hbk_hossack Posted October 19, 2007 Share Posted October 19, 2007 I'm Tatanka 94 and i actually thought of this idea a long time ago, but here it is. I have no idea if this possible since I don't understand how Jagex works but I'll explain my idea: My idea is an expansion to the Hi-Scores which is not just for skills, but for those people who have gotten other great achivements. Some of my ideas were: Most players PKed Most CW Tickets won Most Barrows Runs Most Dragon Drops Most KBD Kills Most duels won Most Dragon Drops Most KQ Kills Most Kills And more of the same (feel free to add more). So what do you think? Oh and is it even possible? 38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig. Link to comment Share on other sites More sharing options...
Roberthree Posted October 19, 2007 Share Posted October 19, 2007 Most Runes Crafted It's called a runecrafting xp highscore. Link to comment Share on other sites More sharing options...
hbk_hossack Posted October 19, 2007 Author Share Posted October 19, 2007 Most Runes Crafted It's called a runecrafting xp highscore. Yeah i should've probably explained more i meant like Most Water Runes, Air Runes etc. 38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig. Link to comment Share on other sites More sharing options...
guthix121 Posted October 20, 2007 Share Posted October 20, 2007 maybe some of the things would work-but things like most logs, fish or runes crafted shouldn't be there-considering those people would be on that skills high scores anyway. No point in being in 2 high scores for the same thing :wink: Own a forum? Advertise it for Free!!! Forum Promotion - Free Forum AdvertisingThe Freelance Mind - Freelance, Graphics, and Webmaster Discussion forums Link to comment Share on other sites More sharing options...
hbk_hossack Posted October 20, 2007 Author Share Posted October 20, 2007 maybe some of the things would work-but things like most logs, fish or runes crafted shouldn't be there-considering those people would be on that skills high scores anyway. No point in being in 2 high scores for the same thing :wink: okey dokey the have been removed 38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig. Link to comment Share on other sites More sharing options...
darkblade986 Posted October 20, 2007 Share Posted October 20, 2007 There's a couple issues I can see with this. 1) These things are not actively counted in Runescape at present. That means that all these High Scores will do is show who has done how much of the action since the board has been added. 2) I fail to see what kind of relevance that these High Scores would have. About the only things on this list I could see even having marginal use would be the Most X-Monster Kills, which could be useful for team killing of monsters. 3) All of these items work on single-count systems, meaning that each time the action is performed, you only gain 1 "point." This would leave positions 5,000-1,000,000 each sitting with 1s, which has no relevance to a high score at all. While, yes, a minimum score could be set, as is present with the current High Scores, people would again only go long enough to get on the High Scores, and then quit after obtaining it. 4) What would be considered as completing one of these actions? For example: Players PKed/KBD Kills/KQ Kills: Most Damage? Doing any damage? Killing shot? Barrow Runs: Kill 1 brother? Kill all brothers? Make it to the chest and collect? Dragon Drops: Drops occurred? Drops picked up? Most Kills: Chickens, anyone? don't worry, you are going to "hell" anyway. wanna race to see who gets there first?Officially reached 100 Combat at 1:33PM EST, June 14, 2007First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat Link to comment Share on other sites More sharing options...
sk8_tolivv Posted October 20, 2007 Share Posted October 20, 2007 I really do like the idea but I have to agree with what Dark is saying. It just wouldn't really work out to be fair. Link to comment Share on other sites More sharing options...
darkblade986 Posted October 20, 2007 Share Posted October 20, 2007 I really do like the idea but I have to agree with what Dark is saying. It just wouldn't really work out to be fair. I wasn't talking about it being fair. I was pointing out impracticalities, improbabilities, and disusabilities. I really need to tone back on the "no" prefixes... don't worry, you are going to "hell" anyway. wanna race to see who gets there first?Officially reached 100 Combat at 1:33PM EST, June 14, 2007First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat Link to comment Share on other sites More sharing options...
Master_Smither Posted October 20, 2007 Share Posted October 20, 2007 It'd be awfully tough to count this stuff realy as Jagex probably doesn't log all the drops and who gets them. So improbable and not needed. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
sk8_tolivv Posted October 20, 2007 Share Posted October 20, 2007 I really do like the idea but I have to agree with what Dark is saying. It just wouldn't really work out to be fair. I wasn't talking about it being fair. I was pointing out impracticalities, improbabilities, and disusabilities. I really need to tone back on the "no" prefixes... Its basically the same thing... For example, for the most Barrow runs someone could do thousands of legitimate runs (Kill all the brothers then loot) or someone could just keep finding the tunnel and then go straight for the chest and loot it over and over. Thats not fair. But on the other hand they could track if you have killed all 6 of the brothers before looting and that would be. Overall it's just to much to keep track of and I doubt Jagex would want to do it. Link to comment Share on other sites More sharing options...
