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Runescape in a Persistant World


Defender2516

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Note: This is not a personal suggestion but a inquiry on how players would feel towards a world of change and the debate of the matter thereof. Wow, this is really starting to sound proffessional! woo!

 

 

 

 

 

 

 

 

 

 

 

One of the best things you will hear players talk and converse in Runescape is how its a different from other MMORPG's. And if you have ever played other MMORPG's before, you know that change is a good thing!

 

 

 

 

 

 

 

More developers these days continue to make games the next WoW 2.0, and doing a extreemly bad job at that. While some MMORPG's hold alittle salt in innovation, corperations are looking at the dollar, not at your enjoyment, which is why WoW has exceeded over them and will continue to do so.

 

 

 

 

 

 

 

This is also why Runescape has played a very indeed good role in the lives of many and starting to shine at its best. People at Jagex Corp are not intrested in making the dollar as much more as they are for you to have fun. To prove this, Andrew Gower probably never have dreamed a game so simple as Runescape Classic to go big as it did, but it did, and it did because he focused on our enjoyment and fun rather than making a dollar. Remember, he introduced the game free and started out as a programmer/gamer, not a corperation unlike some games in production. Membership was his way of saying "please donate so I can continue to give you this game for free!" Or atleast free to those who do not pay.

 

 

 

 

 

 

 

One of the innovations of Runescape is skills. There are over 20+ skills to do in Runescape, so if your bored in 1 area, you can simple switch to another. However time has its factors and people will eventually burn out on Runescape after around 2 to 5 years. Why is this? They been there and done that, they want more innovation than quest after quest after quest.

 

 

 

 

 

 

 

Quests do give a player something to do, but after a few hours of completion, they begin to wonder.. "what do I do now? go back to my old routine of bordem?".

 

 

 

 

 

 

 

So what can Jagex do to cure this? Bring in new innovation ideas, step back from the same quest of another quest routine, and go back to their roots of giving players what they want. A time to enjoy themselfs.

 

 

 

 

 

 

 

One of the recent things I have read is that Guild Wars 2 is comming out, and one of the new features they will be adding is a persistant world. What is a persistant world? Its basically close to a open world like WoW but events take place on 3 categories.

 

 

 

 

 

 

 

The time of day (Such as a dragon will attack at noon)

 

 

 

The action of players (Your actions will cause events to occur)

 

 

 

And the changing World (there will be different sides, depending on what each side is doing, this causes real world events)

 

 

 

 

 

 

 

Can this be added into Runescape? Probably not as much in depth due to Java Engine Restrictions, but one thing I love about Jagex is how they defy the impossible!

 

 

 

 

 

 

 

What if Events occured on a daily basis? A variety of save the town from invading dragons! or perhaps defend the white wolf mountain of Ice Titans in a army of hordes?

 

 

 

 

 

 

 

Well you might ask, sounds nice but who would want to lose their stuff for nothing? Or save a town for what? No reward?

 

 

 

 

 

 

 

Well, here is a few ideas I think that could combat the "I don't wanna fight because there is no reason to.."

 

 

 

 

 

 

 

1. You will lose none of your stuff.

 

 

 

2. If you choose to fight, you will get double combat experience.

 

 

 

3. Each personal town will have a skill associated with it that will grant you a tiny bit more exp if its saved.

 

 

 

4. A town not rescued will have penalties such as lower exp. (Not much, maybe 1 or 2 points in exp)

 

 

 

 

 

 

 

 

 

 

 

You might ask.. what happens if I die and the attack is in Varrock? I have to walk all the way back from lumbridge/falador to the scene again? Of course not, during a attack, a ressurection portal will spawn you back into the fight, but not after 30 seconds or 1 minute so the monsters will have a equal chance of winning.

 

 

 

 

 

 

 

This information is just to clear up some confusion so people can get a clearer picture on what would occur, not that I am actually making a suggestion, so please do not move this to the suggestive board. I would like this to remain a debate on innovation and Jagex introducing new features, this is just one of the examples.

 

 

 

 

 

 

 

So there you have it, innovation at its best. Would you like/love and enjoy a persistant world with events that have pentalites/rewards for the victorious!? Or is Runescape fine just the way it is? :)

 

 

 

 

 

 

 

Discuss/Debate at will!

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

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lol this looks like a tip it times article, i think runescape is just fine as is, jagex does a great job with what they have

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http://forum.tip.it/viewtopic.php?t=615955

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runescape requires a lot of skills, napoleon dynamyte would love this game

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This almost sounds like it should go in the suggestion forum! That was a long read ~lol~. First, I wouldn't really care for a day to day event. It is, in fact, a good idea, but I wouldn't go out of my way to do some event to save Varrock. Plus, this might slow my training down. I would have to fight off dragons in Varrock if I am just trying to sell runes or whatnot?

