' :P So yeah, while there's certainly some merit to an automated grouping system, the current one just isn't cutting it. As for the second article, I must admit that I stopped reading it after a few paragraphs 'cause of spoilers. I'm one o f the few crazy nuts who does care for the story behind quests, and I haven't done the void series yet so :( That 'did you know' is kinda scary. I recall making a bit of a detour 'cause I forgot my seal of passage like a week ago, I had no clue you could just lie about things. Duh! :(
  8. There is now a 'frequently used' category; (grey) chinchompas have been listed in the alphabetical listing further down. They have a strength bonus of +0 which was likely why they weren't listed in the first place. Locking this :)
  9. It's working once more. Locking this :)
  10. Source? RS Wiki claims they're 'likely to be on there', that's all I could find about it.
  11. Hahaha epic :) Think those are on the rare drop table.
  12. It seems that this bestiary entry was accidentally set to "not visible". Should be fine now :)
  13. You're right, it is clearer like that - I'll update the text sometime. Still, ideally, things should be intuitively clear to the user ('cause hardly anybody reads instructions :() so it's a shame that it is in fact not. As for showing the average cost or profit, while it might seem to be a good idea we've found that it just makes the calculator end up looking pretty cluttered. We figured that most people would care for an estimation of the cost, and an estimation of a medium price cost is easily made by simply taking the average between the minimum and maximum costs. If they really wish to know the exact medium price cost the windows calculator is just a few clicks away.
  14. It's being worked on. Apologies for any inconvenience caused.
  15. The minimum cost has you buying materials for the minimum GE price, and selling the potions for the maximum GE price. The maximum cost works the other way around, that is you buy materials for max price and sell potions for min. This is mentioned in the instructions. The prices are synchronized with the GE, so changes in GE prices are reflected in the numbers produced by the calculator. Edit: I also broke it. Stay tuned...
  16. Hello Derek, welcome to the forums :) Thank you for your submission. The error should be fixed now.
  17. Hey, thank you for your submission :) I'll see if I can figure out something that prevents the ammo dropdown box from getting stupidly long while still granting you the ability to have all information at your fingertips; I posted a more detailed reply in your topic in help & advice as there was some discussion going there. Implementing it will require some thought and I've already got other stuff on my plate at the moment, so it might take a while before you see something like that though. Sir Isaac provided some good suggestions on where to find item stats; in addition to the sources he mentioned you can also check our items database page on chinchompers.
  18. Yeah, you're right, the list is getting quite long. Unlike with the melee max hit calculator it seems as if just about every ranged weapon known to man is on there (I think there's 80 now?) - I myself am guilty of adding the slings to that list without giving it much thought. I'm thinking of having the calculator by default just show a number of popular weapons and ammunitions, and then adding a control that allows the user to expand the selection to a full list of ranged weaponry should he so desire. How's that sound?
  19. I think that goes for bot detection methods as well, though. It'll probably be a bit of a status quo, with the balance occasionally swinging in either direction. Enjoyed the articles :)
  20. Oops, I fail at copy-pasting. Link's been patched up. Changes should be visible once Peter gets around to uploading the new version.
  21. Hey, thanks for your submission. This is indeed the right place to post it :) I have identified what caused the calculator to behave so strangely and made a correction. This fix should be live shortly... In the meantime, you can restore 'normal' behaviour and make the helm, torso and leg slots accessible again by (re)selecting the no option in the item set dropdown menu.
  22. This has been dealt with and Clue scrolls (as well as related items that now also use the easy-medium-hard-elite tags) should have been updated :)
  23. Hello, welcome to the forums! As for who'd use such a tool, you could try posting a poll in the Questionnaires forum. Personally I don't think it'd see a whole lot of practical usage, but it's still kinda cool in a geeky way :) As for hosting it over here, I'm sure that'd be possible if the administrator folk think it's a good idea. They'll read your suggestion soon enough if posted on the Website Discussion board, which is where suggestions go. As this topic is not an update or fix to an existing calculator, I'll move it there for you :)
  24. I've never officially "quit" as such, but I did take two extended breaks. One I took when I was relatively new to RS (which was like eight years ago...sheesh, time flies), and the other was some four years ago 'cause keeping up with both WoW and RS just didn't feel feasible :P

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