Lets_3ekout Posted December 16, 2007 Share Posted December 16, 2007 I'm closing in on getting a gilded altar and with it I need burners, but when I look in the con table on Tip.It it says I get 50% per burner regardless of mahogney or marble, is this correct? If so, is marble worth it for any reason? I'm already low on cash (may have to sell my cannon) and I could really use that 500k (I believe?) that I'd be saving. Cheers. A Draconic Guide V1.4, Fimer - Multi-Timer Farming Timer V3.Dragon Boots: 39|Abyssal Whips: 16|Dark Bows: 1| Link to comment Share on other sites More sharing options...
Slayer_Jesse Posted December 16, 2007 Share Posted December 16, 2007 they are identical, i only have marble bc it looks pwnage \ [hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!InsanityV2 Did the Franz Ferdinand Sig.Killerwatt is responsible for the Arctic Monkeys sig.Pat_61 did the B-2 sig and the raptor sig.[/hide] Link to comment Share on other sites More sharing options...
primadog Posted December 16, 2007 Share Posted December 16, 2007 there's no benefit beyond aesthetics for the marble burners, I know this because I have a pair of maho ones standing next to my altar. Unless you absolutely love the marble look, get teh mahogany one. All I learned in life, I learned on Tip.it Link to comment Share on other sites More sharing options...
Lets_3ekout Posted December 16, 2007 Author Share Posted December 16, 2007 Interesting, looked around and there are a few rumours that the marble one burns for longer. Even if it does, probably not for me right now, I'll end up with 200k after I buy everything, not including marble burners. Back to red drags I guess :wink: Last question if someone can answer it, is it possible to get a full invent of bones prayed/buried/whatever you do with them by the time one mahogany burner burns out? I can't wait, 748 Oak planks till my altar and they're all banked :XD: A Draconic Guide V1.4, Fimer - Multi-Timer Farming Timer V3.Dragon Boots: 39|Abyssal Whips: 16|Dark Bows: 1| Link to comment Share on other sites More sharing options...
Slayer_Jesse Posted December 16, 2007 Share Posted December 16, 2007 you use them on the altar, and yes you can do aload before they go out [hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!InsanityV2 Did the Franz Ferdinand Sig.Killerwatt is responsible for the Arctic Monkeys sig.Pat_61 did the B-2 sig and the raptor sig.[/hide] Link to comment Share on other sites More sharing options...
kemikalkadet Posted December 16, 2007 Share Posted December 16, 2007 I bought the mahogany ones when i first built my chapel and they looked so lame sitting next to my guilded altar. Ripped them out and put in a set of marbles and they look great. Link to comment Share on other sites More sharing options...
wioneo Posted December 16, 2007 Share Posted December 16, 2007 If you have your own altar, is there anyway to keep the burners from going out every time you leave the house? Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
gun_hippy Posted December 16, 2007 Share Posted December 16, 2007 If you have your own altar, is there anyway to keep the burners from going out every time you leave the house? have somebody in your house is the only way i know of also, when i was training, about 1/5 times they would mysteriously still be lit when i returned Link to comment Share on other sites More sharing options...
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