Everything posted by DragnFly
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Styles: FI One Four + ACDesert
Seeing as bumping is permitted if the topic has use, i'm gonna bump this back up. ;)
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People whom play differently, and respect...
Thanks everyone, for all the kind words. :)
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People whom play differently, and respect...
The uniqueness of multiplayer online role playing games, such as RuneScape, is that there is no one way to play the game. You can be a hero, or a villain. You can keep to yourself, or join a clan. You can specialize in a single skill, or work on a bit of all of them. You can be a player killer, or a highly skilled merchant. The possibilities are large and vast, and can indeed make for quite a bit of fun and entertainment. However, this very fact, one that should be praised and respected for its ability to make the game that much more interesting, is often slagged and bashed by quite a few players. Players whom, seemingly, think everyone should fit into some sort of "generic" mold of how the game is played. From playing the game, and reading the forums, as a player one of the first things you will notice is the fact that if you decide to play the game in an manner inconsistent with what the majority deems "normal", you will find yourself on the receiving end of being flamed and insulted. Say you take the path of a merchant, a path that can take quite a bit of money, time, persistence, intelligence, and knowledge of the economy to turn an profit. This was once a highly respected ability amongst the masses, but nowadays it seems to be considered a disrespectful thing to do, and has since been lumped into the "scamming" category amongst the masses. How can that be? Has the average players foresight on merchanting been clouded by lies? Do they really believe it is nothing more than scamming, or being lazy? It is not just "long term" investments, such as purchasing a blue party hat, and waiting 6 months down the road to sell it. Nor is it lying and misrepresenting an items worth. One popular form of merchanting is dealing in items that can be refined or are disposable. This is the ability to buy small amounts of items, in short quantities, and selling them in bulk amounts for a higher price. For example, many small trades of iron ore at 100gp each, and reselling as a large amount for 120gp each. Such trades are mutually beneficial, as the merchant profits from his time, whereas the purchaser willing pays more for the benefit of getting all his supplies quickly and painlessly, with no intensive labor or spending his whole day in an bank purchasing it bit by bit. There are also opportunists, such as those that stumble upon a player whom does not know the average rate an item is presently selling for. Or those whom take advantage of new releases, such as construction, and sell supplies and equipment for many times more than they would be worth once things had settled down. Would either of these be considered scamming? Not really, as long as you do not intentionally deceive your fellow players. An example of not scamming would be to say "I am willing to pay you 10k for that yew seed", as it does not claim that the yew seed cannot be sold for more, but rather simply states that what you are willing to pay for it. However, if you had said "That seed is worth only 10k", when you know it can be sold for more, is indeed deceptive and an attempt to scam an fellow player. Are either of these moral or right? It depends on whom you ask. Remember, an item is worth what a player is willing to pay, no matter how low or high. There is no rules against getting a bargain, or charging above average price as long as you do not mislead a player. When in doubt, buyers or sellers alike, should do their research before making a transaction. Other examples of play, which you will usually find yourself on the receiving end of flames and insults for, is role playing, RuneScape relationships, or just doing something entertaining even if silly. Lets start with the third, an example would be getting together with a couple of friends whom had kept their sleds, and just head out to trollheim to enjoy yourselves either racing or just messing around for fun. However, if you so much as dare mention this anywhere in public, it is inevitable that someone is going to be immature enough to approach you, and say something along the lines of "Thats not productive. It sounds stupid to me". Productive? I was not aware that I am suppose to be doing something productive, as I am playing a game. The point of playing a game, in my own opinion, is to enjoy yourself and relax while having fun, so long as it does not disrupt the fun and enjoyment of others whom are playing. What usually comes to mind, is a quote many of us heard growing up, that reads "If you can't say something nice, don't say nothing at all". Role playing goes along the same lines, where some players enjoy getting into the roles that they are playing. Some happen to go as far as creating a back story about their character, and the character takes upon a life of its own, sort to speak. This sort of activity rarely happens around the world of RuneScape, however, out of fear of judgment and being flamed. Some players enjoy playing in such a manner, where as others do not. Since it does not effect you if you do not, then please be kind enough to show some courtesy and respect for those whom do, and let them be. Finally, we get into relationships. There are quite a few variations on how, and why, this is done and they differ as wildly as the players whom play this game we call RuneScape. Some happen to be close friends, either in real life or online, whom tend to spend most of their time in the game together anyways and see playing such roles as the next logical step. Others start out as friends, and actually end up developing feelings for their fellow player, which in some cases has led to them going on to eventually marry each other in real life. Then there are those, whom already happen to be married offline, and carry their relationship over to the game. All three of which used to be more common and respected, in the earliest days of RuneScape, but it seems to have changed over time. Again though, I still see no reason to show such disrespect for the way others choose to play their game, regardless of your personal opinions on the subject. Whether you think its an good idea, or an bad idea, does it really stop you from enjoying your own game? I think not. Then there are those whom are doing it as an attempt to gain rewards in game, be it cash and equipment, or just to toy with the other party. These types are quite easy to spot usually, as they are normally either complete strangers, or people whom you have just recently met that approach you for such purposes. They prey upon their victims, milking them for what they can, before they most likely move on to their next victim. These types of people should be ignored, and are not even worth the time of day it takes to respond to them. However, I think the moral of this article is "Do unto others as you would have them do to you", or in other words treat others how you would like to be treated yourself. Be it in the game, or in life, its an good policy to live by, and ultimately the world would is much better off from it.
