Everything posted by De_Lille_D
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Advanced Farming Route
Thanks for the links, I'll be sure to read them.
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Advanced Farming Route
Personally, I don't do any other run except the big one, once a day (or every few days if I don't feel like it). But i've never considered using expensive seed on normal herb patches ... I'll try it tomorrow. The fastest growing plant is Evil Turnip (5 minutes), then come the flowers (17.5 minutes) then the herbs (75 minutes). [/hide] Evil turnips aren't worth growing, and flowers well... they go with herbs. This is from Zarfot, should change your mind about farming high level seeds. ALWAYS worth it. [hide=Zarfot]7. Farming I actually had started training farming during the summer, before I had even started this goal. Although I had started out doing high level herbs from 77 to 80, I quickly realized that if I was to get 99 farming in a reasonable amount of time, I would have to use trees. However, I do wish I had continued farming snapdragons in addition to trees. Farming is definitely an underrated skill. Farming all 5 herb patches only takes about 5 minutes, and farming all 11 tree (including tree, fruit tree, and calquat) patches takes about 9 minutes. If you look at the time you actually spend farming, snapdragons give about 40k farming xp per hour and +900k cash per hour, while yews/palms/cal*uats gives about 400k farming xp per hour and -5000k cash per hour. Balancing the two methods to break even would give about 95k farming xp per hour and +0k cash per hour. So, anyway, I mostly did yews/palms/cal*uats from 80 to about 97 farming, and then switched over to magics/palms/cal*uats. I bought all my seeds gradually over a period of several months, so prices varied! I'd estimate I used about 600 yews (75k to 90k each), 600 palms (75k to 93k each), 100 magics (170k to 200k each), and 100 cal*uats (40k to 50k each), though I did not keep track exactly. I typically did a tree run once per day at approximately the same time, though every once in a while I missed a day or two. 99 farming cost me about 120M and took 25 hours from when I started training with trees in August, though that 25 hours was, of course, spread out over 5 months. The following is the fastest way to farm all the tree patches. This assumes you have a Spirit Tree planted in the patch at Brimhaven. You can still farm quickly without one, however, since you can use a Charter Ship to get to Brimhaven. Use Lunar Magic and have your house in Brimhaven. Set up your bank so you can withdraw everything really fast. That means all those items named below are pretty much in one line. During the round, drop all empty plant pots and vials, and drink doses of energy potion when needed, while running. Do not pay the farmers to watch yews. Because only about 1/7 of the trees die, you'd have to spend over 200k in cactus spines to save just one yew seed! For magics, however, it is worth it to pay coconuts (plus you get more xp per hour because you have to do fewer runs), and for palms, it is worth it to pay papayas. Cash is needed to pay the farmers to chop down the yews or magics (200gp each). Items needed for one run: 1000gp, mithril axe, rake, spade, 36 astrals, 22 natures, 3 laws, 5 yew/magic saplings, 5 palm saplings, varrock tab, lumbridge tab, falador tab, teleport crystal, magic log, normal log, 75 papaya, (125 coconuts if needed), 3 energy potions; ring of dueling and mud battlestaff worn. The mud battlestaff can be swapped with an earth battlestaff or lava battlestaff if you carry 10 water runes in your inventory. About 50 teleport crystals (3) are needed for 99 farming doing tree runs like this. Feel free to use a Spirit Terrorbird for its Tireless Run special and extra inventory, but it doesn't matter much. Order: How to get there- Location of patch (Type of tree) - Tab to Falador- Falador park (Yew) - Tab to Lumbridge- Behind Lumbridge Castle (Yew) - Tab to Varrock- Varrock Castle (Yew) - Dueling ring to Castlewars and Balloon to Taverley- by the gate (Yew) - Balloon to Gnome Stronghold- by the Agility Course (Palm) - Run southwest- Gnome stronghold (Yew) - Run northeast to Spirit tree- Brimhaven (Palm) - Spirit tree- Outside Tree Gnome Village (Palm) - Teleport crystal- Lletya (Palm) - Catherby teleport- Catherby (Palm) [Also stop in Catherby bank quick to deposit Coconuts and withdraw a Calquat sapling, house tab, and 2 energy pots] - Tab to house- Tai Bwo Wannai (Calquat) Times to farm all 11 patches: About 9 minutes on average Xp gained per run: About 86.5k on average (if doing yews) Cost per run: About 850k (if doing yews) Here's the fastest method to farm herbs. Items needed: Spade, seed dibber, rake, 24 astrals, 9 laws, 2 cosmics, 20 natures, 10 waters, Ectophial, 5 snapdragon seeds (or another kind of herb seed), 2 tireless run scrolls, spirit terrorbird pouch Worn: Amulet of glory, Lava battlestaff, Magic secataurs, Explorers Ring The method: - Summon your spirit terrorbird, cast spellbook swap, and teleport to Trollheim. Climb down and go to the patch in Troll Stronghold. Teleport back to Edgeville and bank herbs if needed. - Teleport to the Fishing Guild; run east to the patch near Ardougne. You may need to put some herbs in your Spirit Terrorbird. - Use the Ectophial and farm the patch to the west. - Use your glory to teleport to Edgeville, bank all your herbs, and use your Explorer's Ring to teleport to the herb patch northwest of Draynor. - Use Catherby teleport and farm the patch there. It should take about 5 minutes per run and you should average about 6.5 herbs per patch. Snapdragons are the best money out of any herb as they give about 900k profit per hour spent farming. If you don't have 96 magic for Spellbook Swap, use Normal Magics. Use Camelot Teleport instead of Catherby teleport, use buckets of supercompost instead of Fertile soil, and use Skills necklaces instead of Fishing Guild teleport. You can cast Spellbook Swap at 93 magic with a wizard mind bomb if you really want to. [/hide] I never said evil turnips were worth it, I just mentioned that they are faster than herbs. If you plan enough herb runs, you could still do flowers. Let's say you want to do 5 trips, just plant marigold (best money-making flower) during your 1st to 3rd trip and plant nasturtiums during your 4 one, so you can check on them during your last run. This way you'll get more money and still be sure your watermelons are protected. I never said I thought expensive herb seeds were worse then cheap ones. I'll try it out before I add it thought (if it doesn't work, I'll get a lot of angry posts!). Also, I didn't know yew trees were so resistant to disease! Might save me some money... PS: Next time you quote a guide, please put it in a hide. PPS: Who the hell is Zarfot?
