April 9, 200719 yr Quick find code: 24-25-144-43439249 20+ supporters. I only add runescape usernames to the supporter list. ...So I noticed that they are releasing more lunar spells this month so I decided to repost my thread. (Since after the update posting this is kinda useless) The current lunar spell list is too lame (35 spells!) so I made a few own suggestions. (Please do tell me that ancient list has fewer spells. That list is for player slaying so they are not comparable) Suggested spell levels and prices resemble existing spells. Quests are needed for quest area teleports. Lvl 65 magic is required for Lunar Diplomacy (mage pot might help at 62). Lunar list disadvantages: - no basic list teles - no offencive spells - no enchants (- no telegrab) - spells require astral runes (which are luckily easy to make) - low magic xp spells to help others (the spells are being updated sometimes so levels aren't anecessarily correct): 63 (share 10% hp) 70 (share 15% hp) 80 (share 20% hp) 87 (share food) 90 (share 25% hp) 93 (magical shield other) 95 (restore other) 96 (restore group) 97 (share 30% hp) spells to help yourself: 62 (range to magic 5:1) 62 (str to magic 5:1) 63 (0 damage spell) 64 (superheat all) 65 (light a fire) 66 (simple restoration) 67 (unenchant item) 68 (cook item) 68 (heal 20%) 69 (locate a friend) 73 (water production) 76 (string a bow) 78 (heal 30%) 79 (lunar high alch) 85 (create a fire) 86 (make a bow) 88 (locate a friend) 88 (heal 40%) 89 (advanced restoration) 92 (restore me) 94 (magical shield self) 96 (magical tools) 98 (heal 50%) teleports: 71/72 (teleport/group ice hunter area) 74/75 (fremennik marketplace) 77 (teleport My Arm herb patch) 81/82 (gnome stronghold tele) Might be fun, if these new spells were introduced with a lunar diplomacy sequel. As I remember, the quest ended with at least one of the lunarians wanting to get rid of outern contacts. 62 FOCUS ENERGY ----------1astral, 1law, 1water-----Turns all your RANGE levels temporarily to magic levels 5:1 (as a potion dose) 62 MEDITATE ----------1astral, 1law, 1earth-----Turns all your STR levels temporarily to magic levels 5:1 (as a potion dose) 63 SHARE HP (10)----------1astral, 1body, 1water-----Share 10% of your hp to target 64 CATCH ATTENTION----------1astral, 1air-----Hits the enemy instantly with 0 damage. Usefull to use on monsters so that they attack you (hally and range fighting trick). Also other uses u may figure out urself... 64 SUPERHEAT ALL---------1nature, 5fire (+1 astral/item heated)-----no melting xp 65 SET A FIRE----------1astral, 2fire-----Make a fire without a tinderbox 66 SIMPLE RESTORATION----------1astral, 1nature, 6earth-----Fix the target item (pouch, broken axe/pickaxe(up to addy)) 67 UNENCHANT ITEM----------1astral, 1cosmic-----Unenchant crossbow bolts (100/spell) or nature ammy to make them tradeable 68 COOK ITEM----------1 astral, 8fire, 6water-----Never burn any food (Doesn't work on quest items) 68 HEAL (10)----------1ast,1body,1earth-----heal 10% of max hp, -20% max str and range 69 TELEPATHY----------2astral, 1law, 1cosmic-----Cast on a friend in the same world you are to get a red arrow on minimap show in which direction he/she is. Lasts for 10 seconds. 70 SHARE HP (15)----------2astral, 2body, 2water-----Share 15% of your hp to target 71 :arrow: teleport ice hunter area----------2astral, 1law, 4water-----Teleports just outside the eagles cave 72 :arrow: telegroup ice hunter area----------2astral, 1law, 8water-----Teleports just outside the eagles cave 73 WATER PRODUCTION--------2astral, 1cosmic, 50water-----Fills all vials, waterskins, buckets, jugs, etc. in your inventory with water. Can also be used to wet all clay or flour in your inventory. (copypasted from Lightsaber69's thread) 74 :arrow: teleport fremennik marketplace----------2astral, 2law, 8earth 75 :arrow: telegroup fremennik