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Remove post counts
The thing is, what you're dealing with is quite an tricky issue, in my own humble opinion. As Albosky said, if you remove the post count/rank system outright, its clearly going to cause quite abit of outrage among certain people. While their kind isn't really needed around here, I just dont see tip it doing something that could possibly anger that many of its users. The ranks, I think, should stay as they have been here longer than 99%+ of the users of this forum now. As misplacedme said in another thread, "The ranks are just a fun little thing that we've had for over 5 years now. (minus the time we removed them completely...)." However, I do think more needs to be done to discourage people from spamming to increase their postcount/rank. I really couldn't tell you the best approach to handling this, perhaps moving the ranks and post counts to the users profile only? That way, they are available to be seen by anybody who loads someones profile, yet most people aren't going to be bothered loading everyones profile specifically to see this sort of information, thus reducing the urge to spam to increase them. Another idea that I posted before is actually marking the "deleted topics" forum as not counting towards post count. Since users can spam with new topics all they like, and if they are just moved to an hidden board which still counts towards post, it doesn't do that much to deter people from spamming in the first place. Afterall with all the boards on this site that doesn't count towards it, such as marketplace, clan, and graveyard ones, I really have an hard time understanding why the hidden deleted topics board does anyways.
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What happened to ICQ?
Well since you said you dont know much about them, I figured i'd help you out here. IRC is not new, the oldest network has been around since 1988. IRC is an form of communication, where people connect to an network. An network can be a sole server, or a group of servers linked together. Once connected, you join an channel, which is an room where users can go to to talk to one another, usually about the topic of the peticular room. Tip.it has an room, which you can get information about connecting to at the top of every page on this forum by clicking the "official Tip.it Chat" link. mIRC is an program connect to such networks. It is, by far, the most popular program of its kind available. Think of it like Internet Explorer in regards to web browsing, it isn't the web, it allows you to browse the web. However, there are alternatives to it that'll do the same thing. For more information, see: http://en.wikipedia.org/wiki/IRC While I understand your trying to say people can remember names easier than numbers, I simply must point out 16 digit is abit of an exaggeration. I registered sometime in 2000, and I got an 8 digit number, although it was very close to reaching 9 digits at the time. Nowadays, I think they are still into the 9 digits. "Revolutionary" as in, it was the first instant messaging program on the market. It came out in in 1996. AIM came out in 1997. MSN and Yahoo I believe both came out in mid 1999. Its been one of the most downloaded and used programs on the internet in the past. Along with the likes of Winamp, and Napster. AOL owns the patent in the US for instant messaging, which it was granted late into 2002 because it purchased ICQ in mid 1998. For more information on that, or ICQ in general, see: http://en.wikipedia.org/wiki/ICQ http://www.icq.com
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What happened to ICQ?
Afew years back, it was the program everyone had to have. This had to have been one of the most revolunionary programs on the internet, being the first onto the instant messaging scene. You use to could not use the internet, without hearing about it. Nowadays, however, nobody hardly ever uses it. Everybody has left it for MSN, AIM, and Yahoo. So... the question is, what exactly happened here? My guess is the AOL buyout was the beginning of the end.
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Kamfreena's Sword
I simply must ask, how did you come to that conclusion?
