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lord_troyus

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Everything posted by lord_troyus

  1. Yeah the banner made me laugh. Also the ending spam "We got flashlights" :lol: Great pull, awesome transitions, great understanding between the clan (Seen in the vid) which meant alot of KO's. Think the binds could have been improved, but they looked good enough. Nice win GS. Bad luck KTS.
  2. Tb can't be nullified unless entering a safezone. Also the miasmic (sp?) effect can't be undone.
  3. Was insanely close. Good fight man, we'll have to do again sometime :
  4. 1. It's possibly bug abuse? 2. You won't get a decent drop if the rune scim is protected as its not risking 25k is it?
  5. Doesn't work amazingly well on new PvP due to level limits being alot larger (you can get specced out before even moving a screen away) Plus alot of people will see as a lure aswell as not many green drag hunters use pvp worlds. (Im assuming your talking of the player dressed as a green drag killer luring other players into multi where they get annihilated)
  6. Huta - i like the idea of a new spellbook (Although mage is already very in-depth). As for the KO spell... thats an okay idea. But it would have to be on a completely different spellbook and i'm not sure if it would be used alot. I think the idea of holding them and wearing them down suits the mage role. If it were given a KO spell, not many hybrids would use it - mainly due to magic accuracy being an issue with hybrid set-ups.
  7. Thats pretty arrogant. Besides if you were pure melee in pure melee gear you would be beaten by an ancient mage. Would get 3 times the amounts of hits off. Which makes it good as a sidearm or to have a mage friend if you're pking in a group. That doesn't change anything. My last duel with a mage, we fought for a freakin' 15 minutes non stop, the mage splashing around 70% of the time and the other half hitting for an average of around 16 damage. (Without prayer). Who won? I did. All it took was a lucky pair of 40+ hits. Congratulations. Im sure that you take a huge amount of pride in beating this person. Okay. Up till around level 30 combat mage dominant with KO moves. As for the wearing people out.. thats utter BS. Majority of decent kills (by that i mean full ahrims, full karils tank gear, fury, seer ring etc) are claimed in that exact way. Just because a few meleers get a lucky KO from a GS or dharoks.. thats lucky. Draining someone for 10 levels of wilderness isn't. Once again, utility. Utility doesn't mean balance. It's a nice thing to have, essential to a group, but it just still isn't balanced. You're very narrow minded. I never said it was balanced. I think mage is slightly overpowered especially with the recent spells with the new staff. Your tank ranger stats are ok, but not enough to talk about. A solid tank ranger with max stats does surprising well against melee. Melee holds the edge, like it should, but they're definitely not a pushover. That part of the triangle is balanced. Magic vs range, tho, is absolutely no contest. And please, don't try the "I know more about pvp than you do kthxbai" line, because you really don't want to get shot down that bad. I never tried the "I know more than you". But you are extremely narrow minded. I myself think rangers do own mages is most cases. As above i said... they are built to. "Now that is just plain wrong" was referring to my previous comment about tank rangers, not you. Im fine with that, i meant about the loose meaning of the term hybrid i used. Sorry, but that's right. The range/melee hybrid has more damage, no weaknesses, and will absolutely school a melee or range and magic hybrid. While that range/melee hybrid is froze down, the other hybrid (sitting in probably 150 or less range def) is getting turned into a pincushion. The mage hybrid can always try to close in for melee, but once again, he's in inferior armor. No matter what he fights with, he's at a major disadvantage. Ice is nice, but KOs and damage win fights. A good dbow, ags, or dds spec or even a lucky hit with a dstone bolt could end the fight as fast as it started, and the chances of one of those going off are much higher when you're fighting someone wearing a skimpy armor with ahrim parts in it. Unless we're sitting in the duel arena or stood next to the bank thats so unbelievably rubbish. Yeah the range/melee would own in part. But more often that not the mage starts with a great spec to lower the opponent down to low hp. Starts brewing to actually survive, running trying to save gear. In practise your strategies only work in a no risk situation. Are you out of your mind? Already with the ability to slow down the attack of an enemy to half the current speed, hold them for 20 seconds and do damage in 1 spell you wan't to improve that? On members magic is over-powered when in a risky situation. They have more chances to get away than the enemy. Yeah i'll agree that in F2P it is blown out of the water in all (Mid-high level) combat. But the major factor you are forgetting is this. Mages can often wear robes with insane attack bonus's at 20 def. Thats 5 combat levels extra. The magic stat doesn't effect combat level asmuch as melee does. So as soon as that mage has 82 magic for ice blitz, meleers of that combat level don't stand a chance. Even range tanks have trouble at that level. I think the main problem we have here is the location. When you think pking - you think edgeville (old wild) or near banks etc. Remember in the old wilderness that edgeville wildy was only a small part of it. Anywhere above level 10-15 and mage hybrids ruled. They still do.
