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lord_troyus

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Everything posted by lord_troyus

  1. I think a ML board of some sorts - where members themselves have to sign up. If they made that then they could have a clan leaderboard for CLW or sorts.
  2. I wouldn't want major tele spots to be safe. Then you wont be able to pk in... Edge, draynor, al kharid karamja, ardy, camelot, catherby, several wildy locations....Oh and not forgetting white mountain, monastry, varrock, falador, lumbridge.
  3. Hmmm usually a bit of range for added hp aswell. Plus the fact that green dhide is best melee def for level 1 def and that range hits very very fast and very well against 1 defence. Plus allowed R2H a 2 hit swap out for the KO.
  4. Why even compare the fansites for war? Couple of home truths. 1. No fansite will be organised enough to stop BSing. No memberlists and alot of players will have no honour to the site 2. MSSW3 showed that tipit DOMINATED RSC. 3. RSC is home to alot of clans... that being said alot of them have no loyalty to RSC so it would be clan > fansite. Oh and about the comment earlier about alot of tipiters having no pking experience. I would agree to some extent.. but then again out of the numerous people from TIF that i have on my friends list... alot have pked... quite often. Just because tipit doesn't do annual pk trips (I remember RHQ did one and i ran into them... couldn't kill a level 90 from GDZ : ) doesn't mean that they don't have people who can follow orders and who know what they're doing.
  5. If you want to PK and attempt multicombat now would be a good time to join a clan. Hey - it could be very profitable.
  6. Depending on multi/single area's and level limits id put my money on lure teams :lol:
  7. Tal Shiar Alliance... Nope TSA is a clan. Not recruiting but if you've seen them around and what more info www.talshiar-alliance.com The Alliance is an Alliance between some of the top clans. It's quite old aswell. Just check THE Clans recruitment topic.
  8. I expect alot of welfare in multi combat (Green dhide in F2P, black dhide in P2P) - at first atleast. Single combat will start with a bit more expensive gear in P2P - full ahrims etc, but then move up to max mage with mage book and fury. F2P will probably be masser teams for mid level hunting in towns, and clans for high level. Depends on the limits, but i dont think people will want to risk huge gear to start with.
  9. I think it would be a really good money investment for Jagex if they made it P2P only, but I bet it will be for F2P, they're getting everything at the moment :thumbdown: Yea, f2p's getting, um, everything #-o God forbid f2p once had the wilderness and now may appreciate another version of said wilderness. You guys have twice the world, twice the skills, several times the minigames, several times the quests, achievement capes, and more with only paying $6 and you STILL complain about free players getting an update to a feature that F2P already had in the first place. I smell fail. #-o Plus, as I stated above members even like to F2P pk. They make pures and such, or just use their normal accounts because some people don't like being hit by multiple shots of barrage. Me for one! F2P pking > P2P pking in most circumstances. Plus generally less cash risk, less complicated... more fun!
  10. It should be both F2P and P2P. Although the rewards will probably be different.
  11. Won't be enough organisation and easy chances for BSing.
  12. I bet an alliance could do it if they were dedicated enough. The Alliance Yeah but The Alliance is not just one clan :P Plus i don't know if even the Alliance has the dominance to run say falador (Imagining no level limits and full multi combat) for 24/7 - Thats complete dominance. If 2 or 3 well prepped clans rushed them at one of there low points i doubt they would be able to gather the opts to take it back quickly. Especially if its far out of there timezone. The Alliance is incredible, but holding onto a key area for a long time out of time zone isn't easy. In there own time zone i think yes - they could until another alliance faced them (Would have to be a brilliant one). But thats only in there own time zones. That tipit turnout was a brilliant - but we had BSing. Theres no memberlist, no clan chat. It would be pure numbers and after 2 or 3 clans taking guys down with green capes people will soon fade.
  13. Im pretty sure there will be level limits around certain towns - so don't expect all towns to be dominated by Clans/alliances or even fansites. I think that this will be loved by most - but possibly over-crowded. I mean they will need atleast 3+ F2P and P2P worlds each easily to accomodate the fights. I think that some clans will establish a domininant period during there timezone at certain places on certain worlds to certain levels. But complete dominance is just not going to happen - no clan has the numbers.
  14. Looks hot. Mobilise your clans for multi. Grab your best gear for single. Buy ALL food, potions, armour, arrows weapons and runes now while they're cheap. This update will effect even the most insolated of players. Oh and the new armour and rewards i think are PvP world only and have devestating effects. This means get some early kills, get some decent stuff... get more kills.. make money \
  15. Hmmmm, thinking about something people may have missed... Teleblock - The spell will need to be implemented again.. or you can't teleport during combat. Multi/single combat - We all know the wilderness had (and still does) have multi and single combat area's.... We also know that so does the non wildy. Unless the whole world is multi/single.. Multicombat fights will be primarily falador. Single combat will be with edgeville i can guess. Teams/clans WILL be hanging around teleport hotspots UNLESS something is done about the teleporting system. I know these are bold predictions but i can see them coming true.
  16. Oh behalf of the TSA war strat - I show support. Hey, it'll even things out :lol:
  17. Good win 2M. Tournament went fairly well - look forward to the next one! :thumbsup:
  18. Should have starting opts pics. But great organisation to only lose 1 guy. Good job pkm - Pity i missed it.
  19. Ohhh frontpage'd and look who pops along :lol: I'd sign myself up to the P2P list when it comes out. I also hold some interest in the F2P list.
  20. But then again this area is unlikely to be for the vast majority :lol:
  21. I agreed with the second article alot - i myself have thought since the introduction of new graphics, the wildy quest and the new bank layout that JAGEX are really trying to listen to the players. The first article.. was well wrote, but ultimately it didn't suit me. I myself instead of getting tired of all the bad typers i will only help if they rephrase the question so i can understand it without a code book. Gud r34ds 7h0
  22. I think it will be popular..ish. In the old wilderness, some clans would have 20+ hour wars (usually run-ins) and lose hundreds of sets of rune without looting. Fact is being richer would help win these wars, plus i think alot of clans will use the dangerous version solely to get away from the "noobs" who would ruin there war by spamming/interupting etc. I know a handful of high levels who would lose a few sets of rune for a good war and a hour or two's peace.
  23. You won't be able to loot them red. You will lose items.. but not be able to pick them up.
  24. You are wrong. When people are still running non-stop 15 minutes after the war started you know they have used pooling. The breaking of this rule seems to be an imp trademark. At least you are admitting it now. He means you can use the pray pool... as it wont be noticeable.

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