Borschwicz Posted December 27, 2007 Share Posted December 27, 2007 Ok, I have never done ZMI RCing before, but I hear it is really good exp. I was wondering if ZMI would be faster exp than....going to the astral alter, crafting, moonclan tele back to bank, repeat? And if ZMI is faster exp, could someone give me a rundown on how to do it in the fastest possible way? |Barrows Drops-7|Dragon Drops-5| Link to comment Share on other sites More sharing options...
ultimatballr Posted December 27, 2007 Share Posted December 27, 2007 ZMI is the fastest RC exp in the game ATM. If I am not mistaken. I have heard upward of 75k exp/hour. I don't know the method but I heard it is the fastest many many times. Apparently, my signature was to big. Link to comment Share on other sites More sharing options...
Borschwicz Posted December 27, 2007 Author Share Posted December 27, 2007 Ok, thats what I thought, I just dont know its done exactly yet. Thanks alot =) |Barrows Drops-7|Dragon Drops-5| Link to comment Share on other sites More sharing options...
la la la Posted December 27, 2007 Share Posted December 27, 2007 With 63 rc, astrals don't make you much money and are slower xp. At 82-91, astrals are still a bit slower than zmi, but the double-crafting allows you to make the most money for a runecrafter until you reach level 91. Link to comment Share on other sites More sharing options...
Our_Moon Posted December 27, 2007 Share Posted December 27, 2007 With 63 rc, astrals don't make you much money and are slower xp. At 82-91, astrals are still a bit slower than zmi, but the double-crafting allows you to make the most money for a runecrafter until you reach level 91. ~Double Cosmics make you more.~ ~I haven't tried the ZMI altar, but i'm pretty sure it remains at about 25-30k Experience an hour.~ Link to comment Share on other sites More sharing options...
cat666 Posted December 27, 2007 Share Posted December 27, 2007 ZMI is only about 30k per hour. Double cosmics is best for profit. Trust the Gene Genie! Link to comment Share on other sites More sharing options...
Borschwicz Posted December 27, 2007 Author Share Posted December 27, 2007 Sorry it took so long to reply. I forgot about double cosmics, those are pretty good money/mage exp for me, but should I just abyss those? And I still want to know whats the best exp/hour I can get, because im mostly in it for exp at this point, not profits. |Barrows Drops-7|Dragon Drops-5| Link to comment Share on other sites More sharing options...
tryto Posted December 27, 2007 Share Posted December 27, 2007 XP RATES: Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires. When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan SwiftWebsite Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi. Link to comment Share on other sites More sharing options...
Marco Posted December 27, 2007 Share Posted December 27, 2007 XP RATES: Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires. I know for a fact that World 16 airs is faster than Laws, which means it's probably faster than w36 Natures too. Link to comment Share on other sites More sharing options...
Borschwicz Posted December 27, 2007 Author Share Posted December 27, 2007 Sorry it took so long to reply. I forgot about double cosmics, those are pretty good money/mage exp for me, but should I just abyss those? And I still want to know whats the best exp/hour I can get, because im mostly in it for exp at this point, not profits. |Barrows Drops-7|Dragon Drops-5| Link to comment Share on other sites More sharing options...
