scruff636b
Members-
Posts
180 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by scruff636b
-
give us full elf and we'll be happy! or perhaps, a party set?
-
i say we send it to jagex now
-
how bout we make the Crandor Isle cave with Elvarg accessible post-DSlayer, and place them there
-
Flatpack Uses and the Community Skill, but whats the link?
scruff636b replied to scruff636b's topic in RuneScape Suggestions
i've fleshed the idea out a tad bit more at: My Website known as SkillRS -
there are 3 topics i think need improving currently in the runescape world. these are the uses of flatpacks, that are almost impossible to sell, and some only sell for something like 14gp at the general stores, the workshop above the falador furnace, and the crisis of people who wanna train at Greaters (pour example, en le wilderness) due to their great xp per hour my idea is that as currently the Falador Workshop guy has a piece of text saying 'we're currently making a giant order for varrock. apparently the council are REDECORATING' you could perhaps be able to sell them furniture and gain either bonus exp, antique stff, or even new stuff, like new banner designs for example. the xp wouldn't be too much, as for some things you already get loads of xp, aye? perhaps it could even herald the start of a disputed skill-The Community Skill, where you can help out in buisnesses like: the preset up Aluft Aloft Delieveries the Workshop (my idea above) in Falador Aubury and Sedridor (the wizards have to get their runes from somewhere, y'know?) Ali Morrisane (Rogue Trader falls into this category) The Lumber industry (sawmill operator area, or the seers village?) Trader Stan, and his highly fashionable crew members Tai Bwo Wannai Cleanup Shades of Mort'Ton (Temple Repairing) Temple Trekking Bandit Camp (Fat Tony) Pizza Company (may as well, y'know?) i'm currently making a guide exaggerating on these points, but this is the mainframe of my ideas most of the skill would be P2P, but F2P can still do some tasks, but cannot gain XP, only GP and rewards
-
what do people think?
-
let the layout remain practically the same, just add some ranged/magic monsters (or even a combination of both! to mean that autoers can't avoid by just training their prayer!) add more guild randoms, such as: a rock beast ('you smash the rock incorrectly, annoying a beast. it pulls you into its lair!' the concept would be you would have to mine the beast to a new lair, and mine in the right place. incorrect mining would mean the beast would throw you into a cage/maze, thus meaning you would need to mine/run out) the reward would be a pickaxe cover/pickaxe mould CAVE IN! (like the tangle vine, you cannot move or else you will be damaged by it, and you are stuck in place. if you move you will fall into a river and take 10% of your hp as damage. this may not sound like a lot but if you are attacked by another creature beforehand...) DMP (Dwarven Mine Police) (a look alike has been pictured stealing a important Mining item, and you have been pulled in to do good for the dwarves. you will be asked to mine a 4 items, and like the 'Prision Pete ScapeRune' activity, if you fail one it completely restarts. if you take too long you will be whipped by a nearby guard, and forced to restart. you will lose 25% of your hp in his attack) the reward would be a new rock cape, and a amulet with a mining bonus! each layer would have a greater chance of a random
-
make a new level of the stronghold, that requires a scepter with only 1 charge left to open! (the charge will obviously be used up) have a mouring ends feeling to it, have a prayer absorption, a food rotting ability, and have all the higher level versions of the new monsters, and a few Demons thrown in (all types, lvl95 combat, 80 hits), the doors would be replaced with rubble, and there would be one rope also, the way would be a random room chosen by the game, meaning you are the only target (unless a few people stumble on the same room) you could recharge, only 1 scepter could be charged 5 times before the 'magical presence fades'. to recharge, perhaps you could require a new body part from each creature, only it would be 5x less likely than the skull/etc pieces you like?
-
cmon, we need something that can make mages more feared in pking! perhaps a few spells that drain prayer, combat stats, armour saves, and also a few weapon enchants! phr33 spells pl0x?
-
i wonder if any of the members can answer this without saying 'get membership' or something like that: this is a F2P improvement mainly, so team cape are unavailble!
