Jump to content

All_Bogs

Members
  • Posts

    2666
  • Joined

  • Last visited

Everything posted by All_Bogs

  1. Hello Manfa87, welcome to the forums :) Thank you for your submission. I've corrected the issue, and the proper riddle text should be visible on the site shortly.
  2. I don't know. While calculations might work for the examples you've given, they're based on a significant amount of assumptions (which means that they won't be valid for all users) and it'd also be very hard to generalize such a concept to make it apply to a wide range of skills and tasks. I do agree with you that having some sort of lookup chart where you can see what things are good XP, what things are poor or mediocre XP but good money and what things should generally be avoided if you're looking for either quick XP or quick cash, would be a very cool something to have. It wouldn't even need any fuzzy calculations to be useful :) Regrettably, such charts would require a lot of maintainance, as Jagex will introduce new methods of levelling, nerf old ones, and cash values of stuff just changes a lot in general. We only have so much crew members so I don't know if such a thing would be feasable to maintain, it is hard enough to keep the site up to date as is :P
  3. Yeah I totally appreciate users taking some extra effort to make their submissions crystal clear :thumbup: Just trying to save him (and other future contributors) some work there.
  4. Thank you for your suggestion :) Unfortunately, there are far too many variables in play to make even remotely accurate calculations with regards to the amount of time performing a task would take. Apart from a person's statistics and gear, there will also be outside variables such as other people interrupting your training, and your own attention span also plays a role. In addition, assuming that the user has his stats maxed out and is using a certain weapon would severely limit the amount of people to which the calculator would be useful. While numerous, people with maxed out combat stats are still a vast minority :P In the case of red salamanders versus black salamanders, it'd probably be best to simply do some research into the two things you are comparing. It's the same for iron ore versus runite ore; while the second gives more experience, mining it isn't exactly viable to get your mining level up quickly. So while it's a cool idea, the Tip.it crew unfortunately does not consist of wizards so I'm afraid we couldn't make such a calculator work particularly well :(
  5. Hello, welcome to the forums :) The primal rapier should now have stats. Thank you for your submission :)
  6. These monster entries have been updated, thanks :) No need to go out of your way to link monsters to bestiary entries, by the way.
  7. Hey Jakesterwars, welcome to the forums, and thank you for your submission :) I've added the Basket pack and Empty sack pack to the tools table, and added a note on the Magic watering can. I've also added a section on the Scroll of life and updated our bananas. Changes should be visible on the site shortly.
  8. I can see some merit to the idea, but I feel that such a calculator would not be used by a lot of people. In addition, implementing this would involve a significant amount of work, and seemingly a fair amount of magic as well. Sorry, but I don't think we will create such a calculator any time soon. Thank you for your contribution though, it is appreciated :)
  9. Hello Kissmyassist, welcome to the forums, what a wonderful name you have. Your idea is quite cool and useful, I think. You would basically like a Herblore calculator (or planner) that also shows you how much money you'd spend on raw materials and how much you'd earn back from potions made, such that you can figure out how big of an impact it'd have on your personal wealth, right? Adding such a feature to the existing calculators wouldn't be particularly easy, as they're built around the general principle that all of them produce the same output, more or less. Adding it as a "special calculator" would be an option, I suppose. I'll write it down somewhere, you might see it pop up in future :)
  10. Cool guide. Didn't know the rules behind table equipment spawns. I found that animated pickaxes go down quite easily to slash attacks.
  11. Copy-pasting is hard. Thanks, fixed :)
  12. Same here. Right clicking, and then using 'open image in new tab' makes them appear though (using Chrome).
  13. Cool topic :) I'll have a look in my screenshots folder to see if I have any screenshots of the old website floating around. (Edit: sorry, got nothing) Isn't that 'detail select' image from the first version of the homepage, by the way? The texture on the detail buttons seems to match to texture on the 'play game' button. Might be wrong, though.
  14. Yeah, that's always confused me too. Even the latest rewards are like that. I guess Jagex considers tokens to be a product of Dungeoneering, much like ores are a product of mining. Amount of ores doesn't increase, so neither does the amount of tokens received. Suppose it makes sense from that point of view, if you ignore the '10% of XP gained = tokens" rule :P
  15. In the meantime, if any of you are looking for info on the new bosses it can be found in the regular bestiary. Added your combat levels, Sonic3190, thanks. Will take a while before they show up on the site, though.
  16. The bit about the Geomancer healing a little after using his prayer-disabling attack, along with a host of other minor adjustments to the bosses section of the Dungeoneering guide, will be live soon. I'll edit the bestiary at a later time. Also, when I made my earlier post I wasn't on the crew just yet :P Personally I haven't seen a Green Dragon in Daemonheim ever :o I'll leave that one for other crewbies. The Ice Spider indeed does have a level 79 variant. We already had that listed somewhere, oops. We already had a report on level 77 Giant Bats, I will mark that one as confirmed and update later. Saved the other three as unconfirmed levels for the time being. Edit: conveniently enough I just ran into a level 28 bat. Edited the Zombie entry in the general bestiary to reflect the fact that they either use melee or ranged, not both (see notes section). Will do dung bestiary page later. Thank you :)
  17. Cool articles. I didn't know the mechanics behind the Falador massacre, so interesting to read about that. It's on , if anyone wants to see it in action.
  18. I see. I don't believe we have any such data, though.
  19. What are you people talking about? Our formula is public, it's right there if you hit right-click > view source. It used to be hidden, years back, but when we switched to a newer, more accurate formula deduced by a number of people on the RSOF, the entire thing was made public on our end as well. I'm not sure if we're still using this formula nowadays (there's this comment saying NEW MAX HIT FORMULA which seems to indicate otherwise), but it's still public, so here you go: max_hit += ((13+(cumulative_str)+(str_bonus/8)+((cumulative_str*str_bonus)/64))*dmg_mult); if(max_hit < 1.5){max_hit = 1;} else{max_hit = Math.floor(max_hit);} I realise this is not that useful by itself, so feel free to read through the page's source. For reference, 'str_bonus' is the amount of +strength from your gear, 'cumulative_str' are things like prayer boosts, potion boosts and equipment % boosts like Salve Amulet, and 'dmg_mult' includes things such as the +10% damage from void knight set.
  20. Yeah, there's only a handful of poisoned spears in the items DB at the moment. I'll see if I can verify some more. I was able to apply a normal Poison to a bound Promethium spear the other day, though, so I reckon you simply cannot poison the Frostbite and Hailstorm daggers. (Edit: just verified that you indeed can't, even if such a dagger is unbound)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.