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It's getting higher...(Hi-Scores Expansion)


hbk_hossack

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I'm Tatanka 94 and i actually thought of this idea a long time ago, but here it is. I have no idea if this possible since I don't understand how Jagex works but I'll explain my idea:

 

 

 

My idea is an expansion to the Hi-Scores which is not just for skills, but for those people who have gotten other great achivements. Some of my ideas were:

 

Most players PKed

 

Most CW Tickets won

 

Most Barrows Runs

 

Most Dragon Drops

 

Most KBD Kills

 

Most duels won

 

Most Dragon Drops

 

Most KQ Kills

 

Most Kills

 

And more of the same (feel free to add more). So what do you think? Oh and is it even possible?

38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig.

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Most Runes Crafted

 

 

 

It's called a runecrafting xp highscore.

Yeah i should've probably explained more i meant like Most Water Runes, Air Runes etc.

38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig.

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maybe some of the things would work-but things like most logs, fish or runes crafted shouldn't be there-considering those people would be on that skills high scores anyway. No point in being in 2 high scores for the same thing :wink:

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maybe some of the things would work-but things like most logs, fish or runes crafted shouldn't be there-considering those people would be on that skills high scores anyway. No point in being in 2 high scores for the same thing :wink:
okey dokey the have been removed

38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig.

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There's a couple issues I can see with this.

 

 

 

1) These things are not actively counted in Runescape at present. That means that all these High Scores will do is show who has done how much of the action since the board has been added.

 

 

 

2) I fail to see what kind of relevance that these High Scores would have. About the only things on this list I could see even having marginal use would be the Most X-Monster Kills, which could be useful for team killing of monsters.

 

 

 

3) All of these items work on single-count systems, meaning that each time the action is performed, you only gain 1 "point." This would leave positions 5,000-1,000,000 each sitting with 1s, which has no relevance to a high score at all. While, yes, a minimum score could be set, as is present with the current High Scores, people would again only go long enough to get on the High Scores, and then quit after obtaining it.

 

 

 

4) What would be considered as completing one of these actions? For example:

 

Players PKed/KBD Kills/KQ Kills: Most Damage? Doing any damage? Killing shot?

 

Barrow Runs: Kill 1 brother? Kill all brothers? Make it to the chest and collect?

 

Dragon Drops: Drops occurred? Drops picked up?

 

Most Kills: Chickens, anyone?

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don't worry, you are going to "hell" anyway. wanna race to see who gets there first?

Officially reached 100 Combat at 1:33PM EST, June 14, 2007

First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat

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I really do like the idea but I have to agree with what Dark is saying. It just wouldn't really work out to be fair.

 

 

 

I wasn't talking about it being fair. I was pointing out impracticalities, improbabilities, and disusabilities.

 

 

 

 

 

I really need to tone back on the "no" prefixes...

f475e02ecc.png

don't worry, you are going to "hell" anyway. wanna race to see who gets there first?

Officially reached 100 Combat at 1:33PM EST, June 14, 2007

First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat

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It'd be awfully tough to count this stuff realy as Jagex probably doesn't log all the drops and who gets them.

 

 

 

So improbable and not needed.

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I really do like the idea but I have to agree with what Dark is saying. It just wouldn't really work out to be fair.

 

 

 

I wasn't talking about it being fair. I was pointing out impracticalities, improbabilities, and disusabilities.

 

 

 

 

 

I really need to tone back on the "no" prefixes...

 

Its basically the same thing...

 

 

 

For example, for the most Barrow runs someone could do thousands of legitimate runs (Kill all the brothers then loot) or someone could just keep finding the tunnel and then go straight for the chest and loot it over and over.

 

 

 

Thats not fair. But on the other hand they could track if you have killed all 6 of the brothers before looting and that would be.

 

 

 

Overall it's just to much to keep track of and I doubt Jagex would want to do it.

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I don't support this idea.

 

Some of it can be abused.

 

Somemore it is very hard for jagex to make this codes again.

 

This doesn't benefit them from making more money, so I don't think they will improve it.

FTP player.

Goal:

85/90 smithing. 12,000,000/100,000,000 coins.

Total hacked and scammed losses:

1 billion coins +/- (Not in today's currency).