 

 

 

 

 

 

 

I don't know if other games do this, but then Jagex would just be jumping on the band waggon. That's one thing Jagex has that no other program does... Originality. I'd rather keep RuneScape as original as possilbe and just add more things to the game than add events that occur everyday. Events will come and go, but quests and skills are forever!

 

 

 

 

 

 

 

Another thing is that Jagex has to worry about a lot more than other games in my opinion that they won't have time to plan a event every month let alone everyday. Unlike most other games, although I could be wrong, don't have to focus on as much as Jagex does. Jagex has all these skills they have to worry about while most games just have combat and what not. 23 skills and counting is a lot harder to keep track of than 2 skills. They are constantly planning new skills also while other games can consentrate on day to day events because they don't have to worry about making another skill or quest or even a mini-game. This would just put too much stress on Jagex's shoulders, plus, RuneScape would lose it's originality.

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So, if I read it good, you're saying RS is such a success because it's different from other games and then you want to make it more like WoW? (I agree with the first part, RS should be different.)

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So, if I read it good, you're saying RS is such a success because it's different from other games and then you want to make it more like WoW? (I agree with the first part, RS should be different.)

 

 

 

 

 

 

 

Well, I never played WoW before, (they have that in WoW?) and second, I got the idea from guildwars 2 as stated above, I think it would make a nice touch to Runescape.

 

 

 

 

 

 

 

Yet there is that 1 major problem.. people trying to sell stuff in falador world 2 when a horde of dragons come and slaughter them all..

 

 

 

 

 

 

 

Oh who cares, that would be awesome to see! :D Run little nooblets, run! haha :thumbsup:

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

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It doesn't matter from which game you got it, my point still stands.

 

 

 

 

 

 

 

Well not quite neccesarily. If people enjoy a persistant world, then Jagex should not add it for the sake of orginality? Then you'll have dull and bored players..

 

 

 

 

 

 

 

And then some other company is going to come along, snatch the idea, and everyone will hop on over there and enjoy all those random events.

 

 

 

 

 

 

 

Although you are correct, Dragons attacking while your in that trade would probably make someone very upset.. However, there always could be warnings.

 

 

 

 

 

 

 

"Danger, our scouts have reported a large force of draggons! they will be at the gate in 5 minutes!" that way they just do not unexpected pop up on you."

 

 

 

 

 

 

 

Besides, Events are a 1 time thing, once its over, you can go back to your long hours of trading and merchanting :)

 

 

 

 

 

 

 

Consider it taking a break <3:

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

8 - Love me

2 - Hate me

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It doesn't matter from which game you got it, my point still stands.

 

 

 

 

 

 

 

Well not quite neccesarily. If people enjoy a persistant world, then Jagex should not add it for the sake of orginality? Then you'll have dull and bored players..

 

 

 

 

 

 

 

And then some other company is going to come along, snatch the idea, and everyone will hop on over there and enjoy all those random events.

 

 

 

 

 

 

 

Although you are correct, Dragons attacking while your in that trade would probably make someone very upset.. However, there always could be warnings.

 

 

 

 

 

 

 

"Danger, our scouts have reported a large force of draggons! they will be at the gate in 5 minutes!" that way they just do not unexpected pop up on you."

 

 

 

 

 

 

 

Besides, Events are a 1 time thing, once its over, you can go back to your long hours of trading and merchanting :)

 

 

 

 

 

 

 

Consider it taking a break <3:

 

 

 

 

 

 

 

~Defender~

 

 

 

 

 

 

 

So if you read my first post, I said that would you rather have Jagex putting in their time and energy on a "one time thing" or would you rather them putting their energy into a new quest or skill that will bet there forever. Also, scouts reporting there are dragons coming would probably cause too much spam and trouble for the event. Think about it...

 

 

 

 

 

 

 

People are fleeing from Varrock with millions of gp trying to escape from a dragon that is coming that is unexpected. Once one person loses his cash despite the warnings, it will have to be stopped. Just like luring... despite the warnings to go into the wilderness, people still got lured in. Once a person lost his stuff and complained, Jagex had to put an end to it.

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It doesn't matter from which game you got it, my point still stands.

 

 

 

 

 

 

 

Well not quite neccesarily. If people enjoy a persistant world, then Jagex should not add it for the sake of orginality? Then you'll have dull and bored players..

 

 

 

 

 

 

 

And then some other company is going to come along, snatch the idea, and everyone will hop on over there and enjoy all those random events.

 

 

 

 

 

 

 

Although you are correct, Dragons attacking while your in that trade would probably make someone very upset.. However, there always could be warnings.

 

 

 

 

 

 

 

"Danger, our scouts have reported a large force of draggons! they will be at the gate in 5 minutes!" that way they just do not unexpected pop up on you."

