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skill cap discussion

Featured Replies

i searched and didnt see anyting on the topic of skill cap, so if i missed it, please excuse me.

 

 

 

 

 

 

 

Quick swordwarior history, i have 2 99 stats, wc and fletch. Im sure i could get more but im still breaking from those two. :lol: I took a break from the game after getting my 99s and when i came back jagex released skill capes. I was excited at first only to find out lots of people have them. Suddenly i didn't feel so special.

 

 

 

 

 

 

 

Im currently fishing monks and there was about 10 people here, all of them had skill capes. Some of use were talking and the skill cap got brought up, which leads to this post.

 

 

 

 

 

 

 

Was the release of skill capes jagex's way of saying they won't be changing the cap levels? I have heard many times that 99 is the max that can be programed but someone i was fishing with said the max that can be programed is 126. I don't know enough about programing to know the real answer.

 

 

 

 

 

 

 

I messaged jagex on the subject, their response was that i dont have all 99s so its not important for me to know what their going to do about the skill cap. :roll:

 

 

 

 

 

 

 

So do you have any 99s? If so would you want the cap to be raised?

 

 

 

Is there any programers out there that have an opinion on if it can be raised? I'd like to hear peoples opinions on this, because most people who play runescape plays for the general goal of 99 in a skill. So the topic at one point will affect everyone.

 

 

 

 

 

 

 

mods, i think i posted in the right spot, if not please move

 

 

 

Sorry to all about any spelling errors, writings not me strong point lol

swordwarior.png

I dont think they should raise the cap. But dont limit the exp to 200M / skill.

Bellator_II.png

 

Goal: All stats 70+

the max amount that can be programmed into Java is 2.1 billion hence the 2.1 billion gp limit. as far as exp goes, the limit is the same. the reason they wont upgrade the level cap is because the exp numbers required would be inhibitave past level 110 or so.

I have a a few 99 skill, I really wouldn't like the cap to be raised.

 

 

 

99 is high enough in my opinion.

 

 

 

 

 

 

 

I dont think they should raise the cap. But dont limit the exp to 200M / skill.

 

 

 

I agree with you here, they should not have any cap whatsoever on exp. in a skill.

sigraniiixx.gifEye-X.gif

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

the max amount that can be programmed into Java is 2.1 billion hence the 2.1 billion gp limit. as far as exp goes, the limit is the same. the reason they wont upgrade the level cap is because the exp numbers required would be inhibitave past level 110 or so.

 

 

 

 

 

 

 

It might be doable if JaGeX changed every instance of item amounts in the game to long instead of int. I'm not sure if that would have any particular negative effect on the game, other than the gross amount of time it would take to properly replace each of those instances (considering that most values are of the int variety and there would be type mismatch issues).

 

 

 

 

 

 

 

The long data type is a 64-bit signed two's complement integer. It has a minimum value of -9,223,372,036,854,775,808 and a maximum value of 9,223,372,036,854,775,807 (inclusive). Use this data type when you need a range of values wider than those provided by int.

The only thing I can say about skill capes is this:

 

 

 

 

 

 

 

JAGEX MAKE THEM FOR F2P!!!!!

I'm back.

I dont think the cap should be raised and I do wish that the skill capes were f2p, but id care more about that if I had a 99 :(

  • Author

 

the max amount that can be programmed into Java is 2.1 billion hence the 2.1 billion gp limit. as far as exp goes, the limit is the same. the reason they wont upgrade the level cap is because the exp numbers required would be inhibitave past level 110 or so.

 

 

 

 

 

 

 

It might be doable if JaGeX changed every instance of item amounts in the game to long instead of int. I'm not sure if that would have any particular negative effect on the game, other than the gross amount of time it would take to properly replace each of those instances (considering that most values are of the int variety and there would be type mismatch issues).

 

 

 

 

 

 

 

The long data type is a 64-bit signed two's complement integer. It has a minimum value of -9,223,372,036,854,775,808 and a maximum value of 9,223,372,036,854,775,807 (inclusive). Use this data type when you need a range of values wider than those provided by int.

 

 

 

 

 

 

 

so it can be done, just prob. to much for jagex to do?

swordwarior.png

I don't have any 99s right now, but if I did I would rather it be left as is. I agree with mullen32 about the experience cap, though.

its a memory issue

 

 

 

as it is now they probabbly use the data type "byte" which only uses 1 byte of memory and can store -128 to 127

 

 

 

 

 

 

 

the "int" data type they use for money strores from -2,147,483,648 to 2,147,483,647, but takes up four bytes

 

 

 

 

 

 

 

now you mnight be thinking.. wow a 3 byte difference

 

 

 

but there are 30 skils... now thats a 90 byte differce

 

 

 

now mulitply it by the number of runescape players active (lets say 200,000)

 

 

 

that means there having to access 18 million more bytes just for the active players, imagine the lag!!

 

 

 

that doesnt even take into account the store data for all unactive players at the time

 

 

 

 

 

 

 

and if they make the level caps go up, then they will have to double the amount of bytes used to store combat level to go over 127

 

 

 

 

 

 

 

so the options are crazy lag or 99 level caps.....

whats the point of having lvl 250 cooking? :?

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

The only thing I can say about skill capes is this:

 

 

 

 

 

 

 

JAGEX MAKE THEM FOR F2P!!!!!

 

 

 

 

 

 

 

 

 

 

 

why do u want them to be f2p.. you dont have any level 99 skills

the reason is simple...

 

 

 

 

 

 

 

they would need much more data space to store al the extra lvls / xp

 

 

 

 

 

 

 

 

 

 

 

btw u need +- 198M xp for a lvl 126 (formula is somwhere on tip it forums..)

 

 

 

so they could raise the max lvl to 126 if they do not raise the max xp cap.

 

 

 

 

 

 

 

 

 

 

 

this discussion is been made a lot, use search button, u will find some answers

rsname: lord rex.
december 2011: ranked 107th best f2p player
march 2012 became member.

Lord_Rex.png

 

the reason is simple...

 

 

 

 

 

 

 

they would need much more data space to store al the extra lvls / xp

 

 

 

 

 

 

 

 

 

 

 

btw u need +- 198M xp for a lvl 126 (formula is somwhere on tip it forums..)

 

 

 

so they could raise the max lvl to 126 if they do not raise the max xp cap.

 

 

 

 

 

 

 

 

 

 

 

this discussion is been made a lot, use search button, u will find some answers[/quote

 

 

 

 

 

 

 

they calculated 250 at 200mil+

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

I dont think they should raise the cap. But dont limit the exp to 200M / skill.

 

 

 

 

 

 

 

I agree with you :).

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Add me if you so wish: SwreeTak

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