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I don't support this idea.

 

Some of it can be abused.

 

 

 

 

How can it be abused :?:

 

 

 

Its not that hard to think of?

 

Just ask your friend to let you kill to have all PK's, players, duals win?

 

So you will be in the highscore for that.

 

As for item drops how the hell would they know if it's from a monster or player?

 

You can ask someone to drop or maybe you drop yourself and pick up the system will automatically add up 1.

 

So it's very easy to abuse.

 

I thought I don't have to say out.

 

But now I know some players don't know how this will work.

FTP player.

Goal:

85/90 smithing. 12,000,000/100,000,000 coins.

Total hacked and scammed losses:

1 billion coins +/- (Not in today's currency).

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Overall it's just to much to keep track of and I doubt Jagex would want to do it.

 

 

 

Somemore it is very hard for jagex to make this codes again.

 

 

 

It really isn't hard to code that at all. And Jagex wouldn't have to "keep track" of all this.. the code would do it automatically and store it in your character file. Just like stats and experience.

 

 

 

For example, at the end of a Barrows run, on the existing code, they could add something like this:

 

 

 

IF KillBrothers = true AND ChestLooted = true THEN

BarrowsCounter += 1

END IF

 

 

 

Which will be added to the code of opening the chest. It checks if you killed all six brothers and, if you did, adds 1 to your Barrows Counter.

 

 

 

And this:

 

 

 

IF PlayerGetsKill = true THEN

KillCount(getMonsterID) += 1

END IF

 

 

 

It checks if you get the kill; something that has to already exist in the coding (otherwise how would it determine who gets the drop?). If you did get the kill, then it would get that monster's unique ID and add 1 to the kill count for that monster. To make it easier on Jagex, they could limit it to a select few monsters; KBD, KQ, Metal Dragons, Chickens ( ::' ), etc.

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Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome!

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Overall it's just to much to keep track of and I doubt Jagex would want to do it.

 

 

 

Somemore it is very hard for jagex to make this codes again.

 

 

 

It really isn't hard to code that at all. And Jagex wouldn't have to "keep track" of all this.. the code would do it automatically and store it in your character file. Just like stats and experience.

 

 

 

For example, at the end of a Barrows run, on the existing code, they could add something like this:

 

 

 

IF KillBrothers = true AND ChestLooted = true THEN

BarrowsCounter += 1

END IF

 

 

 

Which will be added to the code of opening the chest. It checks if you killed all six brothers and, if you did, adds 1 to your Barrows Counter.

 

 

 

And this:

 

 

 

IF PlayerGetsKill = true THEN

KillCount(getMonsterID) += 1

END IF

 

 

 

It checks if you get the kill; something that has to already exist in the coding (otherwise how would it determine who gets the drop?). If you did get the kill, then it would get that monster's unique ID and add 1 to the kill count for that monster. To make it easier on Jagex, they could limit it to a select few monsters; KBD, KQ, Metal Dragons, Chickens ( ::' ), etc.

 

 

 

Can you don't use barrow run as an example?

 

Try to use what I've been talking to make an example so I can answer back to you.

FTP player.

Goal:

85/90 smithing. 12,000,000/100,000,000 coins.

Total hacked and scammed losses:

1 billion coins +/- (Not in today's currency).

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IF PlayerGetsKill = true AND itemID = (####, ####, #### etc.) THEN

DragonDropCounter += 1

END IF

 

 

 

The "####" would be the item number of each dragon item that monsters can drop. This expression would only be called under the NPC fight code, not the PC fight code or everyday run-of-the-mill picking up off the ground code.

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Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome!

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IF PlayerGetsKill = true AND itemID = (####, ####, #### etc.) THEN

DragonDropCounter += 1

END IF

 

 

 

The "####" would be the item number of each dragon item that monsters can drop. This expression would only be called under the NPC fight code, not the PC fight code or everyday run-of-the-mill picking up off the ground code.

 

 

 

If thats the case then it might be able to record it.

 

Anyway I don't think theres a point of doing these.

FTP player.

Goal:

85/90 smithing. 12,000,000/100,000,000 coins.

Total hacked and scammed losses:

1 billion coins +/- (Not in today's currency).

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