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Kent's guide to Summoning mastery! Bork
Monster: Basilisk Amount: 156 Crimson: 6 Green: 33 Gold: 7 Blue: 3
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Phyto's Complete Guide to Range! V4.8 Sacred Armor Explained
Review your aviansies equipment info. It says: "Saradomin hide and Zamorak prayer book", whike you bring Sara d'hide legs, Zammy d'hide top and dfs.
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Advanced Farming Route
Personally, I don't do any other run except the big one, once a day (or every few days if I don't feel like it). But i've never considered using expensive seed on normal herb patches ... I'll try it tomorrow. The fastest growing plant is Evil Turnip (5 minutes), then come the flowers (17.5 minutes) then the herbs (75 minutes).
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Advanced Farming Route
Thanks. Bull ant's restore energy too, believe it or not. Yes, I love summoning. :lol: Thanks. I'll add it (I just looked at the Knowledge Base to see what familiars can be used for Farming). And I know you like Summoning; I post my charm drop result on your guide every time I can. Thanks. Yeah, it's normal to be slower in the beginning, but after a while you won't even have to look at the short version anymore. Just keep doing it every day before you do anything else on Runescape. Do you mean for all the herb patches or only for the protected one (at Trollheim)? Each runs takes 5 minutes? What run are you talking about, because it takes me 70 minutes to do a full trip (i'm guessing you didn't mean that).
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Kent's guide to Summoning mastery! Bork
Good idea (the copying to ?Microsoft? (you mean Word?)).
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Kent's guide to Summoning mastery! Bork
Hey Kent, you should follow this link! (Could make your guide about 1/3 shorter.)
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Advanced Farming Route
Added a new possibility for part 3 (Draynor) by using the Explorer ring (3). I also made some adjustments (telling you when to deposit buckets and drop plant pots). I'll probably rearrange the parts soon, because for the moment, I have to dismiss a Terrorbird with 29 minutes left on the timer to get on Entrana (maybe switch parts 3 and 4, or 2 and 3). BTW, 69 Farming \ Kinky ...
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Kent's guide to Summoning mastery! Bork
Monster: Dust Devil (Chaos tunnel) Amount: 160 Crimson: 49 Green: 9 Gold: 13 Blue: 0
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Dynamic Signatures Released!
Great work! I'm almost done on my sig, but there's one things bothering me: you have to wait pretty long before you can see your sig. You should put up a 'preview' option, so you get an idea of what it would look like. This way, you won't have to wait for approvement and you will be able to make a good sig much faster. EDIT: DONE ^^
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Advanced Farming Route
Time of day: In this guide I assume you wait for all your plants to grow (if you want to do more run, you'll have to come up with them yourself). Fruit trees take 14.6 hours to grow, so it could be complex to wait exactly that amount of time before doing another run; I just wait untill the next day before going on another run. This way, I also get to the Miscellania and Jade Vine minigames every day and I don't need reminders. Herb farming: I don't really understand what you mean by 'herb farming'. If you mean extra runs, only doing herbs: I won't help you with additional runs, because I'm not personally interested in doing them. Profit margin: Profit and loss depends on the seeds you bring, which depend on your level; there are too many possibilities. Cabbage-port: I've been trying out the cabbage-port (last run was very promising). I'll probably add it soon, but keep the old one for players who can't finish the Lumbridge Hard Diary.
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How to make 4-doce potions quick and painlessly (minus CTS)
I suggest you take 28 (3)'s instead of 24. In the case you drink by accident, you'll have an extra pot to make up for it. I've been using this method for a few months now, and it's the best I came up with so far.
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Advanced Farming Route
Supercompost partly protects your plant from disease and it increases the harvest. You pay for trees, so you won't need protection there. Bushes almost never die, even without compost (poison ivies can't even get diseased). Also, the harvest on these plants won't change if you add supercompost, so there really is no reason to waste it; you could sell it instead. I'll make some adjustments to make it more understandable. By the way, now I see i forgot to remove something: recently the Calquat tree got a farmer to protect it, so supercompost is no longer needed.