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Kamfreena's Sword
From the moment I saw that sword in game, I have been thinking it bears an resemblance to the original Rune equipment that Andrew and Paul used to frequently be spotted around with, before its public release. The above is an picture of said 2h sword, from tip.it's archives. Also, afew additional pictures taken from an old site ran of mad4u689: I am left to wonder, what it done that way intentionally? is it just coincidental? Who knows. However, I do think that sword should be made available to the players somehow, perhaps as an additional reward from the Warriors guild. Its not that bad looking of an sword, and would add abit of variety. I sent an letter to the Postbag from the Hedge about it, and would encourage others to do so as well.
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any old players still around?
That's cool, beta started late 1999. Ask "Lightning" if you don't believe me, she was there from the very beginning. :-w Thats right, because Lightning was a creater of Runescape, wasn't he. Shut up. First of all, Lightning is a SHE, and it would suprise me if she was a creator of RuneScape. She was a betÃÆÃâÃâàtester for sure, but creator... Ugh... WHY, and I repeat, WHY do so many of you people always try and suggest this game launched before 2001? RuneScape launched as an public BETA on January 4th, 2001. For awhile, it was commonly believed to be January 10th, but Andrew himself confirmed it was on the 4th via IRC back then. Although still very playable, it was technically classified as a BETA til the launch of members on February 27th, 2002. No characters were wiped, all stats and items were carried over RuneScape 2, albeit in development for a long time, didn't launch into BETA form til Dec 1st, 2003. RuneScape 2 went from an BETA, to the main game (finished with beta testing) on March 29th, 2004. No, nothing done during the BETA effected your main account, as RS1 was still the main game at the time, and still open to the masses. On August 3rd, 2005. Runescape Classic went members only. On January 12th, 2006, nearly 5000 accounts on Classic got wiped, and signups were disabled. Many users also like to commonly throw about this rumor that they used to play DeviousMUD, which is an name used on one of the earliest developmental versions of what would become RuneScape. Andrew had found some an document and 2-3 developmental pictures on his harddrive around August 2001, and decided to share them with the masses by publishing them on the official site to show people what the game had looked like in its earliest days, and what it had evolved into. Nowadays, its commonly thrown about by a bunch of wannabe "old schoolers" in attempt to show off and claim they've been playing longer than they actually have, when they are in fact lying thru their teeth. Tip.it launched about 2 weeks after RuneScape did, on January 18th 2001, making it the first fansite ever for RuneScape. As for your comment about Lightning backing up your claims, I know good and well she wouldn't as its simply not truthful. I've been on IRC, where she commonly resides, since mid 2001 and been playing myself since late March 2001. Want proof though? See this link: http://forum.tip.it/viewtopic.php?t=375 ... 30#2570992 For proof of the DeviousMUD bit, see Silverion's post entitled "DeviousMUD by ANDREW!!!" here: http://www.tip.it/cgi-bin/np/viewnews.cgi?newsall For more proof on the date that RuneScape launched, see the above mentioned bit about DeviousMUD where he quotes the piece Andrew posted. Also see the wayback machine link, and read the December 05th 2000 link that describes RuneScape as "Coming Soon", and he January 12th, 2001 one that states it launched. You may find it here: http://web.archive.org/web/*/http://www.jagex.com For the piece about RSC going members only, then disabling signups, click here: http://news.runescape.com/lang/en/aff/r ... .ws?id=531 For proof of Tip.it's launch date, see the archived version on the wayback machine and click old news. The link is here: http://web.archive.org/web/200102150232 ... runescape/ For more information in general about RuneScape, click here: http://en.wikipedia.org/wiki/RuneScape
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Tip.It Times Presents: Everything's Going Our Way!
Read: http://forum.tip.it/viewtopic.php?t=451464
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Barrows section
I dont think giving barrows alone its own forum is all that great of an idea. Minigames in general, however, it might not be an bad idea. Since theres always enough topics posted, and quite frequently I might add, to warrant one. According to the homepage, there are 23 minigames currently, and an new one is suppose to be coming out this month. Click here for an complete list of existing ones. It wouldn't require creating an new forum at all. There is already one entitled 'Clues, Clues, Clues (and Random Events)' which focuses strictly on the treasure trails and random events. Why not expand it, to cover the other minigames as well? Hardest part would be moving old topics to it.
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Ice lands, Random Scenarios, and Summoning...
