July 18, 200718 yr Title pretty much says it all, after 99 hunter im going to buy enough fire bolts alittle over 50,000 it says to get me 85 mage. So my question is where would you guys cast the spell. Please dont say sell the runes and high alchy or anything like that. I was thinking metal dragons, I dont really want to do barrows cause that would take a while. So where is a good place? RSN: 1 day late | Private chat: On | 60 ATTACK | 81 STRENGTH | 72 HITPOINTS | | 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT |
July 18, 200718 yr just do metal dragons. A trip to the barrows usually takes 15-20 minutes and you get about 3k per trip, so metal drags are the best for money and xp.
July 18, 200718 yr I would definately say metal dragons. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^
July 18, 200718 yr don't they have good mage protection? if they don't then my b If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.
July 19, 200718 yr Author i see loads of people mage them im not sure, i have range them though. Anyone else? RSN: 1 day late | Private chat: On | 60 ATTACK | 81 STRENGTH | 72 HITPOINTS | | 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT |
July 19, 200718 yr don't they have good mage protection? if they don't then my b no, they have low mage def and high range and melee def.
July 19, 200718 yr Author k awesome thanks alot guys, just got 10k more chinchompas to catch till i can start working on 85 mage. RSN: 1 day late | Private chat: On | 60 ATTACK | 81 STRENGTH | 72 HITPOINTS | | 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT |
July 19, 200718 yr metal dragons DO have fairly high mage def, but the reason people mage them is because they don't walk towards you and until recently there were no good 1 handed range weapons. The best fire bolting spot is most likely the lvl 142 giant rock crabs. Their weakness is range and they drop rock shell parts, so its a good moneymaker. They also have very high hp. Proud owner of a Quest cape!
July 19, 200718 yr Metal dragons having low magic defense would make sense, but I have no experience in the area and am completely useless in this discussion. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20
July 19, 200718 yr i seen someone powermaging on a lvl 2 man with full rune and obby shield on so he didnt hit the man with the spell...i think he may have been using fire strike though.anyways he was there for a good few hours on the same man and neither were hitting eachother so i fu arent intresed in making some of the cash back is say thats a way to go
July 19, 200718 yr How come I always hit a string of zeros on metal drags if they have low magic defense? They don't seem the best target for magic experience in itself, although they sure have some decent drops.
July 19, 200718 yr i seen someone powermaging on a lvl 2 man with full rune and obby shield on so he didnt hit the man with the spell...i think he may have been using fire strike though.anyways he was there for a good few hours on the same man and neither were hitting eachother so i fu arent intresed in making some of the cash back is say thats a way to go NO NO NO, that man is completely unwise to do this (unless he wanna afk) because you gain mage exp by damage you inflict If your spell splishes every time, you only get 12 exp (base exp for fire strike) If your spell inflicted 8 damage, you get 44 exp (12+8x4) See the difference, and see why I say this act quite a waste of runes. This method only works for cursing spells (e.g. confuse, curse, stun, etc) as they guarantee high (relatively) exp, even every spell the caster casts splashes I've just cursed zammy monk a thousand time. Quite a hard work, but my mage lvl rose from 49 to 52 :D Currently taking a break from Runescape
July 19, 200718 yr If your spell inflicted 8 damage, you get 44 exp (12+8x4) Wrong... If your spell inflicted 8 damage, you get 28 exp (12+8x2). :wink:
July 19, 200718 yr Title pretty much says it all, ... im going to buy enough fire bolts a little over 50,000 it says to get me 85 mage. Without Chaos gauntlets, Fire Bolt averages about 34 per cast but Crumble undead averages about 39 per cast. So, 50000 Fire Bolts could get you from magic level 77.5 to 85 but 50000 Crumble Undeads could yet you from magic level 77.5 to 85.76 That's an extra 250000 in exp. Or, 50000 Fire Bolts will give you the same exp as about 43600 Crumble Undeads. So, you could save about 13% on the cost by using CU instead of FB. Finally, IIRC, you can autocast CU with the slayer staff or with the void knight mace. Hope this helps
July 19, 200718 yr If your spell inflicted 8 damage, you get 44 exp (12+8x4) Wrong... If your spell inflicted 8 damage, you get 28 exp (12+8x2). :wink: For Fire Strike, I use the formula MagicExp = 11.5 + 2*HitDone with a max possible hit of 8 that gives 27.5, which pretty much agrees with your number. Hope this helps
July 19, 200718 yr If your spell inflicted 8 damage, you get 44 exp (12+8x4) Wrong... If your spell inflicted 8 damage, you get 28 exp (12+8x2). :wink: For Fire Strike, I use the formula MagicExp = 11.5 + 2*HitDone with a max possible hit of 8 that gives 27.5, which pretty much agrees with your number. Hope this helps Hehe, I didn't actually check if the base exp of 12 was correct so I just used his number. :-w
July 19, 200718 yr If your spell inflicted 8 damage, you get 44 exp (12+8x4) Wrong... If your spell inflicted 8 damage, you get 28 exp (12+8x2). :wink: For Fire Strike, I use the formula MagicExp = 11.5 + 2*HitDone with a max possible hit of 8 that gives 27.5, which pretty much agrees with your number. Hope this helps Hehe, I didn't actually check if the base exp of 12 was correct so I just used his number. :-w Actually, 43.5xp is correct. You get you get 11.5 + 4*Damage done, not times 2.