 

 

 

 

 

 

 

Besides, Events are a 1 time thing, once its over, you can go back to your long hours of trading and merchanting :)

 

 

 

 

 

 

 

Consider it taking a break <3:

 

 

 

 

 

 

 

~Defender~

 

 

 

 

 

 

 

So if you read my first post, I said that would you rather have Jagex putting in their time and energy on a "one time thing" or would you rather them putting their energy into a new quest or skill that will bet there forever. Also, scouts reporting there are dragons coming would probably cause too much spam and trouble for the event. Think about it...

 

 

 

 

 

 

 

People are fleeing from Varrock with millions of gp trying to escape from a dragon that is coming that is unexpected. Once one person loses his cash despite the warnings, it will have to be stopped. Just like luring... despite the warnings to go into the wilderness, people still got lured in. Once a person lost his stuff and complained, Jagex had to put an end to it.

 

 

 

 

 

 

 

Thats not how it works..

 

 

 

 

 

 

 

1. You cannot lose your stuff if you die by a dragon, so you can walk up to with with all your most valuble possesions and not have 1 sweat of worry.

 

 

 

 

 

 

 

2. The warning is so people can prepare and get their things out of the bank for combat if they choose to fight.. or stand around and get slaughtered.

 

 

 

 

 

 

 

3. Dragons attacking would not be a 1 time event, it will be a daily basis occurence, say every 8 hours, therefor it happens 3 times a day and the energy to develop it is not wasted.

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

8 - Love me

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What "I would rather see is a day nigth thing, maby lasting an hour each, and during the night some monsters become more dangerous and/or aggresive, maby you would be safe so long as you stayed on the roads. Nothing to major, a lighting change and slightly different monster behavior, though this would be harder to program than it sounds, I think it would be neat. I'd rather not have a persistant world where we can change things, but im not opposed to a slowly changing world.

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So basically your just pretty much describing pest Control just you want it in a city?

 

 

 

 

 

 

 

Let's look at the similarities....

 

 

 

 

 

 

 

~More combat Xp than normal

 

 

 

~Defending a city/ Person

 

 

 

~You can't lose thinga

 

 

 

~You can recieve skill Xp.. (repairing walls in PC)

 

 

 

~There's a portal if you die to re-enter the game

 

 

 

 

 

 

 

Let's look at the differences...

 

 

 

 

 

 

 

~It's in a town---- There goes efficient trading there

 

 

 

~Your actions will cause more of a tendency to change events

 

 

 

~Unlimited amount of players

 

 

 

 

 

 

 

 

 

 

 

To me, your just describing pest control...

 

 

 

Maybe I misunderstood?

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What I like about Rs is the content. There's soo many game in which there is amazing graphics -- but nothing to do except combat.

 

 

 

 

 

 

 

But I have to disagree with Runescape being fun-oriented anymore. Since Rs 2, Rs has been dollar oriented, and it shows in the poor quality and rushed updates we are getting.

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Gee sounds like another pest control idea...

 

 

 

 

 

 

 

I think jagex should start over from scratch. An Entire new game, new items, new storyline, everything. Just totally rebuild it.

 

 

 

Thats my opinion

 

 

 

 

 

 

 

What I like about Rs is the content. There's soo many game in which there is amazing graphics -- but nothing to do except combat.

 

 

 

 

 

 

 

But I have to disagree with Runescape being fun-oriented anymore. Since Rs 2, Rs has been dollar oriented, and it shows in the poor quality and rushed updates we are getting.

 

 

 

 

 

 

 

AKA Jagex Corp turned into a sellout business

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lol this looks like a tip it times article, i think runescape is just fine as is, jagex does a great job with what they have

 

 

 

 

 

 

 

agreed, i love the graphics and the motion and everything keep it up jagex <3: :thumbsup:

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Im not a prticular fann of the ideas- especially the 1. don't lose items if you die. I wouldnt see anyone in the wildy ever if that happened- wildy and Rs would be pointless cos there's no point killing ppl for nothing just wasting food. anyway...

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Yeah...Some people just go out of their way to ruin other peoples fun.
Sounds like Jagex to me...

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maybe it should be 5 completely new worlds(for members)with the max of 3000 players and in the worlds you can trade and what not but it is that jagex will make event in those world like the persistent worlds (dragon invading varrock and what not) and with the fact that it might allow you to do anything like jump off certain cliffs :pray:

 

 

 

 

 

 

 

but to do all that they would have to change the game coding so it is like you move with the arrow keys and not with the mouse (think you click over a cliff with the mouse) and also it would have to lose some of the important thing in the persistent worlds like no barrows in those worlds and no quest but make it more interactable another problem would be that not losing your stuff that would make problems :ohnoes: :uhh: :D :lol: :roll: :mrgreen: <.<

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lol this looks like a tip it times article, i think runescape is just fine as is, jagex does a great job with what they have
Well so far they aren't...
Your name is "bet you fail", and you're starting a business with your mom? I'm not even going to touch that.....
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