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The Great Escape, high level armours and coal mine

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For years the Deaconsville coal mine has been a very rich source of income to the Keldagrim dwarves. But recent events have delayed coal deliveries and has rocked the dwarven city as an underground rock fall has occured. For 13 days two dwarven miners have been trapped there and a third was killed by the rock slide. Rodd Tussel and Brent Web are the two confirmed miners to still be alive but sadly Barry Knight is dead. It is now the 14th day and hope is still far from being seen.

 

 

 

Name: The Great Escape

 

Difficulty: Master

 

Length: Very Long

 

Requirements:

 

Items - 1 rope, 1 swamp tar, 10 coal, tinderbox, 4 dwarven stouts, light source (preferably covered so you don't have to re light it), rune pickaxe, armour to defeat 3 red dragons, anti-dragonbreath shield, red hot sauce

 

Skills - 60 mining, 60 agility, combat levels to defeat 3 red dragons without prayer

 

Quests - Between a Rock, Another Slice of H.A.M

 

 

 

To begin go to Keldagrim and speak to Dondaken (near the place where the unbreakable rock once was). Ask him about all the machinery being used around Keldagrim and he will tell you of what has happened, about the two miners who are trapped. Any false move and another rockslide could occur, killing them both. Ask him how it happened. He will tell you how an underground earthquake had occured and had started to collapse their coal mine. Ask him of the coal mine and he will tell you about a giant coal mine which was uncovered after the goblins had linked their city with the dwarves' city. Ever since the goblins and dwarves had agreed to a contract which enabled them both access to the mine at all times.

 

 

 

Now its time to head over to Dorgesh-Kaan. Once there talk to Zanik. Zanik will greet you and tell you of how nice it has been since Sigmund is gone. Ask her about the mine collapse. She'll tell you how when some miner goblins were there, a giant earthquake had happened and they fled. Ask her if there's anything else she knows. She'll tell you that the two surviving miners saw bright lights and immense heat coming from somewhere in where they were trapped. This gives you a clue.

 

 

 

Head back to Keldagrim and speak with Dondaken again. Ask if he knows about the lights and heat coming from underground. He'll tell you that on occasions Keldagrim will heat up. He'll tell you that many theories have evolved from this. Keldagrim is possibly built on an underground volcano. Or perhaps there are some mythical beasts down there. Now head over to where all the machinery is. You will find several rope pulley systems, tracks, carts and other such things similar to what can be found in the elemental workshop. Ask the dwarf in charge if you can look inside the recently formed tunnel, which indeed has a very confusing maze like structure. He will tell you its too dangerous and that a simpleton like you wouldn't last a minute down there.

 

 

 

If you already do not have the 4 dwarven stouts, go and but them, otherwise ask the dwarf if perhaps a dwarven stout would butter him up. He'll say that he will not accept bribes. He is about to have a lunch break as well. If you do not have the hot sauce go get some off Ali the kebab seller in the desert. Go over to the benches that are near the site and you will see several meals and a bottle of sauce. Replace the bottle of sauce with the hot sauce. Now watch the cinematic where the dwarf in charge will eat his meal with hot sauce. His face will start turning red and steam will literally come out of his ears. Talk to him and ask him what's happening. He'll scream at you for a dwarven stout. Give him one. He'll still scream at you for another. Give him your second. Now he is a bit better but still needs some. Give him a third. At this point he is very drunk. Give him a fourth and ask him if you can enter the tunnel. Of course the answer is yes.

 

 

 

Now talk to the other dwarves who are working and ask them for help. Tell them you have permission from the dwarf in charge. They will agree to help and a cinematic will start. You will appear attached to a pulley system where you will be lowered down (Make sure you have everything you need (food, coal, pickaxe, armour, swamp tar, tinderbox, light source, anti-dragonbreath shield). Also don't bother bringing prayer potions since you can't use prayer anyway. If you don't have everything and you need to go back up you will have to get the dwarf drunk again (which means you also have to get the hot sauce). Once down there a message will appear 'You feel a strange presence eminating, your prayer is gone. Your spirit is being eaten away'. Now it will be dark and you will be attacked by bugs. Unless you already have a lit light source. If you don't light it immediately. Now then, lets continue through this place.

 

 

 

Walk through the passage you are in and use your rope at the end to climb down the ledge. You will retain your rope. Keep going. Now this part is based on luck. There are two passages. One on the right and one on the left. Now, choose either one. If you pick the wrong one you will be trapped in a pit with snakes that will constantly be attacking you. You must climb to get back up using agility. You will be back at the start again. If you chose correctly then you will be at another two passages. All in all there are seven sets of these passages. Each time you fail it will reset so the beginning passage could be different each time. This is to make the quest that ever so harder.

