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Smage

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Everything posted by Smage

  1. Monster: Basilisk Amount: 133 Crimson: 11 Green: 25 Gold: 6 Blue: 1
  2. Monster: Troll General Amount: 137 Crimson: 5 Green: 10 Gold: 47 Blue: 4
  3. Monster: Kalphite Guardian Amount: 127 Crimson: 13 Green: 9 Gold: 14 Blue: 14
  4. Monster: Hobgolbin (level 28) Amount: 49 Crimson: 1 Green: 0 Gold: 4 Blue: 0
  5. Monster: Cockatrice Amount: 55 Crimson: 0 Green: 3 Gold: 4 Blue: 0 Eggs: 1
  6. Monster: Pyrefiend Amount: 68 Crimson: 5 Green: 1 Gold: 8 Blue: 0
  7. Solihib sell them at Ape Atoll, he is the owner of the food store (the one with the bread icon)
  8. Alright, very much appreciate and thanks for the help on my questions regarding summoning. I think I will sell all my snake hides and swap them for bagged plant. Also I will save my blue charms for higher level summons. But I got another question, if the cost factor is remove, wouldn't be a rune minotaur be better? Since rune minotaur as a fighting familiar can last very long.
  9. Alright, thanks for clearing up my doubts, I will bear your advice in mind when training my summoning.
  10. You are not going to use the thousands of pouches you produce on the way to 85 summoning. You probably won't use ANY cobras or plants. Just make whichever one is more efficient for exp and then trade them out for shards. Okay, am I right to say that familars below 80 worth keeping are the three basic titans, bunyip, terror birds, talon beast for pouch making, some abyss monster. Thx in advance.
  11. Oh, I'm currently 53 summoning (training it by tears of guthix) I got enough charms to get myself to 85 summoning, I'm just thinking which pouches at that level should I make, so that the monster is worth the effort. And the "2nd ingredients" is not a problem since I got hundreds of snake hide while gathering talon best charms and accumulated quite an amount of strange fruits. So I can't really decided on which summoning familiar to mass produce. Anyway, thx for the advice. I think I might choose stranger plants. [if it's help, I don't really need the farming boost from the stranger plant, since I can already plant every single crops].
  12. Which one of them is better if you want to use them in combat? I know that this question may sound silly because a stranger plant has relatively higher combat than the spirit cobra. But spirt cobra duration is 56 min, which is 7 min more than the stranger plant. So is the extra 7 min really that of much use?
  13. Brew beers and store them in kegs they sell alot. For example chef delight (4) are like 49.5k. Better is you have a mature one, that cost about 128k. Just utilized the two brewing spots and you have like at least around 190k worth of junk per day, without spending much time on it. For some stufts, just add weapon posion (295gp) if applicable to increase the price of the junk. For this just compare the price of rune arrow and rune arrow (p) for example. Other than that, maple (u) is a good option. Not sure if this method works any more, but making broodoo mask into sheilds can also make good junk, or unless you want to use it, you can use them until they have like 1 charge left. Also take for example bitter cap mushroom = 82gp, you fry them = 151gp. This method doesn't give more gp than maple (u) but at least you get alternative exp rather than fletching. Plus, you can also use summoning scrolls? (I like your summoning guide)
  14. Animal Magnetism Useful Reward - Accumulator: http://www.tip.it/runescape/index.php?rs2item_id=6599 Horror From The Deep Useful Reward - Unholy book: http://www.tip.it/runescape/index.php?rs2item_id=1138 (you need to buy those pages yourselves) Quest that gives range exp: http://www.runescape.com/kbase/viewarti ... le_id=1765 Since you already have some defence, I suggest you to try and do recipe for disaster and have the best gloves you can get from the quest : http://www.runescape.com/kbase/viewarti ... le_id=2511 Try looking at here: http://www.runescape.com/kbase/viewcate ... cat_id=881 and here: http://www.tip.it/runescape/?page=new_m ... _guide.htm For training range, I suggest you use rune-cross bow + broad bolts, anyway just do a forum search and you will find alot of good p2p range guides. Eh, sorry I forgotten. Pest Control: Void Range is a must have armour too.
  15. I think you mean this? viewtopic.php?f=30&t=757034
  16. Something it is not just the Moral Value, it is simply the psychology of human. Think it this way, an accident happen and many a time, people will crowd around it and looking and not doing anything. Do they not have poor moral value becacause they don't help? Not really. To put it simply, you will get more help when there is less people around. Because when there is a group of people, each of them would not do anything because they think other people who do it, so it the end nobody do anything to help. And as mention earlier in the threads by other forumers, the criteria for helping might simply due to you are friends with the other person (inner-circle), you like the stranger (first impression) or simply that there is nobody around but you (as I see alot of example with you, a single person with the gravestone not you + a team with a gravestone) which boils down to the Crowd vs Few people effect. Neverthless, it is social psychology and socialogy of a person that will determine whether he/she will help or not. Also remember economics, helping the person used up prayer cost and sometimes the opportunity cost is simply not worth to incur :P
  17. Hmm, when does Desert Treasure first came out? And what year is it now? When DT first came out, do we have defender, piety, special range bolts, barrows, rfd gloves and easy to obtain whip(cheap whip)? Whereas now we have a much stronger and better equipment than before. What I'm implying is that as time passes, the desert treasure boss stay the same yet the players fighting them have better equipments than their predecessor and better tips and tricks too. Yes, DT might be consider as a hard quest when it first came out and when players don't have such good equipments and extensive tips and tricks on defeating the boss. You can't consider Desert Treasure as Overrated if you come prepare [prediciting what the boss is using and preparing a counter solution to it], it is natural for you to think the quest is easily if you aready know what the boss would be using and the recommanded way to kill them. If you would still insist DT as being overrated, you might just as well say quest guides are overrated instead and also blame jagex for not improving the Desert Treasure boss when they improve the equipments we could use.
  18. I'm guessing you are annoyed by sapphaire glacials and ruby harvest? One easy way to catch them is to "stand on the spot they are in" and than click on them. It is not hard if you figure the exact spot which the butterfly respawn and than you would stand on the spot the butterfly respawn in and you can catch them easy. Just place/position your mouse at your character torso and when they appear, just click on them, simple and fast. On a side note, I seem to find black warlock and snowy knight much more easiler to cacth than their counterparts.
  19. Thanks, I just update the information I know so far. I'm just curious what is those lizards and salamander exact damge as I saw different variations and tales of how much they hit like. On top of it, I feel like using guam, marrentil, tarromin, harralander for making salamander ammo, thus I was thinking whether are they a decent training weapon.
  20. Are they a good weapon if the factor of [collecting their respective ammo] is not considered. Also, what does each respective salamanders hit like? For instance, red salamanders range damage hit like rune arrows but what about the other salamanders? What is their attack speed too, like how many "bars" ? ------------------------------------------------------------------ Swamp Lizard Range: Mage: Strength: Orange Salamander Range: Mage: Strength: Red Salamander Range: Rune Arrows Mage: Strength: Black Salamander Range: Mage: Slayer Dart Strength:
  21. Aru? Aurel's Supplies Shop?
  22. Barbed Bolts, what does they hit like? Is their dmg like mithril? steel? Also are they worth the time to get doing the range mini game?
  23. Toktz-xil-ul [obby rings] vs Dragon darts. Which one is better in terms of fighting monsters with high/low range defence?
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