-
The final death of autoing in the mining guild...
scruff636b replied to D. V. Devnull's topic in RuneScape Suggestions
hmm, but lets just say I own a mining pure, lvl3, full iron (or something), enough mining to mine mithril/coal fast i wonder in, the day after the update is added, but forget to read the article fully/do not know (i decided to place my pc on standby, and thus just gone back onto the world select screen) i log in, right at the heart of where the highwaymen, then get killed i lose inventory of ores perhaps there should be something that moves everyone who logs out in the mines to the dwarf area. there they would be told that some highwaymen have taken over some of the caverns or something, and you could be killed then given a yes or no choice -
imagine a event is happening in a clan a guy turns up late, but he is a clan leader, he HAS to join, and doesn't want to be attacked by his clan accidently! what can he do? order the clan back to lvl0 wildy to join them, take his chances, what? you should be able to add people during wilderness, but both not be able to take them off, and not be able to join a team and loot (see below) you could also perhaps merge this idea a tiny bit with the Runescape Party idea, and be able to challenge another group if you have 'Group Founder' position or something, but until the entire enemy group is killed, you cannot leave the wilderness except by death, or the Group Founders/remainders declaring peace (and the opponents accepting) and idea i have to stop looting is that we could have as well as a skull, a 'Gift icon' that appears, showing that this player is currently on a 'Group Pickup counter' the counter satrts when a group member picks up a fallen member's item/s. the game sends a signal to the player who owned the item IN THE GROUP YOU ARE IN (enemies cannot remain their stuff this way). the other player must either accept or decline. by accepting the person who died is teleported to the spot where they died, but cannot attack or be attacked by PLAYERS (but not monsters, who if they kill the player, make the player lose all but 2 of their regained items, as if they had a modified skull). the person who picked up the item has 40 minutes in/out of game to give it back. if they do not they are instantly skulled when they log back in for 40 minutes the counter ends if the person who picked it up is killed you like? i can improve
-
how about you get board games! use 'Board Game Name' - practice examine 'Board Game Name' - shows best score/unused BG attach 'Board Game Name' (use bg1 with bg2) - to create a super game! challenge 'Board Game Name' - use this with a player to challenge them
-
aka: get silver_wits
-
i say we get some *more* winter clothes perhaps some skis? and ski goggles? and you would have a 'waddle' instead of a normal walk
-
-
i'm already planning to make a new map with some new demons involved it'll be a boss monster, and sort of like a King Demon, if you know what i mean, with old Grayzag abilities (summoning imps, only this guy can summon lessers, or delrith strength demons every 5 rounds
-
w00t! games room updates! ok, heres my idea: for christams ONLY (all years...) there would be a special game available from Diango or Thievable from his stall (if you didn't like the game you got) the game could be mounted on a table in your games room (3 oak planks to do so) and played, with random chances of winning or losing, with different cutscenes happening depending on the result games obtained this way could be: there is also another way you can get Games: The Burthope Games Room Shops! to get these games, you need to buy them with thieving OR a Santa Claus Emote (Hohoho!) you can also buy them for 50K if you missed the events and don't have the emote the games obtained this way include: [list=] Games Room Games: Runelink, Chess, Runesquares and the Other one SuDoKu: just like the Rogue Trader Puzzles, with 2 versions possible! (easy and hard versions) Checkers: DUH'd Rock 'Em Sock 'Em Figures!: Beat the hell outta your foe's wooden figure, with attack, strength, hitpoints, defence, agility, magic and combat lvl being the modifiers! Racing Horses: tis Simple! you have 2+ horses and have to pedal your horse to the finish line! Agility, Strength and Attack are the modifiers You Like?