(The address for this news piece is: http://news.runescape.com/lang/en/aff/r ... .ws?id=208 ) I've been thinking back, checking out the list of updates that were planned. Obviously alot of these have been implemented now. However, there are some which haven't yet been implemented, including the ice land area, the random scenarios, and summing. I suppose the recent rebirth of player houses, carpentry, and construction topics that have since started to reappear in mass kind of got me thinking about these other forgotten updates. Now do not get me wrong, this isn't an attempt to start bashing, but rather an curious mind wondering how many of these are still in development, and which have been scrapped. The random scenarios, and summoning, were one of the more popular ideas to come, yet you dont really hear as much about them lately, especially the former. The ice lands, however, was believed by some to be located north of miscellania at the icey area visible from there (see screenshot below), but to my knowledge, nothing has been said on the subject in them in quite some time either. However, if the land in the screenshot is indeed part of it, then obviously some of that update is already in the game, albeit unaccessible. Thoughts?
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Styles: FI One Four + ACDesert
As I previously mentioned, FI One Four is an PHPBB2 style, that is a port of the PHPBB1 style. Plus, as you mentioned, PHPBB1 only supported changing colors rather than separate styles, so I imagine all that'd be needed to reconstruct the second style would be to clone the first one, changing the colors as necessary?
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Styles: FI One Four + ACDesert
I hope admins dont mind me bumping this, but I dont want the thread to get lost into the forgotten suggestions of page 2. But if any admins mind my bump, then feel free to delete this reply.
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Bigger signatures (not in KB size, in pixel width/height)
An option added to each users profile, to disable loading signatures, would be a decent idea as well. I know it'd require a mod of some sort, but quite afew people simply do not care about seeing everybody elses signatures, and it'd save them time browsing the boards.
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Guide to 1-Item objects (ed. Jul 2006) (AOW Discussion)
You have to make your way to the back of the mines again, although thats not that hard to do.
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18th May 2006 - Player Dictionary
Link in knowledge base: http://kbase.runescape.com/lang/en/aff/ ... cat_id=879 Just found it while browsing the boards, and thought i'd post it here.
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How do you pronounce "melee"
Heres the link to the official Merriam-Webster site: http://www.m-w.com/dictionary/melee Click the speaker icon by the word, to hear them pronounce it.
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Styles: FI One Four + ACDesert
I updated the post to include links for preview sake, and for clarity.
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Styles: FI One Four + ACDesert
Greetings, The two styles i'd like to see added, are two former styles of tip it. FI OneFour and ACDesert. FI One Four: Fi OneFour is a port of the default PHPBBv1 forum style, to work with PHPBB2. Tip.it used to use this style when they were first hosted by DK3, since it was originally a PHPBBv1 board. They later upgraded to the scapeboard domain and PHPBBv2, where they stuck with the default subSilver style. You can see it in action by clicking here and selecting "FI OneFour Template" from the dropdown menu in the overhead frame. You may also click here to see the actual use on tip.it in the past. AC Desert: The second skin, ACDesert, is the original yellowish/brownish and green mix that the boards used in 2001, when tip it hosted its own boards before the change to DK3. It should be fairly easy to recreate by using the FI One Four theme and changing the color scheme. It started as a PHPBBv1 style, but for a very short period of time, tip.it had upgraded to PHPBBv2 on their own host and had ported the style to it. You may click here to see its actual use as well on tip.it in the past. As I said before, being past styles of tip.it, I do feel they deserve a spot in the styles list of today.
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Why don't the Gowers bring back the original RS?
