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Plank making- A sign of things to come?

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Firstly: i made my thoughts on teh subject of this spell very clear on my thread on the offical RS forumsquick find code 27-28-630-44040748

 

 

 

but beyond how rediculous it is, this got me thinking, are they going to continue making these spells that really will NOT be used?

 

For those that didnt go read my thread ^ the spell not only takes runes as normal it COSTS money but each casting only does 1 log at a time. the cost in cash alone will make people not want to do it( 1050gp + casting runes to make 1 mahog plank for example)

 

 

 

This also brings up the question, where are they going to be taking these "none rune" spell ingrediants. having 1 item in the spell okay that seemed to make some sense(bannana for ape atol tele) but with them including CASH in a spell that obviously has no reason to take cash... where will this lead? or maybe more importantly where would this end?

 

 

 

Your thoughts?

 

 

 

LK1

 

 

 

ps if you want to head over and add your name to the list of suports for change on the RS forum it would be apreciated

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Well, if the difference in cost between the log and the plank is more than that of the runes it costs, you could train mage and make money at the same time.

 

 

 

How, exactly, is that useless?

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Construction is a money sink. It's supposed to be like that, face it. If it's too expensive then just use your other skills to make money or just don't train construction at all.

  • Author
Well, if the difference in cost between the log and the plank is more than that of the runes it costs, you could train mage and make money at the same time.

 

 

 

How, exactly, is that useless?

 

 

 

itake it you didnt read the rs thread, the spell costs 1050, pure cash, and then it takes 2 astal runes a nature and 15 earth(or staff)

 

that makes a total of(conservatively speaking) 1550 per plank for a mahog log. while you can get a plank made for 1500 at sawmil a 50gp loss, factor in the time that your wasting casting the spell on each individual log insted of having the mil operator do an inventory at a time.. where is the money making coming into play?

 

 

 

 

 

FastForce I agree that its suposed to be a money sink, and personaly i wouldnt complain about the cost except for 1 fact. it only does 1 log. if they charged FULL price(1500) and you still had to use the runes it would be worth it in time saving. but the fact that you have to do each log one at a time is crazy( make glass and bones to peaches/bannas are 1 invy at a time) if they are wanting the money sink they should at least make it more convientent

 

LK1

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I support add me to your support list in the official forums i'll post in a sec

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I'm guessing it's to help raise construction faster seeing as you can cut your logs right outside of your portal and then convert them inside your house.

 

 

 

Question: Is it possible to convert noted logs because that would save a lot of time...

  • Author
I'm guessing it's to help raise construction faster seeing as you can cut your logs right outside of your portal and then convert them inside your house.

 

 

 

Question: Is it possible to convert noted logs because that would save a lot of time...

 

 

 

i doubt its possible to do it on noted logs ill test it here in a second, but even so doing 25 castings isnt as fast as running to sawmil and back.

 

 

 

thanks for input

 

 

 

LK1

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for those people who plank for cash this is a great spell and i think its perfectly fine to it has an ok cost that wont affect the plank busness as much

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My guess for the reason that it only does one log at a time is the fact that, if it did "plank" you entire inventory (using the corresponding number of runes and cash and counting each plank as an individual cast), it would be insanely fast mage exp.

 

 

 

They could, however, make it so that it gives a set amount of exp no matter how many planks you make, but then people would probably complain about that saying that they're paying the money and that they deserve all of the exp.

 

 

 

If, however, they made it a little faster (say, let you make 3-5 planks per cast) and cut back on the mage exp, then it might be a good way to go (although, no mater what you do, someone will always find something to complain about).

 

 

 

EDIT:I am not saying that any of my ideas should be used. I am sure that someone can find a better way to solve the problem, I am just putting some ideas out there for discussion.

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  • Author
for those people who plank for cash this is a great spell and i think its perfectly fine to it has an ok cost that wont affect the plank busness as much

 

 

 

i dont think this will affect the the plank buisness at all since youll lose money if you do it in comparison to making planks, and a lot slower.

 

Also this spell is level 86 magic so i dont know how many of those higher lvls would be using that as a way to make money.

