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Fredz

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I Agree with to poster that we dont need faster ways of making money I cant see how people could possibly want faster to make money, Almost every skill can make you money in some way and we already have plenty of skills. The problem is that the new players think that you can start at level 1 in a skill an already be making 200-300k and hour. Then they work on a skill for 10min and expect to get rich, and when they can get rich in 10min they complain and become scammers, lurers and real world item traders.

 

 

 

 

 

 

 

 

 

 

 

I also dissagree with the poster because we do need new ways of making money because look at things like barrows, and slayer whips and barrows prices are falling every couple of weeks. This is why I think that we need new armour and wepons for people with 80 or 90+ stats or new trees that need 80+90 wcing or new fish ect.... we dont need new skills or quests to make things faster jagex jsut needs to add on to what is already there.

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But I did manage to get every skill in the highscores

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I also dissagree with the poster because we do need new ways of making money because look at things like barrows, and slayer whips and barrows prices are falling every couple of weeks. This is why I think that we need new armour and wepons for people with 80 or 90+ stats or new trees that need 80+90 wcing or new fish ect.... we dont need new skills or quests to make things faster jagex jsut needs to add on to what is already there.

 

 

 

 

 

 

 

Not to go too far off topic, but RS3 perhaps?

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

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I honestly have to say that I completely disagree with this post. If you want new interactive gameplay and a skill thats just for fun, that is what our mini-games are for. Having a skill that is only for fun is like having a "Castle Wars" level. You get exp for playing the mini-game and nothing else. That would obviously just be stupid...

 

 

 

 

 

 

 

See my point? A skill has to offer usefull items in order to be sucessfull. It also just so happens that usefull items sell for money :| ...therefore making it a dreaded "money making" skill.

 

 

 

 

 

 

 

*EDIT* I would also like to add the following. I've been around since RSC. In RSC, the game functioned a lot better because the most common way to make money was to use your skills. Now, everyone wants to do barrows, or get some other type of income based on luck. The direction the game HAS ALREADY GONE is bad. I believe using skills should be a very good source of income in a game, and then you go spend the money on something fun. However, ever since barrows and other features, it seems like people just get the money first, and then spend it to "power train" the skill up. Skills have gone really far downhill in this game, and basically the only viable skill for money making is Runecrafting. I mean sure, other skills make you money, but the income rate just stinks in comparison to other money making methods. In RSC, each skill had really good money making potential.

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*EDIT* I would also like to add the following. I've been around since RSC. In RSC, the game functioned a lot better because the most common way to make money was to use your skills. Now, everyone wants to do barrows, or get some other type of income based on luck. The direction the game HAS ALREADY GONE is bad. I believe using skills should be a very good source of income in a game, and then you go spend the money on something fun. However, ever since barrows and other features, it seems like people just get the money first, and then spend it to "power train" the skill up. Skills have gone really far downhill in this game, and basically the only viable skill for money making is Runecrafting. I mean sure, other skills make you money, but the income rate just stinks in comparison to other money making methods. In RSC, each skill had really good money making potential.

 

 

 

 

 

 

 

So your saying that monster killing and barrows shouldnt be that main source of income for people because its luck and it doesnt say congradulations you can now do barrows because you have 70 attack.

I dont have a sig anymore =[

But I did manage to get every skill in the highscores

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So your saying that monster killing and barrows shouldnt be that main source of income for people because its luck and it doesnt say congradulations you can now do barrows because you have 70 attack.

 

 

 

 

 

 

 

I'm saying exactly what I said in my post. Most of the skills are not used by anyone as a main source of income. Most people desire to do barrows, dk, dueling, etc.. So basically, people get rich these days off of mainly combat. THEN they decide "Hey, I'll spend this much money in a skill and power train it, losing a lot of money."

 

 

 

 

 

 

 

In RSC, people worked skills for money. Merchanting still existed, yes, and monsters such as black demons were still fairly profitable, but Barrows, DK, dueling, clues, and abby demons have become the main source (or atleast main goals) of very many Runescapers. For example, 99 fishing used to be desireable and very useful, same goes for mining. However, now these skills are being neglected and they have some of the least people with level 99 in it. Comparing this to skills such as cooking, fletching, and firemaking, we see that most of RS is now in the mentality of skills being something to spend money on, not make money with.

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So your saying that monster killing and barrows shouldnt be that main source of income for people because its luck and it doesnt say congradulations you can now do barrows because you have 70 attack.

