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All_Bogs

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Everything posted by All_Bogs

  1. Well, there's a difference between being an English major and writing articles of decent quality. That said, the mistakes that were made didn't really bother me and I don't see why that one poster is getting so worked up over them :mellow: I feel the same way as the author of the first article does...I really don't have anything to add to that. As for the second article, I find that I use(d) voice-chat mostly out of convenience. Performing in an intense boss battle while typing just isn't possible, but voice-chat doesn't require you to press any buttons (apart from a conveniently placed push-to-talk button maybe). I never really felt that voice-chat added personality or anything. What a person says (or types) and how he acts means more to me than the way he sounds. That said, that particular bit wasn't really the focus of the article. Like the author, I too am a bit sceptical about the referenced article's findings. I'm not in a fictional mood right now, will read those later :)
  2. The thing is, you'll need X bars for getting your desired smithing level but Y bars for getting your desired magic level. I can image someone going "Hey, I'd like to get to 80 smithing, wonder how many ores and superheat-runes I'd need". I can't imagine someone going "Hey, I'd like to get 90 magic, let's do it through super-heating!!!". At best, I can imagine someone being mildly interested in how much magic XP doing an X amount of superheats would give him, which the magic planner can tell you just fine. Having this information in one calculator would be convenient to a few people, but I'm sure that you understand that we can't make a calculator for every little thing. Having the GE prices at your fingertips would definitely be cool, though. For the time being this is sadly somewhat impractical :(
  3. Hello Nunsuch, welcome to the forums and thank you for your submission :) I thought people didn't really bother with cooking ranges in Daemonheim. I'll go ahead and add an icon for it. I don't understand your suggestion. The rooms currently fit 2x2 items. If you mean that you'd like to see this increase to 3x3, I can see why, but unfortunately that'd make the tool simply too large for people using a lower screen resolutions.
  4. Hello Sdcw435, welcome to the forums and thank you for your submission :) I've corrected the mistake. The calculator will now simply state that you'll restore prayer and summoning points, instead of claiming that the potion will actually boost the levels. An updated version of the calculator will be live shortly. Edit: the change is now live, locking...
  5. If not this, then no. I agree with these gentlemen.
  6. Colour and color also gets me now and again :unsure: especially lovely since CSS just ignores stuff it doesn't know so you're left wondering why the bloody hell the background colour isn't working. But yeah, I wouldn't worry too much about not being knowledgeable about coding. There's plenty of resources available that help you get in the groove and which are geared towards tip.it as a site, so learning it won't be as scary as it might seem. And for what it's worth, I've been F2P for the majority of the time I've been on the crew, so don't let that stop you :P
  7. Emphasis on 'up to', I guess. As for the guy mentioning that you can't fill the coal bag from your bank, well, I believe they stated they are taking suggestions. Seems like a valid one!
  8. Hey Rob, welcome to the forums and thank you for your submission. It was indeed an error. I've patched it up, and the properly working calculator should be live on the site shortly. According to the fixed calculator, your max hit using that setup with the special attack would be 253.
  9. Thumbs up for the article on F2P dungeoneering. It really is a mess right now and it could definitely use some love. The flat out wham 50% cut is just insane :unsure: I've not yet gotten around to reading the other ones, will do later!
  10. The updating thing wasn't too clear to me, either. Quick search revealed some people mentioning the automatic silent update functionality, but that might have been related to older versions of it? Google has this to say about it. Basically, hit the wrench icon and go to 'About Google Chrome'. In there you'll be told whether or not your version's up to date. As for Safari, no idea. I doubt that a performance increase would be significant enough to use it solely for using RuneScape, and other than that there's really no reason to it. Hell, some people consider it to be worse than IE :-X
  11. Are you sure that's not running Javascript the best? I thought Chrome was pretty bad for java-based programs. Yeah, keep in mind that as confusing as it may sound, JavaScript and Java have fairly little to do with each other. I ran a quick test using all options I have available here. I'd just boot up the game and leave it to run at the login screen with the animated background enabled. Highest graphical settings, no sound. Internet Explorer surprisingly enough didn't even get to the point due to some bollocks Java error. The options screen said that Java was enabled but RS claimed that it wasn't. As far as memory goes, the amount of memory used by the actual game seems to be identical across browsers. Chrome used about 150mb for the browser (chrome processes) and 200mb for the game (java[Caution: Executable File]). Firefox used around 70mb for the browser and 200mb for the game. The downloadable client used about 210mb total. As far as CPU usage goes, it's hard to judge since it changes so much depending on what scene is shown. Overall, it seemed that the official client and Chrome were about equal in CPU usage, with Firefox' usage being a little bit below them. That said, Chrome does have some annoying issues on F2P; whenever the advert changes it causes some whacky blinking and stuff. Might be 'cause I haven't updated for a while though :P (Edit: updated, still the same thing. Updated version does use a tad less memory though still more than FF)
