March 17, 200719 yr Hi, I was wondering just out of curiousity if anyone had the formula to determine how much exp you would need for the next level. For example, to get level 2 you need 83 exp, level 3 176 exp(I think). By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
March 17, 200719 yr its on tip.it, on the left side i belive it says xp table? something along those lines, try that edit:its under tools on the left side
March 17, 200719 yr just check the xp table ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~
March 17, 200719 yr Author I know about the exp table, I just want to know the formula. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
March 17, 200719 yr there really isn't a formula ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~
March 17, 200719 yr Try this site: http://maddogcarter.com/phil/runescape/xpformula.html ARENAscape: Baratus [AS] max hit: 166 with Moon Battle Hammer ixfd64 [AS] max hit: 116 with (untitled spell #2)
March 17, 200719 yr That site gives formula but I think you can rewrite it to something 'easier'. It should be an exponential function (don't know if you call it this way in english tough) like: Xp = B* X^Y If you got a good grpahic calculator, like a TI-84, you can put all of the numbers (level and xp) in a list and then enter a certain command (for TI-84: RegExp if I remember correctly) and it will give you the exact formula 8-) - Back to casual f2p scaping due to limited time (university and girlfriend ) -
March 17, 200719 yr Here's the code for different programing languages: Visual Basic: Public Function experience(ByVal lvl As Integer) Dim a As Long Dim x As Integer For x = 1 To lvl a = a + Int(x + 300 * (2 ^ (x / 7))) Next x experience = roundDown(a / 4) End Function PHP: <?php function experience($L) { $a=0; for($x=1; $x<$L; $x++) { $a += floor($x+300*pow(2, ($x/7))); } return floor($a/4); } for($L=1;$L<100;$L++) { echo 'Level '.$L.': '.experience($L).' '; } ?> Microsoft Excel: Cell A1: 1 Cell B1 formula: =ROUND.DOWN(A1+300*POWER(2;A1/7);0)/4 Cell A2: 2 Cell B2 formula: =B1+ROUND.DOWN(A2+300*POWER(2;A2/7);0)/4 Fill the rest of the first column with numbers 3, 4, ... Copy B2 field formula down. Javascript: Python: points = 0 for level in range(1,100): diff = int(level + 300 * math.pow(2, float(level)/7) ) points += diff str = "Level %d = %d" % (level + 1, points / 4) print str Hope this helps -Deviledegg24 Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks
March 17, 200719 yr Author I am not a man of math, could you please explain what the hell all those numbers mean? I don't understand why you can't just give me the formula and all the "x ="'s. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
March 17, 200719 yr Wait, you want a formula, but you don't want any x's and = signs??? btw it's I believe not a very easy function... maybe it's a recursive function, but with Origin 7.5 (a profesional program I need to use at university) when I try to draw a curve through the values, I get the best results with an power function (y = a*b^(cx + d) + e) - however the result still has a pretty high standard deviation, while it should be perfect (S should be 0). I also tried some simple linearization tricks, but they all don't work.. So my conclusion is that it's a recursive function - and since I'm not a math student (physics) I don't really know how to get such a function... sorry First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me.
March 18, 200719 yr I am not a man of math, could you please explain what the hell all those numbers mean? I don't understand why you can't just give me the formula and all the "x ="'s. It's not that simple; there's no "easy" forumla. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks
March 18, 200719 yr Author Wait, you want a formula, but you don't want any x's and = signs??? btw it's I believe not a very easy function... maybe it's a recursive function, but with Origin 7.5 (a profesional program I need to use at university) when I try to draw a curve through the values, I get the best results with an power function (y = a*b^(cx + d) + e) - however the result still has a pretty high standard deviation, while it should be perfect (S should be 0). I also tried some simple linearization tricks, but they all don't work.. So my conclusion is that it's a recursive function - and since I'm not a math student (physics) I don't really know how to get such a function... sorry I never said I didn't want that, in fact I said I did want that. :| Nevermind the formula seems to be very confusing. I'm not curious anymore... By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
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