Greetings, Before I start, as I said nothing personal. Just think we share a difference of opinion on some things. I think you'll find that if you play the game you'll notice that it certainly isn't about the graphics, it's the gameplay and I can assure the gameplay is better than RSC. It just takes getting used to and as seen myself by so many 'loyalists' to RSC they all eventually come back to the real RS - RS2. It's a matter of getting used to a new game you've played for so long; not a gameplay issue. There's so many games out now that have superior graphics to RuneScape - none of them interest me and to bring an issue of simply the improvement of graphics up is not really the best case for RS2 since they didn't just update the graphics system from the conversion from RSC to RS2. If I play the game? At the time of this post, I have 61 runecraft, 61 slayer, and 71 farming, which should confirm that I have played the game, and long enough so to be used to it. Also, i'm 12 combat levels higher than I was before the launch of RS2. I went from 91 to 103, 2 of which were acquired thru the shift, 10 since by hand, and 300+ levels total since the conversion. Gameplay being "better"? Well its certainly been expanded on. Has it gotten faster and easier to do some tasks? Yes. Has it gotten harder and more drug out to do others? Yes. Does that make it "better"? Depends on who you ask, as well as the task your trying to accomplish. Really, it all comes back to personal preference, which is honestly what I meant to convey with the original post. Some of the differences, for better or worse: Dueling could take place anywhere on classic, whereas on RS2 its limited to an arena. In RSC, weapons and armor where more simply defined as better or worse, whereas in RS2 that has been blurred abit for the sake of variety. RS2 certainly frees up alot more inventory space for combat related skills, but what about the skillers? They actually lost 2 spaces cause of the conversion. When I brought up the graphics, as you probably figured out, it wasn't aimed at you or any individual. More specifically, it was intended as reference at people whom, for example, show up on forums and start immediately spewing garbage like "rs2 rulez, rsc sux". When you ask why, their whole argument is comprised of garbage like "rs2s grafix pwns rsc, rsc ain't even 3d". That, in itself, is not a completely factual statement. I think you'll find that, more accurately, its 3d environment with sprites. 3d does not always equal polygons. I'm aware that there are thousand of games with better graphics out there, as well as games with worse graphics for that matter as well. For the "real RS" debate, it depends completely on how you look at it. If you define "real" as "original", then its RSC. If you define "real" as "actively maintained", its RS2. If you want to get technical, obviously both are the "real" RS, due to the fact that they were both designed by the same company under the same name, much along the lines of saying one version of Microsoft Windows is the "real" version, and past or future versions aren't, which is completely inaccurate. The main reason for this decrease in the average age and thus average maturity level is because of the affliate with miniclip.com; dragging lots of youngsters into RS. I'm still unsure why they want younger people on this game when this game, if anything is suitable for all ages, however, that is what Jagex wants. This has nothing to do with the gameplay and the game itself however. The people who play the game are not what makes the gameplay of the game, people come and go, you can't judge a game on the people who play it, judge it on it's own game play. Same goes for the community the programmer can't program a community, there's so many RS communities nowadays; small and large it shouldn't be hard to find different ones. The simplicity is still there - it's the same interface and the same controls. It just takes getting used to, I rememeber thinking the same when RS2 first came out and it took me ages to do things effectively until I could remember where everything was. Miniclip is part of the problem, but its far from the only one. Many things factor into this, including the average age and maturity levels of those on the internet in general, available anywhere, doesn't require large download, easier to figure out than most games of the genre, has a free version, word of mouth and growth in general, and i'm sure several other things all play roles in it. I, also, do not think that it should be aimed specifically at youth groups. I completely agree that it is suitable for all ages, and it does have a wide array of ages already playing as well as those whom have indeed played in the past. The thing is though, when you ask a person their age now, or even chat in game, it becomes rather noticable that the average age has declined. I'd say the average age now is now early teens, and even preteens. No, i'm not saying that all kids are immature, or even that all adults are mature, but lets face it age does play a significant role in the maturity of an overwhelming majority of people. This is part of the reason that, I think adult only servers would be a nice idea. No, i'm not saying people would be restricted to adult only servers, but it'd be a nice place to play for the older players, and would serve to cut down on the amount of general harassment, clueless players they have to deal with, as well as many other situations. More perks from having adult only servers could include things like toning down or shutting off the chat filter in adult worlds, which would be a perk cause far too many innocent lines get filtered as it is. Another rule it could effect is "advertising", which is a rule basically to protect players from going to suspicious sites, which most adults are smart enough to know the basics of keeping their account safe. As well as the "personal information" rule which could be toned down or lifted on those worlds as well, which blocks you from giving out the most basic information such as messenger handles, probably for the sake of keeping children safe online, but at the expense of adults whom already pretty much know better in the first place. As for the community, considering that this is a MMORPG, and thus a major part of playing a game such as this is the multiplayer aspects and communication, i'd