 

 

 

Do take note that if you fall into a pit you are dealt with 10 damage and will keep being hit by rapid 1s until you climb back up. After these seven passages are complete you will come to a rockslide. Use your agility to get down. Note, that very high agility is reccommended as you can fail very often with only 60 agility. Mow you will come to a giant slide-like structure which you must of course slide down. Now you must rely on reaction at this part. You will slide down, but several stalactites will be hanging down. If they appear to the right you must press the left arrow on your keyboard. If it is on the left, press the right arrow. At times you will have to hold it for a few seconds as there are several stalactites. If you get hit, you will be sent flying off into the abyss below.... you will be hit for 20 by the fall and must walk a fair bit to a giant cliff-like structure. You must then climb this and re do the slide.

 

 

 

Once at the other end of the slide you will now start to see the real rock slide. You must climb up and down many rockslides and jump across a few gaps. Again high agility is reccommended. It is very easy to fail. If you did Olaf's quest before it was 'nerfed' then you should know how hard (or annoying) this is. Except times it by 2. Now, these rockslides and gaps will continue for a very long time. Then once you finish them you will come to a big wall of boulders and rocks. Right click them and choose the option 'Listen to'. you will start hearing voices:

 

 

 

'Do you think they'll ever find us?'

 

'No. They will never find us. We'll die soon.'

 

'Oh its been so long since I've had a dwarven stout'

 

 

 

You'll then say something. The two dwarves will become excited and will yell at you to get them out. Tell them to stand back. Now I hope you brought your swamp tar and coal. Otherwise you'll have to go back and do that ALL over again. Now as you are about to explode the wall, you will feel great heat coming from the other side. You will hear the two screaming and the sound of stomping and roaring. It will then die out. What you'll need to do now is place the swamp tar and coal at the base of the wall. Now use your rope and tie it onto the little pile. Now use your tinderbox on it to light it. Now get back. You will want to hide behind some rocks, because if you don't you'll be hit for 30. You will hear a massive explosion and some stalactites will fall, though none will hit you. You will hear more rocks fall. They are about to block the new entrance you just made. quickly run through.

 

 

 

Now at this point, if you have done Fremmenik Trials, Peer the Seer will start speaking to you. He will offer to transfer items from your bank to your inventory. This is a great time to restock on food. Yes it is a bit random that Peer would suddenly chime into your quest but it is obviously a very convenient feature. Once you have restocked continue through the passage. You will see several trails of blood and several trails of sut, as well as foot prints. Once at the end you will now be greeted by a maze (Yes, somehow Happysniff always manages to put a maze in his quests).

 

 

 

This maze is going to annoy you greatly. It is similar to the passages at the start of the mine, where if you made a wrong turn you would fall into a snak pit. However instead of a snake pit it is in fact poisonous traps. So I hope you brought your antipoison. Now then, this maze is probably the hardest part of the quest, (that is if killing 3 red dragons without prayer is easy for you). It is also similar to the passages as if you come to a dead end you will have to restart the maze. There are many different paths, and just like the passages, the maze will reset itself if you fail. Now, the path usually begins on the left and usually ends on the right. Another tip is if you manipulate your camera angle you can see around a corner if there is a dead end or poison. This helps greatly as you will avoid having to restart, but it does not always work.

 

 

 

Once at the end a very wierd cut-scene will start. 3 different red dragons will start speaking to each other in a different language. they are talking about a tresspasser (you) on the volcanic grounds. Although you cannot understand them you can gather what they said at the end of the quest. Now then keep going until you reach a room with a lava moat surounding an island. Jump to the island, and if you fail, you wil fall into the lava. Which hits you for 30. now when you get onto this island, a rumbling will start. A hole will blast from the cieling an debris will fall. Three red dragons will come out and land in a circle around you. Yay, you get to kill 3 dragons.

 

 

 

Now killing three red dragons with no prayer is quite a hard task. Especially when you have to fight them all at once. (your prayer was drained as soon as you entered the mine). Make sure you have your antibreath shield on. If you are hit, do not focus on eating. Make sure you actually do some damage. Turn auto-retaliate off, otherwise you will just keep going around in circles not really doing much. Eat if you fall below 20 hp. Now, this battle may take quite some time so do not get hyped up.

 

 

 

If you managed to kill the red dragons, congratulations. They will all drop dragon bones, red dragon hides and a peace of an emblem. Put the three pieces together and you will have a dragon emblem. Now, one of them dropped a string. Use this string on the emblem and you have a Dragon Emblem (s) (for strung). This is useless to you now, but finish the quest. Now a bridge to the other side of the room will rise from the lava. Cross this bridge to a weak wall. Mine the wall down with your pickaxe (It must be rune) and you will find the two miners there. Take them and continue through the passage. Whilst you are running they will tell you of some important discoveries they have made. Such as a large volcano which is active can potentially destroy Keldagrim, as well as a new breed of monster.

