First, get more charms. 200 of every charm will not take you anywhere close to level 68. Try using This calculator. Usually doing slayer tasks or killing waterfiends is reccomended to get charms. Id reccommend you to save your crimsons and blues as long as possible as they give the best xp and should be use to make the best pouch possible. A very good summoning guide can be found here
What to wear, to pray or not to pray, etc by the way is it very crowded there? my levels are the following: 77 attack 76 strength 77 defence 79 hitpoints 63 prayer 52 summoning 70 range 90 magic
I feel like making some money from gathering, so I'd like to hear reccomendations about what to do. I thought of mining gold at the arzinian mines, but I'm open to other suggestions these are my levels:
When you log in while in high detail into RS, the log in screen shows some RS places (Harmony Island, the Paterdomus, Oo'glog, etc.). One of those places has a stone pedestal with many stone pillars around it, all in some kind of swamp. Does anyone know what this place is?
Can anyone tell me of a good guide where I can see the most efficient way to train farming? I am a real idiot when it comes to it and really need to train it up thanks in advance
I want to be able to use the oh-so-famous terrorbird and wanted to know, what is the best method to train my summoning from level 43 to 52? I have plenty of all charms and would prefer to keep the costs low
One of the Falador achievement diary medium tasks is to "Use a scarecrow to protect your sweetcorn north of Port Sarim". Well, I placed the scarecrow, planted sweetcorn on the allotment patches (with compost), watered them everytime they grew, did everything. I harvested the corn and took the scarecrow, but it never said that I completed the task! What am I supposed to do then? Help!
I have gathered a few great orb project tokens and would like to know if I can exchange them for pure essence if I become a member. Else I would just make air runes and sell them. Thanks in advance for helping
being able to leave the cave would kill the intention of the minigame: That only the strongest and best prepared can beat it. it would be easy if you could leave just before jad appeared to restock.
burning shades, vyrewatch, pyre ships, beacon network, baloon transport, minigames, etc... Your arguments about "skills make money" are pretty lame, especially construction. I personally do not like firemaking. But I do not think it is completely useless.
Some skill capes show things indirectly, like the construction cape shows that you have TONS of money. The Quest cape can, however, show that you have some brains (There are quite difficult quests!). However, there are quest guides *coughtipitcough*. I personally think a difficult skillcape like construction, slayer or farming (Watching paint dry omg!) deserves more respect than questcape.