  12. Yeah, like these gentlemen said, the quest guide's been updated since. I was bullied into using it when doing the quest myself and can confirm that it works correctly now. I think both concerns have been addressed properly then. Locking :)
  13. Yup, we simply use the length as specified by Jagex. The quest really isn't that long, even if it might appear to be due to how painfully slow the manipulation of the main puzzle goes. What's confusing about the guide exactly? As far as I can see, the guide tells you exactly what to do :unsure:
  14. What a strange thing to do :S for what it's worth, you can still view the contents of the older journal entries through the page's history. The newer ones don't seem to have been added yet, though.
  15. I don't think you can, Apparently he has a attack where he hits you really hard if you stay on the opposite side to him for too long. Yeah, if you do that he'll drag you (and your entire party, it seems) into the lava. Lava just ain't cool.
  16. Hey, thanks for the suggestions :) It actually would make the squares bigger. You'd need to place either three images next to eachother, or three images underneath eachother - to keep the map section square its dimensions would need to increase by 50%. I agree that a diamond-shape would look better but the tool's large enough as it is, especially on lower resolutions its already taking up most of the screen. Sounds good to me. Edit: but, it might be confusing as some rooms do exist but don't have anything of interest inside. Idea's good, but it'll need some work before it can be used in the tool. I'll see if I can come up with something. Maybe a 'lightbulb' icon you can use to put a tiny dot in a room which is "existant yet uninteresting" to make it light up. To mark unexplored rooms with, you mean? Sounds good. That might look neat, but then background-changing icons would need a section of their own (as it'd be confusing to have a few items in the 'other icons' section work differently from all others without any visual indication) and there's really no room for that at the moment :P as it is right now it might look a bit silly but hey, it works. Maybe this feature will appear in future. Edit: 2 & 3 have been added. Also added a simple 'mark room as explored' icon to solve issues with 2.
  17. There's a number of videos on him on YT. One involving a 5-man team getting smashed can be found . I think the huge hitting attacks are random and meant to take you down to 1 LP, yet it doesn't seem to work that way when he's using his magic (and possibly ranged) attacks as I saw some guy get oneshot from nearly full LP :-X
  18. That's what the KB says. So assuming that it is in fact correct, it should work on single-stat curses too. I'm guessing it works for multiple single-stat prayers/curses, too.
  19. I think it'll just be a flat +5% bonus. Also ran into a new challenge room just then. It involved a "mercenary captain" who would periodically call for help, summoning a forgotten mage / ranger / warrior. The captain himself looked and fought just like an ordinary forgotten mage, apart from the calling for backup. Was level 98, pretty high as far as F2P monsters go.
  20. Bought the F2P prayer amulet, since it was only 8500 tokens. Twisted bird skull necklace "The skull has been horrifically distorted." Requires level 30 Prayer (and DG) to wear. Grants +1 prayer point for each normal / burnt / bat bone buried. Also grants a +9 equipment bonus to Prayer. No weight. Cannot be alched. As far as F2P amulets go, it looks pretty good.
  21. It appears that the Amulet of Zealots and the Twisted Bird Skull Necklace (the lesser prayer necklace) are both available on F2P.
  22. Considered it, but decided not to. The ability to add one key (or home base, boss room) multiple times doesn't hurt anyone, really. If you accidentally do a double-add it's easily cancelled, and if you feel like make a funny shape or whatever you can knock yourself out :P Also considered that, but that'd make the map grid unreasonably large. As it is, the calculator's already bursting out of the tip.it page wrapper at lower resolutions. I think that with four spots per room you'll generally be able to mark all interesting things about said room. Not much difference between marking the door itself with a key, or simply marking the room where the door's located. Thanks for the suggestions though :)
  23. Good call, will do :thumbup: Edit: icon has been added, will be visible on the live site shortly etc etc
  24. You're right of course :) I'm completely stumped on what icon to use for that though :|
  25. Heya, thank you for your submission :) I take it you were using rapid style? At any rate, I'll look into it. It seems the Void set gives a greater damage boost than the 20% boost that is advertised, and the folks over at RSWiki seem to be thinking the same thing. I'll see what I can do.

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