 

 

 

LK1

 

 

 

edit: oops yea its 86 not 90

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The knowledge base article makes no mention of a nature rune requirement. Maybe the spell's been changed (or maybe there's an error in the Knowledge Base)? The knowledge base says that the spell costs 2 astrals and 15 earths in addition to cash. If that's actually the case, you do save money using the spell instead of the sawmill.

  • Author
The knowledge base article makes no mention of a nature rune requirement. Maybe the spell's been changed (or maybe there's an error in the Knowledge Base)? The knowledge base says that the spell costs 2 astrals and 15 earths in addition to cash. If that's actually the case, you do save money using the spell instead of the sawmill.

 

 

 

i see that, i went and switched my spell books and can tell you it definitly takes 2 astrals 1 nature and 15 earth runes along with cash so knowledge base is wrong, nothing new with that happening with an update :)

 

 

 

LK1

this random comment brought to you today by ADD: ADD, bringing random entertainment to all for generations

for those people who plank for cash this is a great spell and i think its perfectly fine to it has an ok cost that wont affect the plank busness as much

 

 

 

i dont think this will affect the the plank buisness at all since youll lose money if you do it in comparison to making planks, and a lot slower.

 

Also this spell is level 90 magic so i dont know how many of those higher lvls would be using that as a way to make money.

 

 

 

LK1

 

 

 

Ya its a lvl 86 spell by the way :wink:

 

 

 

The knowledge base article makes no mention of a nature rune requirement. Maybe the spell's been changed (or maybe there's an error in the Knowledge Base)? The knowledge base says that the spell costs 2 astrals and 15 earths in addition to cash. If that's actually the case, you do save money using the spell instead of the sawmill.

 

 

 

i see that, i went and switched my spell books and can tell you it definitly takes 2 astrals 1 nature and 15 earth runes along with cash so knowledge base is wrong, nothing new with that happening with an update :)

 

 

 

LK1

 

 

 

Also needs a nature like hes saying btw for sure :wink:

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if you can cast on noted logs, this is awesome! You bring 8000 noted oak logs to your house, 16k astrals, and an earth staff. You then sit in your house, and click "Make oak larder" "Desroy oak larder" over and over again for hours. 99 con in no time.

  • Author

acenator

 

a simple solution to that would be only use 1 set of runes and have it do an entire inventory of logs, that would slow magic exp. to balance out use all the cash in 1 go. but thats already talked about in the rs thread :-D

 

 

 

what im worried about with this thread is what will jagex do similur to this in the future. like take 100 iron arrows to cook a food item?(just showing iron arrows to show rediculousness of using unneeded items) or 100 feathers to change a trout into a salmon.

 

 

 

LK1

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  • Author
if you can cast on noted logs, this is awesome! You bring 8000 noted oak logs to your house, 16k astrals, and an earth staff. You then sit in your house, and click "Make oak larder" "Desroy oak larder" over and over again for hours. 99 con in no time.

 

 

 

firstly it does 1 at a time, so it would take 25 castings to do an inventory of logs( not exactly no time with how long it takes)

 

 

 

secondly just tested and as could have figured NO it does NOT work on notes

 

 

 

LK1

 

 

 

ps you also neglected to mention the nature runes that are required

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I'm not even going to check out your topic. If I get a perm buyer of mahog plankss, I'm going to be using that spell quite a bit. It's a very, very good alternative to alching, both fast xp and making profit. Not to mention an anti-inflate, as opposed to alching.

 

 

 

I wonder how many people acted like this when the alchemy spells first came out; "Oh noes, the new alchemy spells are noob! Nobody will use them. You'd get just as much money for the item you alched if you sold it to a store, and you lose a nature as well!" :-k

 

 

 

Give it a chance. You probably haven't even used it yourself.

  • Author
I'm not even going to check out your topic. If I get a perm buyer of mahog plankss, I'm going to be using that spell quite a bit. It's a very, very good alternative to alching, both fast xp and making profit. Not to mention an anti-inflate, as opposed to alching.

 

 

 

I wonder how many people acted like this when the alchemy spells first came out; "Oh noes, the new alchemy spells are noob! Nobody will use them. You'd get just as much money for the item you alched if you sold it to a store, and you lose a nature as well!" :-k

 

 

 

Give it a chance. You probably haven't even used it yourself.