say its completely relevant. While its true that the owner can't program people the way he can code, he does have control over guidelines and moderation, and its their job to keep the game enjoyable for everybody. As with any public place or event, people should be on good behavior. I'm not saying you can't play a "bad role", but it doesn't mean you can act like a brat, and people who do would probably be best removed from the game, in order to keep things enjoyable for the rest of the players and give the game a good image, which in turn will serve to help attract more players than run off existing ones. For the Simplicity, there is many ways of looking at it. I'm not saying that, its all that hard to figure out, just that many aspects are more complex and in depth, for better or worse, most being related to the changes for future expansion. The weapon/armor mentions previous in the post, would serve as an example of this. Again, I remember when RS2 and RSC was side by side so many people went to RSC because of the existing playerbase being so used to RSC the people complained so much about it because they couldn't get to grips with the new interface. To me it's like getting a new car; the car in terms of performance and features is hugely improved, however the pedals of the car are inversed, people complain and say the cars poor because they can't get used to it when in-fact it's much better than the original car however it takes some time getting used to, same goes for the transition between RSC and RS2. Yes, the fact that they were used to classic played abit of the role at first, thats undisputable. There was also people who went to RS2 for abit, cause for afew days they had all their items forcefully moved to RS2, with no way of moving back to classic. However, quite alot of people who stayed around in classic simply had a preference to it, but gave up as Jagex abandoned them. If popularity has nothing to do with it as you previously said why are arguing over the reasons why which one is more popular? Although the way you've worded it is rather misleading, the only advertisement they've got is through word of mouth and miniclip. Gaming magazines were not endorsed by Jagex themselves and just shows that the game is catching the eyes of editors of popular gaming magazines unlike RSC. I said popularity had nothing to do with something being "better", however being the focus of attention, and hence maintance and updates, it does. As for advertisement, I was under impression that Jagex had paid for several television ads and such in the UK, however I am uncertain of that and should have stated that openly, which was my bad. Also another form of advertisement if the miniclip affiliation, as previous mentioned which drew in a ton of players. Note: I never said any of these players were needed, for the better, or even wanted. Justt that it indeed, served to expand the overall population. The magazines and websites were mentioned as anything that gets a major overhaul, will get quite abit of attention especially when its already an established product or brand. However it probably wouldn't have made all that much difference anyways, and the update itself probably was a major reason, so i'll say I see your point on that one. As said by Andrew at the beggining of RS2; RS2 was built majorly around the structure of autoer detection systems. If anything RS2 has decreased the number of autoers. The auto detections systems are certainly better than RSC. I personally don't think the gameplay of a game should be governed by the people who play it, a game may attract different types of players however it's the same old game - the coding hasn't changed. I personally find the RS2 community fine as it is with the clan world much more developed than in RSC, giving it much better and varied communities then RSC ever had. RSC had little or no future - the game was being updated relatively infrequently when it was the leading game because of Andrew being the only one who understood the structure of the code. RS2 changed this along with many other things to make a much better game. I'm more than aware that RS2 was built around the auto detection systems, however since its inception, the autos have become considerably more advanced. They banned 15k players, and that was just a flash in the pan of how many there are in existance. I can log into RS2, walk to Auburys, and see quite afew generic level 3s who are just mining essence, and whom by coincidence just happen to get stuck outside when I close the door. Autoing is out of hand on RS2 as well, and as more tools are available, and knowledge of said tools in existance, the more people will auto. I know that it was built to help detect and stop certain kinds of autoing, but the thing is, the methods and programs used tend to change alot, so no amount of coding against them tends to last for all that long. Manually policing would be considerable work, with the amount of autoers that are in existance. Players cannot sit and report them all, due to the fact that there are so many of them, and the delay time between reports it'd take entirely too long, which needs to be changed. Not to mention, fear of being banned themselves should they, the player, be wrong about a peticular person. If Jagex expects players help with banning macroers, then they would probably have to make it clear that, reporting someone for macroing if they are acting suspicious is fine, and that peticular type of report is free of fear of being banned yourself, unless it was obviously used with intent of abusing the report. As to whether or not RS2s macros are as bad as they were in RSC when it was actively maintained, I cannot say as I don't have exact numbers. However, due to the increase in players, i'd say they are probably on fairly close numbers. I think RSC had, and would still have a considerably good future if it were properly ran and maintained. No i'm not talking as advanced as many large MMORPGS like world of warcraft, but still considerably profitable and fairly popular, with decent updates. Even more so, with alittle non visible touchup work and changes to the underlying engine. I know, if it was being ran properly, i'd definately play it more often, as its my pick of the two games.
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Why don't the Gowers bring back the original RS?
