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Proposed changes to bounty hunter


Bufoman

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I would like to propose a few changes to the new mini game known as Bounty Hunter:

 

 

 

First I would like to have it on every world, not select worlds. Their used to be enough Pkers in runescape to fill every world, we didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have to be on a pre-determined world to PK. The same I believe should apply to Bounty Hunter.

 

 

 

Secondly I would like to propose that either proposal A or B is implemented. Proposal A is as follows:

 

Create a fourth section where any one can enter regardless of combat levels, this would help solve the problem some clans are having in regards to their members being split up. However I would also like to propose that for this fourth section there would be something like the old wilderness levels, just with allot less space in between. Why you might ask would I want this? Well I believe it would help draw in lower levels like pures who most certainly wouldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t want to go to this section if they where to be piled by level 126̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s, and if this sort of thing where the standard their then it would become more of a copy of the high level section than a common one.

 

 

 

Or use proposal B.

 

Proposal B is as follows:

 

 

 

Change Bounty Hunter into one giant crater with something like the former wilderness levels. Only instead of having them go from north to south have them in a great circular pattern, level one at the outside and level 126 at the inner most part. Their would be some sort of a feature to mark where the first murder took place, and the evil that still haunts it is strongest. This would explain why PVP level differences increase the closer you get to that spot.

 

 

 

Naturally your assigned target should be attackable regardless of what level he is in, so as to prevent people from hugging the walls looking for easy prey. This change I believe would make Bounty Hunter a much more enjoyable game and bring some balance that helps a bounty hunter get his prey without being piled by a team every time.

 

 

 

Thank you for reading my proposal, I welcome whatever replies you might have providing you keep them civil.

Clan Moderator from December 15th 2006- August 20th 2007

Founder of: Terran Gamers, formerly known as Militos Deci

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Bounty Hunter sucks... i got mugged, MUGGED, not pwned, by 2 lvl 100s. One of them being my target, and I'm only lvl 78.

 

 

 

This forces me to get to lvl 100 myself and pwn in Bounty Hunter. But hmm, cmb lvl 100 from 78... well, i don't think in any time soon, will I be gettin there.

 

 

 

I didn't lose much, in a lot of people's eyes (a fire staff, 25 deaths - half my stock, 20 lobs, not much rly)

 

 

 

I won't go there again, until Bounty Hunter is removed/I'm lvl 100 cmb/Bounty Hunter changes limits from 56-105 to 60-90.

 

 

 

I don't mind dying while being PKed in the old Wildy. I went there with full intention of joining my clan in killing other clans, and some stragglers. But separating clan killing and straggler killing with these new updates is totally unfair. (This is supposed to be a democracy!)

 

 

 

~WSW~

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Yes, yes, nice suggestions!

 

1. I don't see why it isn't on every world already. Perhaps they'll make it so half the worlds are old wilderness (With a few tweaks) and half are Bounty.

 

2.

 

A. I understand why this should be implemented and I agree. Say a clan has 10 level 55s, they got that level just to destroy the easy crater. One of them kills so many people that he levels up to 56. He can no longer go into the easy crater with his clan.

 

B. I understand this as well. I went in with my pure the day it came out. As soon as I got in, I got piled by 5 rangers/mages 10 levels above me. I had no time to eat, no time to run, no time to protect item. I suppose it could easily happen with 5 players my level, so now I would like to add this...

 

Make it so that half the area is single player (Including the edges) and half is multi.

 

So basically, I'm for both proposal A and B. There should be a way to have both.

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Thanks for the input every one, so far no one seems to disagree with me̢̢̮ââ¬Å¡Ã¬Ãâæ it has only been one day however. Making part of it solo seems like a decent idea, at least on Free worlds where most items values are not that great, seeing as we cant bring in much money or more than one set of one type of armour, and we must be able to wield said armour. How that would be implemented I do not know however, and my suggestions are primarily focused on trying to make it better for clans.

Clan Moderator from December 15th 2006- August 20th 2007

Founder of: Terran Gamers, formerly known as Militos Deci

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1. I don't see why it isn't on every world already

 

 

 

They need it to be packed to prevent RWT from abusing it. I say make it single combat and call it a day.

 

Eh, I suppose that's why it's multi-combat too. To stop RWTs from going off into a single-combat area and "fight" each other.

 

Although right now, I'm pretty sure RWTs can just go off to some corner without people and "fight".

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Frankly I don't think stopping RWT 100% should be the objective of Jagex, even if say a third of those bots that survived long enough to conduct an exchange get through successfully it may be enough for their owners to say "not financially viable".

Clan Moderator from December 15th 2006- August 20th 2007

Founder of: Terran Gamers, formerly known as Militos Deci

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Nice idea

 

 

 

What i don't like in bounty hunter is the teleport. I have 81 mage so i pot up and tele to my target. Where am I???? Oh yes right beside a group of 10-20 people with my target right in the center. YAY! -.-

 

 

 

There should be two areas one for people just wanting to kill others (multi) and one for people to kill there selected targets (non-multi)

 

 

 

Anyway i like your idea \'

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1. I don't see why it isn't on every world already

 

 

 

They need it to be packed to prevent RWT from abusing it. I say make it single combat and call it a day.

 

 

 

yes a single combat area would be cool, i just got 40 att on my range 2h pure the day BH came out and mow there is no point :x

1 defence pure pvp vid 1:

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A good idea would be to make so you can only be attacked by:

 

A. Your bounty.

 

B.whoever has you as a bounty

 

C.ONE other person at a time.

 

 

 

If you are in combat with your bounty, or with the person who has you as a bounty, then rogues can't attack you. might be a little hard to make, but if they can program summoning without lag, they probably can do this.

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good ideas your majesty.

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Hmmmm Bufoman i like the idea of a 4th crater it would help alot with the issues some clans are having. But if your potential solutions 1 and 2 then you would have a great idea. A new crater where the more inwards you go, the more people you can attack level wise. But it would be more interesting starting at level 10, and going up in amounts of 5 or 10, till a max of 50. This would be a similar limit too both the max F2P and P2P wildy.

 

 

 

Overall very nice idea's, well thought out

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