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scruff636b

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  1. =D> :thumbsup: :thumbup: Support
  2. I suppose the lag, the time, the autoers, and the problems would all disappear LAME IDEA!!! Runecrafting is there because it fuels another skill. Infact, runecrafting is absolute rubbish now. Who wants woodcutting to fail like it? No-one Runecrafting requires a quest because it changes the course of the game completely with creation rather than always having to buy runes. Woodcutting is a pretty useless skill if you are non-member, so why bother doing the quest?
  3. I offer my services to the cause. Just ask! Kah-Bah-Gee!
  4. fairies and void knights are both forces of guthix. they are entwined in eachothers destinies too biig, losing new teen hair
  5. heres an idea, how about we have hard rocks and soft rocks again. hard rocks have 2 ores in and soft rocks have 1 or summin jagex will never do it, but i like the idea
  6. Event: Giving out more eggs in a basket, and eggs come from around lumbridge chicken farm etc Items: Full Bunny suit (Mask, Bunny Coats, Poo Bag of Treats (fun poo throwing item, stats of chicken) and bunny feet) Rolling Emote (forward roll and 'proposal' position) For the event, Eatable easter eggs! (random -10 to +10)
  7. how about: Lumbridge (HAM Farm Area) = 20-30 combat. Death to the Dorgeshunn and One Small Favour completed to point where Fred the Farmer has been helped Al Kharid = 25-40 combat. Prince Ali Rescue and The Feud completed Varrock = 40-75 combat. All Varrock area quests completed Port Sarim = 50-75 combat. One Small Favour completed fully, The Knights Sword completed, Sea Troll miniquest finished, Lost city completed Falador = 75-100 combat. All falador area/temple knight quests completed and Comm-Orb when killed. Seers Village (at the Elemental Workshop entrance) = 100-115 combat. Elemental Workshop I and II completed, One Small Favour completed, Fremmenik Trials and Isles completed, Cold War completed Arudounge AND Barbarian Village = 115+ combat. All of above quests, Plague City storyline completed up to Regicide, Keldagrim quests, Eagles Peak
  8. Ok, Hunting may have not been out for a load of time or definately need a guild as badly as some other skills, but I have decided to post this idea anyway. I have decided to use 'collapseable links' so that it is easier to read....I hope! Introduction: [hide=Clickable text] This is an attempt to get Jagex to start a small enclosed area where you members can hunt to your heart's content! It will require the following skills to enter various parts of the guild: 65 Hunting, and completion of Eagles Peak quest REQUIRED 30 Agility OPTIONAL High HP Recommended/Combat Skills due to Teasing OPTIONAL 45 Woodcutting REQUIRED Within the guild there is a Shop for Furs or other items you may find. The prices you may fetch are the same as General Store prices OR these: Kebbit Fur: 50gp in 1s, 55gp in 5s, 70gp in 10s Teasing Furs: 120gp each. Boulder Trap Kebbit Items: 100gp each There is a eagle which you may hire for 100gp, and this eagle may either go to the Hub or to any of these locations: Castle Wars (where hot air balloon would land) Khazad Battlefield (near Gnome Village) Golem Ruins Thurgo's Peninsula (As noted in my Ice Caves Suggestion, also noted in some Collapseable Tabs) [/hide] [hide=clickable text] CONTENTS: [1] Armour (i) Sky Demonic Armour (ii) White Dragonhide Armour (iii) Imperial Demonbone Armour (iiii) Ankou Bone 'Robes' (iiiii) Enchanted Blue Robes (iiiiii) Monsters [2] Weaponry (Coming soon) (i) Frost Spear (ii) Icing Death (iii) Ice Staff (iiii) Spine Cannon + Ammo [3] Hunting in the Ice Caves (i) Hunting Location: Icy Caves of the Peninsula (ii) Monsters you may hunt (iii) How to hunt Frogs/Toads.... (iiii) How to snare Baby White Dragons! [4] New Slayer Things (i) Ice Daemons (ii) Ice Lords (iii) New equipment (iiii) King of the Wyverns Sky Demonic Armour (White and Blue) (80 Ranged) Down in the Peninsula Caves, there have been talks of Demonic forces meeting to unite the iceland tribes living around there. They are the Ice Daemons, forces of evil forced out by the magicks of the Ice wyverns. Their hides are naturally impervious to magic, their spiney backs honed to unleash magic/ranged attacks to devastate their enemies They have moved there, with difficulty, and have already gathered a troop of Ice Giants, Icicle Warriors, Seals and Mutated Ice spiders, and are now counted as a place