-
all members have seen it a ancient mage walks into a room and just casts a ice barrage, takes the flag, and runs back to base easily. i hate it, so i have this suggestion one of these: a more effective Darklight Special (decreases Magic and Defence, why don't it reduce freezing time or stop mages using spells if their reduced lvl cannot cast it? MORE weapons with specials, perhaps ancient relics from the god wars/the times of Zaros which were used by the armies of those against Zaros and the Mahjarrat, having effects that stop ancient magicks being cast, or just protecting the wielder from freezing effects (more explained below) MORE PRAYERS WITH BETTER EFFECTS! such as: Burning Soul: 56 Prayer, only one allowed at once (AKA: instead of Protect from Magic) This prayer stops Ancient Magics being so damn effective against the user, but causes damage caused by melee or ranged more effective, and stuns more lasting Elven Skills: 59 Prayer, only one allowed at once (AKA: instead of Protect from Ranged) This prayer increases the amount of time it takes for a crystal bow to break while the prayer is on (this prayer drains about 2x as slowly as any other prayer), a side effect is that magic and melee attacks are more effective, and your specials are slower Pureness of Heart: 62 Prayer, only one allowed at one (AKA: instead of Protect from Melee) This prayer stops Barrows effects from being so damn evil against you, and cancels 10% of the damage done by barrows weapons, a side effect is that magic and ranged attacks are more effective against you and your attack, defence and strength are decreased randomly by 1 each time you are attacked by a different barrows person (aka: guy1 attacks, you lose 1 attack, guy2 attacks, you lose 1 defence) MORE ARMOURS with better magic defences: hey! how about a new TzHaar armour is released, with a FULL SET effect that stops Ice Magic freezing you, and decreases the strength of Blood Magic. it would cost almost as much as all of the current TzHaar weapons put together, and have a weakness against arrows the armour would require 75 Defence to use, due to effectiveness SPECIALS: Flaming Blade: same stats as a Dragon Scimitar SPEC: disables magic attacks for 15 seconds LavaTipped (LT) Arrows (poisonable) these arrows can only be fired by a Yew Shortbow+ and have the stats of a adamant arrow. the way you poison them is by killing a new 'Poisonous Sea Serpent' (to find, you need to complete Throne of Miscellania and have 40 Slayer), and collect its poison in a vial. this vial poisons 20 arrows. the poison does 8 damage per normal poison period +2 seconds (Ritual) Rites to Zaros (requires 2 blood, 2 death, and 2 chaos runes) this ritual takes 2 times the Lumbridge HomePort, but is effective within 15 minutes of playing runescape. all ancients attacks only do 80% damage, and have no other effects, against the user. the way people see this is by an icon that has a ancient magicks symbol on[/i]
-
make it three ingredients! Potion of Restoration - 60 Herblore 2 toadflax 2 strange fruit juices 1 food of your choice to add a food, it must be cooked with 50+ cooking (you can't add a redberry pie, as it is 10 cooking), and must be a 1 bite food depending on the amount of levels above 50 it is, your special bar will be restored by this amount: EG: a guy sacrfices a shark to his potion, and gains 1/4 of his special bar back due to it being 25 lvls above, the 20 counts but the 5 doesn't
-
:shame: thou must combine the mining, smithing and crafting areas into one area, the spinning wheel, water place, a clay mine (basic hotspot), a tool spot (with basic spots for mining, crafting and a hammer included) the ores within must be replenished per 100 ores, or less (perhaps the amount of ores required) and when the ores are out, you have a basic clay rock also, thou must have a runecrafting training technique, perhaps requiring 50 construction due to the fact that this idea will include portals to all portals which do not need quests to access or are too close (no law altar then...). there would also be a rune essence hotspot, requiring 1000 of eiter type of rune essence) the portals will require: all these and 5 talismans AIR: 5 talismans (5 as the amount of magical power to create a entrance into non-existance will be giant), 10 law runes, 100 air runes MIND: 10 law runes, 100 mind runes, 100 air runes EARTH: 10 law runes, 100 earth runes, 100 air runes WATER: 10 law runes, 100 water runes, 100 air runes FIRE: 10 law runes, 100 fire runes, 100 air runes BODY: 10 law runes, 100 body/earth/water/air runes NATURE: 10 law runes, 100 nature runes, 100 air runes CHAOS: 10 law runes, 100 chaos, 100 air runes
-
support this or die!
-
perhaps increase the chance of tree spirits, and have them based on your wooductting level, not combat perhaps have guild members (npcs) rush around and try to cut down the trees as well have a bank there, but have a tax OR a minigame tied into it (we'll take these, but you cannot log out until X X are collected), the minigame logs would be untradeable, and it would be in a closed off area, full of the trees you need and a few other types) ***PICS SOON OF THIS IDEA*** there would be a axeshop, only you would perhaps have to trade in logs, bows, flax and other things to get tokens that would be traded for them in the guild would be a new tree, the Palm Tree (woodcutting 55) that would only be cut down with a 'Large Saw' that requires two people to use OR a rune axe + there would also be a cedar tree (woodcutting 80) that could be used in construction instead of mahogany planks, it would require a new 'Obsidian Axe' that requires 80 woodcutting to use, this axe would only be usable in the guild, but outside it would be like a dragon axe the new axes would be untradable except in the guild hey, its just more ideas! i can delete if you want!
-
My ideal POH additions, WARNING long read!
scruff636b replied to pizzalord1's topic in RuneScape Suggestions
yep, actually and hey, would you mind if i took some of these and fleshed them out in paint? i'd give credit to you