marketplace----------2astral, 2law, 12earth 76 STRING A BOW----------2 astral 8 earth 4 water----- String a bow without needing a bowstring. No xp received 77 :arrow: teleport My Arm herb patch----------3astral,3law,8warth 78 TAN A HIDE----------2astral, 1nature, 10earth-----tan one hide (if cast on cowhide u get to choose between the 2 choises) 78 HEAL (15)----------2ast,2body,2earth-----heal 15% of max hp, -30% max str & range 79 HIGH LVL ALCHEMY----------1astral, 1nature 80 SHARE HP (20)----------3astral, 3body, 3water-----Share 20% of your hp to target 81 :arrow: teleport gnome stronghold----------2astral, 2law, 3earth-----Teleport next to fruit tree patch 82 :arrow: telegroup gnome stronghold----------2astral, 2law, 6earth-----Teleport next to fruit tree patch 83 :arrow: teleport fishing colony----------3astral, 3law, 18water 84 :arrow: telegroup fishing colony----------3astral, 3law, 24water 85 MAGICAL FIRE----------3astral, 10fire-----Make a fire (basic fire) with only runes 86 MAKE A BOW----------3astral, 14 earth, 12water-----Make a strung shortbow from a log. No fletching xp received. 88 ASTRAL VIEW----------10astral, 1law, 2cosmic-----Cast on a friend in the same world you are to get a red arrow on minimap show in which direction he/she is. Lasts for 10 MINUTES. 88 HEAL (20)----------4ast,4body,4earth-----heal 20% of max hp, -40% max str & range 89 ADVANCED RESTORATION----------4astral, 4nature, 12earth-----Fix all broken items in inventory (not barrows items) 90 SHARE HP (25)----------4astral, 4body, 4water-----Share 25% of your hp to target 91 RESTRE OTHER----------4astral, 1law, 12water----- Restores all lowered levels by 10 (not pray and never above players normal lvl), cures poison/zogre poison, transfers 10% of your hp to the target. 92 MAGICAL SHIELD OTHER----------5astral, 5law, 5earth-----Magical shield that blocks 50% of melee hits. Lasts 10 minutes or till target attacks or retaliates. Can not be cast same time with vengeance 93 MAGICAL SHIELD SELF----------5astral, 5law, 10earth-----Magical shield that blocks 50% of melee hits. Lasts 10 minutes or till you attack or retaliate. Can not be cast same time with vengeance 94 RESTORE ME----------4astral, 1law, 4cosmic-----Restores all lowered levels by 10 (not pray and never above players normal lvl), cures poison/zogre poisos. 95 RESTORE GROUP----------5astral, 2law, 24water----- Restores all lowered levels by 10 (not pray and never above players normal lvl), cures poison/zogre poison, transfers 20% of your hp to ppl (starting with those that are at lowest hp) 96 MAGICAL TOOLS----------5astral, 2law, 15earth-----Do tasks without tools. Mine, fish, wc, smith, harvest, fletch, build, hunt(noose wand) or grind. Only works to one item (you fish, wc and mine till you get the item. bronze axe/pickaxe speed). (combined with other spells, you can do about everything if u got the runes) 97 SHARE HP (30)----------7astral, 7body, 7water-----Share 30% of your hp to target 98 HEAL (25)----------7ast,7body,7earth-----heal 25% of max hp, -60% max str & range
April 9, 200719 yr i support like the idea even tough i dont no for what you ever could use the spell that constantly hits 0 its so well weird How does 20 minutes turn into 2.5 hours? Was your math perhaps magical math?
April 9, 200719 yr not a bad idea. the spell names and effects could use some tweaking, but otherwise it's allright. support :) You never know which rabbit hole you jump into will lead to Wonderland. - Ember3579Aku Soku Zan. - ShinsengumiYou wanna mess with me or my friends? Pick your poison.If you have any complaints about me, please refer to this link. Your problems are important to me.Don't talk smack if you're not willing to say it to the person's face. On the same line, if you're not willing to back up your opinions no matter what, your opinion may as well be nonexistent.