to hone your HUNTER SKILL with creatures that require 85 Hunter to kill (more about this below). They drop their hides 100% of the time, but outside of the caves, they will degrade. They also drop 3 readymade Bone Splinters 20% of the time! How to make it? Go to the Hunting Store in Yanille, and pay 400K and 20 hides to create the armour. you must make it in one go. The armour also gives a bonus to your camo value in Icy areas (for hunter) and requires a mighty 60 hunting to wear White Dragonhide Armour (75 Ranged) With the emergance of White Dragon babies, there is a fina D'Hide armour. The Vambraces MAY BE F2P, but the armour is fully wearable and craftable on P2P servers ONLY. It requires 75 Crafting to make the entire set! How do you make it? You need 6 hides to make the whole set. 3 for the body, 2 for the legs, and 1 for the gloves/vambraces! Imperial Demonbone Armour (Red only, duh?) (60 Ranged)By Chielekop (Thanks dude!) But what did you think of demonbone armour? When you kill greater or lesser demons you got a 1/25 chance of getting demonbones. With level 50 crafting you can craft the demon bones into bone splinters. If you then use the bone splinters with a forge, and you have also a steel bar with you, you can smith the demonbone armour. It's of course red. How do you make it? Body: 16 splinters, 3 gold bars Legs: 10 splinters, 2 gold bars Helmet: 4 splinters, 1 gold bar Boots: 4 splinters, 1 gold bar Ankou Bone Armour (Level 30). Made from asking Wizard traiborn whever he can make some armour for him. After 5 screens, you may pay him 30 big bones and a certain amount of Ankou Bones (new drop from Ankou. 35% chance of drop) to get some armour. i have not decided the bonuses, but it would have a warrior defence equal to green d'hide, a medium mage atk bonus, and small ranged defence How to make it? Body: 30 big bones and 15 Ankou Bones Legs: 30 big bones and 10 Ankou Bones Helmet: 15 big bones and 7 Ankou Bones Boots: 5 big bones and 4 Ankou Bones Finely Woven Robes [Robe (f)] (Level 40 Mage and Level 50 Defence). This is a full set of Blue Robes which have been enchanted to give a greater bonus. First you must collect the blood of a Cantlepon, Greater Demon, Varrock Guard, EVIL CHICKEN, RANDOM SHADE, and RANDOM ZOMBIE. You must then bring all of this to Maligus Mortifier and also bring him something for his Necromancy (Chaos or Death Runes. Any amount from 30-140). Then you must pay him a certain amount of coins. Their combined bonus is 3x the normal robe bonus, a very weak ranged defence and medium Melee defence How do you make it? Body: random amount of chaos/death runes + 100. 4 vials of each blood type. 10k coins Legs: random amount of chaos/death runes +80. 3 vials of each blood type. 7.5k coins Helmet: random amount of chaos/death runes +60. 2 vials of each blood type. 5k coins Boots (Blue Dye+Leather Boots): random amount of chaos/death runes +40. 1 vial of each blood type. 2.5k coins MONSTERS: Hunting Location: Icy Caves of Peninsula Available in a new cave across the Skeletal Wyvern area, this zone has a very small amount of higher level ice birds and some mutated Icicle Kebbits (Tracked, Level46 Hunting required). There is a small encampment of Ice giants and Ice Warriors, attracted into the Demonic army by the lure of gold and better armour. for this reason, they drop 10% more gold than normal warriors and giants, and also drop some of the Sky Demonic Set VERY rarely. The entire area is MULTI COMBAT! You may also hunt Kyatts, Arctic Tigers (70 Hunting, Pit trap), and Frost sprites (Level 50 Hutning, Butterfly net, increases ranged bonus by 15%) New Targets, and old targets that remain! [*:wuq21bcu]Kyatt, Cerulian Twitch, Snowy Knight, Sabre Tooth Kebbit (same place as the new kebbit, better lvl=better kebbit), Eagle on the Entarence area, [*:wuq21bcu]Snow Tiger (70 Hunting, Pit Traps) [*:wuq21bcu]Frost Sprites (50 Hunting, Butterfly Net/Jar, 20% increase to ranged) [*:wuq21bcu]Ice Imps (73 Hunting, Imp Box) [*:wuq21bcu]Peninsulan Molerat (60 Hunting, Tracking) [*:wuq21bcu]Polar Eagle (45 Hunting, Bird Snares...) [*:wuq21bcu]Some sort of Ferret Creature... [*:wuq21bcu]Baby White Dragon (90 Hunting, Thick Net Trap) [*:wuq21bcu]Ice Toad (35 Hunting, new method shown below) How to Catch Frogs/Toads...... With this update comes 3 different catchable things, a Ice Toad, a Swamp Frog, and Poison Arrow Frog! You catch them with silent boots (hunter store/made from ice imp hides from when ice imps are killed), and then have to place