 

 

 

well no offence but thats what ya get for not reading the rs thread ;) I HAVE used it and i figured i should do some testing just to see if people will listen to reason that this is NOT FAST EXP BY ANY MEANS

 

 

 

to add to the uselessness of this spell it has a confirmation message for each and every casting of the spell asking if you want to spend the money, that on top of the casting time makes it take about 10 seconds per log

 

 

 

as far as that odd comment about high alching... umm high alching converts items into cash that makes sense... how many spells can you name that COST money to cast? i mean DIRECTLY cost money and, i dont mean using 1 coin as a focal point for whatever. And for the act of spliting a log(yes i know its actully sawing a log into sheets but point remains)? Would you be so kind as to explain how the act of splitting a log requires gold coins? The closest i can get to is that you summon little leprechauns and pay them to do the logs for you, in tha case i want the animation at least :-P

 

 

 

so in closeing, YOU obviously havent used the spell

 

 

 

LK1

this random comment brought to you today by ADD: ADD, bringing random entertainment to all for generations

I'm not even going to check out your topic. If I get a perm buyer of mahog plankss, I'm going to be using that spell quite a bit. It's a very, very good alternative to alching, both fast xp and making profit. Not to mention an anti-inflate, as opposed to alching.

 

 

 

I wonder how many people acted like this when the alchemy spells first came out; "Oh noes, the new alchemy spells are noob! Nobody will use them. You'd get just as much money for the item you alched if you sold it to a store, and you lose a nature as well!" :-k

 

 

 

Give it a chance. You probably haven't even used it yourself.

 

 

 

well no offence but thats what ya get for not reading the rs thread ;) I HAVE used it and i figured i should do some testing just to see if people will listen to reason that this is NOT FAST EXP BY ANY MEANS

 

 

 

to add to the uselessness of this spell it has a confirmation message for each and every casting of the spell asking if you want to spend the money, that on top of the casting time makes it take about 10 seconds per log

 

 

 

as far as that odd comment about high alching... umm high alching converts items into cash that makes sense... how many spells can you name that COST money to cast? i mean DIRECTLY cost money and, i dont mean using 1 coin as a focal point for whatever. And for the act of spliting a log(yes i know its actully sawing a log into sheets but point remains)? Would you be so kind as to explain how the act of splitting a log requires gold coins? The closest i can get to is that you summon little leprechauns and pay them to do the logs for you, in tha case i want the animation at least :-P

 

 

 

so in closeing, YOU obviously havent used the spell

 

 

 

LK1

 

 

 

I checked out your topic.

 

 

 

First, it doesn't take 10 seconds per log. I got that down to about 6-7 with the right timing, getting 90ish xp. High alch takes about 4-5 for 65 xp.

 

 

 

Second, using my astrals for the hunter kit is just plain waste, not to mention, casting two hunter kits and an alch takes what, 15-20 seconds? That's three spells. Plank make is 1.

 

 

 

This is rolled all into one cast.

 

 

 

Sure, the gp doesn't make sense. Neither do huge, huge sections of this game. Don't try to explain the gp usage - it's not there for logic. If you can't figure out the reason cash is used in that spell, you need to read up on the main thought behind construction. Jagex isn't going to back down on that.

 

 

 

The only complaint I have with the spell is the irritation of clicking "yes" each time. If Jagex removes that question after the first time you accept, with like a "yes, please don't show this message again", I'll be happy. No complaints. Just me and the mahogs and the runes earning xp.

I haven't checked out the RSOF topic you linked to but I have a comment about the usefulness.

 

 

 

Super heating. There are some minor differences between the two but when was the last time you made 20k iron bars with superheat? That's right you don't. Same thing with this planking spell. Use it for those times you want to make a plank without having to go to Varrock and leave it at that. It's probably only useful for those random mahogany planks you need. Same logic with superheating for me. I only use it to make rune bars or addy when I have a few lying around.

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If they remove the confirm message, this could become a slightly more expensive alternative to alching.

If they remove the confirm message, this could become a slightly more expensive alternative to alching.

 

 

 

No, it's not more expensive. Just because it costs 50 gp more per cast than planking the old way doesn't mean you lose money. You still make about 950 gp per spell if you make mahogany planks.

