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Strange thing about In aid of the Myreque

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I just finished making the bank in In Aid of the Myreque, and got the banker, and after he appeared, his name was Burgh_potential_bank_teller_multinpc!

 

 

 

 

 

 

 

I couldn't take picture, as many of my files dissappeared for some reason, including paint, and I have no photo capture software, so I'm stuck. Anyone who hasn't done the quest, can you go and take a picture of this?

...............___@@@ ___-----weeewoooweeewoooo

......____//_____?___\\__ ___

----,o-----GrammarPolice ----@)

----`----(@)=========(@)- `

Skiller: Maurdin, Black(omgracist) pure: Alotofnoobs

Same thing happened to me, but only when I was talking to him, I think.

 

 

 

 

 

 

 

I should go check it out again later :-k

KingKnight1.jpeg
  • Author

I spoke to him again after the offending conversation, and his name was cornileus again. Weird.

...............___@@@ ___-----weeewoooweeewoooo

......____//_____?___\\__ ___

----,o-----GrammarPolice ----@)

----`----(@)=========(@)- `

Skiller: Maurdin, Black(omgracist) pure: Alotofnoobs

might be a glitch... "Burgh_potential_bank_teller_multinpc" looks suspiciously much like an varriable name I would use to for such a thing. (location _ subtype _ type _ subtype _ classification)...

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Probably a coding glitch, like in Ghost's Ahoy, when it first came out part of the wall was called "ghost_ahoy_upper_wall" or something like that

Probably like when an NPC changes depending on the person it is talking to, like the general store guy in morton.

fishing.gif

It is the codename for that object. I know this because my unnamed friend plays a private server, and I watch him do it.

 

 

 

 

 

 

 

For instance, ANY specific tree would be named "Tree(0278,3821)" The numbers represent a spesific lcoation on the world map.

 

 

 

 

 

 

 

Npcs don't have this, as they can be moved anywhere. If my friend spawns TzTok-Jad, he'll be "TzTok-Jad (Level-702) (0721)"

 

 

 

 

 

 

 

Everything in the game has a variable. The names you know them by are simply lables.

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

It is the codename for that object. I know this because my unnamed friend plays a private server, and I watch him do it.

 

 

 

 

 

 

 

For instance, ANY specific tree would be named "Tree(0278,3821)" The numbers represent a spesific lcoation on the world map.

 

 

 

 

 

 

 

Npcs don't have this, as they can be moved anywhere. If my friend spawns TzTok-Jad, he'll be "TzTok-Jad (Level-702) (0721)"

 

 

 

 

 

 

 

Everything in the game has a variable. The names you know them by are simply lables.

 

 

 

 

 

 

 

Wasn't the big dupe bug because somebody figured out the variables for drag meds, pink phats, etc. and changed the variables of other things into those, effectively turning it into a drag med or pink phat.. whatever it was?

redbullsigortiz.jpg

 

It is the codename for that object. I know this because my unnamed friend plays a private server, and I watch him do it.

 

 

 

 

 

 

 

For instance, ANY specific tree would be named "Tree(0278,3821)" The numbers represent a spesific lcoation on the world map.

 

 

 

 

 

 

 

Npcs don't have this, as they can be moved anywhere. If my friend spawns TzTok-Jad, he'll be "TzTok-Jad (Level-702) (0721)"

 

 

 

 

 

 

 

Everything in the game has a variable. The names you know them by are simply lables.

 

 

 

 

 

 

 

Wasn't the big dupe bug because somebody figured out the variables for drag meds, pink phats, etc. and changed the variables of other things into those, effectively turning it into a drag med or pink phat.. whatever it was?

 

 

 

No... they figured out the variables and created identical items (the new items had the same variable as the old one... Jagex didn't delete the copies because they'd already been traded a lot of times by the time Jagex figured it out...)

Losers...

Are you blind or ignoring me on purpose?

Even though I sometimes side with religious people in some debates, I no longer consider myself religious.

Probably a coding glitch, like in Ghost's Ahoy, when it first came out part of the wall was called "ghost_ahoy_upper_wall" or something like that

 

 

 

 

 

 

 

ghost_ahoy_wall_2 :wink:

Coandca5.png

99Defence.png99Hitpoints.png99Range.png99Attack.png99Strength.png

It is the codename for that object. I know this because my unnamed friend plays a private server, and I watch him do it.

 

 

 

 

 

 

 

For instance, ANY specific tree would be named "Tree(0278,3821)" The numbers represent a spesific lcoation on the world map.

 

 

 

 

 

 

 

Npcs don't have this, as they can be moved anywhere. If my friend spawns TzTok-Jad, he'll be "TzTok-Jad (Level-702) (0721)"

 

 

 

 

 

 

 

Everything in the game has a variable. The names you know them by are simply lables.

 

 

 

 

 

 

 

congratz on being the first person i know to figure out how auoters use to work =D> autoers would put an id for each item in the game and then when they played it would search for that id and if it found it, it would click it

 

 

 

 

 

 

 

but ya probably a glitch, i might do the quest \'

freakyyq8.png

lucky barrower-dh legs,veracs skirt,karil skirt, karils top (x3), dh pl8,karils coif,half key(x2), x-bow, ahrims robetop

goodbye Piman1053 Thu Jul 26, 2007 1:05 pm

326death326 is banned~~~EVERYONE ADD MY NEW MAIN "Y0uknowwho" (first o is a zero)

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