them in fish bowls. they may be placed in your POH, and eat bait and bugs! Requirements: Ice Toad - Peninsula Cave - 35 Hunting Poison Arrow Frog - Jungle - 45 Hunting Swamp Toad - Swamps in Morytania - 55 Hunting How to snare Baby White Dragons it won't be long now... The last of the Dragon Kin Descendants are coming out of their long sleep...They send their children to colonise the surrounding caves where they sleep...seeking to find ways to create new aliances so that they may come in glory....with the new cave update, there comes a Dragon Nest which is almost next door...in another cavern, where baby white dragons and their preys are roaming Dragons aren't as affected by nets as most other creatures. they could chomp them all they wanted and scorch them. thats why Hunting Experts have hired Ned to weave some extra strong nets! here is the process: Bring ropes or wools to ned, and 200gp use the heavy rope net with antidragonfire potion, a bucket of crushed gemstone and water, and you have a dragon proof net for heavy net hunting! Ice Daemons - 90 Slayer Far back in the past, there were only Ice Giant Tribes and their Troops. They were primitive, and worshipped a plain god known as the Wyveich, the Lord of Skeletal Dragons. They prayed for their lord to come alive. He did such, and brought his followers, the wyverns, with him. Then the Wyverns went to work, carving magical followers out of their memories, out of the ice around them. They created demons out of their magical realm's energy and the ice, and carved a room for their creations to hide until they were powerful enough to strike, for it takes months for a daemon to grow in size and power. Now the Daemons are ready to strike! The slayer Masters have known about the threat since a month after the Wyverns appeared, but only now have they seen Daemon activities. They have now made plans to introduce the Daemons as a new target. But are you good enough? Ice Daemon (Adult) Level: 120 HP: 102 Atk: 80 Def: 80 Str: 75 Ranged: 60 Magic: 55 Prayer: 45 Notes: Ranged/Magic Attack, Melee Prayer, Drops 2 Hides and Demon Splinter (3), Prayer Drain effect (Each hit drains 1 prayer, hit=when damage caused), Level 90 Slayer Target (Fire elixir required from any slayer store) Ice Daemon (Hatchling) Level: 90 HP: 80 Atk: 60 Def: 60 Str: 50 Ranged: 70 Magic: 40 Prayer: 43 Notes: See Ice daemon (Adult), Drops 1 Hide only, doesn't drop readymade Demon Splinters The Daemons give a large amount of experience, 1.2k to be exact (change?), and drop the Frost Spear, a anceint weapon from the God Wars, carved by the Lord Wyvern himself during the war that he fought for Zaros! It requires 90 strength to wield, and 70 attack as well! Ice Lords - 75 Slayer Just as the Wyverns created the Daemons, they also created Daemon FOLLOWERs to accompany them! These are just like the Cold War Ice Lords, only they require Slayer to slay! New Equipment Fire Elixir - Slayer stores, costs 200gp ea, 500 stocked at once, stackable. inflicts 25hp damage when dropped (not including when killed, untradable The blood of a phoenix, a vial of fire, expolsive chemicals, a great urge to burn. These are the ingredients that truely forge a potion of fire. Its red waters are a dangerous firelike material that burns down and melts all ice based creatures. That is probably why Slayers use it to finish off Ice Based Monsters... LORD of the Wyverns Far back in the past, there were only Ice Giant Tribes and their Troops. They were primitive, and worshipped a plain god known as the Wyveich, the Lord of Skeletal Dragons. They prayed for their lord to come alive. He did such, and brought his followers, the wyverns, with him. For years the Wyverns carved Daemons. But what did Wyveich do with his years? Simple. He gained in wisdom and knowledge of the current world, how most of the old magicks had disappeared, while he still knew some of them! Where his followers created icing death, HE created troops of all kinds, Fire and Water, Earth and Air, Dark and Light. This is evident in the five caverns after the Ice Daemons. Each is filled with two opposite elements, where each is a weapon against the other. Only their master's control stops anarchy breaking out between each of them. Below there will be descriptions of all the monsters he has created. ANd himself, and his 7 Forms! [/hide] More to be added
  9. there should at least be a warning message when you enter the house/dungeon, so that people don't go in and notice that they are being hit OR etc....
