April 27, 200719 yr I've just had an inspired idea, that's so simple I can't believe I've not heard it suggested before. All they must do to put a big prevention on them is place spawns for aggressive level 20 or so monsters in the hotspots for macroers. So at the yews, there will be level 20 hobgoblins or something and when a level 3 macroer comes along he dies. The only way they could macro then would be to train the account to level 41 first, which takes a fair while. Too long, I would think. What do you all think?
April 27, 200719 yr It only takes about a day for macros to train to level 41, so it does not slow them down at all. Every tree you go to you'll just see level 41's. This only hurts the skillers.
April 27, 200719 yr Better way... delete all f2p yews? :) Just kidding, but as mentioned above I don't think this will work that well. :| By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
April 27, 200719 yr you can't believe you never heard it before? sorry but search around before you post this, putting agressive monsters lvl 20 or 40 and over has been posted many times. and in the end it will mostly hurt skillers.
April 27, 200719 yr They spend more time getting to lvl 60 wc than it would take them to get to lvl 41 combat; it won't stop them at all. Not to mention all the skillers out there.
April 27, 200719 yr that would be good....i liek taht idea....cuase i mad a rs name called...macrocatcher and i go on it and catch macros. lol but i like the idea of aggresive monsters IGNORE THESE FOUR WORDS
April 27, 200719 yr :D Instead of making every skill a boring carpel tunnel-inducing click-fest jagex could employ slot machines. For example, your potting for lobsters and hit the triple cherries to get a full load
April 27, 200719 yr The only real way that can prevent them is to update the game engine every day... which is almost impossible. :)
April 27, 200719 yr Author [cabbage]... I always overlook things when I'm high. Same reason I don't do quests or PK anymore, I always forget something vital. :P Ok, I recede, it's a bad idea.
April 27, 200719 yr What about the Level 3 Skillers. Forget them if lets say Lots of the level 3 skillers Cheat, and only a handful of them Play fare. Well, sorry but the fare ones get punished along with the rest of them. You got to make it fare for the over all group. And that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s what we are looking at. So , sorry if a few level 3 skillers wont be able to get to their yews....Ever think about this what about use level 40-90 that cant cut or fish nothing cause there are 20 Marco running ever were. So tell me how that is fare. And who is to say his Idea won't slow them down. It will it takes "X" amount of time to level woodcutting to "60" It takes "X" amount of time to level combat to level "40" so thow in the Factor of them getting banned eventual. And there you have them respawning a new macro slowed down some. THis isn't a small problem that can't just be over looked its growing. THey have whole sits just like this one with the one purpose of Cheating and using Scar and scripts. THANK YOU, for your Thoughts on Suggestions on this Matter.
April 28, 200719 yr I've just had an inspired idea, that's so simple I can't believe I've not heard it suggested before. All they must do to put a big prevention on them is place spawns for aggressive level 20 or so monsters in the hotspots for macroers. So at the yews, there will be level 20 hobgoblins or something and when a level 3 macroer comes along he dies. The only way they could macro then would be to train the account to level 41 first, which takes a fair while. Too long, I would think. What do you all think? Have u heard of green dragon autos? They auto train charactors to a desired lvl all while getting a rich profit out of it.
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