  8. Okay my return? Yeah that may be true. But you don't hit that damage with that speed AND hold the enemy for 20 seconds do you? No. Mage doesn't KO, its holds the enemy till you drain there food. You obviously fight near banks or safespots (On the new pvp, or low level in the old wildy, near the wall in bh) as otherwise it wouldn't be a problem for you. Wow that is so very wrong. If magic was at the bottom WHY is it the dominating factor in single combat teams on P2P? You hold them, you blast them, you stop them from teleporting. Yeah you probably could do more damage with melee or range but you don't get the effects. You would have less time to do the damage, you wouldn't completely hold your opponent would you? I would consider myself a decent tank ranger. Yeah they are built to win against mages and other rangers. Thats why teams use them to protect the mages against other people (than those the mage is killing). As for the second part that i've bolded out... No way. Thats completely wrong. Ask anyone who has an ounce of knowledge about player versus player and they would tell you that. Sorry for trying to put an applicable description on the warrior to set him apart from the average. Yes i was wrong, but i was merely trying to convey the point he was different. Couldn't be more wrong. Its the complete opposite. A melee/range hybrid has no possible way to control the movement of the enemy like any of the mage options. Over the short term and for KO ability its more effective but overall considering the time held, the options the mage hybrid would have after holding them (Using melee or range) to the same effect gives it a supreme advantage. Your statements draw on false opinions and from that you generate a completely skewed conclusion.
  9. Have to be honest... the combat triangle isn't as clear cut as everyone makes it and Ts_stormrage jumped in with the others and tried to make it seem so. It isn't simply Range Vs mage vs melee. The problem arises with equipment and weapon bonuses. Mages generate most of there magic attack bonus from robes. Melee players generate it mostly from weapons. Range is a mix of the two. This puts us at a tangent of sorts with the melee who wears ranger armour and the mage who uses a melee weapon. Both SHOULD infact beat eachother. They have weapons to cut through the opponents gear. The mage has an option should the melee swap to his own style gear to combat the melee weapon. Whereas generally the meleers does more damage with his weapon against mage robes than the mage with the melee weapon will do against ranger gear. (Imagine a guy with ahrims + whip fighting a guy with dhide and whip). The dis-advantages suffered by the mage change as soon as he or the melee'r change attack style. The mage option to mage instead of melee, whereas the meleer choosing to fully range. Hybrids mess up these clear cut set ups :) Either way... nobody liked my did you know? :(
  10. I'll give ya a fight : No armour (Helm, body, shield (unless ranging) No overheads No corrupt weapons F2P (Only list im on atm) Hows it sound?
  11. TSA is pretty much a free-for-all within reason. Over the top swearing can get you in trouble, but the content of our chat is at times 18+. Not that many people mind, we have a fairly mature atmosphere aswell as a few older players so it doesn't affect the community as we are very laid back. I think the dutch leader may have something to do with that :
  12. Wow truely epic fight 12 hours shows amazing dedication. Great win, and amazing to keep the same number of opts throughout. Awesome win corruption. Really deserved it. :thumbsup: :thumbsup: :thumbsup:
  13. It was F2P. If this helps ill use the challenge form with the details? RuneScape Name:Lord_troyus Participating list:F2P I Challenge:Kota21 Date/Time/World:Already done Stake (optional):Was nothing Restrictions (optional): Stated above
  14. Faced kota21 in a f2p Dm. Rules: No pots No overhead Best out of 3 (he placed after 1st fight) No armour No cape No corrupt weapons 1st match: Lord_troyus win 2nd match: Lord_troyus win 1st pic i didn't know how to screen print with a mac :oops: Anyways im sure kota will agree to it.
  15. Good job y guy. Thats a pretty sweet level. Also for money making i've heard that praying against spiritual mages is better in hope for a d boots drop, than abby demons. Around 1 kill every 75/100 kills, Plus general charms/runes :
  16. VVV had a cool one although hard to remember word for word. The rising Mayhem makers Valhalla
  17. People bash the staff way too easily. I'd like to see (No naming names, good rule :) some of them do a better job. It's not biased and i rarely see an occasion where i would disagree with one of there rulings. Compare this to "Another" fansite where you can get your post deleted for the most absurb things. I like the mature atmosphere around here - it also means clans the recruit ONLY from tipit get mature players applying. I wouldn't use this forum if i posted on a thread and had it pointed out that a signature i had from a clan that died recently was stupid and then that clan insulted. Atleast any arguments/flaming on tif will have a discussion at heart. It won't just be mindless insults because you disagree with someone's point of view (Atleast not always).
  18. Wow must have been great organisation Good win.
  19. Good win GS. Respect to MD for showing determination and not giving up.
  20. I remember having a pkri with "LB"... Not lethal blades no.... Leather boys #-o One i loved was VVV. Just looked cool, plus was good in translation.
  21. Stick to clans PKRI's... Honour > No honour. The reason we have alot of noobs running about is purely that alot of the now "Old school" Pkers left when Dec 10 came along. We now have alot of BH products who only know NH.... Pjing, teleing etc etc. Btw i only do F2P PvP due to pjers + people only fighting levels lower than them. In f2p you can usually find one or two people within an hour that will die with respect in an agreed DM. I think bringing back staking with the same drops and hey... might be worth something. People sticking to honour rules.

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