 

 

 

 

 

 

 

I'm saying exactly what I said in my post. Most of the skills are not used by anyone as a main source of income. Most people desire to do barrows, dk, dueling, etc.. So basically, people get rich these days off of mainly combat. THEN they decide "Hey, I'll spend this much money in a skill and power train it, losing a lot of money."

 

 

 

 

 

 

 

In RSC, people worked skills for money. Merchanting still existed, yes, and monsters such as black demons were still fairly profitable, but Barrows, DK, dueling, clues, and abby demons have become the main source (or atleast main goals) of very many Runescapers. For example, 99 fishing used to be desireable and very useful, same goes for mining. However, now these skills are being neglected and they have some of the least people with level 99 in it. Comparing this to skills such as cooking, fletching, and firemaking, we see that most of RS is now in the mentality of skills being something to spend money on, not make money with.

 

 

 

 

 

 

 

You're right on most of your points, and I suppose the major disagreement I have isn't with your logic, but rather the logic of the RS players who play in the way you described. I would say that most low lvls usually start out on fletching and alching or perhaps wcing or fishing to make gp rather than purely on combat alone (though ankous seem rather popular...).

 

 

 

 

 

 

 

I still play to level skills primarily. The money I do make from skills I almost always invest back into other skills. I, like many other players, have some skills I truly enjoy leveling beyond the point of rationality. For me, they're farming, herblore, and crafting. However, since the 99 cape updates, many who had stopped in the 80-90 lvl area have bit the bullet and plodded onwards. Obviously money helps on this, and describing the behavior of a lvl 60 vs a lvl 120+ in lvling skills is like the difference between night and day.

 

 

 

 

 

 

 

Lastly, given the dynamic nature of this game, it's rather difficult to compare how players used to play (and ascribe a certain value to that sort of play) to the behavior of players at present. RSC players played the game the way it was structured at the time. Was it more pleasant? I can assume yes, but given the hundreds of major changes and minor tweaks that Jagex has made to the game since, it's rather difficult to say that the players now are playing the game "wrong." (I know you're not saying this of course.)

 

 

 

 

 

 

 

If you put yourself in the position of someone who started 1-2 months ago, you couldn't be held accountable for not appreciating what RSC (or RS2 about 2 years ago) was all about. Instead of blaming the collective decisions thousands of players make on a daily basis, perhaps it's worthwhile to focus on the cumulative effect of Jagex's minor changes throughout. (These are my thoughts, and not necessarily a response/rebuke to your comments.)

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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In RSC, people worked skills for money. Merchanting still existed, yes, and monsters such as black demons were still fairly profitable, but Barrows, DK, dueling, clues, and abby demons have become the main source (or atleast main goals) of very many Runescapers. For example, 99 fishing used to be desireable and very useful, same goes for mining. However, now these skills are being neglected and they have some of the least people with level 99 in it. Comparing this to skills such as cooking, fletching, and firemaking, we see that most of RS is now in the mentality of skills being something to spend money on, not make money with.

 

 

 

 

 

 

 

Thanks for trowing the ball into my home pitch. RS Classic.

 

 

 

 

 

 

 

The best source of money in RSC was high level smithing. Personally I bought a Rune Kite for 250k, and that was a fairly good price at the time. You could get a lot more than 10k for a rune ore. Skills were balanced. The best monster you could kill for money was the KingBlackDragon, however it did not drop black hides as it does today.

 

 

 

 

 

 

 

What have changed howver, is that combat is now a lot better money making, the KingBlackDragon now drops black dragonhides aswell, that is an adittional 5k on every single drop. Also, the king black dragon is not considered to be done as a money maker, as you know have barrows for mid level players, and stuff like Dagganoth kings (several drops in the million gp class) and kalphite queen with a 1/256 drop of 15 mil.

 

 

 

 

 

 

 

However, what have happen to smithing? Not a single money making addition since RSC. And the rune kites you could make and sell for 250k? Nope, they are now worth 50k. And mining? Rune mining was pretty balanced with combat on RSC, but as combat has moved forward with tons of "money making" additions. Mining has been standing still. The same is true for Fletching, mostly for cooking, fishing, ...

 

 

 

 

 

 

 

As I hope you have realized reading this reply to your earlier post; what we need is not 'another' money making skill. That equals combat in income at higher levels. But rather a new, innovative skill, that moves the game forward in terms of game play, that do bring in a cert ant amount of money, but making it a "money making" skill should not be top priority. What should be top priority is to balance the existing money making skills. And make the new skill, innovative, and balanced with the other skills in terms of money.

 

 

 

 

 

 

 

Thanks for reading.

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21 lag piles, 4 Pjs, 2 Party hat kills, 67 newbs teached.