PrOfEsIoNaL Posted October 20, 2007 Share Posted October 20, 2007 I don't support this idea. Some of it can be abused. Somemore it is very hard for jagex to make this codes again. This doesn't benefit them from making more money, so I don't think they will improve it. FTP player.Goal:85/90 smithing. 12,000,000/100,000,000 coins.Total hacked and scammed losses:1 billion coins +/- (Not in today's currency). Link to comment Share on other sites More sharing options...
guthix121 Posted October 20, 2007 Share Posted October 20, 2007 I don't support this idea. Some of it can be abused. How can it be abused :?: Own a forum? Advertise it for Free!!! Forum Promotion - Free Forum AdvertisingThe Freelance Mind - Freelance, Graphics, and Webmaster Discussion forums Link to comment Share on other sites More sharing options...
PrOfEsIoNaL Posted October 24, 2007 Share Posted October 24, 2007 I don't support this idea. Some of it can be abused. How can it be abused :?: Its not that hard to think of? Just ask your friend to let you kill to have all PK's, players, duals win? So you will be in the highscore for that. As for item drops how the hell would they know if it's from a monster or player? You can ask someone to drop or maybe you drop yourself and pick up the system will automatically add up 1. So it's very easy to abuse. I thought I don't have to say out. But now I know some players don't know how this will work. FTP player.Goal:85/90 smithing. 12,000,000/100,000,000 coins.Total hacked and scammed losses:1 billion coins +/- (Not in today's currency). Link to comment Share on other sites More sharing options...
Lunar_Drifter Posted October 24, 2007 Share Posted October 24, 2007 Overall it's just to much to keep track of and I doubt Jagex would want to do it. Somemore it is very hard for jagex to make this codes again. It really isn't hard to code that at all. And Jagex wouldn't have to "keep track" of all this.. the code would do it automatically and store it in your character file. Just like stats and experience. For example, at the end of a Barrows run, on the existing code, they could add something like this: IF KillBrothers = true AND ChestLooted = true THEN BarrowsCounter += 1 END IF Which will be added to the code of opening the chest. It checks if you killed all six brothers and, if you did, adds 1 to your Barrows Counter. And this: IF PlayerGetsKill = true THEN KillCount(getMonsterID) += 1 END IF It checks if you get the kill; something that has to already exist in the coding (otherwise how would it determine who gets the drop?). If you did get the kill, then it would get that monster's unique ID and add 1 to the kill count for that monster. To make it easier on Jagex, they could limit it to a select few monsters; KBD, KQ, Metal Dragons, Chickens ( : ), etc. Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome! Link to comment Share on other sites More sharing options...
PrOfEsIoNaL Posted October 24, 2007 Share Posted October 24, 2007 Overall it's just to much to keep track of and I doubt Jagex would want to do it. Somemore it is very hard for jagex to make this codes again. It really isn't hard to code that at all. And Jagex wouldn't have to "keep track" of all this.. the code would do it automatically and store it in your character file. Just like stats and experience. For example, at the end of a Barrows run, on the existing code, they could add something like this: IF KillBrothers = true AND ChestLooted = true THEN BarrowsCounter += 1 END IF Which will be added to the code of opening the chest. It checks if you killed all six brothers and, if you did, adds 1 to your Barrows Counter. And this: IF PlayerGetsKill = true THEN KillCount(getMonsterID) += 1 END IF It checks if you get the kill; something that has to already exist in the coding (otherwise how would it determine who gets the drop?). If you did get the kill, then it would get that monster's unique ID and add 1 to the kill count for that monster. To make it easier on Jagex, they could limit it to a select few monsters; KBD, KQ, Metal Dragons, Chickens ( : ), etc. Can you don't use barrow run as an example? Try to use what I've been talking to make an example so I can answer back to you. FTP player.Goal:85/90 smithing. 12,000,000/100,000,000 coins.Total hacked and scammed losses:1 billion coins +/- (Not in today's currency). Link to comment Share on other sites More sharing options...
Lunar_Drifter Posted October 24, 2007 Share Posted October 24, 2007 IF PlayerGetsKill = true AND itemID = (####, ####, #### etc.) THEN DragonDropCounter += 1 END IF The "####" would be the item number of each dragon item that monsters can drop. This expression would only be called under the NPC fight code, not the PC fight code or everyday run-of-the-mill picking up off the ground code. Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome! Link to comment Share on other sites More sharing options...
PrOfEsIoNaL Posted October 28, 2007 Share Posted October 28, 2007 IF PlayerGetsKill = true AND itemID = (####, ####, #### etc.) THEN DragonDropCounter += 1 END IF The "####" would be the item number of each dragon item that monsters can drop. This expression would only be called under the NPC fight code, not the PC fight code or everyday run-of-the-mill picking up off the ground code. If thats the case then it might be able to record it. Anyway I don't think theres a point of doing these. FTP player.Goal:85/90 smithing. 12,000,000/100,000,000 coins.Total hacked and scammed losses:1 billion coins +/- (Not in today's currency). Link to comment Share on other sites More sharing options...
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