Maybe for you, but for the other 2 million people who play RS2 instead; RS2 is better. I remember when RS2 first came out, there were so many people against RS2, I was even against it slightly and it was all because people couldn't get used to it not because the gameplay was worse. Also it shows how poor the community in RSC was if they're true motives were only in the interests of autoing on the game and without the policing around anymore they'd prefer to destroy the game rather than prove to anyone that they were the best of the community. I, respectfully, am afraid I must disagree. Does RS2 have a larger playerbase than the original? Yes. Does larger equal to "better"? Not necessarily. Does having polygonal 3d graphics equate to being "better"? Again, not necessarily. Better, as with beauty, lies completely in the eye of the beholder, and not necessarily based on popularity. The average age of players, as well as maturity level, has definately declined over the years as the game has grew. While it was never perfect, and there were always some troublemakers, it wasn't nearly as bad as it is now. As it grew, logically it got harder to control, hence more people getting away with behaving like spoiled brats, and/or causing trouble. I prefer classic, as it was in 2001 for quite many reasons, including the people I knew, the community in large, the simplicity, and yes even the style of graphics among quite afew other reasons. Second, baseing popularity on the total number of players in RS2 now is somewhat flawed logic. RS1 started with NO playerbase whatsoever, whereas RS2 came with an pre-established playerbase. That playerbase being the diverse crowd that played classic for the previous three years, when it went beta on January 4th 2001. Also, RS2 had several methods of advertising, including paid advertisement from Jagex, hype from fansites, and other MMORPG/gaming sites and magazines that RS1 didn't have the luxury of having. Whos really to say, that given the time and advertisement, that if RS1 had stayed the main game it wouldn't be at the same level of popularity as RS2 is now? Thirdly, saying that the community of classic always had bad motives because of the present day autoing problems is also flawed logic. Firstly, we've already covered the maturity level as the game grew fact, which I specifically addressed above, and that definately plays a role in it. The cheater community has always existed, regardless whether it is RS1 or RS2, or even other MMORPGs. While alot of players, myself included, feel proud to have accomplished everything legit, there are always some who don't mind taking a shortcut or cheating to get ahead, as is the case in the real world as well. Why do they do it? For various reasons. Some are out to make real world cash from their autoed goods, some want recognition and respect amongst fellow cheaters, some like to stir up trouble and grief for others, some lack time and don't wish to fall behind others, some are out to reap the rewards of certain levels, and some just generally like the challenge of trying to beat whatever anti-auto system is in place as if beating the system is a game in itself. Theres no one "reason" why autoers auto, and despite whatever methods used, they will never be able to design a system that is full proof. Furthermore, as I said from the beginning, people would also be autoing in RS2 as well. I'm sure you recall, just how many players laughed at such an idea, repeatly saying its impossible, going on about how people will never be able to auto in RS2 due to its little random events. Guess the jokes on them now, isn't it? Of course the problem got worse in RS1 after the launch of RS2. As you said, it wasn't properly moderated! Had there had been people constantly watching, patrolling classic, listening to abuse reports, complaints and suggestions from players, it would have been way less serious than it had gotten. The problem is RS1 was no longer the main game, and no longer a big priority for Jagex, so they pushed it aside and the problem escalated. Of course people are going to break the rules more often, and more frequently, if they see that they can get away with it. With exceptions of the rare mass bans, nothing was ever done. Heck, I reported quite afew players, who where openly admitted to breaking rules such as yelling "Selling auto typer, press xxx to buy". Know what? I would often come back, and a week or two later they were still there doing the exact same thing. Reporting does no good, when staff seemingly doesn't follow up on the reports. Suggesting that they shouldn't have autoed to prove that they were the better of the two groups is kind of idealic, not realistic. Also factor in that alot of the legits left, due to a force move to RS2, or problems playing due to autoers, not being listened to, and later being locked out of the game, i'd say that they can't be blamed entirely for that. The exact same thing, would be happening in RS2, if it were in the same place that RS1 is now. Its comparable to the real world, sure people break laws, but how many more would be out there stirring trouble if we didn't have police actively patrolling and arresting the troublemakers? ALOT more.
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Bucket Graphics Changed
Was one of the first things I noticed after logging in after the update. Some people seem to like them, i'm uncertain what I think of it, but I think the other one was more distinguishable. (yeah its no work of art, i threw it together in mspaint, but it should demonstrate the point).