 

 

 

Once you get to another wall, mine it down. You will now watch a cut-scene. You will enter the volcanic grounds, where there are several creatures of who are level 145 named Omibius' are walking around. Several skeletons and dead bodies lie in the area. This is perhaps the greatest discovery in all of RS. The two miners want a sample of these creatures DNA. So go up to any one creature and kill it. It will drop a helmet. The helmet is labelled as a 'Mysterious helmet'. At the moment it isn't of any use to you but it will be. The screen will fade to black and then you will appear in Keldagrim again. Large celebrations will be held as you have rescued the two miners. Though the quest is not over yet. There is still some research to be done on the volcanic grounds.

 

 

 

As usual, research must be done by obtaining a book from somewhere, and the common place is Reldo's library. So lets venture there. Search the bookcases until you find a book on volcanoes. Read about the giant volcano under Keldagrim that is still active. It tells you of the creatures there:

 

 

 

The large active volcano under Keldagrim is home to a breeding ground of a species called the Omibius. These creatures have a white creamy colored apearance with very durable armour on. The creature under the armour is black and has a shiny look, as it has slime all over it. For centuries this volcano was still and quiet, until giant earthquakes began in the third age. This was caused due to a surplus of red dragons attacking the Omibius. It was a constant war with these creatures. The red dragons eventually died out because of a plague from the Omibius, who's blood can kill whatever touches it. This blood had poisoned the dragons and had started to kill them off. It is said that three dragons still live there, named Urthar, Quintar and Rougar, who rarely attack the Omibius.

 

 

 

Take the book to Dondaken. He will read it with great interest. He then asks to look at the emblem. The emblem appears on the front cover of the book. It is the red dragon emblem, and if enchanted it can be used to speak to dragons. Now go to the Wise Old Man and ask him if his great magic can enchant the emblem. He will study it for a moment and then will enchant it. Whilst your there ask him to enchant the helmet too. Here you have a choice: you can have an Omega Helmet (Melee), Omega Hood (Magic) or Omega Hat (Ranged). After you've picked one, Congratulations! Quest complete!

 

Reward:

 

20k gp, access to coal mine with nearby bank, access to volcanic grounds, access to Omega armour, Omega Helmet/Hood/Hat, Amulet of Dragonspeak, 3 quest points, 10k agiity xp, 2k mining xp, 10k attack, defence, strength and hp xp OR 30k range xp and 10k hp xp OR 30k magic xp and 10k hp xp (Note: To claim melee, range or magic xp you must have at least 70 in all those stats)

 

 

 

Trivia:

 

 

 

The Great Escape is the name given to the story about the two miners who were trapped in a mine in 2006

 

The Deaconsville Mine was derived from the Beaconsfield mine which was where the two miners were trapped in 2006

 

The two dwarven miners represent the two miners who were trapped and have similar names: Rodd Tussel is Todd Russel and Brent Web is Brant Webb. Also Barry Knight is Larry Knight

 

 

 

Armour (Mage, melee and ranged):

 

omegaarmourkc5.png

 

 

 

 

 

Armour stats:

 

 

 

statspj2.png

 

 

 

I do not have the weapons yet. Here are the requirements:

 

 

 

Helmet - 80 Defence

 

Platebody - 80 Defence

 

Platelegs - 80 Defence

 

 

 

Hood - 80 Magic, 80 Defence

 

Robe Top - 80 Magic, 80 Defence

 

Robe Bottom - 80 Magic, 80 Defence

 

 

 

Hat - 80 Ranged, 80 Defence

 

Hide Top - 80 Ranged, 80 Defence

 

Hide Chaps - 80 Ranged, 80 Defence

 

 

 

You must complete the quest to be able to wear the armours. You can only get your armour enchanted for free if you have done Swan Song, otherwise it will cost you 100k per item to get enchanted.

 

 

 

Here is a map of the mine:

 

 

 

minemapjm7.png

 

 

 

The exit from the mine to Keldagrim has a bank right outside of it, which means this is one good place to mine. The mine contains 30 coal rocks, and with 62 members servers that 1860 coal rocks in total! What a great place to mine coal, but remember you must have completed the quest to be able to access this glorious and bountiful mine.