  • Author
I haven't checked out the RSOF topic you linked to but I have a comment about the usefulness.

 

 

 

Super heating. There are some minor differences between the two but when was the last time you made 20k iron bars with superheat? That's right you don't. Same thing with this planking spell. Use it for those times you want to make a plank without having to go to Varrock and leave it at that. It's probably only useful for those random mahogany planks you need. Same logic with superheating for me. I only use it to make rune bars or addy when I have a few lying around.

 

 

 

very good arguement i thought about that but the major problem with it is that you have to be on lunar magic at the specific time that you need the plank. problem with that is most people dont stay on lunar magics its too limited(and or costly if you bring up the book swap spell).

 

 

 

LK1

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  • Author
I'm not even going to check out your topic. If I get a perm buyer of mahog plankss, I'm going to be using that spell quite a bit. It's a very, very good alternative to alching, both fast xp and making profit. Not to mention an anti-inflate, as opposed to alching.

 

 

 

I wonder how many people acted like this when the alchemy spells first came out; "Oh noes, the new alchemy spells are noob! Nobody will use them. You'd get just as much money for the item you alched if you sold it to a store, and you lose a nature as well!" :-k

 

 

 

Give it a chance. You probably haven't even used it yourself.

 

 

 

well no offence but thats what ya get for not reading the rs thread ;) I HAVE used it and i figured i should do some testing just to see if people will listen to reason that this is NOT FAST EXP BY ANY MEANS

 

 

 

to add to the uselessness of this spell it has a confirmation message for each and every casting of the spell asking if you want to spend the money, that on top of the casting time makes it take about 10 seconds per log

 

 

 

as far as that odd comment about high alching... umm high alching converts items into cash that makes sense... how many spells can you name that COST money to cast? i mean DIRECTLY cost money and, i dont mean using 1 coin as a focal point for whatever. And for the act of spliting a log(yes i know its actully sawing a log into sheets but point remains)? Would you be so kind as to explain how the act of splitting a log requires gold coins? The closest i can get to is that you summon little leprechauns and pay them to do the logs for you, in tha case i want the animation at least :-P

 

 

 

so in closeing, YOU obviously havent used the spell

 

 

 

LK1

 

 

 

I checked out your topic.

 

 

 

First, it doesn't take 10 seconds per log. I got that down to about 6-7 with the right timing, getting 90ish xp. High alch takes about 4-5 for 65 xp.

 

 

 

Second, using my astrals for the hunter kit is just plain waste, not to mention, casting two hunter kits and an alch takes what, 15-20 seconds? That's three spells. Plank make is 1.

 

 

 

This is rolled all into one cast.

 

 

 

Sure, the gp doesn't make sense. Neither do huge, huge sections of this game. Don't try to explain the gp usage - it's not there for logic. If you can't figure out the reason cash is used in that spell, you need to read up on the main thought behind construction. Jagex isn't going to back down on that.

 

 

 

The only complaint I have with the spell is the irritation of clicking "yes" each time. If Jagex removes that question after the first time you accept, with like a "yes, please don't show this message again", I'll be happy. No complaints. Just me and the mahogs and the runes earning xp.

 

 

 

actually it would be 2 spells not 3 ( 1 for hunter kit 1 for high alch) and you would get more exp total and highalch is arguibly more useful especialy when factored in with the time savings of the sawmill.

 

 

 

 

 

LK1

this random comment brought to you today by ADD: ADD, bringing random entertainment to all for generations

I haven't checked out the RSOF topic you linked to but I have a comment about the usefulness.

 

 

 

Super heating. There are some minor differences between the two but when was the last time you made 20k iron bars with superheat? That's right you don't. Same thing with this planking spell. Use it for those times you want to make a plank without having to go to Varrock and leave it at that. It's probably only useful for those random mahogany planks you need. Same logic with superheating for me. I only use it to make rune bars or addy when I have a few lying around.

 

put it better than i would although i do use superheat for the odd iron bar in my house :-w.

 

anyway im glad that it didnt do all because all the oak planks ive just bought would have depreciated like a stone.

 

 

 

i see a lot of people in lumby baseent using the vial fill and when i went to edge everyone was using stat spy ::'

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