July 19, 200718 yr Experience points Each spell will earn you a certain number of experience points towards your magic skill when cast. These are in the table above. However, with Strikes, Bolts, Blasts and Waves it isn't as simple as that, because you can also inflict damage. There is a base amount of xp you will always receive when you cast the spell, even if you fail it and see a splash, and this is the value quoted in the table above. But you also receive extra magic xp and Hits xp depending on how much damage you inflict. For those spells that give xp over the base you will see a "+" beside the xp value. For these spells, there is also a maximum on how much damage you can inflict - and this number is on the last column of the above table. However, please note that after the completion of Family Crest quest, members can wear chaos gauntlets that increase the damage of bolt spells (those using chaos runes). * For every damage point you hit your opponent, you receive 2 magic xp. * You also receive 1.33 Hits xp for every damage point you inflict. Note: When using a staff to autocast, if you put your attack style to defensive, you get 1 point xp in magic and 1 point xp in defense for every damage point you inflict.
July 19, 200718 yr ... You get you get 11.5 + 4*Damage done, not times 2. Hmm, I'm pretty sure it's 2 times the damage done. Melee and Range is 4 times the damage done but magic spells have a "base" exp always given plus a variable amount so that, roughly, Melee, Range, and Magic exp is earned at a comparable rate. Any player can do a casting experiment to easily verify the 2 or 4 value though. Hope this helps
July 19, 200718 yr Title pretty much says it all, ... im going to buy enough fire bolts a little over 50,000 it says to get me 85 mage. Without Chaos gauntlets, Fire Bolt averages about 34 per cast but Crumble undead averages about 39 per cast. So, 50000 Fire Bolts could get you from magic level 77.5 to 85 but 50000 Crumble Undeads could yet you from magic level 77.5 to 85.76 That's an extra 250000 in exp. Or, 50000 Fire Bolts will give you the same exp as about 43600 Crumble Undeads. So, you could save about 13% on the cost by using CU instead of FB. Finally, IIRC, you can autocast CU with the slayer staff or with the void knight mace. Hope this helpsThis is true, but there are no good undead foes worth doing this on, as they all have low hp or can attack you up close. In addition, when you factor in drops on monsters that you can fire bolt, crumble undead isn't really worth it. Proud owner of a Quest cape!
July 19, 200718 yr This is true, but there are no good undead foes worth doing this on, That depends on what you consider "worth" to mean. The original poster expressed an interest only in Magic exp leveling and not in drops or other aspects. So my version of "worth" is based on maximizing the efficiency of his casting. ...as they all have low hp Well you earn Magic exp as BaseExp + 2*HitDone so a lower HP monster would only influence the last killing spell. That is, if the monster has only 2 HP left then a spell that would have hit it with a 10 would have "wasted" 8 potential HP damage. So, in that sense, casting on a lower HP monster results in a slightly lower average exp. However, in my experience, the average exp increase of 5 per cast more than makes up for it. ...or can attack you up close. There are plenty of places where you can cast in 100% safety. The key room in the Varrock sewers and the top of Crandor island come to mind but I'm sure there are many more places. ...In addition, when you factor in drops on monsters that you can fire bolt, crumble undead isn't really worth it. Well, the original poster never expressed any preference on monster drops. Some of the increased money that he would get would be "eaten" by the 13% higher cost of Bolt compared to CU. So the OP might consider CU to be worth it because of the lower cost and widespread availability of safe monsters. Ultimately, it's up to the OP to decide what strategy to follow. The best that we, the forum posters, can do is to offer him fact based alternatives. Hope this helps
July 19, 200718 yr Well i suggest metal dragons for sure. and its really 2 xp per damage. Anyways wear: god cape Full Mystic/Ahrim - glove and hat Chaos guanlets from family crest quest air staff( fire runes are much cheaper) Anti shield Seers helm glory Wealth(i got a dlegs without it -_-) That should get you 80+ mage bonus or ~90 with Ahrims then its an average of 45 casts per steel dragons Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/
July 19, 200718 yr hehe, i'd use it on ducks for fun. I'd use it in PC since you can get points to put into mage as well so that gives you an extra little boost. Heh, some level 126 was in fishing guild ancienting ducks, whats sad is that he splashed some and did 0's.... ~~ Killed Jad and received fire cape at level 69.~~
July 20, 200718 yr The reason people fire bolt dragons is because the exp is decent (30k/hour), you can semi-afk, and the drops usually exceed the cost of runes and antifire pots. If you choose to mage them, I suggest you wear ahrims because you will splash a lot. In theory, with average luck, this should give you free exp, which sure beats high alching (at 100gp+ loss per cast) and the constant clicking at PC. I myself bought 30k fire bolts today, and will be buying another 80-100k to complete my goal of 94 mage (on steel drags). Good luck :
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