tryto Posted December 27, 2007 Share Posted December 27, 2007 XP RATES: Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires. I know for a fact that World 16 airs is faster than Laws, which means it's probably faster than w36 Natures too. Here's Zarfot's calculation;probably faster than many people's pace. According to him, Laws are 8k xp/hr faster than airs. Airs are faster than world 99 however. [hide]V. Achieving 91 Runecrafting- Summary of Methods A. World 66 Laws: 31.4k xp and -264k cash per hour. B. World 99 Laws: 18.6k xp and +0k cash per hour. C. World 16 Airs: 23.2k xp and +210k cash per hour. D. Fires: 25.5k xp and -17k cash per hour. E. Lava runes: 38.7k xp and -300k cash per hour. F. Astrals: 25.7k xp and +557k cash per hour. G. Abyss- Deaths: 23k xp and +477k cash per hour. H. Abyss- Natures: 20.7k xp and +453k cash per hour. I. Abyss- Cosmics: 18.4k xp and +615k cash per hour. J. Abyss- Laws: 20k xp and +431k cash per hour. K. Abyss- Natures and Deaths: 22.3k xp and +475k cash per hour. L. Abyss- Natures and Cosmics: 20k xp and +546k cash per hour. M. Abyss- Deaths and Cosmics: 21.4k xp and +564k cash per hour. N. Abyss- Natures, Deaths, and Cosmics: 22k xp and +542k cash per hour. O. Balloon- Laws: 20.3k xp and +437k cash per hour. P. Doubling natures: 44.1k xp and -1421k cash per hour. Q. Fairy rings- Natures: 15.2k xp and +340k cash per hour. R. Fairy rings- Cosmics: 16.6k xp and +555k cash per hour. S. ZMI altar- 75 runecrafting: 35.3k xp and +209k cash per hour. S. ZMI altar- 90 runecrafting: 37.2k xp and +276k cash per hour. [/hide] When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan SwiftWebsite Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi. Link to comment Share on other sites More sharing options...
Marco Posted December 27, 2007 Share Posted December 27, 2007 XP RATES: Combo runes>Fast Free Nats>Fast Free Laws>ZMI>Fires> World 16 airs>Astrals>Abyss methods Bolded methods lose a lot of money. Not quite sure of Astrals placement, but I know they do make a pretty sum at 82 for doubles. Basically the reverse for profit, excluding fires. I know for a fact that World 16 airs is faster than Laws, which means it's probably faster than w36 Natures too. Here's Zarfot's calculation;probably faster than many people's pace. According to him, Laws are 8k xp/hr faster than airs. Airs are faster than world 99 however. [hide]V. Achieving 91 Runecrafting- Summary of Methods A. World 66 Laws: 31.4k xp and -264k cash per hour. B. World 99 Laws: 18.6k xp and +0k cash per hour. C. World 16 Airs: 23.2k xp and +210k cash per hour. D. Fires: 25.5k xp and -17k cash per hour. E. Lava runes: 38.7k xp and -300k cash per hour. F. Astrals: 25.7k xp and +557k cash per hour. G. Abyss- Deaths: 23k xp and +477k cash per hour. H. Abyss- Natures: 20.7k xp and +453k cash per hour. I. Abyss- Cosmics: 18.4k xp and +615k cash per hour. J. Abyss- Laws: 20k xp and +431k cash per hour. K. Abyss- Natures and Deaths: 22.3k xp and +475k cash per hour. L. Abyss- Natures and Cosmics: 20k xp and +546k cash per hour. M. Abyss- Deaths and Cosmics: 21.4k xp and +564k cash per hour. N. Abyss- Natures, Deaths, and Cosmics: 22k xp and +542k cash per hour. O. Balloon- Laws: 20.3k xp and +437k cash per hour. P. Doubling natures: 44.1k xp and -1421k cash per hour. Q. Fairy rings- Natures: 15.2k xp and +340k cash per hour. R. Fairy rings- Cosmics: 16.6k xp and +555k cash per hour. S. ZMI altar- 75 runecrafting: 35.3k xp and +209k cash per hour. S. ZMI altar- 90 runecrafting: 37.2k xp and +276k cash per hour. [/hide] I seriously do wonder how he could have got that much Xp through W66 Laws. The whole reason W16 Airs is faster is because you don't have to move a single square throughout your time there, while at W66 there are so many eager Law Crafters that almost no runners will ever trade you at the actual altar itself. Maybe a a year or two ago when there were less Law Crafters you could have been traded at the altar, but definatly not anymore.. Link to comment Share on other sites More sharing options...
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