April 10, 200719 yr pretty.. nice but it is making skilling easier support Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/
April 10, 200719 yr Wow very awesome ideas, support! The catch attention spell is a spell that works like a luring spell that gets the monster to you without you moving or shooting it with your arrows and having your arrows scattered. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.
April 10, 200719 yr Let's go down the list. 62 FOCUS ENERGY ----------1astral, 1law, 1water-----Turns all your RANGE levels temporarily to magic levels 5:1 62 MEDITATE ----------1astral, 1law, 1earth-----Turns all your STR levels temporarily to magic levels 5:1 63 VANISH SKULL----------1astral, 1law, 1death-----removes skull without the 20 min waiting. must not be poisoned when cast. must not be in wildy (wildy mage bank and wildy dungeons count as wildy) Lowers str, magic and range by 10% (to prevent ppl from removing skull and running back to wildy right after) 91 RESTRE OTHER----------4astral, 1law, 12water----- Restores all lowered levels by 10 (not pray and never above players normal lvl), cures poison/zogre poison, transfers 10% of your hp to the target. (!) 68 HEAL (20)----------1ast,1body,1earth-----heal 20% of max hp, -20% max str and range 78 HEAL (30)----------2ast,2body,2earth-----heal 30% of max hp, -30% max str & range 88 HEAL (40)----------4ast,4body,4earth-----heal 40% of max hp, -40% max str & range 98 HEAL (50)----------7ast,7body,7earth-----heal 50% of max hp, -50% max str & range 87 SHARE FOOD----------3astral, 14earth, 10water-----Shares the healing points of the item with up to 4 players. 3X3 area. So somebody with 80 magic and 80 ranged will be be able to drain his ranged to 0 and get 96 magic...then takes a couple sips of a restore potion...no. Then add "meditate", and with 80 str you get up to 112 magic fro level 80? Cmon now, seriously... Even the best mage potions only raise you 4 levels. The "vanish skull" spell's downsides would be fixed by simply drinking a cheap restore potion. Bad idea. Then, you don't even need the restore potion. You have the restore spells. -.- So all you have to do to unskull, heal up to 49 hp instantly, and boost your magic by incredible amounts is cast the respective spell, then cast "restore me". Who needs food and potions? You have magic. :lol: And we already have the share food spell. It's call heal group, just instead of casting the spell on your food, you drain your health then eat the food, and it requires 95 magic instead of 87. 93 MAGICAL SHIELD SELF----------5astral, 5law, 10earth-----Magical shield that blocks 50% of melee hits. Lasts 10 minutes or till you attack or retaliate. Can not be cast same time with vengeance That's basically the same thing as having multipule protection prayers. Cast shield, then pray against range or magic, and you're in the clear. Sorry, I can tell you spent a lot of time on these ideas, but they have too many flaws.
April 11, 200719 yr Author Vanish skull isn't really my idea... Ill remove it then :) And you can't stack up the boosts with those lvl 62 spells. The max you could get would be (boosted 99 str or magic) 118/5 = ~24 + 99 = 123 magic! Uhm lvl 123 magic with lunar spell list? Removed share food spell Made share hp 10-30% cost less Also edited heal self spells... nicrune008 and freesia I cannot add you to the list without your RS account names sry.
April 11, 200719 yr more healing spells: no superheat all: overpowered unenchat item: useless most other spells are dumb too... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined
April 12, 200719 yr Author I don't think supheat all is overpowered since astrals cost 150-200 ea edit: you only supheat in mining quild since phasmatys furnace owns so why are you complaining? I already said u wont get xp so its an incredible waste of money to melt big amounts of ores to bars with lunar supheat. All lunar spells cost astrals so I didn't want to add the exact same supheat or high alch.
April 12, 200719 yr Superheat item only smelts one ore for a nature rune, which costs 300 ea. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
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