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ZMI vs. Astrals

Featured Replies

Ok, I have never done ZMI RCing before, but I hear it is really good exp. I was wondering if ZMI would be faster exp than....going to the astral alter, crafting, moonclan tele back to bank, repeat?

 

 

 

And if ZMI is faster exp, could someone give me a rundown on how to do it in the fastest possible way?

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|Barrows Drops-7|Dragon Drops-5|

ZMI is the fastest RC exp in the game ATM. If I am not mistaken. I have heard upward of 75k exp/hour.

 

 

 

I don't know the method but I heard it is the fastest many many times.

Apparently, my signature was to big.

  • Author

Ok, thats what I thought, I just dont know its done exactly yet. Thanks alot =)

Borschwicz.png

|Barrows Drops-7|Dragon Drops-5|

With 63 rc, astrals don't make you much money and are slower xp.

 

At 82-91, astrals are still a bit slower than zmi, but the double-crafting allows you to make the most money for a runecrafter until you reach level 91.

lalalasig2.png

With 63 rc, astrals don't make you much money and are slower xp.

 

At 82-91, astrals are still a bit slower than zmi, but the double-crafting allows you to make the most money for a runecrafter until you reach level 91.

 

 

 

~Double Cosmics make you more.~

 

 

 

~I haven't tried the ZMI altar, but i'm pretty sure it remains at about 25-30k Experience an hour.~

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ZMI is only about 30k per hour.

 

 

 

Double cosmics is best for profit.

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Trust the Gene Genie!

  • Author

Sorry it took so long to reply. I forgot about double cosmics, those are pretty good money/mage exp for me, but should I just abyss those? And I still want to know whats the best exp/hour I can get, because im mostly in it for exp at this point, not profits.

Borschwicz.png

|Barrows Drops-7|Dragon Drops-5|

XP RATES:

 

Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods

 

 

 

Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires.

2153_s.gif

When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan Swift

userbar_full.png

Website Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!

Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi.

XP RATES:

 

Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods

 

 

 

Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires.

 

 

 

I know for a fact that World 16 airs is faster than Laws, which means it's probably faster than w36 Natures too.

calvinandhobbessigedite.png

  • Author

Sorry it took so long to reply. I forgot about double cosmics, those are pretty good money/mage exp for me, but should I just abyss those? And I still want to know whats the best exp/hour I can get, because im mostly in it for exp at this point, not profits.

Borschwicz.png

|Barrows Drops-7|Dragon Drops-5|

XP RATES:

 

Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods

 

 

 

Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires.

 

 

 

I know for a fact that World 16 airs is faster than Laws, which means it's probably faster than w36 Natures too.

 

 

 

Here's Zarfot's calculation;probably faster than many people's pace. According to him, Laws are 8k xp/hr faster than airs. Airs are faster than world 99 however.

 

 

 

[hide]V. Achieving 91 Runecrafting- Summary of Methods

 

 

 

A. World 66 Laws: 31.4k xp and -264k cash per hour.

 

B. World 99 Laws: 18.6k xp and +0k cash per hour.

 

C. World 16 Airs: 23.2k xp and +210k cash per hour.

 

D. Fires: 25.5k xp and -17k cash per hour.

 

E. Lava runes: 38.7k xp and -300k cash per hour.

 

F. Astrals: 25.7k xp and +557k cash per hour.

 

G. Abyss- Deaths: 23k xp and +477k cash per hour.

 

H. Abyss- Natures: 20.7k xp and +453k cash per hour.

 

I. Abyss- Cosmics: 18.4k xp and +615k cash per hour.

 

J. Abyss- Laws: 20k xp and +431k cash per hour.

 

K. Abyss- Natures and Deaths: 22.3k xp and +475k cash per hour.

 

L. Abyss- Natures and Cosmics: 20k xp and +546k cash per hour.

 

M. Abyss- Deaths and Cosmics: 21.4k xp and +564k cash per hour.

 

N. Abyss- Natures, Deaths, and Cosmics: 22k xp and +542k cash per hour.

 

O. Balloon- Laws: 20.3k xp and +437k cash per hour.

 

P. Doubling natures: 44.1k xp and -1421k cash per hour.

 

Q. Fairy rings- Natures: 15.2k xp and +340k cash per hour.

 

R. Fairy rings- Cosmics: 16.6k xp and +555k cash per hour.

 

S. ZMI altar- 75 runecrafting: 35.3k xp and +209k cash per hour.

 

S. ZMI altar- 90 runecrafting: 37.2k xp and +276k cash per hour.

 

[/hide]

2153_s.gif

When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan Swift

userbar_full.png

Website Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!

Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi.

XP RATES:

 

Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods

 

 

 

Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires.

 

 

 

I know for a fact that World 16 airs is faster than Laws, which means it's probably faster than w36 Natures too.

 

 

 

Here's Zarfot's calculation;probably faster than many people's pace. According to him, Laws are 8k xp/hr faster than airs. Airs are faster than world 99 however.

 

 

 

[hide]V. Achieving 91 Runecrafting- Summary of Methods

 

 

 

A. World 66 Laws: 31.4k xp and -264k cash per hour.

 

B. World 99 Laws: 18.6k xp and +0k cash per hour.

 

C. World 16 Airs: 23.2k xp and +210k cash per hour.

 

D. Fires: 25.5k xp and -17k cash per hour.

 

E. Lava runes: 38.7k xp and -300k cash per hour.

 

F. Astrals: 25.7k xp and +557k cash per hour.

 

G. Abyss- Deaths: 23k xp and +477k cash per hour.

 

H. Abyss- Natures: 20.7k xp and +453k cash per hour.

 

I. Abyss- Cosmics: 18.4k xp and +615k cash per hour.

 

J. Abyss- Laws: 20k xp and +431k cash per hour.

 

K. Abyss- Natures and Deaths: 22.3k xp and +475k cash per hour.

 

L. Abyss- Natures and Cosmics: 20k xp and +546k cash per hour.

 

M. Abyss- Deaths and Cosmics: 21.4k xp and +564k cash per hour.

 

N. Abyss- Natures, Deaths, and Cosmics: 22k xp and +542k cash per hour.

 

O. Balloon- Laws: 20.3k xp and +437k cash per hour.

 

P. Doubling natures: 44.1k xp and -1421k cash per hour.

 

Q. Fairy rings- Natures: 15.2k xp and +340k cash per hour.

 

R. Fairy rings- Cosmics: 16.6k xp and +555k cash per hour.

 

S. ZMI altar- 75 runecrafting: 35.3k xp and +209k cash per hour.

 

S. ZMI altar- 90 runecrafting: 37.2k xp and +276k cash per hour.

 

[/hide]

 

 

 

I seriously do wonder how he could have got that much Xp through W66 Laws. The whole reason W16 Airs is faster is because you don't have to move a single square throughout your time there, while at W66 there are so many eager Law Crafters that almost no runners will ever trade you at the actual altar itself. Maybe a a year or two ago when there were less Law Crafters you could have been traded at the altar, but definatly not anymore..

calvinandhobbessigedite.png

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