  10. Heys dudes, Dudettes, and spies :shock:! Its Scruff here. I've been infesting these great forums for a year now, and i have FINALLY made a blog i plan on updating (ok, i'm also doing it for the post count, but meh...) I suppose i'm gonna post some stuff relating to goals first, so, HERE COME THE GULLS (said in Sideshow Mel voice) green = completed, yellow = underway, red = not started 70 Attack 70 defence 70 strength 70 hitpoints 50 ranged and magic 80 woodcutting 80 mining 60 runecrafting AND MORE!!! Status: F2P Combat Lvl: 79 Total LvL: 1076 stats to be posted kthxbai
  11. Contents: 1: Improvements 2: Player Supply room 3: Life Room (Most ideas from Sligo's Artistry topic. Link posted next post) 4: Lobby Room 1: Improvements a: Games room I believe that you should be able to flatpack items such as the archery things, magic balance, and perhaps even be able to chisel a prebuilt 'combat stone' and be able to hammer it back together by using 4 the 4 boxes it turns into in anyorder! b: Combat room There should be 2 new combat areas. So far only 1 combat type is catered for: Hand 2 Hand/Close combat. I suggest that 2 More rings be added, and also that the appropriate (aka: the racks with levels nearest to the new rings) racks be upgraded with the required kits (UPDATE: Just noticed in the tables that Ranged Pedestrals can do Mage and Ranged) Ok, due to update i have decided to add this: Sandy Ring!!! This ring is basically a place where you may Use Wooden Weapons, Training Arrows (provided by extra weapons rack. un-usable outside due to disappearance outside) and Training Bows (vice versa), and a Rain Staff (provides Water, Mind and Air runes. No spell above Water strike) It requires 10 teak planks, 3 cloths, and 3 buckets of sand. Requires saw and hammer like all other things. Also you need 79 Construction c: Flatpacks!!! Also, the objects discussed in the Player Supply Room and Life Room AND existing flatpack items may be sold to the following people: A: The Craftspeople above the Falador Furnace B: Any Future Construction Guild People C: Estate Agents D; Baba Yaga E: The Professor in Draynor Manor. You must also give 1 air and cosmic rune (not staves) for his experiments. In exchange you get 5% more than the other people give you to be continued
  12. ruby/diamond necklace anyone? or even we could use diamond enchanting on a diamond amulet with a swordfish 'spine' instead of string? i like it! the only thing i have to say is that you require the levels for fishing guild
  13. if this comes out, people may start grumbling about being able to pickpocket other players and stuff though i do like the idea of loads of cash in one sachel, please can we have a money limit placed in there? like 2 stacks in worst and all in best, or something like that
  14. i suggest that someone here who is P2P/hates F2P helping ideas gives a decent non money related reason why they can't have anything! i will ignore any posts that i think are too bias or stupid
  15. F2P, according to most players, is a demo if people want more potions after seeing what some of the herblore things can do, they will get P2P! also, members will sell F2P potions as well... Farseer raises it by 2 now
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