 

 

 

Updated with map of the Volcanic Grounds

 

 

 

volcanicgroundsmapag6.png[/center]

 

 

 

The Weapons to these armours each have their very own special attack. Here is a picture of the three weapons and their special attacks being used:

 

 

 

weapsya3.png

 

 

 

Omega Bow:

 

 

 

The Omega bow requires 80 attack and 80 ranged to wield and has a +130 ranged attack bonus. Its special attack is called Magic Force, wherin you will shoot two arrows at the same time, twice in a row, which is 4 arrows with one attack. You can use the special attack twice before you have to recharge your spec bar. This will now put ranged back on the map and it will no longer be underpowered.

 

 

 

Omega Sword:

 

 

 

The Omega sword requires 80 Attack and 80 strength to wield and has a Plus 90 stab, plus 60 slash and plus 80 crush bonus. It has a +130 strength bonus. Its special attack is called Rotor Magic, wherein you will rotate for a full spin, knocking back any enemies around you. Like the bow you may use the special attack twice before you must wait for your special attack bar to refill.

 

 

 

Omega Staff:

 

 

 

The Omega staff requires 80 attack and 80 magic to wield and has a +20 stab, +70 stab and a + 25 magic attack bonus. It has a +10 stab, slash and crush defence bonus, as well as a +25 magic bonus. It also has a +75 strength bonus. Its special attack is named Power Quake, wherein you will hold your staff to the ground, charge up and then levitate, then come back to the ground and smash it with the staff, causing a shock wave on the ground which knocks back your enemies. You are immune to attacks whilst charging up. Like the other too special attacks you can do it twice before having to recharge.

 

 

 

Well I hope you liked my suggestion. Still think there might be some things to add, but I think thats everything! thank you for readin! And not that there will be a second quest coming which is the sequel to this.

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:shock: whoa this is very well thought out. Although with all the agility obstacles and then the fight with no prayer is kinda harsh. I wouldn't know, cause I am not "high level" but that seems to be very hard. Maybe Peer could contact you again right before the fight and offer to take stuff from your bank to your invent again. And maybe also, If you wore A holy amulet (e) ( no idea how you would get this, maybe side quest?) you would not get prayer all drained, but it qwould start draining, liek at barrows, and you could also drink prayer potions to restore prayer once at lava cavern. Altogether though, this is a great idea and I hope it is implemented =D>

Pretty cool quest... And i think it took very long for you to think that up.

drapit.png

If those appear, all other amours become useless, including 3rd age. Jagex wont do it, they want us to play their game for years in order to stock up money for 3rd age :lol:

2480+ total

they couldnt know that it would be worth so much but i do think that that armer is too strong... also in the last line or two you put "too" insted of "two"

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^^^^^^^^^^^^^^^^^^

refresh to see another sig =P

also click on the sig to go to The Art Bazaar

thanks to everyone who made me a sig

So? your spelling sucks too...

sig2-3.jpg

 

Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.

Armour is way overpowered, otherwise sounds great. 8/10 :)

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There's cake through here, apparently.

Nicely done, very well-thought out. There is a couple problems though. Firstly, there's the problem of the armor's power. It dwarf's (no pun intended :anxious: ) the barrows armor by roughly 10-30% easily, and without needing periodical repairs to boot! This armor needs to be toned down a little, and if it still is stronger than barrows, then have it degrade in a similar way, but faster.

 

 

 

Secondly, there's the dragonspeak amulet. Just what uses would it really have outside of some new random quest? The ghostspeak amulet doesn't get a new use after Restless Ghost until you get mem and are able to survive the trip to Phasmastys! I don't know about you, but I am not too keen on working so hard for something like that.

 

 

 

Problems aside, it is a very good idea. Jagex may tone some parts down to cover their butts from overbearing parents, but otherwise an 8/10. :thumbsup: ::'

You never know which rabbit hole you jump into will lead to Wonderland. - Ember3579

Aku Soku Zan. - Shinsengumi

You wanna mess with me or my friends? Pick your poison.

If you have any complaints about me, please refer to this link. Your problems are important to me.

Don't talk smack if you're not willing to say it to the person's face. On the same line, if you're not willing to back up your opinions no matter what, your opinion may as well be nonexistent.

Good, but i have a few concerns.

 

 

 

1. The first bit with the tunnels. It's a 1 in 128 chance - a bit too high, i think. Don't have the maze reset when you fail - i don't know many people who enjoy doing something repetitive like this.

 

 

 

2. The range spec is too poweful. However, that's because 8 quick shots is to much. Change the drain to 60% on all the weps.

 

 

 

3. Make sure we know what to take. I hate repeated banking in quests.

 

 

 

Otherwise, great! Support.

 

 

 

Note: Typed this all on my wii \'

Alternate Philosophy:

"Things just happen. What the hell"

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