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i'm not surprised most voter on this, i voted for something else (forget honestly), but the thing is, if you feel u can't make money with what's already out, your just silly. We have enogh options expanding other aspect of the game is more important in my opinion :wink:

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There's no such thing as "wireless." Just really long extension cords.

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There are already tons of interesting and easy ways to make money. The problem is that newer players see others with gobs of gp and think that if others have say 50 mill or 500 mill, they feel that they should be able to get 5 mill in a relatively short period of time (say a week).

 

 

 

 

 

 

 

When the reality hits they become disappointed and disillusioned because they feel they need to "catch up" or they need to get the money NOW. Of course these players rarely realize that those with 50 mill or even 500 mill got that money through hard work and perseverance. As a skiller myself, I earned every gp I have in the game through months and even years of persistence.

 

 

 

 

 

 

 

When players want "newer ways of making money" they're simply focusing on the only goal they have at the moment without appreciating what they'll do when they have enough. So they'll get a new way to make their millions. Then what? It still doesn't make the game better...

 

 

 

 

 

 

 

Money by itself does nothing. It's what it can do for you that gives it its true value. Whether it's raising prayer or con, money does help. However, Jagex doesn't need to add new ways to add money to the game - they can just make it more interesting (easier maybe) to level the skills they already have.

 

 

 

 

 

 

 

(Myself, I want to see better gameplay and interfaces looong before they start overcooking the ways to make gp.)

 

 

 

 

 

 

 

A very true post here. Money isn't the deal, its what you can do with it. Also, stated several times above, peoples goal is commonly combat. Because combat can make you some serious bucks. Also very true. Then powertraining the skills, because they are boring is often what happens. Again, very true.

 

 

 

 

 

 

 

Can't say that I do not. I did not want to chop every single log to get my fletching level up a bit, so I powertrained it to where it is now 68. I do not find it a fun skill, so I powertrain it with the money made in other skills. But that isn't a bad thing. A lot of people, can I say, A LOT! of people like fletching. But I just do not. I like other aspects of the game. But I do like a nice fletching level as it gives me options. I do other things.

 

 

 

 

 

 

 

It isn't bad to dislike certain aspects of the game. It is only bad when the entire game loses interest in a certain aspect of the game. And yes, that may be happening I am affraid of, but is it really that bad? Maybe.. but it still doesn't keep me away from doing what I like. And that, just that last thing, doing what I like, keeps me playing Runescape. Not the things I do not like and Jagex agrees with this and adds things people do like.

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Fredz and Greedom1, thanks for the intelligent replies.

 

 

 

 

 

 

 

I would first like to point out that I am NOT blaming players for the direction the game has turned. I'm not saying "Naughty naughty! :shame: You guys don't have work ethic like we did in RSC." I'm definitely blaming the GAME for how the players play it these days. I feel that overall, RSC just worked a whole lot better as a community and as an economy. Granted, not ALL skills were profitable, but as Fredz said, skills that were once profitable have recieved maybe one or two low leveled updates since the release of RS2. When we compare this to all the combat money making updates, it is easy to see why the players play the way they do.

 

 

 

 

 

 

 

Now, we also need to think about other things. Stuff like DKing is definitely riskier than Smithing, and should be rewarded with more cash. I do not feel at all that skills should be more profitable than DKing or Barrows. However, I do feel that there has to atleast be some competition...

 

 

 

 

 

 

 

91 Runecrafting is a great example, or Runecrafting in general. This skill makes good money, while still being a skill. When you add in a risk factor (abyss) it becomes more profitable. When you work at it for a LONG time...you get 91 Runecrafting and it becomes insanely profitable. If you work at smithing for a long time...you'll never get to make anywhere near the kind of money provided by Runecrafting or combat. When trying to make money, there should be many options...semi-equal options. Not everybody enjoys combat. If Jagex added features to each skill that allowed it to at least compete with the money making of combat, I know the game would be a lot more popular and our economy would just work a lot better.

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Need assistance in any of these skills? PM me in game, my private chat is always ON

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Whipee, another badly thought out thread!

 

 

 

 

 

 

 

 

 

 

 

I don't think you need to be a genius to realize that runescape isn't about doing enjoyable skills, its about getting good stats and money, and thats why people like runescape, thats why its so fun! what in the world could you possibly be doing in RUNESCAPE if you want to do something thats more enjoyable rather than getting you more gold?? It's runescape for god's sake! you obviously don't belong here!

 

 

 

 

 

 

 

The stupidity of this thread made me want to tear my head off and feed it to pigs!!

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