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All_Bogs

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Everything posted by All_Bogs

  1. Yeah, that's always confused me too. Even the latest rewards are like that. I guess Jagex considers tokens to be a product of Dungeoneering, much like ores are a product of mining. Amount of ores doesn't increase, so neither does the amount of tokens received. Suppose it makes sense from that point of view, if you ignore the '10% of XP gained = tokens" rule :P
  2. In the meantime, if any of you are looking for info on the new bosses it can be found in the regular bestiary. Added your combat levels, Sonic3190, thanks. Will take a while before they show up on the site, though.
  3. Have a cookie. Cheers guys (y)
  4. The bit about the Geomancer healing a little after using his prayer-disabling attack, along with a host of other minor adjustments to the bosses section of the Dungeoneering guide, will be live soon. I'll edit the bestiary at a later time. Also, when I made my earlier post I wasn't on the crew just yet :P Personally I haven't seen a Green Dragon in Daemonheim ever :o I'll leave that one for other crewbies. The Ice Spider indeed does have a level 79 variant. We already had that listed somewhere, oops. We already had a report on level 77 Giant Bats, I will mark that one as confirmed and update later. Saved the other three as unconfirmed levels for the time being. Edit: conveniently enough I just ran into a level 28 bat. Edited the Zombie entry in the general bestiary to reflect the fact that they either use melee or ranged, not both (see notes section). Will do dung bestiary page later. Thank you :)
  5. Cool articles. I didn't know the mechanics behind the Falador massacre, so interesting to read about that. It's on , if anyone wants to see it in action.
  6. I see. I don't believe we have any such data, though.
  7. What are you people talking about? Our formula is public, it's right there if you hit right-click > view source. It used to be hidden, years back, but when we switched to a newer, more accurate formula deduced by a number of people on the RSOF, the entire thing was made public on our end as well. I'm not sure if we're still using this formula nowadays (there's this comment saying NEW MAX HIT FORMULA which seems to indicate otherwise), but it's still public, so here you go: max_hit += ((13+(cumulative_str)+(str_bonus/8)+((cumulative_str*str_bonus)/64))*dmg_mult); if(max_hit < 1.5){max_hit = 1;} else{max_hit = Math.floor(max_hit);} I realise this is not that useful by itself, so feel free to read through the page's source. For reference, 'str_bonus' is the amount of +strength from your gear, 'cumulative_str' are things like prayer boosts, potion boosts and equipment % boosts like Salve Amulet, and 'dmg_mult' includes things such as the +10% damage from void knight set.
  8. Yeah, there's only a handful of poisoned spears in the items DB at the moment. I'll see if I can verify some more. I was able to apply a normal Poison to a bound Promethium spear the other day, though, so I reckon you simply cannot poison the Frostbite and Hailstorm daggers. (Edit: just verified that you indeed can't, even if such a dagger is unbound)
  9. 1: Promethium Spear; prefer it over the 2H due to speed. 2: Gorgon Platebody; 89 defence is mocking me. 3: Blood Necklace 4: ? I'm using a stack of blood runes as ammo, since I tend to solo and prefer to mage against Rammernaut and Har'lakk but I am unable to craft blood runes myself :-X
  10. I believe it was also known as the 'spoiler' tag under phpBB. Did a quick search but wasn't a 100% sure I found what you were looking for, though. You could try googling it.
  11. Can confirm that he indeed heals some HP after landing the prayer-disabling attack. Not sure if the size of the heal is related to what prayer you're using. If I had to guess I'd say it's a flat percentage of his total HP.
  12. On the subject of slaying, I can be pretty brief. Some people wish to gain as much XP per unit of time they're playing, and as such don't have time for being nice. They are relentless in their pursuit of maximum XP and don't care about what a bunch of people they don't know think about them. If you (speaking to the reader of this post, not just the article's author) want to be a gentleman, sure, go ahead. If the person you're sharing the room with is well-mannered, awesome. But at all times be aware that some people play solely for gathering as much XP as humanly possible and won't be playing nice. Whether such an attitude is good or bad is up for debate (personally think it's rather detrimental to the game's atmosphere), but if you expect every newcomer to set up a cannon you'll be relieved if they don't; and if they do, you can just shrug and move on, saving yourself a lot of frustration. I thought the article was well and humorously written, so I'm sad to see that author's calling it already. Don't quit just because you got some criticism, it comes with the job. As for the outrage over the update, I too raised an eyebrow at how seriously pissed off some people seemed to be. Some even claimed that Jagex were bad at what they do (developing software/games) because of their inability to stick to their schedule. By that definition, just about every software developer in existence would be awful. Take big brother Blizzard, for example. Early in 2007, when The Burning Crusade, a WoW expansion, hit retail, Blizzard said they were aiming to release a new expansion every year. Yet the next expansion, Wrath of the Lich King, shipped 20 months later, and right now we're close to 19 months into Wrath and while the latest expansion, Cataclysm, is in beta at the moment, it sure doesn't look like it's anywhere near ready for release. Yet I don't see anyone claiming Blizzard is a bad software developer. On the other hand, consider Ritual Entertainment. They were developing a pretty high-profile shooter back in 1998 called Sin. It wasn't quite polished yet, but their publisher (guess who :lol:) wanted it out before the holidays. Beta versions were sent to game magazines, with claims that bugs would end up being fixed. Sure, the game looked and sounded great, and disregarding the various quirks and glitches gameplay was pretty solid. Reviews generally praised the game. At my local toy store, one of the employees was into games pretty big and had visited the E3 that year. He said there were three major shooters on showcase. The first, Duke Nukem Forever, was awesome in every which way imaginable. Then there was Sin, which was less awesome but still looked promising. Oh, and then there was