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Advanced Farming Route
You have to remove compost, becasue every run, you make 38 compost more then you use. If you don't remove them, eventually, you'll end up with a full stock of supercompost... You are right about the 4 laws though, guess I messed up when I made the picture.
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Advanced Farming Route
Oops, pushed Quote instead of Edit ...
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Advanced Farming Route
I've added the Calquat payment and changed the guide accordingly. Remember that the amount of buckets you withdraw in Draynor and the amount of supercomposts withdrawn in Gnome stronghold were altered, because the Calquat no longer requires supercompost. I found it strange to do the Lumbridge/Varrock part in between the last 2 Allotment parts, so I switched it. It used to be Lumbridge-Draynor-Morytania, but now it's Draynor-Morytania-Lumbridge.
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Advanced Farming Route
If you have problems with hops, you're on the wrong forums (try RSOF-> Rants). I'm just trying to make a guide to ALL patches... I never told you you HAD to go to the hop patches, just copy the short version and work out a way around them (there are only 4). Using the Ectophial method won't be much longer then the Charter ships, for which you also have to pay. If you ask me, it won't make a difference (if you think it does, use the Amulet of Glory: Karamja teleport if you want to get to a charter ship fast). Thanks. Be sure to tell me if you find any mistakes.
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� Kn1gh7's Ultimate Smithing Guide � Updated
[hide=Very long quote]I do have the normal smelting with furnace technique listed for smelting gold bar using a furnace, for techniques 300k, 400k, and 500k/hr. Okay, well hopefully I can clear this up for you: Lets say you could earn 750k cash per hour (like in my training technique cut-off), and wanted to get from Level 40 - 70 smithing in the fastest time possible. If we look on the best way to train section, it appears that I have only listed 'superheating gold ores to bars', and we will need to do this 12,463 times if i wanted to get from 40 - 70. Now, your question is if it's better than just smelting them normally using a furnace; well lets take a look. Cost For superheating: 12,473 Gold Ores @ 490 Each = 6,111,770gp 12,473 Nature Runes @ 241 Each = 3,005,993gp TOTAL: 9,117,763gp Cost for smelting: 12,473 Gold Ores @ 490 Each = 6,111,770gp okay, so right now smelting seems cheaper. But, now we need to find out how many hours it will take to earn the cash. as the example, I have listed 750k per hour. Superheating: 9,117,763gp/750,000gp = 12.16 hours furnace: 6,111,770gp/750,000gp = 8.15 hours once again, smelting only is cheaper, but now there's a twist; how long it actually takes to smelt or superheat the ores into bars. If we go to the timing section, I have found out it takes 58 seconds to superheat 27 gold ore, and 100 seconds to smelt 28 gold ores to bars. now we check how many hours this will take. Superheating: 12,473 gold ore/ 1,675 per hour = 7.45 hours Furnace: 12,473/ 1008 per hour = 12.45 hours Therefore, if we add both the time it take to earn cash, and the time it takes to superheat or smelt, we should come up with... Superheating: 12.16 + 7.45 = 19.61 hours Furnace: 8.15 + 12.45 = 20.6 hours Therefore if you earned 750k/ hour or more, Superheating the gold ores wearing gauntlets would be better. Not only is superheating gold ores with gauntlets faster by 1 hour, but you also gain 810k magic exp in the process. Hopefully I cleared that up, feel free to ask any questions that's still on your mind if you like, and btw, it's about 40 seconds saving if you superheat, not 5 =P.[/hide] Nice to see someone else who actually understands the meaning of the phrase "Time is money"! You could just have said: Superheating costs 3 mill more, but you save 5 hours => if you make more then 3 mill in 5 hours (600k per hour), use superheating; if you make less, use furnace. Ps: I didn't think it would save so much time (i thought it took about 5 seconds).
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Advanced Farming Route
I thought about this before, but you also have to bank and becasue of that, I advise using Draynor teleport instead. Maybe Draynor bank -> ring tele -> Draynor allotment -> Draynor manor -> Draynor tele + bank. I'll think about it.
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Advanced Farming Route
Updated some inventory pics (2.2, 4.1 and 6).
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Advanced Farming Route
Thanks, I hope to make it even better when people start posting possible improvements. I haven't noticed any unusual death-rate when it comes to hops (last run, 1 of the 3 hop patches was dead; i didn't plant my Entrana hop before). Maybe you're just unlucky?
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Advanced Farming Route
That's your own choice, but as i said: "you can make your own subroutes avoiding trees, but i won't help you with that". By the way, did you know you make more money planting marigolds (they give less exp though). Also, why not plant an evil turnip while at Draynnor Manor?
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Advanced Farming Route
Thanks, I'll add to list of payments.
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Advanced Farming Route
I didn't know marigolds were 3.5k and thanks for the spirit tree payment. I'll update. It depends on what trees you bring (and you have to decide that for yourself) and on the harvest you get (which is different every time), so it would just take too much time to find out.