some game called Half-life which he thought looked pretty [cabbage]ty. Duke's new game has been canned after years of being stuck in development hell, Sin was released on schedule but it was so buggy and sluggish that you could literally start loading a level, go to the bathroom to take a dump and come back to see that it was STILL busy loading, and Half-life went on to win 300 game of the year awards. Sure, Sin was patched up afterwards, but the patch was so large that it'd take about three years to download over dial-up, which was the standard back then. Ritual kept to their schedule, sure, but I don't see anyone calling them good developers for it (even if admittedly Activision was to blame for it). Jagex kind of suffered the same dilemma, though on a smaller scale. Either release the update now and make the game unplayable for a bunch of people, or delay it and release a polished update. Personally, I think they made the right call here. Keep in mind that game development as a bit of a sciency edge to it. Say, some office guy has to grind through a dozen of boring reports and write a dozen equally boring assessments. Nothing out of the ordinary is going to happen there, so if he's been given sufficient time yet doesn't manage to finish his assessments he's clearly been slacking. On the other hand, as was explained in last week's forum post, something unexpected went wrong with the graphics update. It happens. However, they did seem to hint strongly at a certain release date through tweets, if they hadn't done so they probably would've prevented some of the outcry from happening. Lesson learned, I suppose.
  13. The quest was exactly the same as it is now, but back then a bug existed that allowed people to spawn endless amounts of monsters.
  14. Here's a selection from my pictures folder. Some of them are taken by other people, though; I just saved 'm cause I thought they were cool. This quest used to be pretty hard, apparently :P Talking bears! The risks of a site update... Back when pmods were sort of a new thing you'd get the craziest tells. I'm a thingy, people, you heard it here first. J-Mod ex machina. Some guy was giving Bluerose crap over nothing and pow, Simon to the rescue. Oergg <3 I guess they were in a hurry there. Jagex, apple fanboys since RSC. Best thing about RS2 was probably the removal of those darn sleeping bags, haha. Lovely example of a certain trope.
  15. Can see this being quite useful, especially for people that like to level dungeoneering on their own. Edit: I attempted to retro-fit the current calculator with this feature, but things got messy rather quickly. I'll try to create it from scratch, but it might take a while. Edit2: Done.
  16. I really like many of the tunes that are listed here. I believe 'the plundered tomb' hasn't been mentioned yet, and I thought that one was quite good too.
  17. http://www.tip.it/runescape/index.php?rs2quest_id=181 "unfinshed toadflax potion" [Thanks for pointing this out. Took me a second to realize what the mistake was. :D All fixed now :thumbup: - Speedyshel]
  18. It's pretty cool. All those debuffs remind me of juggling a bunch of things which each stay in the air for different amounts of time. I didn't know about the RP walk bit, but I can confirm the ambient effects in the throne room being there. Seriously awesome touch. I might pick up WoW again just to see the Cataclysm lore and stuff. I probably won't be continuing the toon in my signature, as Zenedar's population recently shifted heavily in favour of the horde, which would no doubt make for a fairly awful levelling questing experience since it's a PvP realm. I'll keep an eye out for any TIF initiatives and see if I can tag along. Oh, and I don't think I've posted this here yet. If any of you have ever wondered what it's like to raid Icecrown in blue gear (the stuff that drops in the 3.0 heroic dungeons, that is), feel free to take a look at my YouTube channel. A month ago or so we even beat the impossible gearcheck that is :P since then we've been trying Ruby Sanctum but Halion just doesn't seem to be possible to beat with our current gear, and since my account expired a week ago I don't really know what they're up to currently.
  19. It would probably be more intuitive to have the anchor points for the keys at the actual door locations, though using the current table-based setup that would be somewhat problematic. Regardless, I don't think a room with for example both a farming patch and an altar would be impossible, so having multiple icons in one room might be something you'd want to look at. I've been playing around a bit (having a blast with making random figures, wjee), and noticed that you create a pop-up dialogue whenever someone puts down a second group GS (or boss, and probably more); it'd probably be a bit less annoying to just delete the old one and put down a new one.
  20. This is pretty cool stuff, definitely useful.
  21. You could use IE8's compatibility mode for the time being, it seems to work fine using that. (Press the button to the right of the address bar to activate it)
  22. The truly awful DK tanks you might get during Outland dungeons, well, let's just say that if they use Icy Touch on a mob, it's purely by chance. As for what tanks are easy, it's probably a bit situational. Warriors are a bit gimped when they need to pick up a stream of incoming adds (such as Onyxia whelps) but have superior mobility, for example. The only thing that the increased threat on Icy Touch makes easier is keeping overzealous DPS alive, which as a tank I don't consider one of my tasks. Don't get my wrong, I'll make enough threat to allow the DPS to nuke to their heart's content, but if they're overdoing it I might just misplace my taunt button for a few seconds :P As for the warrior, I found the early levels a bit stale, but if you're new to the game that'll hardly be an issue. They're lots of fun when you get a few strong talents rocking and can plow through numerous enemies without much effort.
  23. Pretty good stuff, I must say :) I recently came across a pretty darn catchy track in RS called The Plundered Tomb (I know, I know, I'm behind on the times :P). I'd be interested in seeing your take on that one.
  24. You need to have administrator permissions for the game's installer to do its thing. If you happen to use Vista this page might be helpful. If not you could always look around some more on Blizz' tech support site. Edit: yeah, your trial version will have to be patched up before you can hop online. Get WoW ready to play initially is pretty time consuming :P

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